Run it
Copy the script and paste it into your executor.
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/turtle"))()
local w = library:Window("Anime RNG | Agreed69")
local real = game.Players.LocalPlayer.QuickRoll.Value
w:Toggle("Quick Roll", real, function(bool)
game.Players.LocalPlayer.QuickRoll.Value = bool
end)
local replicatedStorage = :()
potionCycle = replicatedStorage:()
toggles = {}
_, folder (potionCycle:())
toggles[folder.Name] =
w:(folder.Name, , (bool)
toggles[folder.Name] = bool
bool
.loop =
.loop toggles[folder.Name]
:().Remotes.PurchasePotion:(folder.Name)
:().Remotes.UsePotion:(folder.Name)
()
.loop =
)
emotesAnims = replicatedStorage:()
emoteNames = {}
_, anim (emotesAnims:())
.(emoteNames, anim.Name)
selectedEmote = emoteNames[]
currentAnimationTrack
w:(, emoteNames, (selected)
selectedEmote = selected
)
w:(, ()
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
humanoid
emote = emotesAnims:(selectedEmote)
emote
currentAnimationTrack
currentAnimationTrack:()
animation = .()
animation.AnimationId = emote.AnimationId
currentAnimationTrack = humanoid:(animation)
currentAnimationTrack:()
)
w:(, ()
currentAnimationTrack
currentAnimationTrack:()
currentAnimationTrack =
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.