Run it
Copy the script and paste it into your executor.
local function Get_Weapon_Name()
for _,v in next, game:GetService("Players").LocalPlayer.Character:GetChildren() do
if v:IsA("Tool") then
return v.Name
end
.()
_,v , :():()
v ~= :().LocalPlayer
(()
BulletID = :().LocalPlayer.Name .. :().LocalPlayer.UserId .. () .. .(, ) .. .(, )
WeaponName = ()
WeaponName ~= :().LocalPlayer.Character v.Character v.Character:()
:().ACS_Engine.Events.ServerBullet:((
{
[] = v.Character.Head.Position,
[] = .(,,),
[] = {[] = v.Character.Head.Position,[] = WeaponName,[] = BulletID,[] = ,[] = ,[] = ,[] = ,[] = ,[] = ,[] = {[] = :().LocalPlayer.Character,[] = .Camera.Viewmodel}}
}
))
:().ACS_Engine.Events.Damage:((
{
[] = {[] = v.Character.Head.Position,[] = WeaponName,[] = BulletID,[] = ,[] = ,[] = ,[] = {[v.Character.Head] = },[] = ,[] = ,[] = ,[] = {[] = :().LocalPlayer.Character,[] = .Camera.Viewmodel}},
[] = v.Character.Humanoid,
[] = ,
[] = ,
[] = v.Character.Head,
[] =
}
))
)
Simple KILL ALL, couldn't be bothered putting an UI in for it so yea just execute and it will kill every player in the game (as long as you spawn in lol)

Universal