Run it
Copy the script and paste it into your executor.
:()
CheatEngineMode =
( ) ( () ~= ) CheatEngineMode =
().shared CheatEngineMode = ; ().shared = {};
().debug CheatEngineMode = ; ().debug = {traceback = () }
().require CheatEngineMode = ;
().require (().require) ~= CheatEngineMode =
debugChecks = {
Type = ,
Functions = {
,
,
,
}
}
()
identifyexecutor ~= (identifyexecutor) ==
suc, res = (()
()
)
blacklist = {, , , , }
core_blacklist = {, }
suc
i,v (blacklist)
.(.((res)), v) CheatEngineMode =
i,v (core_blacklist)
.(.((res)), v)
(()
().queue_on_teleport = () ()
)
.(.((res)), )
().isnetworkowner = ()
.(() (checkExecutor) )
()
CheatEngineMode
().debug
CheatEngineMode =
(debug) ~= debugChecks.Type
CheatEngineMode =
i, v (debugChecks.Functions)
debug[v] (debug[v] (debug[v]) ~= )
CheatEngineMode =
suc, res = (debug[v])
(res) ==
CheatEngineMode =
.CheatEngineMode = .CheatEngineMode CheatEngineMode
.ForcePlayerGui =
.PlaceId ==
(()
:():(, {
Title = ,
Text = ,
Duration =
})
)
.(()
(()
Services = ({}, {
__index = (self, key)
suc, service = (.GetService, , key)
suc service
self[key] = service
service
()
})
Players = Services.Players
TextChatService = Services.TextChatService
ChatService = Services.ChatService
.()
:() Players.LocalPlayer ~=
chatVersion = TextChatService TextChatService.ChatVersion .ChatVersion.LegacyChatService
TagRegister = .TagRegister {}
.CheatEngineMode
TextChatService.OnIncomingMessage = (data)
TagRegister = .TagRegister {}
properties = .(, :())
TextSource = data.TextSource
PrefixText = data.PrefixText
TextSource
plr = Players:(TextSource.UserId)
plr
prefix =
TagRegister[plr]
prefix = prefix .. TagRegister[plr]
plr:() plr:() ~=
prefix = prefix ..
currentLevel = plr:()
currentLevel
prefix = prefix .. .(, (currentLevel))
playerTagValue = plr:()
playerTagValue playerTagValue.Value
prefix = prefix .. .(, (playerTagValue.Value))
prefix = prefix .. PrefixText
properties.PrefixText = .(, prefix)
properties
)
)
commit = .CustomCommit (.CustomCommit) .StagingMode Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
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99 Nights in the Forest 🔦