Run it
Copy the script and paste it into your executor.
TweenService = :()
Players = :()
RunService = :()
(() Players.RespawnTime = )
player = Players.LocalPlayer
mouse = player:()
pGui = player:()
pGui:() pGui.AuraFarmFinal:()
mainGui = .()
mainGui.Name =
mainGui.ResetOnSpawn =
mainGui.Parent = pGui
glow = .()
glow.Size = .(, , , )
glow.Position = .(, -, , -)
glow.BackgroundTransparency =
glow.Image =
glow.ImageColor3 = .(, , )
glow.ImageTransparency =
glow.Parent = mainGui
container = .()
container.Size = .(, , , )
container.Position = .(, -, , )
container.BackgroundTransparency =
container.Parent = mainGui
layout = .()
layout.FillDirection = .FillDirection.Horizontal
layout.HorizontalAlignment = .HorizontalAlignment.Center
layout.VerticalAlignment = .VerticalAlignment.Center
layout.Padding = .(, )
layout.Parent = container
(btn)
ripple = .()
ripple.BackgroundColor3 = .(, , )
ripple.BackgroundTransparency =
ripple.BorderSizePixel =
ripple.Position = .(, mouse.X - btn.AbsolutePosition.X, , mouse.Y - btn.AbsolutePosition.Y)
ripple.Size = .(, , , )
ripple.AnchorPoint = .(, )
.(, ripple).CornerRadius = .(, )
ripple.Parent = btn
TweenService:(ripple, TweenInfo.(), {Size = .(, , , ), BackgroundTransparency = }):()
.Debris:(ripple, )
(text, colorTop, colorBottom, auraColor)
btn = .()
btn.Text = text
btn.Size = .(, , , )
btn.BackgroundColor3 = .(, , )
btn.TextColor3 = .(, , )
btn.Font = .Font.GothamBlack
btn.TextSize =
btn.AutoButtonColor =
btn.ClipsDescendants =
btn.Parent = container
.(, btn).CornerRadius = .(, )
stroke = .()
stroke.Thickness =
stroke.Color = .(, , )
stroke.Parent = btn
gradient = .()
gradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, colorTop),
ColorSequenceKeypoint.(, colorBottom)
}
gradient.Rotation =
gradient.Parent = btn
btn.MouseEnter:(()
TweenService:(glow, TweenInfo.(), {ImageColor3 = auraColor}):()
TweenService:(stroke, TweenInfo.(), {Color = colorTop}):()
)
btn.MouseLeave:(()
TweenService:(stroke, TweenInfo.(), {Color = .(, , )}):()
)
btn.MouseButton1Down:(() (btn) )
btn
btn1 = (, .(, , ), .(, , ), .(, , ))
btn2 = (, .(, , ), .(, , ), .(, , ))
btn3 = (, .(, , ), .(, , ), .(, , ))
() player.Character player.CharacterAdded:()
btn1.MouseButton1Click:(()
root = ():()
root
TweenService:(root, TweenInfo.(), { = root.CFrame * .(, , -)}):()
)
btn2.MouseButton1Click:(()
root = ():()
root
root.AssemblyLinearVelocity = .(, , )
root.AssemblyAngularVelocity = .(, , )
)
btn3.MouseButton1Click:(()
hum = ():()
hum hum.Health =
)
RunService.Heartbeat:(()
char = player.Character
char char:()
char.Humanoid.WalkSpeed =
)
.DescendantAdded:((p) p:() p.HoldDuration = )
_, v (:()) v:() v.HoldDuration =
TweenService:(container, TweenInfo.(, .EasingStyle.Back, .EasingDirection.Out), {Position = .(, -, , -)}):()
()
Instantpp ,reset' how to use, tween into a base grab something and press reset then go to claim pad/collect zone