Run it
Copy the script and paste it into your executor.
()
()
()
()
Players = :()
RunService = :()
player = Players.LocalPlayer
pGui = player:()
= :()
Lighting = :()
gui = .()
gui.Name =
gui.Parent = pGui
gui.ResetOnSpawn =
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , -)
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BorderSizePixel =
mainFrame.Active =
mainFrame.Draggable =
mainFrame.Parent = gui
mainCorner = .()
mainCorner.CornerRadius = .(, )
mainCorner.Parent = mainFrame
stroke = .()
stroke.Thickness =
stroke.Color = .(, , )
stroke.Transparency =
stroke.Parent = mainFrame
titleBar = .()
titleBar.Size = .(, , , )
titleBar.BackgroundColor3 = .(, , )
titleBar.BorderSizePixel =
titleBar.Parent = mainFrame
titleCorner = .()
titleCorner.CornerRadius = .(, )
titleCorner.Parent = titleBar
titleText = .()
titleText.Size = .(, -, , )
titleText.Position = .(, , , )
titleText.Text =
titleText.TextColor3 = .(, , )
titleText.BackgroundTransparency =
titleText.Font = .Font.GothamBold
titleText.TextSize =
titleText.TextXAlignment = .TextXAlignment.Left
titleText.Parent = titleBar
exitBtn = .()
exitBtn.Size = .(, , , )
exitBtn.Position = .(, -, , )
exitBtn.Text =
exitBtn.BackgroundColor3 = .(, , )
exitBtn.TextColor3 = .(, , )
exitBtn.Font = .Font.GothamBold
exitBtn.TextSize =
exitBtn.Parent = titleBar
exitCorner = .()
exitCorner.CornerRadius = .(, )
exitCorner.Parent = exitBtn
isRunning =
exitBtn.MouseButton1Click:(()
isRunning =
gui:()
)
container = .()
container.Size = .(, -, , -)
container.Position = .(, , , )
container.BackgroundTransparency =
container.ScrollBarThickness =
container.CanvasSize = .(, , , )
container.ScrollingDirection = .ScrollingDirection.Y
container.Parent = mainFrame
(y, text)
frame = .()
frame.Size = .(, , , )
frame.Position = .(, , , y)
frame.BackgroundTransparency =
frame.Parent = container
label = .()
label.Size = .(, , , )
label.Text = text
label.TextColor3 = .(, , )
label.BackgroundTransparency =
label.Font = .Font.GothamSemibold
label.TextSize =
label.TextXAlignment = .TextXAlignment.Left
label.Parent = frame
btn = .()
btn.Size = .(, , , )
btn.Position = .(, , , )
btn.BackgroundColor3 = .(, , )
btn.Text =
btn.TextColor3 = .(, , )
btn.Font = .Font.GothamBold
btn.TextSize =
btn.Parent = frame
btnCorner = .()
btnCorner.CornerRadius = .(, )
btnCorner.Parent = btn
state =
btn.MouseButton1Click:(()
state = state
btn.Text = state
btn.BackgroundColor3 = state .(, , ) .(, , )
)
() state
(y, text, default, inputWidth)
inputWidth = inputWidth
frame = .()
frame.Size = .(, , , )
frame.Position = .(, , , y)
frame.BackgroundTransparency =
frame.Parent = container
label = .()
label.Size = .(, , , )
label.Text = text
label.TextColor3 = .(, , )
label.BackgroundTransparency =
label.Font = .Font.GothamSemibold
label.TextSize =
label.TextXAlignment = .TextXAlignment.Left
label.Parent = frame
btn = .()
btn.Size = .(, , , )
btn.Position = .(, , , )
btn.BackgroundColor3 = .(, , )
btn.Text =
btn.TextColor3 = .(, , )
btn.Font = .Font.GothamBold
btn.TextSize =
btn.Parent = frame
btnCorner = .()
btnCorner.CornerRadius = .(, )
btnCorner.Parent = btn
box = .()
box.Size = .(, inputWidth, , )
box.Position = .(, -(inputWidth + ), , )
box.BackgroundColor3 = .(, , )
box.Text = (default)
box.TextColor3 = .(, , )
box.Font = .Font.GothamBold
box.TextSize =
box.Parent = frame
boxCorner = .()
boxCorner.CornerRadius = .(, )
boxCorner.Parent = box
state =
btn.MouseButton1Click:(()
state = state
btn.Text = state
btn.BackgroundColor3 = state .(, , ) .(, , )
)
() state , box
wsToggle, wsBox = (, , )
jpToggle, jpBox = (, , )
hhToggle, hhBox = (, , )
playerEspToggle = (, )
monsterEspToggle = (, )
appleEspToggle = (, )
collectDistToggle, collectDistBox = (, , , )
noClipToggle = (, )
fullBrightToggle, brightBox = (, , )
clockToggle, clockBox = (, , , )
.(()
isRunning
char = player.Character
hum = char char:()
hum
()
hum.WalkSpeed = .((wsBox.Text) , , )
()
hum.UseJumpPower =
hum.JumpPower = .((jpBox.Text) , , )
hum.UseJumpPower =
hum.JumpPower =
()
hum.HipHeight = .((hhBox.Text) , , )
hum.HipHeight =
.()
)
noclipConnection =
.(()
lastNoClipState =
isRunning
currentState = ()
currentState ~= lastNoClipState
lastNoClipState = currentState
currentState
noclipConnection = RunService.Stepped:(()
player.Character
_, part (player.Character:())
part:() part.CanCollide
part.CanCollide =
)
noclipConnection
noclipConnection:()
noclipConnection =
player.Character
_, part (player.Character:())
part:()
part.CanCollide =
.()
)
.(()
lastBrightState =
lastBrightValue =
isRunning
currentState = ()
currentValue = (brightBox.Text)
currentState ~= lastBrightState currentValue ~= lastBrightValue
lastBrightState = currentState
lastBrightValue = currentValue
currentState
Lighting.Brightness = currentValue
Lighting.ClockTime =
Lighting.FogEnd =
Lighting.GlobalShadows =
Lighting.Brightness =
Lighting.GlobalShadows =
.()
)
.(()
lastClockState =
lastTimeValue =
isRunning
currentState = ()
currentValue = (clockBox.Text)
currentState
currentState ~= lastClockState currentValue ~= lastTimeValue
Lighting.ClockTime = currentValue
lastClockState = currentState
lastTimeValue = currentValue
.()
)
mapFolder = :()
mapFolder
.(()
isRunning
()
newDistance = .((collectDistBox.Text) , , )
apples = mapFolder:()
_, obj (apples)
obj:() obj.Name ==
prompt = obj:()
prompt
prompt.MaxActivationDistance = newDistance
.()
)
playerHighlightMap = {}
(targetPlayer)
targetPlayer == player
playerHighlightMap[targetPlayer]
(char)
char char:()
highlight = .()
highlight.Name =
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.Adornee = char
highlight.Parent = char
playerHighlightMap[targetPlayer] = highlight
targetPlayer.Character
(targetPlayer.Character)
targetPlayer.CharacterAdded:((char)
.()
(targetPlayer)
() isRunning
(char)
)
(targetPlayer)
highlight = playerHighlightMap[targetPlayer]
highlight
highlight:()
playerHighlightMap[targetPlayer] =
()
_, plr (Players:())
plr ~= player
() isRunning
playerHighlightMap[plr]
(plr)
(plr)
Players.PlayerAdded:((plr)
() isRunning
.()
(plr)
)
Players.PlayerRemoving:((plr)
(plr)
)
monsterFolder = :()
highlightMap = {}
monsterFolder
(monster)
monster:()
highlightMap[monster]
highlight = .()
highlight.Name =
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.Adornee = monster
highlight.Parent = monster
highlightMap[monster] = highlight
(monster)
highlight = highlightMap[monster]
highlight
highlight:()
highlightMap[monster] =
()
_, monster (monsterFolder:())
monster:()
() isRunning
(monster)
(monster)
_, monster (monsterFolder:())
monster:()
(monster)
monsterFolder.ChildAdded:((child)
() isRunning child:()
.()
(child)
)
monsterFolder.ChildRemoved:((child)
(child)
)
.(()
lastMonsterState =
isRunning
currentState = () isRunning
currentState ~= lastMonsterState
lastMonsterState = currentState
()
.()
)
appleHighlightMap = {}
mapFolder
(apple)
apple:()
apple.Name ~=
appleHighlightMap[apple]
highlight = .()
highlight.Name =
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.Adornee = apple
highlight.Parent = apple
appleHighlightMap[apple] = highlight
(apple)
highlight = appleHighlightMap[apple]
highlight
highlight:()
appleHighlightMap[apple] =
()
descendants = mapFolder:()
_, obj (descendants)
obj:() obj.Name ==
() isRunning
(obj)
(obj)
existingApples = mapFolder:()
_, obj (existingApples)
obj:() obj.Name ==
(obj)
mapFolder.DescendantAdded:((child)
() isRunning child:() child.Name ==
.()
(child)
)
mapFolder.DescendantRemoving:((child)
child:() child.Name ==
(child)
)
.(()
lastAppleState =
isRunning
currentState = () isRunning
currentState ~= lastAppleState
lastAppleState = currentState
()
.()
)
_, plr (Players:())
plr ~= player
.(() (plr) )
.(()
lastPlayerState =
isRunning
currentState = () isRunning
currentState ~= lastPlayerState
lastPlayerState = currentState
()
.()
)
.DescendantRemoving:((obj)
highlightMap[obj]
highlight = highlightMap[obj]
highlight
highlight:()
highlightMap[obj] =
appleHighlightMap[obj]
highlight = appleHighlightMap[obj]
highlight
highlight:()
appleHighlightMap[obj] =
)Amber Alert