Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
Icon = ,
LoadingTitle = ,
LoadingSubtitle = ,
ShowText = ,
Theme = ,
ToggleUIKeybind = ,
DisableRayfieldPrompts = ,
DisableBuildWarnings = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = {
Enabled = ,
Invite = ,
RememberJoins =
},
KeySystem = ,
KeySettings = {
Title = ,
Subtitle = ,
Note = ,
FileName = ,
SaveKey = ,
GrabKeyFromSite = ,
Key = {}
}
})
InfoTab = Window:(, )
Paragraph = InfoTab:({Title = , Content = })
HitBoxTab = Window:(, )
MurderTab = Window:(, )
PlayersTab = Window:(, )
MiscTab = Window:(, )
Slider = HitBoxTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Suffix = ,
Callback = (v)
Players = :()
Player = Players.LocalPlayer
DamageSensorRight = :():(Player.Name):():()
DamageSensorLeft = :():(Player.Name):():()
DamageSensorLeft.Size = .(v, v, v)
DamageSensorRight.Size = .(v, v, v)
,
})
SliderTransParency = HitBoxTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Suffix = ,
Callback = (v)
Players = :()
Player = Players.LocalPlayer
DamageSensorRight = :():(Player.Name):():()
DamageSensorLeft = :():(Player.Name):():()
DamageSensorLeft.Transparency = v
DamageSensorRight.Transparency = v
,
})
SetToDefault = HitBoxTab:({
Name = ,
Callback = ()
Players = :()
Player = Players.LocalPlayer
DamageSensorRight = :():(Player.Name):():()
DamageSensorLeft = :():(Player.Name):():()
DamageSensorLeft.Size = .(, , )
DamageSensorRight.Size = .(, , )
,
})
SliderSpectre = HitBoxTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Suffix = ,
Callback = (v)
Players = :()
Player = Players.LocalPlayer
Sensor = :():(Player.Name):():():()
Sensor.Size = .(v, v, v)
,
})
SliderTransSpectre = HitBoxTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Suffix = ,
Callback = (v)
Players = :()
Player = Players.LocalPlayer
Sensor = :():(Player.Name):():():()
Sensor.Transparency = v
,
})
SetToDefaultSpectre = HitBoxTab:({
Name = ,
Callback = ()
Players = :()
Player = Players.LocalPlayer
Sensor = :():(Player.Name):():():()
Sensor.Size = .(, , )
,
})
SliderCrsdMain = HitBoxTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Suffix = ,
Callback = (v)
Players = :()
Player = Players.LocalPlayer
Sensor = :():(Player.Name):():()
Sensor2 = :():(Player.Name):():()
Sensor.Size = .(v, v, v)
Sensor2.Size = .(v, v, v)
,
})
SliderTransCrsdMain = HitBoxTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Suffix = ,
Callback = (v)
Players = :()
Player = Players.LocalPlayer
Sensor = :():(Player.Name):():()
Sensor2 = :():(Player.Name):():()
Sensor.Transparency = v
Sensor2.Transparency = v
,
})
SetToDefaultCrsd = HitBoxTab:({
Name = ,
Callback = ()
Players = :()
Player = Players.LocalPlayer
Sensor = :():(Player.Name):():()
Sensor2 = :():(Player.Name):():()
Sensor.Size = .(, , )
Sensor2.Size = .(, , )
,
})
SliderAtkrMain = HitBoxTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Suffix = ,
Callback = (v)
Players = :()
Player = Players.LocalPlayer
Sensor = :():(Player.Name):():():()
Sensor2 = :():(Player.Name):():()
Sensor.Size = .(v, v, v)
Sensor2.Size = .(v, v, v)
,
})
SliderTransAtkMain = HitBoxTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Suffix = ,
Callback = (v)
Players = :()
Player = Players.LocalPlayer
Sensor = :():(Player.Name):():():()
Sensor2 = :():(Player.Name):():()
Sensor.Transparency = v
Sensor2.Transparency = v
,
})
SetToDefaultAtk = HitBoxTab:({
Name = ,
Callback = ()
Players = :()
Player = Players.LocalPlayer
Sensor = :():(Player.Name):():():()
Sensor2 = :():(Player.Name):():()
Sensor.Size = .(, , )
Sensor2.Size = .(, , )
,
})
Slider049 = HitBoxTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Suffix = ,
Callback = (v)
Players = :()
Player = Players.LocalPlayer
Sensor = :():(Player.Name):():()
Sensor.Size = .(v, v, v)
,
})
SliderTrans049 = HitBoxTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Suffix = ,
Callback = (v)
Players = :()
Player = Players.LocalPlayer
Sensor = :():(Player.Name):():()
Sensor.Transparency = v
,
})
SetToDefault049 = HitBoxTab:({
Name = ,
Callback = ()
Players = :()
Player = Players.LocalPlayer
Sensor = :():(Player.Name):():()
Sensor.Size = .(, , )
,
})
Slider035 = HitBoxTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Suffix = ,
Callback = (v)
Players = :()
Player = Players.LocalPlayer
Sensor = :():(Player.Name):():()
Sensor.Size = .(v, v, v)
,
})
SliderTrans035 = HitBoxTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Suffix = ,
Callback = (v)
Players = :()
Player = Players.LocalPlayer
Sensor = :():(Player.Name):():()
Sensor.Transparency = v
,
})
SetToDefault035 = HitBoxTab:({
Name = ,
Callback = ()
Players = :()
Player = Players.LocalPlayer
Sensor = :():(Player.Name):():()
Sensor.Size = .(, , )
,
})
MurderNPC = MurderTab:({
Name = ,
Callback = ()
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
:():():():((args))
,
})
MurderNPCloop = MurderTab:({
Name = ,
CurrentValue = ,
Flag = ToggleMurdNPCs,
Callback = (enabled)
MurderNPCsLoopActive = enabled
enabled
(()
MurderNPCsLoopActive
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
(()
:():():():((args))
)
()
)
,
})
MurderNPC = MurderTab:({
Name = ,
Callback = ()
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
:():():():((args))
,
})
MurderDumloop = MurderTab:({
Name = ,
CurrentValue = ,
Flag = ToggleMurdDums,
Callback = (enabled)
MurderDumsLoopActive = enabled
enabled
(()
MurderDumsLoopActive
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
(()
:():():():((args))
)
()
)
,
})
MurderWraith = MurderTab:({
Name = ,
Callback = ()
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
:():():():((args))
,
})
MurderWraithloop = MurderTab:({
Name = ,
CurrentValue = ,
Flag = ToggleMurdWraiths,
Callback = (enabled)
MurderWraithsLoopActive = enabled
enabled
(()
MurderWraithsLoopActive
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
(()
:():():():((args))
)
()
)
,
})
MurderWraith = MurderTab:({
Name = ,
Callback = ()
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
:():():():((args))
,
})
MurderWraithloop = MurderTab:({
Name = ,
CurrentValue = ,
Flag = ToggleAtkDums,
Callback = (enabled)
MurderAtkDumsLoopActive = enabled
enabled
(()
MurderAtkDumsLoopActive
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
(()
:():():():((args))
)
()
)
,
})
MurderSCP173 = MurderTab:({
Name = ,
Callback = ()
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
:():():():((args))
,
})
Murder173loop = MurderTab:({
Name = ,
CurrentValue = ,
Flag = Toggle173loop,
Callback = (enabled)
Murder173sLoopActive = enabled
enabled
(()
Murder173sLoopActive
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
(()
:():():():((args))
)
()
)
,
})
MurderCrsdNPC = MurderTab:({
Name = ,
Callback = ()
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
:():():():((args))
,
})
Murder173loop = MurderTab:({
Name = ,
CurrentValue = ,
Flag = ToggleCrsdNPCloop,
Callback = (enabled)
MurderCrsdNPCsLoopActive = enabled
enabled
(()
MurderCrsdNPCsLoopActive
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
(()
:():():():((args))
)
()
)
,
})
MurderCrsdNPC = MurderTab:({
Name = ,
Callback = ()
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
:():():():((args))
,
})
Murder173loop = MurderTab:({
Name = ,
CurrentValue = ,
Flag = ToggleCrsdDumloop,
Callback = (enabled)
MurderCrsdDumsLoopActive = enabled
enabled
(()
MurderCrsdDumsLoopActive
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
(()
:():():():((args))
)
()
)
,
})
Murder049 = MurderTab:({
Name = ,
Callback = ()
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
:():():():((args))
,
})
Murder173loop = MurderTab:({
Name = ,
CurrentValue = ,
Flag = Toggle049loop,
Callback = (enabled)
Murder049LoopActive = enabled
enabled
(()
Murder049LoopActive
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
(()
:():():():((args))
)
()
)
,
})
Murder0492 = MurderTab:({
Name = ,
Callback = ()
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
:():():():((args))
,
})
Murder0492loop = MurderTab:({
Name = ,
CurrentValue = ,
Flag = Toggle0492loop,
Callback = (enabled)
Murder0492LoopActive = enabled
enabled
(()
Murder0492LoopActive
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
(()
:():():():((args))
)
()
)
,
})
Murder106 = MurderTab:({
Name = ,
Callback = ()
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
:():():():((args))
,
})
Murder106loop = MurderTab:({
Name = ,
CurrentValue = ,
Flag = Toggle106loop,
Callback = (enabled)
Murder106LoopActive = enabled
enabled
(()
Murder106LoopActive
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
(()
:():():():((args))
)
()
)
,
})
Murder106 = MurderTab:({
Name = ,
Callback = ()
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
:():():():((args))
,
})
MurderNPCAtkloop = MurderTab:({
Name = ,
CurrentValue = ,
Flag = ToggleNPCAtkloop,
Callback = (enabled)
MurderNPCAtkActive = enabled
enabled
(()
MurderNPCAtkActive
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
(()
:():():():((args))
)
()
)
,
})
MurderLaserGun = MurderTab:({
Name = ,
Callback = ()
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
:():():():((args))
,
})
MurderLaserGunnerloop = MurderTab:({
Name = ,
CurrentValue = ,
Flag = ToggleLaserGunNPCloop,
Callback = (enabled)
MurderLaserGunNPCActive = enabled
enabled
(()
MurderLaserGunNPCActive
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
(()
:():():():((args))
)
()
)
,
})
Murder610 = MurderTab:({
Name = ,
Callback = ()
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
:():():():((args))
,
})
Murder610loop = MurderTab:({
Name = ,
CurrentValue = ,
Flag = Toggle610loop,
Callback = (enabled)
Murder610Active = enabled
enabled
(()
Murder610Active
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
(()
:():():():((args))
)
()
)
,
})
Murder096 = MurderTab:({
Name = ,
Callback = ()
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
:():():():((args))
,
})
Murder096loop = MurderTab:({
Name = ,
CurrentValue = ,
Flag = Toggle096loop,
Callback = (enabled)
Murder096Active = enabled
enabled
(()
Murder096Active
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
(()
:():():():((args))
)
()
)
,
})
MurderA = MurderTab:({
Name = ,
Callback = ()
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
:():():():((args))
,
})
MurderAloop = MurderTab:({
Name = ,
CurrentValue = ,
Flag = ToggleAloop,
Callback = (enabled)
MurderAActive = enabled
enabled
(()
MurderAActive
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
(()
:():():():((args))
)
()
)
,
})
MurderB = MurderTab:({
Name = ,
Callback = ()
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
:():():():((args))
,
})
MurderBloop = MurderTab:({
Name = ,
CurrentValue = ,
Flag = ToggleBloop,
Callback = (enabled)
MurderBActive = enabled
enabled
(()
MurderBActive
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
(()
:():():():((args))
)
()
)
,
})
MurderC = MurderTab:({
Name = ,
Callback = ()
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
:():():():((args))
,
})
MurderCloop = MurderTab:({
Name = ,
CurrentValue = ,
Flag = ToggleCloop,
Callback = (enabled)
MurderCActive = enabled
enabled
(()
MurderCActive
args = {
:().LocalPlayer.Character:():(),
:():(),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():():()
}
(()
:():():():((args))
)
()
)
,
})
MurderEloop = MurderTab:({
Name = ,
CurrentValue = ,
Flag = ToggleELoop,
Callback = (enabled)
MurderEActive = enabled
enabled
(()
MurderEActive
players = :()
player = players.LocalPlayer
space = :()
Ents = space:()
_, child (Ents:())
child:() MurderEActive == enabled
args = {
:().LocalPlayer.Character:():(),
:():(child.Name),
:().LocalPlayer.Character,
,
,
:().LocalPlayer.Character:():(),
[] = {},
[] = :():(child.Name):()
}
child.Name == player.Name
(()
:():():():((args))
)
()
)
,
})
ExecIY = MiscTab:({
Name = ,
Callback = ()
(:())()
,
})
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