Run it
Copy the script and paste it into your executor.
rs = :()
plr = :().LocalPlayer
ui = :()
rser = :()
l = :()
ts = :()
sg = :()
cam = .Workspace.CurrentCamera
chr = plr.Character
hum = chr.Humanoid
mouse = plr:()
s = chr:()
shrp = s:()
sh = s:()
stor = s:()
sra = s:()
sla = s:()
srl = s:()
sll = s:()
hrp = chr.HumanoidRootPart
h = chr[]
tor = chr[]
ra = chr[]
la = chr[]
rl = chr[]
ll = chr[]
death =
deathevent = rs.Death
vd = rs.VampireDash
spe1 = rs.PlayerStrongPunch
spe2 = rs.PlayerStrongPunch2
sj = rs.Jump
rj = rs.ReversedJump
d1 = rs.Damage
d2 = rs.Damage2
d3 = rs.Damage3
d11 = rs.Damage11
d11s = rs.Damage11Sans
d11e = rs.Damage11Enderman
d12 = rs.Damage12
d12s = rs.Damage12Sans
d31 = rs.Damage31
bd = rs.BurnDamage
ftpd = rs.FOTPSDamageTeleport
hd = rs.HamonSword
ulfd = rs.ULFDamage
a = rs.Anchor
trans = rs.Transparency
k = rs.Knock
d = rs.Deflect
tv = rs.Trail
rtz = rs.RTZ
taunts = rs.Taunt
deletestand =
antifling =
PlayerValues = {
[] = ,
[] = ,
[] = ,
[] =
}
Colors = {
,
}
MainSoundSystem = {
[] = {},
[] = {}
}
MainSoundSystem:(Arguments)
Arguments[] ==
Audio = .()
Audio.Parent = .ReplicatedStorage
Audio.SoundId = .. Arguments[]
.ContentProvider:({ Audio })
.RunService.RenderStepped:()
Audio.TimeLength Audio.TimeLength >
.(MainSoundSystem[], { Arguments[], Audio.TimeLength })
Audio:()
Arguments[] ==
MainSoundSystem:({
[] = ,
[] = Arguments[]
})
MainSoundSystem:({ [] = , [] = , [] = Arguments[] })
MainSoundSystem:({
[] = ,
[] = Arguments[]
})
SoundSystem = {
[] = Arguments[],
[] = Arguments[] ,
[] = Arguments[] ,
[] = Arguments[] ,
[] = Arguments[] ,
[] = (),
[] = ,
[] =
}
SoundSystem[] = MainSoundSystem:({
[] = ,
[] = ,
[] = Arguments[]
})
SoundSystem[]
MainSoundSystem[][ .. Arguments[]] = SoundSystem
SoundSystem:(SoundArguments)
SoundSystem[]
SoundArguments[] ==
.RunService.RenderStepped:()
SoundArguments[].TimePosition = SoundSystem[] + ((() - SoundSystem[]) * SoundSystem[])
SoundArguments[] ==
.ReplicatedStorage.Damage11Sans:(.Players.LocalPlayer.Character:(), .Players.LocalPlayer.Character:().CFrame .(), , , .(), .huge, .. Arguments[], SoundSystem[], SoundSystem[])
SoundArguments[] ==
()
SoundSystem[] = (() - )
Index = , SoundArguments[]
SoundSystem[] SoundSystem
SoundSystem:({
[] =
})
.()
SoundSystem[] SoundSystem SoundSystem[]
SoundSystem[] =
SoundArguments[] = .(((SoundSystem[] / ) / SoundSystem[]))
()
SoundSystem:({
[] =
})
MainSoundSystem[][ .. Arguments[]] =
System =
()
SoundArguments[] ==
SoundSystem[] =
SoundSystem[] =
SoundArguments[] ==
SoundSystem[SoundArguments[]] = SoundArguments[]
(SoundSystem[] - SoundSystem[]) <=
SoundSystem:({
[] =
})
(SoundSystem[] - SoundSystem[]) >
.(()
SoundSystem:({
[] = ,
[] = .(((SoundSystem[] - SoundSystem[]) / ) / SoundSystem[])
})
)
Arguments[] ==
Arguments[] ~=
Id, System (MainSoundSystem[])
System[] == Arguments[]
System[] =
System:({
[] =
})
MainSoundSystem[][Id] =
System =
Id, System (MainSoundSystem[])
System[] =
System:({
[] =
})
MainSoundSystem[][Id] =
System =
MainSoundSystem[] = {}
Arguments[] ==
Arguments[] ~=
Id, System (MainSoundSystem[])
System[] == Arguments[]
System:({
[] = ,
[] = Arguments[],
[] = Arguments[]
})
Id, System (MainSoundSystem[])
System:({
[] = ,
[] = Arguments[],
[] = Arguments[]
})
Arguments[] ==
Arguments[] ==
Index, Table (MainSoundSystem[])
Table[] == Arguments[]
Arguments[] ==
Index, Table (MainSoundSystem[])
Table[] == Arguments[]
Table[]
Arguments[] ==
Id, System (MainSoundSystem[])
System[] == Arguments[]
.Workspace.Effects.DescendantAdded:((Object)
Object.ClassName ==
MainSoundSystem[][Object.SoundId]
MainSoundSystem[][Object.SoundId]:({
[] = ,
[] = Object
})
)
MainValues = {
[] = {
,
,
,
,
,
,
,
},
[] =
}
MainValues:(Arguments)
Arguments[] ==
.Players.LocalPlayer.Character:()
.Players.LocalPlayer.Character.Stand.JumpCooldown:()
MainValues:({
[] =
})
MainSoundSystem:({
[] = ,
[] = ,
[] = .huge
})
Index, StandPart (.Players.LocalPlayer.Character.Stand:())
StandPart.Name ~= StandPart.Name ~= StandPart.Name ~= StandPart.ClassName:() StandPart.ClassName == StandPart.ClassName == StandPart.ClassName ==
.ReplicatedStorage.Transparency:(StandPart, )
StandPart.Name == StandPart.Name == StandPart.Name ==
.ReplicatedStorage.Transparency:(StandPart, )
()
rs.Block:()
rs.BurnDamage:(hum, .(, -, ), - * .huge, , .(, , ), , , .(, , ), , , )
()
rs.BurnDamage:(hum, .(, -, ), * .huge, , .(, , ), , , .(, , ), , , )
()
.ReplicatedStorage.Remotes.SummonFX:()
.ReplicatedStorage.Deflect:(.Players.LocalPlayer.Character.Humanoid, .(), * .huge, , .(), , , .(), , , )
MainValues:({
[] = ,
[] =
})
AmongUs = .()
AmongUs.Parent = .Players.LocalPlayer.Character.Stand[]
AmongUs.Face = .NormalId.Front
AmongUs.Texture =
.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
Arguments[] ==
(ReturnArguments)
ReturnArguments[] ==
Index, String (MainValues[])
ReturnArguments[] == String
ReturnArguments[] ==
Index, (.Lighting:())
.ClassName == ReturnArguments[] == .Name
.Name
Index, (.Players.LocalPlayer.Character:())
.ClassName == ({ [] = , [] = .Name }) ({ [] = , [] = .Name })
.Players.LocalPlayer.Character[({ [] = , [] = .Name })]:()
Arguments[] ==
Players = {}
Index, (.Workspace.Entities:())
~= .Players.LocalPlayer.Character :() (.Torso.Position - Arguments[]).Magnitude < Arguments[] /
Players[] =
Players
Arguments[] ==
Animation = .()
Animation.AnimationId = .. Arguments[]
Loaded = .Players.LocalPlayer.Character.Humanoid:(Animation)
Loaded:()
Loaded
Arguments[] ==
Arguments[] ==
Arguments[] == PlayerValues[]
PlayerValues[] =
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
.Players.LocalPlayer.Character.Humanoid.JumpPower =
Melt = MainValues:({
[] = ,
[] =
})
Melt:()
MainSoundSystem:({
[] = ,
[] = ,
[] = .huge
})
.()
Melt:()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Players.LocalPlayer:().Hit * .(, , )
.()
Melt:()
MainValues:({
[] = ,
[] =
})
.()
PlayerValues[] =
Arguments[] == PlayerValues[]
MainSoundSystem:({
[] = ,
[] = ,
[] = .huge
})
Index, Player (.Players:())
Player ~= .Players.LocalPlayer Player.Character Player.Character:()
.ReplicatedStorage.HamonSword:(Player.Character.Humanoid, , , (.Players.LocalPlayer.Character.HumanoidRootPart.Position - Player.Character.HumanoidRootPart.Position) * )
Arguments[] == PlayerValues[]
PlayerValues[] =
PlayerValues[] =
KickBarrage = MainValues:({
[] = ,
[] =
})
KickBarrage:()
MainSoundSystem:({
[] = ,
[] = ,
[] = ,
[] = ,
[] = .huge
})
Hit = {}
Index, Player (MainValues:({ [] = ,
[] = .Players.LocalPlayer.Character.HumanoidRootPart.Position, [] = }))
PlayerValues[]
.ReplicatedStorage.Damage11Sans:(Player.Humanoid, Player.HumanoidRootPart.CFrame, , , .(), .huge, , , .huge)
.ReplicatedStorage.Damage3:(Player.Humanoid, Player.HumanoidRootPart.CFrame, , , .(), , , , )
.ReplicatedStorage.Damage12:(Player.Humanoid, Player.HumanoidRootPart.CFrame, , , .(), , , , )
PlayerValues[] Hit[Player]
Hit[Player] = Player
.(()
Color =
Index = -, ,
Color = Color +
Color >= #Colors
Color =
.ReplicatedStorage.Damage:(Player.Humanoid, Player.HumanoidRootPart.CFrame * .(Index * .(Index), , Index * .(Index)), , , .(), , , BrickColor.(Colors[Color]).Color, , , )
.()
Index = ,
.ReplicatedStorage.Damage:(Player.Humanoid, Player.HumanoidRootPart.CFrame, , , .(), , , BrickColor.(Colors[.(, #Colors)]).Color, , , )
.ReplicatedStorage.Damage3:(Player.Humanoid, Player.HumanoidRootPart.CFrame, , , .(), , , , )
.ReplicatedStorage.HamonSword:(Player.Humanoid, Player.HumanoidRootPart.CFrame, , .huge, .(, .huge, ))
.()
Hit[Player] =
)
.()
PlayerValues[]
PlayerValues[] =
KickBarrage:()
MainSoundSystem:({
[] = ,
[] = ,
})
Arguments[] == PlayerValues[] PlayerValues[]
(A, B, Time)
A + (B - A) * Time
Player =
.Players.LocalPlayer:().Target .Players.LocalPlayer:().Target.Parent ~= .Players.LocalPlayer.Character .Players.LocalPlayer:().Target.Parent:()
Player = .Players.LocalPlayer:().Target.Parent
.Players.LocalPlayer:().Target .Players.LocalPlayer:().Target.Parent.Parent ~= .Players.LocalPlayer.Character .Players.LocalPlayer:().Target.Parent.Name ==
Player = .Players.LocalPlayer:().Target.Parent.Parent
Player
PlayerValues[] =
MainValues[] =
.ReplicatedStorage.Anchor:(Player.HumanoidRootPart, )
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player.HumanoidRootPart.CFrame * .(, , )
.()
MainSoundSystem:({
[] = ,
[] = ,
[] = .huge
})
.ReplicatedStorage.Anchor:(.Players.LocalPlayer.Character.HumanoidRootPart, )
ShadowTheWorldKnifeThrowTimeStop = MainValues:({
[] = ,
[] =
})
ShadowTheWorldKnifeThrowTimeStop:()
.()
.ReplicatedStorage.Damage3:(Player.Humanoid, Player.HumanoidRootPart.CFrame, , , .(), , , , )
.ReplicatedStorage.Damage12:(Player.Humanoid, Player.HumanoidRootPart.CFrame, , , .(), , , , )
QuickShot = MainValues:({
[] = ,
[] =
})
QuickShot:()
.()
Index = ,
.ReplicatedStorage.Damage:(.Players.LocalPlayer.Character.Humanoid, .((.Players.LocalPlayer.Character[].Position, Player.Head.Position, Index / )), , , .(), , , .(, , ), , , )
.()
.ReplicatedStorage.KQRGrab:(Player.Humanoid, , , .(, , ))
.()
PlayerValues[] =
MainValues[] =
.ReplicatedStorage.Anchor:(Player.HumanoidRootPart, )
Arguments[] == PlayerValues[] PlayerValues[]
PlayerValues[] =
MainSoundSystem:({
[] = ,
[] = ,
[] = ,
[] = .huge
})
Color =
ParticlePosition =
.Workspace.Gravity =
.(()
Color = Color +
.ReplicatedStorage.VampireDash:(BrickColor.(Colors[Color]))
.()
PlayerValues[]
)
ParticlePosition = ParticlePosition +
Color >= #Colors
Color =
.ReplicatedStorage.Damage:(.Players.LocalPlayer.Character.Humanoid, .Players.LocalPlayer.Character.HumanoidRootPart.CFrame * .( * .(ParticlePosition), , * .(ParticlePosition)), , , .(), , , BrickColor.(Colors[Color]).Color, , , )
.()
PlayerValues[]
MainSoundSystem:({
[] = ,
[] =
})
.Workspace.Gravity =
Arguments[] == PlayerValues[] PlayerValues[]
PlayerValues[] =
Arguments[] == PlayerValues[] PlayerValues[]
PlayerValues[] =
PlayerValues[] =
BodyVelocity = .()
BodyVelocity.Parent = .Players.LocalPlayer.Character.Torso
BodyVelocity.MaxForce = .(.huge, .huge, .huge)
ULFFly = MainValues:({
[] = ,
[] =
})
ParticlePosition =
BodyVelocity.Velocity = .Workspace.CurrentCamera.CFrame.LookVector *
ParticlePosition = ParticlePosition +
.ReplicatedStorage.VampireDash:(.Players.LocalPlayer.Character.Stand[].BrickColor)
.ReplicatedStorage.Damage:(.Players.LocalPlayer.Character.Humanoid, .Players.LocalPlayer.Character.HumanoidRootPart.CFrame * .(, * .(ParticlePosition), * .(ParticlePosition)), , , .(), , , .Players.LocalPlayer.Character.Stand[].Color, , , )
.()
PlayerValues[]
PlayerValues[] =
BodyVelocity:()
ULFFly:()
Arguments[] == PlayerValues[]
PlayerValues[] =
Arguments[] == PlayerValues[]
PlayerValues[] =
MainValues:({
[] =
})
.Players.LocalPlayer.CharacterAdded:((Character)
.Workspace.Entities:(Character.Name)
.()
MainValues:({
[] =
})
)
.Players.LocalPlayer.Character.Humanoid.Died:(()
Index, Values (PlayerValues)
Values =
)
.RunService.Stepped:(()
.Players.LocalPlayer.Character:()
Index, (.Players.LocalPlayer.Character:())
.ClassName == .Anchored == MainValues[]
.ReplicatedStorage.Anchor:(, )
Index, (.Players.LocalPlayer.Character.HumanoidRootPart:())
.(.ClassName, )
:()
.Players.LocalPlayer.Character.Humanoid.PlatformStand ==
.ReplicatedStorage.GetUp:()
.Players.LocalPlayer.Character.Humanoid:(, )
.Players.LocalPlayer.Character.Humanoid.AutoRotate =
.Players.LocalPlayer.Character.Humanoid.PlatformStand =
PlayerValues[] PlayerValues[]
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
.Players.LocalPlayer.Character.Humanoid.JumpPower =
PlayerValues[] PlayerValues[]
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
.Players.LocalPlayer.Character.Humanoid.JumpPower =
Index, BillBoardGui (.Players.LocalPlayer.Character.Head:())
BillBoardGui.Name ==
BillBoardGui:()
)
Index, (.Lighting:())
.ClassName ==
.Changed:(()
.Value ==
.ReplicatedStorage.RTZEffect:()
.Value =
)
.UserInputService.InputBegan:((Input, GameProccessed)
GameProccessed .Players.LocalPlayer.Character:()
InputSent
Input.UserInputType == .UserInputType.MouseButton1
InputSent =
InputSent = Input.KeyCode.Name
InputSent
MainValues:({
[] = ,
[] = InputSent,
[] =
})
)
.UserInputService.InputEnded:((Input, GameProccessed)
GameProccessed .Players.LocalPlayer.Character:()
InputSent
Input.UserInputType == .UserInputType.MouseButton1
InputSent =
InputSent = Input.KeyCode.Name
InputSent
MainValues:({
[] = ,
[] = InputSent,
[] =
})
)reqs a humanroid stand like kq etc that has legs arms head