Run it
Copy the script and paste it into your executor.
Players = :()
UIS = :()
RunService = :()
player = Players.LocalPlayer
playerGui = player:()
FONT = .Font.Code
COLORS = {
bg = .(, , ),
sidebar = .(, , ),
panel = .(, , ),
accent = .(, , ),
text = .(, , ),
button = .(, , ),
danger = .(, , )
}
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.DisplayOrder =
screenGui.ZIndexBehavior = .ZIndexBehavior.Global
screenGui.Parent = playerGui
main = .(, screenGui)
main.Size = .(,,,)
main.Position = .(,-,,-)
main.BackgroundColor3 = COLORS.bg
main.BorderSizePixel =
main.Active =
.(, main).CornerRadius = .(,)
stroke = .(, main)
stroke.Color = COLORS.accent
stroke.Thickness =
stroke.Transparency =
scan = .(, main)
scan.Size = .(,,,)
scan.Image =
scan.ImageTransparency =
scan.ScaleType = .ScaleType.Tile
scan.TileSize = .(,,,)
scan.BackgroundTransparency =
scan.ZIndex =
topBar = .(, main)
topBar.Size = .(,,,)
topBar.BackgroundColor3 = COLORS.panel
topBar.BorderSizePixel =
title = .(, topBar)
title.Size = .(,,,)
title.Text =
title.Font = FONT
title.TextSize =
title.TextColor3 = COLORS.accent
title.BackgroundTransparency =
closeBtn = .(, topBar)
closeBtn.Size = .(,,,)
closeBtn.Position = .(,-,,-)
closeBtn.Text =
closeBtn.Font = FONT
closeBtn.TextColor3 = .(,,)
closeBtn.BackgroundColor3 = COLORS.danger
.(, closeBtn)
minimizeBtn = .(, topBar)
minimizeBtn.Size = .(,,,)
minimizeBtn.Position = .(,-,,-)
minimizeBtn.Text =
minimizeBtn.Font = FONT
minimizeBtn.TextColor3 = COLORS.text
minimizeBtn.BackgroundColor3 = COLORS.button
.(, minimizeBtn)
sidebar = .(, main)
sidebar.Size = .(,,,-)
sidebar.Position = .(,,,)
sidebar.BackgroundColor3 = COLORS.sidebar
sideStroke = .(, sidebar)
sideStroke.Color = COLORS.accent
sideStroke.Transparency =
sideLayout = .(, sidebar)
sideLayout.Padding = .(,)
sideLayout.HorizontalAlignment = .HorizontalAlignment.Center
content = .(, main)
content.Size = .(,-,,-)
content.Position = .(,,,)
content.BackgroundColor3 = COLORS.panel
(frame)
dragging, startPos, startInput
frame.InputBegan:((i)
i.UserInputType == .UserInputType.MouseButton1 i.UserInputType == .UserInputType.Touch
dragging =
startInput = i.Position
startPos = frame.Position
)
UIS.InputChanged:((i)
dragging (i.UserInputType == .UserInputType.MouseMovement i.UserInputType == .UserInputType.Touch)
delta = i.Position - startInput
frame.Position = .(startPos.X.Scale,startPos.X.Offset+delta.X,startPos.Y.Scale,startPos.Y.Offset+delta.Y)
)
UIS.InputEnded:((i)
i.UserInputType == .UserInputType.MouseButton1 i.UserInputType == .UserInputType.Touch
dragging =
)
(topBar)
panels = {}
(name)
f = .(, content)
f.Size = .(,-,,-)
f.Position = .(,,,)
f.BackgroundTransparency =
f.Visible =
panels[name] = f
f
spawnPanel = ()
teleportPanel = ()
playersPanel = ()
spawnPanel.Visible =
(text, panel)
b = .(, sidebar)
b.Size = .(,-,,)
b.Text = text
b.Font = FONT
b.TextScaled =
b.TextColor3 = COLORS.text
b.BackgroundColor3 = COLORS.button
.(, b)
b.MouseButton1Click:(()
_,p (panels) p.Visible =
panel.Visible =
)
(, spawnPanel)
(, teleportPanel)
(, playersPanel)
itemsFolder = :()
spawnList = .(, spawnPanel)
spawnList.Size = .(,,,)
spawnList.BackgroundTransparency =
spawnList.CanvasSize = .(,,,)
sl = .(, spawnList)
sl.Padding = .(,)
spawnButtons = {}
(name)
char = player.Character player.CharacterAdded:()
head = char:()
_, m (itemsFolder:())
m:() m.Name == name m.PrimaryPart
name == name ==
_, w (m:())
w:() w.Name ==
w:()
m:(
.(head.Position + .(,,))
)
()
existingNames = {}
_, m (itemsFolder:())
m:() m.PrimaryPart
existingNames[m.Name] =
name, btn (spawnButtons)
existingNames[name]
btn:()
spawnButtons[name] =
name (existingNames)
spawnButtons[name]
b = .()
b.Parent = spawnList
b.Size = .(,-,,)
b.Text = name
b.Font = FONT
b.TextScaled =
b.TextColor3 = COLORS.text
b.BackgroundColor3 = COLORS.button
.(, b)
b.MouseButton1Click:(()
(name)
)
spawnButtons[name] = b
spawnList.CanvasSize = .(
,,
, sl.AbsoluteContentSize.Y +
)
(text,y,cb)
b = .(, teleportPanel)
b.Size = .(,,,)
b.Position = .(,,,y)
b.Text = text
b.Font = FONT
b.TextScaled =
b.TextColor3 = COLORS.text
b.BackgroundColor3 = COLORS.accent
.(, b)
b.MouseButton1Click:(cb)
(,,()
player.Character.HumanoidRootPart.CFrame =
.Map.Campground.MainFire.InnerTouchZone.CFrame + .(,,)
)
(,,()
player.Character.HumanoidRootPart.CFrame =
.Map.Landmarks.AlienMothership.StartRoom.Teleporter[].CFrame + .(,,)
)
(,,()
player.Character.HumanoidRootPart.CFrame =
.Map.Landmarks.Stronghold.Building.Sign.Main.CFrame + .(,,)
)
(,,()
player.Character.HumanoidRootPart.CFrame =
.Map.Landmarks.ToolWorkshop.Main.CFrame + .(,,)
)
toggle = .(, teleportPanel)
toggle.Size = .(,,,)
toggle.Position = .(,,,)
toggle.Text =
toggle.Font = FONT
toggle.TextScaled =
toggle.TextColor3 = COLORS.text
toggle.BackgroundColor3 = COLORS.accent
.(, toggle)
chestList = .(, teleportPanel)
chestList.Size = .(,,,)
chestList.Position = .(,,,)
chestList.Visible =
chestList.BackgroundColor3 = COLORS.sidebar
cl = .(, chestList)
cl.Padding = .(,)
chestIndex = {}
(name)
drops = {}
_,m (itemsFolder:())
m:() m.Name == name
d = m:(, )
d .(drops,d)
#drops==
chestIndex[name] = (chestIndex[name] )+
chestIndex[name]>#drops chestIndex[name]=
player.Character.HumanoidRootPart.CFrame = drops[chestIndex[name]].CFrame * .(,,)
_,n ({
,
,
,
,
,
})
b = .(, chestList)
b.Size = .(,-,,)
b.Text = n
b.Font = FONT
b.TextScaled =
b.TextColor3 = COLORS.text
b.BackgroundColor3 = COLORS.button
.(, b)
b.MouseButton1Click:(()
(n)
)
toggle.MouseButton1Click:(()
chestList.Visible = chestList.Visible
toggle.Text = chestList.Visible
)
speedBtn = .(, playersPanel)
speedBtn.Size = .(,,,)
speedBtn.Text =
speedBtn.Font = FONT
speedBtn.TextScaled =
speedBtn.TextColor3 = COLORS.text
speedBtn.BackgroundColor3 = COLORS.button
.(, speedBtn)
fast=
speedBtn.MouseButton1Click:(()
fast = fast
speedBtn.Text = fast
speedBtn.BackgroundColor3 = fast COLORS.accent COLORS.button
player.Character.Humanoid.WalkSpeed = fast
)
jumpBtn = .(, playersPanel)
jumpBtn.Position = .(,,,)
jumpBtn.Size = .(,,,)
jumpBtn.Text =
jumpBtn.TextScaled =
jumpBtn.TextColor3 = COLORS.text
jumpBtn.BackgroundColor3 = COLORS.button
.(, jumpBtn)
jumpOn =
NORMAL_JUMP =
SUPER_JUMP =
()
char = player.Character
char
hum = char:()
hum
hum.UseJumpPower =
hum.JumpPower = jumpOn SUPER_JUMP NORMAL_JUMP
jumpBtn.MouseButton1Click:(()
jumpOn = jumpOn
jumpBtn.Text = jumpOn
jumpBtn.BackgroundColor3 = jumpOn COLORS.accent COLORS.button
()
)
player.CharacterAdded:(()
.()
()
)
godBtn = .(, playersPanel)
godBtn.Position = .(,,,)
godBtn.Size = .(,,,)
godBtn.Text =
godBtn.Font = FONT
godBtn.TextScaled =
godBtn.TextColor3 = COLORS.text
godBtn.BackgroundColor3 = COLORS.button
.(, godBtn)
godEnabled =
godConnection =
(character)
character
hum = character:(, )
hum
godConnection
godConnection:()
godConnection =
godConnection = hum.Changed:((prop)
godEnabled
prop == hum.Health <
:()
.RemoteEvents
.DamagePlayer
:(.huge * -)
)
()
godConnection
godConnection:()
godConnection =
godBtn.MouseButton1Click:(()
godEnabled = godEnabled
godBtn.Text = godEnabled
godBtn.BackgroundColor3 = godEnabled COLORS.accent COLORS.button
godEnabled
(player.Character)
()
)
player.CharacterAdded:((char)
godEnabled
.()
(char)
)
hungerBtn = .(, playersPanel)
hungerBtn.Position = .(,,,)
hungerBtn.Size = .(,,,)
hungerBtn.Text =
hungerBtn.Font = FONT
hungerBtn.TextScaled =
hungerBtn.TextColor3 = COLORS.text
hungerBtn.BackgroundColor3 = COLORS.button
.(, hungerBtn)
hungerOn =
hungerLoop
MAX_HUNGER =
()
hungerLoop
hungerLoop = .(()
hungerOn
player:() ~= MAX_HUNGER
player:(, MAX_HUNGER)
.()
)
()
hungerOn =
hungerLoop
.(hungerLoop)
hungerLoop =
hungerBtn.MouseButton1Click:(()
hungerOn = hungerOn
hungerBtn.Text = hungerOn
hungerBtn.BackgroundColor3 = hungerOn COLORS.accent COLORS.button
hungerOn
()
()
)
combatPanel = ()
(, combatPanel)
KillAuraEnabled =
KillAuraDistance =
distanceLabel = .(, combatPanel)
distanceLabel.Size = .(, -, , )
distanceLabel.Position = .(, , , )
distanceLabel.BackgroundTransparency =
distanceLabel.Text =
distanceLabel.Font = FONT
distanceLabel.TextSize =
distanceLabel.TextColor3 = COLORS.text
distanceLabel.TextXAlignment = .TextXAlignment.Left
slider = .(, combatPanel)
slider.Size = .(, , , )
slider.Position = .(, , , )
slider.BackgroundColor3 = COLORS.sidebar
.(, slider)
fill = .(, slider)
fill.Size = .(, , , )
fill.BackgroundColor3 = COLORS.accent
.(, fill)
dragging =
slider.InputBegan:((i)
i.UserInputType == .UserInputType.MouseButton1
dragging =
)
UIS.InputEnded:((i)
i.UserInputType == .UserInputType.MouseButton1
dragging =
)
UIS.InputChanged:((i)
dragging i.UserInputType == .UserInputType.MouseMovement
x = .(
(i.Position.X - slider.AbsolutePosition.X) / slider.AbsoluteSize.X,
,
)
fill.Size = .(x, , , )
KillAuraDistance = .( + x * )
distanceLabel.Text = ..KillAuraDistance
)
toggleBtn = .(, combatPanel)
toggleBtn.Size = .(, , , )
toggleBtn.Position = .(, , , )
toggleBtn.Text =
toggleBtn.Font = FONT
toggleBtn.TextScaled =
toggleBtn.TextColor3 = COLORS.text
toggleBtn.BackgroundColor3 = COLORS.button
.(, toggleBtn)
toggleBtn.MouseButton1Click:(()
KillAuraEnabled = KillAuraEnabled
toggleBtn.Text = KillAuraEnabled
toggleBtn.BackgroundColor3 = KillAuraEnabled COLORS.accent COLORS.button
)
.(()
KillAuraEnabled
char = player.Character
hrp = char char:()
inventory = player:()
characters = :()
hrp inventory characters
weapon =
inventory:()
inventory:()
inventory:()
inventory:()
weapon
_, mob (characters:())
mob:() mob.PrimaryPart mob ~= char
(mob.PrimaryPart.Position - hrp.Position).Magnitude <= KillAuraDistance
(()
i = ,
.ReplicatedStorage.RemoteEvents.ToolDamageObject:(
mob,
weapon,
,
hrp.CFrame
)
)
.()
)
Lighting = :()
fullBright =
fullBrightConn
()
fullBrightConn
fullBrightConn = RunService.RenderStepped:(()
Lighting.Brightness =
Lighting.ClockTime =
Lighting.FogEnd =
Lighting.GlobalShadows =
Lighting.Ambient = .(, , )
Lighting.OutdoorAmbient = .(, , )
)
()
fullBrightConn
fullBrightConn:()
fullBrightConn =
Lighting.Brightness =
Lighting.ClockTime =
Lighting.FogEnd =
Lighting.GlobalShadows =
Lighting.Ambient = .(,,)
Lighting.OutdoorAmbient = .(,,)
brightBtn = .(, playersPanel)
brightBtn.Position = .(,,,)
brightBtn.Size = .(,,,)
brightBtn.Text =
brightBtn.Font = FONT
brightBtn.TextScaled =
brightBtn.TextColor3 = COLORS.text
brightBtn.BackgroundColor3 = COLORS.button
.(, brightBtn)
brightBtn.MouseButton1Click:(()
fullBright = fullBright
brightBtn.Text = fullBright
brightBtn.BackgroundColor3 = fullBright COLORS.accent COLORS.button
fullBright
()
()
)
float = .(, screenGui)
float.Size = .(,,,)
float.Position = .(,,,)
float.Text =
float.Font = FONT
float.TextScaled =
float.TextColor3 = COLORS.accent
float.BackgroundColor3 = COLORS.bg
float.Visible =
.(, float).CornerRadius = .(,)
minimizeBtn.MouseButton1Click:(()
main.Visible=
float.Visible=
)
float.MouseButton1Click:(()
main.Visible=
float.Visible=
)
closeBtn.MouseButton1Click:(()
screenGui:()
)
.(()
screenGui.Parent
()
.()
)

99 Nights in the Forest 🔦