Run it
Copy the script and paste it into your executor.
_G.AutoDodgeSkill = true
_G.NameProof = true
_G.NoClipAfter = 999
_G.DodgeSize = 2.25
local list = {
name = {"telegraph"},
ping = 90,
get_ping_cd = false,
}
if _G.Rec .Rec:() .Rec =
.Rec = .Folders.Debris.ChildAdded:((v)
.AutoDodgeSkill .(list.name,v.Name:()) v.Material ~= .Material.Neon
op = v.Material
(-(()))
a = v:()
side = .(.DodgeSize,,)
Sizeto = v.Size + .(side,,side)
a.Size = .(,,v.Size.Z)
v.ClassName ==
a.Size = .(,,)
Sizeto = v.Size + .(side,side,)
:():(a,TweenInfo.(),{Size = Sizeto}):()
a.Anchored =
a.Transparency =
a.CanCollide =
a.Name =
a.Parent = v.Parent
start = ()
()
() - start > .NoClipAfter v.Parent
a:()
)
Barrier = .GameMap:(,)
Barrier Barrier:()
()
(()
list.get_ping_cd
list.get_ping_cd =
PacketSend = ()
Packet = :().RemoteFunctions.MainRemoteFunction:(,)
.() Packet
Ping = () - PacketSend
list.ping = Ping
(,()
list.get_ping_cd =
)
)
list.ping
(Char)
Human = Char:()
Root = Char:()
Name = Char:(,)
.NameProof Name Name:()
.()
Root
SpawnLocation = .Players.LocalPlayer.RespawnLocation
CFR = Root.CFrame
SpawnLocation.Position.Y - CFR.p.Y >
RayParams = RaycastParams.()
RayParams.FilterDescendantsInstances = Char:()
RayParams.FilterType = .RaycastFilterType.Blacklist
Ray = :(CFR.p,.(,-,),RayParams)
Ray
Root.CFrame = .(CFR.X,SpawnLocation.Position.Y+,CFR.Z)
Root.CFrame = SpawnLocation.CFrame
Human:(,)
Human:(,)
Char
.Players.LocalPlayer.CharacterAdded:(Connection)
(.Players.LocalPlayer.Character)Auto Dodge.