Run it
Copy the script and paste it into your executor.
lib = (:())()
int = lib:(,,,,)
main = int:(,,,)
autofarmss = int:(,,)
itemtp = int:(,,)
gametp = int:(,,)
charactertp = int:(,,)
plr = int:(,,)
vis = int:(,,)
misc = int:(,,)
Players = :()
LocalPlayer = Players.LocalPlayer
RunService = :()
Players = :()
player = Players.LocalPlayer
safezoneBaseplates = {}
baseplateSize = .(, , )
baseY =
centerPos = .(, baseY, )
dx = -,
dz = -,
pos = centerPos + .(dx * baseplateSize.X, , dz * baseplateSize.Z)
baseplate = .()
baseplate.Name =
baseplate.Size = baseplateSize
baseplate.Position = pos
baseplate.Anchored =
baseplate.CanCollide =
baseplate.Transparency =
baseplate.Color = .(, , )
baseplate.Parent =
.(safezoneBaseplates, baseplate)
main:(, (enabled)
_, baseplate (safezoneBaseplates)
baseplate.Transparency = enabled
baseplate.CanCollide = enabled
)
(str)
x, y, z = str:()
.((x), (y), (z))
(cf, duration)
char = .Players.LocalPlayer.Character
char
hrp = char:()
hrp
duration duration >
ts = :()
info = TweenInfo.(duration, .EasingStyle.Linear)
goal = { = cf }
tween = ts:(hrp, info, goal)
tween:()
hrp.CFrame = cf
storyCoords = {
{ , },
{ , }
}
storyDropdown = gametp:()
_, entry (storyCoords)
name, coord = entry[], entry[]
storyDropdown:(name, ()
((coord), )
)
itemtp:(, (state)
itemFolder = :()
itemFolder
()
itemNames = {
[] = , [] = , [] = , [] = , [] = ,[] = , [] = , [] = ,
[] = , [] = , [] = , [] = ,
[] = , [] = , [] = ,
[] = , [] = , [] = ,
[] = , [] = , [] = , [] =
}
connections = {}
(model)
model:() itemNames[model.Name]
model.PrimaryPart model:()
billboard = .()
billboard.Name =
billboard.Size = .(, , , )
billboard.Adornee = model.PrimaryPart
billboard.AlwaysOnTop =
billboard.StudsOffset = .(, , )
customFont = Font.(, .FontWeight.Regular, .FontStyle.Normal)
label = .()
label.Size = .(, , , )
label.TextSize =
label.BackgroundTransparency =
label.TextColor3 = .(, , )
label.TextStrokeTransparency =
label.TextScaled =
label.FontFace = customFont
label.Text = model.Name
label.Parent = billboard
billboard.Parent = model
()
_, model itemFolder:()
esp = model:()
esp esp:()
state
_, model itemFolder:()
(model)
connection = itemFolder.ChildAdded:((model)
model:() itemNames[model.Name]
model:():()
(model)
)
.(connections, connection)
()
_, conn connections
conn.Disconnect conn:()
.(connections)
)
Players = :()
localPlayer = Players.LocalPlayer
itemFolder = :()
itemNames = {
, , , , , ,
, , , , ,
, , , ,
, ,
}
(model)
model.PrimaryPart
model.PrimaryPart
_, part (model:())
part:()
part
dropdown = itemtp:()
_, itemName (itemNames)
dropdown:( .. itemName, ()
candidates = {}
_, model (itemFolder:())
model:() model.Name == itemName
part = (model)
part
.(candidates, part)
#candidates ==
( .. itemName .. )
targetPart = candidates[.(, #candidates)]
character = localPlayer.Character
character
hrp = character:()
hrp
hrp.CFrame = targetPart.CFrame + .(, , )
)
Players = :()
ReplicatedStorage = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
rootPart = character:()
itemsFolder = :()
remoteEvents = ReplicatedStorage:()
possibleItems = {
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
}
bringitemtoyou = itemtp:()
sources = {
itemsFolder,
:():()
}
(itemName)
stackOffsetY =
count =
_, source (sources)
_, item (source:())
item.Name == itemName
targetPart =
itemName ==
targetPart = item:()
targetPart
_, child (item:())
child:() child:() child:()
targetPart = child
_, child (item:())
child:() child:()
targetPart = child
targetPart
remoteEvents.RequestStartDraggingItem:(item)
offset = .(, count * stackOffsetY, )
targetPart.CFrame = rootPart.CFrame + offset
remoteEvents.StopDraggingItem:(item)
(, itemName, , item:())
count = count +
(itemName .. , item:())
_, itemName (possibleItems)
bringitemtoyou:(itemName, ()
(itemName)
)
Players = :()
ReplicatedStorage = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
rootPart = character:()
characterFolder = :()
remoteEvents = ReplicatedStorage:()
possibleCharacters = {
,
,
,
,
,
,
,
,
,
}
bringCharacterToYou = charactertp:()
(model)
model.PrimaryPart
model.PrimaryPart
_, part (model:())
part:()
part
(characterName)
stackOffsetY =
count =
_, model (characterFolder:())
model.Name == characterName
mainPart = (model)
mainPart rootPart
targetCFrame = rootPart.CFrame + .(, count * stackOffsetY, )
model.PrimaryPart
model:(targetCFrame)
mainPart.CFrame = targetCFrame
count = count +
(, model:())
_, characterName (possibleCharacters)
bringCharacterToYou:(characterName, ()
(characterName)
)
plr:(, , , (value)
char = LocalPlayer.Character
char char:()
char.Humanoid.JumpPower = value
)
plr:(, , , (value)
.HackedWalkSpeed = value
(humanoid)
humanoid
humanoid.WalkSpeed = .HackedWalkSpeed
humanoid.Changed:((property)
property == humanoid.WalkSpeed ~= .HackedWalkSpeed
humanoid.WalkSpeed = .HackedWalkSpeed
)
LocalPlayer.Character LocalPlayer.Character:()
(LocalPlayer.Character.Humanoid)
LocalPlayer.CharacterAdded:((char)
char:()
(char:())
)
)
plr:(,(toggle)
toggle ==
.HackedWalkSpeed =
.HackedWalkSpeed =
(humanoid)
humanoid
humanoid.WalkSpeed = .HackedWalkSpeed
humanoid.Changed:((property)
property == humanoid.WalkSpeed ~= .HackedWalkSpeed
humanoid.WalkSpeed = .HackedWalkSpeed
)
LocalPlayer.Character LocalPlayer.Character:()
(LocalPlayer.Character.Humanoid)
LocalPlayer.CharacterAdded:((char)
char:()
(char:())
)
)
Players = :()
RunService = :()
CoreGui = :()
UserInputService = :()
LocalPlayer = Players.LocalPlayer
espTransparency =
teamCheck =
customFont = Font.(, .FontWeight.Regular, .FontStyle.Normal)
BillboardESPs = {}
ChamsESPs = {}
ESPConnections = {}
ESPEnabled =
ChamsEnabled =
(num, decimals)
(.( .. (decimals ) .. , num))
(char)
char char:()
(plr)
BillboardESPs[plr] plr == LocalPlayer
plr.Character plr.Character:()
gui = .()
gui.Name =
gui.Adornee = plr.Character.Head
gui.Parent = plr.Character.Head
gui.Size = .(, , , )
gui.AlwaysOnTop =
gui.StudsOffset = .(, , )
label = .(, gui)
label.Size = .(, , , )
label.BackgroundTransparency =
label.TextColor3 = .(, , )
label.TextStrokeTransparency =
label.TextScaled =
label.FontFace = customFont
conn
conn = RunService.RenderStepped:(()
plr.Character plr.Character:()
gui:()
conn conn:()
BillboardESPs[plr] =
ESPConnections[plr] =
hp = .(plr.Character.Humanoid.Health / plr.Character.Humanoid.MaxHealth * )
label.Text = plr.Name .. .. hp ..
)
BillboardESPs[plr] = gui
ESPConnections[plr] = conn
(plr)
ChamsESPs[plr] plr == LocalPlayer
plr.Character (plr.Character)
folder = .()
folder.Name =
folder.Parent = CoreGui
ChamsESPs[plr] = folder
_, part (plr.Character:())
part:()
box = .()
box.Name = .. plr.Name
box.Adornee = part
box.AlwaysOnTop =
box.ZIndex =
box.Size = part.Size
box.Transparency = espTransparency
box.Color = BrickColor.(
teamCheck (plr.TeamColor == LocalPlayer.TeamColor ) (plr.TeamColor)
)
box.Parent = folder
()
_, gui (BillboardESPs)
gui gui:()
_, conn (ESPConnections)
conn conn:()
BillboardESPs = {}
ESPConnections = {}
()
_, folder (ChamsESPs)
folder folder:()
ChamsESPs = {}
(plr)
ESPEnabled (plr)
ChamsEnabled (plr)
plr.CharacterAdded:(()
.()
ESPEnabled (plr)
ChamsEnabled (plr)
)
vis:(, (state)
ESPEnabled = state
state
()
_, plr (Players:())
plr ~= LocalPlayer
(plr)
)
vis:(, (state)
ChamsEnabled = state
state
()
_, plr (Players:())
plr ~= LocalPlayer
(plr)
)
_, plr (Players:())
plr ~= LocalPlayer
(plr)
Players.PlayerAdded:((plr)
(plr)
)
FOVCircle = .()
FOVCircle.Visible =
FOVCircle.Color = .(, , )
FOVCircle.Transparency =
FOVCircle.Thickness =
FOVCircle.Filled =
FOVCircle.ZIndex =
FOVRadius =
RunService.RenderStepped:(()
FOVCircle.Visible
FOVCircle.Radius = FOVRadius
FOVCircle.Position = UserInputService:()
)
vis:(, (state)
FOVCircle.Visible = state
)
civDropdown2 = misc:(, () )
civDropdown2:(,()
(:())()
)
civDropdown2:(,()
(:())()
)
civDropdown2:(,()
() ba=.()
ca=.() da=.()
_b=.() ab=.()ba.Parent=.CoreGui
ba.ZIndexBehavior=.ZIndexBehavior.Sibling;ca.Parent=ba;ca.Active=
ca.BackgroundColor3=.(,,)ca.Draggable=
ca.Position=.(,,,)ca.Size=.(,,,)
ca.Font=.Font.SourceSansSemibold;ca.Text=ca.TextColor3=.(,,)
ca.TextSize=;da.Parent=ca
da.BackgroundColor3=.(,,)da.Position=.(,,,)
da.Size=.(,,,)_b.Parent=da
_b.BackgroundColor3=.(,,)_b.Position=.(,,,)
_b.Size=.(,,,)_b.Font=.Font.Arial;_b.Text=
_b.TextColor3=.(,,)_b.TextSize=;ab.Parent=da
ab.BackgroundColor3=.(,,)ab.Position=.(,,,)
ab.Size=.(,,,)ab.Font=.Font.ArialBold;ab.Text=
ab.TextColor3=.(,,)ab.TextSize=; bb=:
:.LocalPlayer.Idled:(()
bb:()bb:(.())
ab.Text=()ab.Text=)
)
civDropdown2:(,()
(:(, ))()
)
RunService = :()
ReplicatedStorage = :()
Players = :()
Workspace = :()
RemoteEvents = ReplicatedStorage:()
player = Players.LocalPlayer
killAuraToggle =
radius =
infRangeKillAuraToggle =
toolsDamageIDs = {
[] = ,
[] = ,
[] = ,
[] = ,
[] =
}
()
toolName, damageID (toolsDamageIDs)
tool = player.Inventory:(toolName)
tool
tool, damageID
,
(tool)
tool
RemoteEvents.EquipItemHandle:(, tool)
(tool)
tool
RemoteEvents.UnequipItemHandle:(, tool)
()
killAuraToggle
character = player.Character player.CharacterAdded:()
hrp = character:()
hrp
tool, damageID = ()
tool damageID
(tool)
_, mob (Workspace.Characters:())
mob:()
part = mob:()
part (part.Position - hrp.Position).Magnitude <= radius
(()
RemoteEvents.ToolDamageObject:(
mob,
tool,
damageID,
.(part.Position)
)
)
.()
()
.()
.()
(folder)
models = {}
_, obj (folder:())
obj:()
.(models, obj)
models
(model)
_, descendant (model:())
descendant:()
descendant
main:(, (state)
killAuraToggle = state
state
.(killAuraLoop)
tool, _ = ()
(tool)
)
main:(, , , (value)
radius = .(value, , )
)
itemtp:()
Players = :()
ReplicatedStorage = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
rootPart = character:()
itemsFolder = :()
remoteEvents = ReplicatedStorage:()
bracket = {
weapons = {
, , , ,
},
minifoods = {
, ,
},
meat = {
, , ,
},
armor = {
, ,
},
[] = {
, , , , ,
},
materials = {
, , , , , , ,
, , , ,
},
pelts = {
, , ,
},
misc_tools = {
, , , , ,
}
}
(item)
_, descendant (item:())
descendant:()
descendant
descendant:()
_, sub (descendant:())
sub:()
sub
(itemName)
stackOffsetY =
count =
_, item (itemsFolder:())
item.Name == itemName
targetPart = (item)
targetPart
remoteEvents.RequestStartDraggingItem:(item)
offset = .(, count * stackOffsetY, )
targetPart.CFrame = rootPart.CFrame + offset
remoteEvents.StopDraggingItem:(item)
(, itemName, , item:())
count = count +
(, item:())
groupName, itemList (bracket)
label = groupName:(, ):(, )
label = label:(, (first, rest)
first:() .. rest:()
)
dropdown = itemtp:(label)
_, itemName (itemList)
dropdown:(itemName, ()
(itemName)
)
ReplicatedStorage = :()
Players = :()
Workspace = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
rootPart = character:()
itemsFolder = Workspace:()
remoteEvents = ReplicatedStorage:()
remoteConsume = remoteEvents:()
campfireDropPos = .(, , )
machineDropPos = .(, , -)
campfireFuelItems = {, , , , }
autocookItems = {, }
autoGrindItems = {, , , , , , , , , ,,, , , , }
autoEatFoods = {, , , , }
biofuelItems = {, , , , , }
autoFuelEnabledItems = {}
autoCookEnabledItems = {}
autoGrindEnabledItems = {}
autoEatEnabled =
autoBreakEnabled =
autoBiofuelEnabledItems = {}
alwaysFeedEnabledItems = {}
(item, position)
item item:()
part = item.PrimaryPart item:() item:()
part
item.PrimaryPart
(() item.PrimaryPart = part )
(()
remoteEvents.RequestStartDraggingItem:(item)
.()
item:(.(position))
.()
remoteEvents.StopDraggingItem:(item)
)
autofarmss = autofarmss main
(title, itemList, enabledTable)
dropdown = autofarmss:(title)
_, itemName (itemList)
dropdown:(itemName, (checked)
enabledTable[itemName] = checked
)
dropdown:(, (checked)
_, itemName (itemList)
enabledTable[itemName] = checked
)
dropdown
(, campfireFuelItems, alwaysFeedEnabledItems)
(, campfireFuelItems, autoFuelEnabledItems)
(, autocookItems, autoCookEnabledItems)
(, autoGrindItems, autoGrindEnabledItems)
(, biofuelItems, autoBiofuelEnabledItems)
eatDropdown = autofarmss:()
eatDropdown:(, (checked)
autoEatEnabled = checked
)
eatHPDropdown = autofarmss:()
eatHPDropdown:(, (checked)
autoEatHPEnabled = checked
)
.(()
itemName, enabled (alwaysFeedEnabledItems)
enabled
_, item (itemsFolder:())
item.Name == itemName
(item, campfireDropPos)
.()
)()
.(()
campfire = Workspace:():():()
fillFrame = campfire.Center.BillboardGui.Frame.Background.Fill
healthPercent = fillFrame.Size.X.Scale
healthPercent <
itemName, enabled (autoFuelEnabledItems)
enabled
_, item (itemsFolder:())
item.Name == itemName
(item, campfireDropPos)
.()
healthPercent = fillFrame.Size.X.Scale
healthPercent >=
.()
)()
.(()
itemName, enabled (autoCookEnabledItems)
enabled
_, item (itemsFolder:())
item.Name == itemName
(item, campfireDropPos)
.()
)()
.(()
itemName, enabled (autoGrindEnabledItems)
enabled
_, item (itemsFolder:())
item.Name == itemName
(item, machineDropPos)
.()
)()
.(()
autoEatEnabled
available = {}
_, item (itemsFolder:())
.(autoEatFoods, item.Name)
.(available, item)
#available >
food = available[.(, #available)]
(() remoteConsume:(food) )
.()
)()
player = :().LocalPlayer
hungerBar = player:():():():():()
.(()
autoEatHPEnabled
hungerBar.Size.X.Scale <=
currentHunger = hungerBar.Size.X.Scale
available = {}
_, item (itemsFolder:())
item.Name .(autoEatFoods, item.Name)
.(available, item)
(, item.Name)
#available >
food = available[.(, #available)]
food
(()
remoteConsume:(food)
)
()
.()
hungerBar.Size.X.Scale >= autoEatHPEnabled
.()
)()
.(()
biofuelProcessorPos
biofuelProcessorPos
processor = Workspace:() Workspace.Structures:()
part = processor processor:()
part
biofuelProcessorPos = part.Position + .(, , )
biofuelProcessorPos
itemName, enabled (autoBiofuelEnabledItems)
enabled
_, item (itemsFolder:())
item.Name == itemName
(item, biofuelProcessorPos)
.()
)()
originalTreeCFrames = {}
treesBrought =
()
trees = {}
(folder)
_, obj (folder:())
obj:() obj.Name ==
.(trees, obj)
map = Workspace:()
map
map:() (map.Foliage)
map:() (map.Landmarks)
trees
(tree)
_, part (tree:())
part:() part.Name == part
()
target = .(rootPart.Position + rootPart.CFrame.LookVector * )
_, tree (())
trunk = (tree)
trunk
originalTreeCFrames[tree] originalTreeCFrames[tree] = trunk.CFrame
tree.PrimaryPart = trunk
trunk.Anchored =
trunk.CanCollide =
.()
tree:(target + .(.(-,), , .(-,)))
trunk.Anchored =
treesBrought =
()
tree, cframe (originalTreeCFrames)
trunk = (tree)
trunk
tree.PrimaryPart = trunk
tree:(cframe)
trunk.Anchored =
trunk.CanCollide =
originalTreeCFrames = {}
treesBrought =
miscdropdown = autofarmss:()
miscdropdown:(, (checked)
autoBreakEnabled = checked
checked treesBrought
()
checked treesBrought
()
)
strongholdRunning =
()
:()
.Map:()
.Map.Landmarks:()
.Map.Landmarks.Stronghold:()
.Map.Landmarks.Stronghold.Functional:()
.Map.Landmarks.Stronghold.Functional.Sign:()
.Map.Landmarks.Stronghold.Functional.Sign.SurfaceGui:()
.Map.Landmarks.Stronghold.Functional.Sign.SurfaceGui.Frame:()
initialLabel = ()
initialText = .. (initialLabel initialLabel.ContentText )
strongholdDropdown = main:()
strongholdTimeChecker = main:(initialText)
.(()
lastTimerText =
strongholdRunning
label = ()
timerText = .. (label label.ContentText )
timerText ~= lastTimerText
strongholdTimeChecker.SetText
strongholdTimeChecker:(timerText)
commentContent = strongholdTimeChecker:()
commentContent
commentContent.Text = timerText
lastTimerText = timerText
.()
)()
strongholdDropdown:(, ()
targetPart = :()
.Map:()
.Map.Landmarks:()
.Map.Landmarks.Stronghold:()
.Map.Landmarks.Stronghold.Functional:()
.Map.Landmarks.Stronghold.Functional.EntryDoors:()
.Map.Landmarks.Stronghold.Functional.EntryDoors.DoorRight:()
targetPart
children = targetPart:()
destination = children[]
destination destination:()
hrp = .Players.LocalPlayer.Character .Players.LocalPlayer.Character:()
hrp
hrp.CFrame = destination.CFrame + .(, , )
()
()
()
()
)
strongholdDropdown:(, ()
items = :()
items
()
chest = items:()
chest
()
chestLid = chest:()
chestLid
()
diamondchest = chestLid:()
diamondchest
()
hrp = .Players.LocalPlayer.Character .Players.LocalPlayer.Character:()
hrp
hrp.CFrame = diamondchest.CFrame + .(, , )
()
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, discord.gg.
Join our discord to support & get free open-source version! https://discord.gg/FmMuvkaWvG
Stay safe
Never paste your .ROBLOSECURITY cookie anywhere, and use an alt account with scripts.

99 Nights in the Forest 🔦