Run it
Copy the script and paste it into your executor.
local module_upvr = {}
local LocalPlayer_upvr = game.Players.LocalPlayer
local CurrentCamera_upvr = workspace.CurrentCamera
local Equip_upvr = require(game.ReplicatedStorage.GuiUtils.Equip)
local var8_upvw = 3
local tick_result1_upvw = tick()
local M1_2_upvr = game.ReplicatedStorage.Remote.Event.Combat:WaitForChild("M1")
SoundPlayer_upvr = (.ReplicatedStorage.Utils.SoundPlayer)
holdingM1 =
fireRate =
module_upvr.()
Character_upvr = .Players.LocalPlayer.Character
Character_upvr
Humanoid = Character_upvr:()
Humanoid
weaponType = Equip_upvr.()
weaponType
var8_upvw ==
var8_upvw =
var8_upvw = var8_upvw -
tick_result1_upvw = ()
current_tick = ()
.(, ()
tick_result1_upvw == current_tick
var8_upvw =
)
Character_upvr:()
_, v Character_upvr:():()
v:()
v.Enabled =
M1_2_upvr:()
Character_upvr:()
_, v Character_upvr:():()
v:()
v.Enabled =
var8_upvw +=
SoundPlayer_upvr.( .. .(, ))
()
holdingM1 =
holdingM1
module_upvr.()
(fireRate)
UserInputService = :()
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.UserInputType == .UserInputType.MouseButton1
()
)
UserInputService.InputEnded:((input, gameProcessed)
input.UserInputType == .UserInputType.MouseButton1
holdingM1 =
)
module_upvr