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Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
Theme = ,
ToggleUIKeybind = ,
ConfigurationSaving = {Enabled = },
KeySystem =
})
Players = :()
RunService = :()
UIS = :()
Lighting = :()
TS = :()
VU = :()
plr = Players.LocalPlayer
ITEM_WHITELIST = {
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,
[]=,[]=,
[]=,[]=,[]=,
[]=,[]=,[]=,
[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,
[]=,[]=,[]=,
[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,
[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,
[]=,[]=,
[]=,[]=,[]=,
[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,
[]=,[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,
[]=,[]=,[]=,
[]=,[]=,[]=,[]=,
[]=,[]=,[]=,
[]=,[]=,[]=,
[]=,[]=,[]=,
[]=,[]=,[]=,
[]=,[]=,[]=,
[]=,
}
ALL_CATEGORIES = {
,,,,,,
,,,,
}
(name)
(name:():(, ))
NORMALIZED = {}
n, c (ITEM_WHITELIST) NORMALIZED[(n)] = c
(name)
NORMALIZED[(name)]
()
plr.Character plr.Character:()
NEVER_BRING = { campfire = , brazier = }
()
d = :()
d d
_, o (:())
o:() o.Name:():() o
(category)
root = ()
root
n =
_, obj (:())
(obj:() obj:())
NEVER_BRING[(obj.Name)]
(plr.Character obj:(plr.Character))
(obj.Name) == category
tgt = root.CFrame * .(, , )
obj:() obj.CFrame = tgt; n = n +
obj:() obj:(tgt); n = n +
Rayfield:({Title=, Content=..n....category, Duration=})
()
cf = (); cf
firePart = cf:()
pos
firePart firePart:() pos = firePart.Position
cf:() pos = cf.Position
cf.PrimaryPart pos = cf.PrimaryPart.Position
pos
_, obj (:())
obj:() obj:(cf) (obj.Name) ==
obj.CFrame = .(pos + .(, , ))
()
plr.Character
_, t (plr.Backpack:())
t:() (t.Name) ==
t.Parent = plr.Character
.()
t:()
.()
AutoTab = Window:(, )
AutoTab:()
autoFuelT
autoFuelT = AutoTab:({
Name = , CurrentValue = , Flag = ,
Callback = (v)
v .(()
autoFuelT.Value (); .()
)
,
})
autoEatT
autoEatT = AutoTab:({
Name = , CurrentValue = , Flag = ,
Callback = (v)
v .(()
autoEatT.Value
hum = plr.Character plr.Character:()
hum hum.Health < hum.MaxHealth * ()
.()
)
,
})
AutoTab:()
catDrop = AutoTab:({
Name = , Options = ALL_CATEGORIES,
CurrentOption = , Flag = ,
})
AutoTab:({
Name = ,
Callback = () catDrop.Value (catDrop.Value) ,
})
AutoTab:({
Name = ,
Callback = ()
_, c (ALL_CATEGORIES) (c)
,
})
CombatTab = Window:(, )
CombatTab:()
killAuraOn =
CombatTab:({
Name = , CurrentValue = , Flag = ,
Callback = (v)
killAuraOn = v
v .(()
killAuraOn
root = ()
root
_, o (:())
o:() o ~= plr.Character
o:(plr.Character)
o:()
o:()
o.Humanoid.Health >
(root.Position - o.HumanoidRootPart.Position).Magnitude <
o.Humanoid.Health =
.()
)
,
})
godOn =
CombatTab:({
Name = , CurrentValue = , Flag = ,
Callback = (v)
godOn = v
hum = plr.Character plr.Character:()
hum
v hum.MaxHealth = .huge; hum.Health = .huge
hum.MaxHealth = ; hum.Health =
,
})
CombatTab:()
CombatTab:({
Name = , Range = {, }, Increment = ,
CurrentValue = , Flag = ,
Callback = () ,
})
PlayerTab = Window:(, )
PlayerTab:()
infJumpConn
PlayerTab:({
Name = , CurrentValue = , Flag = ,
Callback = (v)
v infJumpConn
infJumpConn = UIS.InputBegan:((i, gp)
gp i.KeyCode == .KeyCode.Space
h = plr.Character plr.Character:()
h h:(.HumanoidStateType.Jumping)
)
v infJumpConn
infJumpConn:(); infJumpConn =
,
})
PlayerTab:({
Name = , Range = {, }, Increment = , CurrentValue = , Flag = ,
Callback = (v)
h = plr.Character plr.Character:()
h h.WalkSpeed = v
,
})
PlayerTab:({
Name = , Range = {, }, Increment = , CurrentValue = , Flag = ,
Callback = (v)
h = plr.Character plr.Character:()
h h.UseJumpPower = ; h.JumpPower = v
,
})
flyBV, flyBG, flySpeed = , ,
()
flyBV flyBV:(); flyBV =
flyBG flyBG:(); flyBG =
h = plr.Character plr.Character:()
h h.PlatformStand =
PlayerTab:({
Name = , CurrentValue = , Flag = ,
Callback = (v)
v ();
char = plr.Character
hrp = char char:()
hum = char char:()
hrp hum
hum.PlatformStand =
flyBV = .()
flyBV.MaxForce = .(, , )
flyBV.Velocity = .zero
flyBV.Parent = hrp
flyBG = .()
flyBG.MaxTorque = .(, , )
flyBG.P =
flyBG.Parent = hrp
.(()
cam = .CurrentCamera
flyBV flyBV.Parent
move = .zero
UIS:(.KeyCode.W) move += cam.CFrame.LookVector
UIS:(.KeyCode.S) move -= cam.CFrame.LookVector
UIS:(.KeyCode.A) move -= cam.CFrame.RightVector
UIS:(.KeyCode.D) move += cam.CFrame.RightVector
UIS:(.KeyCode.Space) move += .(, , )
UIS:(.KeyCode.LeftControl) move -= .(, , )
flyBV.Velocity = move * flySpeed
flyBG.CFrame = cam.CFrame
.()
)
,
})
PlayerTab:({
Name = , Range = {, }, Increment = , CurrentValue = , Flag = ,
Callback = (v) flySpeed = v ,
})
noclipConn
PlayerTab:({
Name = , CurrentValue = , Flag = ,
Callback = (v)
v noclipConn
noclipConn = RunService.Stepped:(()
c = plr.Character
c
_, p (c:())
p:() p.CanCollide p.CanCollide =
)
v noclipConn
noclipConn:(); noclipConn =
,
})
PlayerTab:()
PlayerTab:({
Name = ,
Callback = () plr.Character plr.Character:() ,
})
VisualTab = Window:(, )
VisualTab:()
VisualTab:({
Name = , CurrentValue = , Flag = ,
Callback = (v)
v
Lighting.FogEnd = ; Lighting.FogStart = ; Lighting.Brightness =
Lighting.FogEnd = ; Lighting.FogStart = ; Lighting.Brightness =
,
})
VisualTab:()
itemESP = {}
itemESPLoop
()
part, hl (itemESP) hl hl:()
itemESP = {}
VisualTab:({
Name = , CurrentValue = , Flag = ,
Callback = (v)
v
itemESPLoop itemESPLoop:()
itemESPLoop = RunService.Heartbeat:(()
_, obj (:())
obj:() (obj.Name) itemESP[obj]
hl = .()
hl.FillColor = .(, , )
hl.OutlineColor = .(, , )
hl.FillTransparency =
hl.Parent = obj
itemESP[obj] = hl
)
itemESPLoop itemESPLoop:(); itemESPLoop =
()
,
})
playerESP = {}
playerESPLoop
()
_, p (playerESP) p p:()
playerESP = {}
VisualTab:({
Name = , CurrentValue = , Flag = ,
Callback = (v)
v
playerESPLoop playerESPLoop:()
playerESPLoop = RunService.Heartbeat:(()
_, p (Players:())
p ~= plr p.Character p.Character:()
playerESP[p] playerESP[p].Parent
hl = .()
hl.FillColor = .(, , )
hl.OutlineColor = .(, , )
hl.FillTransparency =
hl.Parent = p.Character
playerESP[p] = hl
)
playerESPLoop playerESPLoop:(); playerESPLoop =
()
,
})
VisualTab:()
VisualTab:({
Name = ,
Callback = () (); () ,
})
TpTab = Window:(, )
TpTab:()
TpTab:({
Name = ,
Callback = ()
root = (); cf = ()
root cf
fp = cf:()
fp fp:() root.CFrame = fp.CFrame * .(, , )
cf.PrimaryPart root.CFrame = cf.PrimaryPart.CFrame * .(, , )
,
})
TpTab:()
playerDrop
()
names = {}
_, p (Players:())
p ~= plr .(names, p.Name)
playerDrop (() playerDrop:(names) )
playerDrop = TpTab:({
Name = , Options = {}, CurrentOption = , Flag = ,
Callback = () ,
})
TpTab:({
Name = ,
Callback = refreshPlayers,
})
TpTab:({
Name = ,
Callback = ()
name = playerDrop playerDrop.Value
name
target = Players:(name)
root = ()
target target.Character target.Character:() root
root.CFrame = target.Character.HumanoidRootPart.CFrame * .(, , )
,
})
MiscTab = Window:(, )
MiscTab:()
MiscTab:({
Name = ,
Callback = () TS:(.PlaceId, plr) ,
})
MiscTab:({
Name = ,
Callback = ()
= :()
ok, data = (()
:(:(
.. .PlaceId ..
))
)
ok data data.data
_, s (data.data)
s.playing < s.maxPlayers s.id ~= .JobId
TS:(.PlaceId, s.id, plr);
Rayfield:({Title=, Content=, Duration=})
,
})
MiscTab:()
MiscTab:({
Name = ,
Callback = ()
(() ().Rendering.QualityLevel = .QualityLevel.Level01 )
_, o (:())
o:() o:() o.Transparency =
o:() o:() o:() o:()
o.Enabled =
Rayfield:({Title=, Content=, Duration=})
,
})
MiscTab:()
antiAFKConn
MiscTab:({
Name = , CurrentValue = , Flag = ,
Callback = (v)
v antiAFKConn
antiAFKConn = plr.Idled:(()
VU:()
VU:(.())
)
v antiAFKConn
antiAFKConn:(); antiAFKConn =
,
})
Rayfield:({
Title = ,
Content = ,
Duration =
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, games.roblox.com.
a 99 nights in the forest script

99 Nights in the Forest 🔦