Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local remotes = ReplicatedStorage:()
attackRemote = remotes:()
swingRemote = remotes:()
lastAttack =
attackCount =
cooldown =
(character)
character
root = character:()
root
root.Position / + .(, , )
RunService.Heartbeat:(()
() - lastAttack < cooldown
character = player.Character
humanoid = character character:()
humanoid humanoid.Health <=
eyePosition = (character)
eyePosition
closestTarget =
closestDistance =
_, otherPlayer (Players:())
otherPlayer ~= player
otherCharacter = otherPlayer.Character
root = otherCharacter otherCharacter:()
otherHumanoid = otherCharacter otherCharacter:()
root otherHumanoid otherHumanoid.Health >
targetPosition = root.Position /
distance = (targetPosition - eyePosition).Magnitude
distance <= closestDistance
closestTarget = otherCharacter
closestDistance = distance
closestTarget
targetRoot = closestTarget:()
targetRoot
targetPosition = targetRoot.Position /
lastAttack = ()
attackCount +=
swingRemote
swingRemote:()
attackRemote:(closestTarget, {
sprint = ,
charge = ,
vt = Workspace:(),
dir = (targetPosition - eyePosition).Unit,
eye = eyePosition,
t = Workspace.DistributedGameTime,
crit = ,
n = attackCount
})
)simple kill aura