Run it
Copy the script and paste it into your executor.
data = {
Coins = math.huge,
CoinsRecord = math.huge,
Stars = math.huge,
StarsRecord = math.huge,
Skill = math.huge,
SkillRecord = math.huge,
Eggs = math.huge,
Killstreak = math.huge,
KillstreakRecord = math.huge,
FirstPlayed = 0,
LastRewardClaimed = 0,
BossKills = math.huge,
CoinBoost = math.huge,
StarBoost = math.huge,
LuckBoost = math.huge,
TotalPlaytime = math.huge,
Guns = {
M1911 = true
},
CurrentGun = "M1911",
Ranks = {
Recruit = true
},
CurrentRank = "Recruit",
Specializations = {
Noob =
},
CurrentSpecialization = ,
Elementals = {
None =
},
CurrentElemental = ,
Vehicles = {},
Pets = {},
Settings = {
EffectsVolume = ,
MusicVolume = ,
UIVolume = ,
MaxSkillWarning = ,
Popups = ,
Shadows = ,
Glass =
},
Transactions = {},
Gamepasses = {},
Codes = {}
};
l__LocalPlayer__1 = :().LocalPlayer;
l__PlayerGui__2 = l__LocalPlayer__1.PlayerGui;
l__cmain__3 = l__LocalPlayer__1.PlayerScripts.Client.cmain;
l__ClientModules__4 = l__cmain__3.ClientModules;
v5 = (:().Main.UniversalModule.Universal);
l__setvar__6 = v5.setvar;
l__printtable__7 = v5.printtable;
l__ReplicatedFirst__8 = :();
u1 = {};
u2 = (l__cmain__3.State);
v9 = (l__cmain__3):();
l__Signal__10 = v9.Signal;
u1.(p2)
u2.Data = p2;
v11, v12 (v9)
v12.OnDataUpdate
v12.()
u1.(data)Gun Simulator. You may notice you’ll need to sell all the time, go to the shop and click “buy all” for the ranks or whatever. ty

[2X💰] Gun Simulator 💥