Run it
Copy the script and paste it into your executor.
Players = :()
ReplicatedStorage = :()
TweenService = :()
player = Players.LocalPlayer
attackRemote = ReplicatedStorage:()
dummiesFolder = :():()
running =
attackRunning =
bossAttackRunning =
killAuraEnabled =
autoFarmKillsEnabled =
coinDelay =
attackDelay =
bossAttackDelay =
killAuraDelay =
currentTarget =
hasTeleported =
normalWalkSpeed =
bosses = {
, , , ,
, , ,
}
()
character = player.Character
character
rootPart = character:()
character, rootPart
,
()
closest, shortestDist = , .huge
_, otherPlayer (Players:())
otherPlayer ~= player otherPlayer.Character
char = otherPlayer.Character
hrp = char:()
hum = char:()
hrp hum hum.Health >
dist = (player.Character.HumanoidRootPart.Position - hrp.Position).Magnitude
dist < dist < shortestDist
shortestDist = dist
closest = otherPlayer
closest
()
running
coinContainer = :()
coinEvent = ReplicatedStorage:() ReplicatedStorage.Events:()
coinContainer coinEvent
_, template (coinContainer:())
coin = template:()
coin (coin:() coin:())
coinEvent:()
.(coinDelay)
.()
()
_, dummy (dummiesFolder:())
dummy.Name == dummy:() dummy.Humanoid.Health >
dummy
()
hasTeleported =
currentTarget =
attackRunning
character, rootPart = ()
character rootPart
player.CharacterAdded:()
character, rootPart = ()
currentTarget currentTarget.Parent currentTarget:() currentTarget.Humanoid.Health >
attackRemote:(currentTarget.Humanoid, )
.(attackDelay)
dummy = ()
dummy
currentTarget = dummy
hasTeleported rootPart
dummyRoot = dummy:() dummy.PrimaryPart
dummyRoot
rootPart.CFrame = dummyRoot.CFrame * .(, , )
hasTeleported =
.(attackDelay)
.()
()
bossAttackRunning
_, bossName (bosses)
boss = :() .NPC:(bossName)
boss boss:() boss.Humanoid.Health >
.(()
bossAttackRunning boss boss:() boss.Humanoid.Health >
attackRemote:(boss.Humanoid, )
.(bossAttackDelay)
)()
.()
()
killAuraEnabled
character, root = ()
character root
player.CharacterAdded:()
character, root = ()
enemy = ()
enemy enemy.Character
humanoid = enemy.Character:()
humanoid humanoid.Health >
attackRemote:(humanoid, )
.(killAuraDelay)
()
alivePlayers = {}
_, p (Players:())
p ~= player p.Character p.Character:() p.Character:() p.Character.Humanoid.Health >
.(alivePlayers, p)
alivePlayers
(targetHRP, myRoot)
radius =
angle =
center = targetHRP.Position
startTime = .()
(.() - startTime) <
angle = angle +
angle >= * .pi
angle =
offset = .(.(angle) * radius, , .(angle) * radius)
myRoot.CFrame = .(center + offset)
.()
()
player.CharacterAdded:((char)
humanoid = char:()
humanoid.Died:()
killAuraEnabled =
)
autoFarmKillsEnabled
myChar, myRoot = ()
myChar myRoot myChar:() == myChar.Humanoid.Health <=
player.CharacterAdded:()
.()
alivePlayers = ()
#alivePlayers ==
.()
_, targetPlayer (alivePlayers)
autoFarmKillsEnabled
targetChar = targetPlayer.Character
targetHRP = targetChar targetChar:()
targetHum = targetChar targetChar:()
targetHRP targetHum targetHum.Health >
tweenInfo = TweenInfo.(, .EasingStyle.Linear, .EasingDirection.Out, , , )
tween = TweenService:(myRoot, tweenInfo, { = targetHRP.CFrame * .(, , )})
tween:()
tween.Completed:()
(targetHRP, myRoot)
killAuraEnabled =
.(killAura)()
.()
killAuraEnabled =
.(collectCoins)()
.(attackDummies)()
.(attackAllBosses)()
.(killAura)()
.(autoFarmKills)()
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