Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LP = Players.LocalPlayer
local KEY = Enum.KeyCode.C
local DIST = 7
local enabled = false
local hb
local cache = {}
local lastCF
local (char)
char char:()
()
c = LP.Character
c (c)
(char)
_, v (char:())
v:()
v.CanCollide =
v.Massless =
(plr)
(c)
(c)
cache[plr] = c
plr.Character (plr.Character)
plr.CharacterAdded:(onChar)
_, p (Players:())
p ~= LP (p)
Players.PlayerAdded:((p)
p ~= LP (p)
)
()
hb = RunService.Heartbeat:(()
enabled
myHRP = ()
myHRP
targetCF = myHRP.CFrame + myHRP.CFrame.LookVector * DIST
lastCF = targetCF
_, char (cache)
h = (char)
h
h.AssemblyLinearVelocity = .zero
h.AssemblyAngularVelocity = .zero
h.CFrame = targetCF
)
()
hb
hb:()
hb =
UserInputService.InputBegan:((i, gpe)
gpe
i.KeyCode == KEY
enabled = enabled
enabled
()
()
)
LP.CharacterAdded:(()
enabled lastCF
.()
()
)
this is a bring all in dah aim trainer very nice
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