Run it
Copy the script and paste it into your executor.
Spectrum = .()
MainSpectrum = .()
UICorner = .()
ImageLabel = .()
KillAura = .()
UICorner_2 = .()
Hitbox = .()
UICorner_3 = .()
Esp = .()
UICorner_4 = .()
Exit = .()
UICorner_5 = .()
Spectrum.Name =
Spectrum.Parent = .CoreGui
Spectrum.ZIndexBehavior = .ZIndexBehavior.Sibling
MainSpectrum.Name =
MainSpectrum.Parent = Spectrum
MainSpectrum.BackgroundColor3 = .(, , )
MainSpectrum.BackgroundTransparency =
MainSpectrum.BorderColor3 = .(, , )
MainSpectrum.BorderSizePixel =
MainSpectrum.Position = .(, , , )
MainSpectrum.Size = .(, , , )
UICorner.Parent = MainSpectrum
ImageLabel.Parent = MainSpectrum
ImageLabel.BackgroundColor3 = .(, , )
ImageLabel.BackgroundTransparency =
ImageLabel.BorderColor3 = .(, , )
ImageLabel.BorderSizePixel =
ImageLabel.Size = .(, , , )
ImageLabel.Image =
KillAura.Name =
KillAura.Parent = MainSpectrum
KillAura.BackgroundColor3 = .(, , )
KillAura.BackgroundTransparency =
KillAura.BorderColor3 = .(, , )
KillAura.BorderSizePixel =
KillAura.Position = .(, , , )
KillAura.Size = .(, , , )
KillAura.Font = .Font.GothamBold
KillAura.Text =
KillAura.TextColor3 = .(, , )
KillAura.TextScaled =
KillAura.TextSize =
KillAura.TextStrokeTransparency =
KillAura.TextWrapped =
UICorner_2.Parent = KillAura
Hitbox.Name =
Hitbox.Parent = MainSpectrum
Hitbox.BackgroundColor3 = .(, , )
Hitbox.BackgroundTransparency =
Hitbox.BorderColor3 = .(, , )
Hitbox.BorderSizePixel =
Hitbox.Position = .(, , , )
Hitbox.Size = .(, , , )
Hitbox.Font = .Font.GothamBold
Hitbox.Text =
Hitbox.TextColor3 = .(, , )
Hitbox.TextScaled =
Hitbox.TextSize =
Hitbox.TextStrokeTransparency =
Hitbox.TextWrapped =
UICorner_3.Parent = Hitbox
Esp.Name =
Esp.Parent = MainSpectrum
Esp.BackgroundColor3 = .(, , )
Esp.BackgroundTransparency =
Esp.BorderColor3 = .(, , )
Esp.BorderSizePixel =
Esp.Position = .(, , , )
Esp.Size = .(, , , )
Esp.Font = .Font.GothamBold
Esp.Text =
Esp.TextColor3 = .(, , )
Esp.TextScaled =
Esp.TextSize =
Esp.TextStrokeTransparency =
Esp.TextWrapped =
UICorner_4.Parent = Esp
Exit.Name =
Exit.Parent = MainSpectrum
Exit.BackgroundColor3 = .(, , )
Exit.BackgroundTransparency =
Exit.BorderColor3 = .(, , )
Exit.BorderSizePixel =
Exit.Position = .(, , -, )
Exit.Size = .(, , , )
Exit.Font = .Font.GothamBold
Exit.Text =
Exit.TextColor3 = .(, , )
Exit.TextScaled =
Exit.TextSize =
Exit.TextStrokeTransparency =
Exit.TextWrapped =
UICorner_5.Parent = Exit
KaToggle =
()
myPosition = .Players.LocalPlayer.Character.HumanoidRootPart.Position
closestPlayer =
shortestDistance = .huge
_, player (.Players:())
player ~= .Players.LocalPlayer
character = player.Character
character character:()
distance = (myPosition - character.HumanoidRootPart.Position).magnitude
distance < shortestDistance
shortestDistance = distance
closestPlayer = player
closestPlayer
KillAura.MouseButton1Click:(()
KaToggle = KaToggle
KillAura.Text = KaToggle
KaToggle
closestPlayer = ()
closestPlayer
args = {
[] = ,
[] = closestPlayer.Character.Humanoid,
[] = closestPlayer.Character.BiteHitbox
}
:().ServerEvents.Bite:((args))
()
)
Hitbox.MouseButton1Click:(()
RunService = :()
Players = :()
LocalPlayer = Players.LocalPlayer
.TeamCheck =
RunService.RenderStepped:(()
.Disabled
_, player (Players:())
player ~= LocalPlayer
character = player.Character
character
(()
part = character:()
part
.TeamCheck player.Team == LocalPlayer.Team
part.Size = .(, , )
part.Size = .(, , )
part.Transparency =
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.CanCollide =
part.Massless =
)
)
)
()
= .(, MainSpectrum)
TweenService = :()
frame = .Parent
corner = frame.UICorner
lbl = frame:()
frame.Size = .(, , , )
frame.Position = .(, , , )
corner.CornerRadius = .(, )
frame.ImageLabel.ImageTransparency =
i, v (lbl)
v :()
v.TextTransparency =
_, v (lbl)
v:()
v.BackgroundTransparency =
v:() v:()
v.TextTransparency =
v:() v:()
v.ImageTransparency =
()
goalCorner = { CornerRadius = .(, ) }
goalFrame = {
Size = .(, ,, ),
Position = .(, ,, )
}
tweenInfo = TweenInfo.(
,
.EasingStyle.Linear,
.EasingDirection.Out,
,
,
)
tweenCorner = TweenService:(corner, tweenInfo, goalCorner)
tweenSize = TweenService:(frame, tweenInfo, { Size = goalFrame.Size })
tweenPosition = TweenService:(frame, tweenInfo, { Position = goalFrame.Position })
tweenCorner:()
tweenCorner.Completed:(()
tweenSize:()
tweenPosition:()
)
()
()
_, v (lbl)
v:()
tweenBackground = TweenService:(v, tweenInfo, { BackgroundTransparency = })
tweenBackground:()
v:() v:() v:()
tweenText = TweenService:(v, tweenInfo, { TextTransparency = })
tweenText:()
v:() v:()
tweenImage = TweenService:(v, tweenInfo, { ImageTransparency = })
tweenImage:()
tweenImages = TweenService:(v, tweenInfo, { BackgroundTransparency = })
tweenImages:()
()
tweenPosition.Completed:(onTweensCompleted)
tweenSize.Completed:(onTweensCompleted)
()
:():(,{
Title = ,
Text = ,
Icon = ,
Duration =
})
()
.(WUCBVR_fake_script)()
()
= .(, MainSpectrum)
UserInputService = :()
runService = (:());
gui = .Parent
dragging
dragInput
dragStart
startPos
(a, b, m)
a + (b - a) * m
;
lastMousePos
lastGoalPos
DRAG_SPEED = ();
(dt)
(startPos) ;
(dragging) (lastGoalPos)
gui.Position = .(startPos.X.Scale, (gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, (gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
;
delta = (lastMousePos - UserInputService:())
xGoal = (startPos.X.Offset - delta.X);
yGoal = (startPos.Y.Offset - delta.Y);
lastGoalPos = .(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
gui.Position = .(startPos.X.Scale, (gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, (gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
;
gui.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = gui.Position
lastMousePos = UserInputService:()
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
gui.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
runService.Heartbeat:(Update)
.(ZTICXSR_fake_script)()
()
= .(, MainSpectrum)
Lighting = :()
camera = .CurrentCamera
BLUR_SIZE = .(, )
PART_SIZE =
PART_TRANSPARENCY = -
START_INTENSITY =
.Parent:(, START_INTENSITY)
BLUR_OBJ = .()
BLUR_OBJ.FarIntensity =
BLUR_OBJ.NearIntensity = .Parent:()
BLUR_OBJ.FocusDistance =
BLUR_OBJ.InFocusRadius =
BLUR_OBJ.Parent = Lighting
PartsList = {}
BlursList = {}
BlurObjects = {}
BlurredGui = {}
BlurredGui.__index = BlurredGui
(planePos, planeNormal, rayOrigin, rayDirection)
n = planeNormal
d = rayDirection
v = rayOrigin - planePos
num = n.x*v.x + n.y*v.y + n.z*v.z
den = n.x*d.x + n.y*d.y + n.z*d.z
a = -num / den
rayOrigin + a * rayDirection, a
()
PartsList = {}
BlursList = {}
blurObj, part (BlurObjects)
.(PartsList, part)
.(BlursList, blurObj)
BlurredGui.(frame, shape)
blurPart = .()
blurPart.Size = .(, , ) *
blurPart.Anchored =
blurPart.CanCollide =
blurPart.CanTouch =
blurPart.Material = .Material.Glass
blurPart.Transparency = PART_TRANSPARENCY
blurPart.Parent = .CurrentCamera
mesh
(shape == )
mesh = .()
mesh.Parent = blurPart
(shape == )
mesh = .()
mesh.MeshType = .MeshType.Sphere
mesh.Parent = blurPart
ignoreInset =
currentObj = frame
currentObj = currentObj.Parent
(currentObj currentObj:())
ignoreInset = currentObj.IgnoreGuiInset
(currentObj == )
new = ({
Frame = frame;
Part = blurPart;
Mesh = mesh;
IgnoreGuiInset = ignoreInset;
}, BlurredGui)
BlurObjects[new] = blurPart
()
:():(, .RenderPriority.Camera.Value + , ()
blurPart.CFrame = camera.CFrame * .(,,)
BlurredGui.()
)
new
(blurObj)
( blurObj.Frame.Visible)
blurObj.Part.Transparency =
camera = .CurrentCamera
frame = blurObj.Frame
part = blurObj.Part
mesh = blurObj.Mesh
part.Transparency = PART_TRANSPARENCY
corner0 = frame.AbsolutePosition + BLUR_SIZE
corner1 = corner0 + frame.AbsoluteSize - BLUR_SIZE*
ray0, ray1
(blurObj.IgnoreGuiInset)
ray0 = camera:(corner0.X, corner0.Y, )
ray1 = camera:(corner1.X, corner1.Y, )
ray0 = camera:(corner0.X, corner0.Y, )
ray1 = camera:(corner1.X, corner1.Y, )
planeOrigin = camera.CFrame.Position + camera.CFrame.LookVector * ( - camera.NearPlaneZ)
planeNormal = camera.CFrame.LookVector
pos0 = (planeOrigin, planeNormal, ray0.Origin, ray0.Direction)
pos1 = (planeOrigin, planeNormal, ray1.Origin, ray1.Direction)
pos0 = camera.CFrame:(pos0)
pos1 = camera.CFrame:(pos1)
size = pos1 - pos0
center = (pos0 + pos1)/
mesh.Offset = center
mesh.Scale = size / PART_SIZE
BlurredGui.()
BLUR_OBJ.NearIntensity = (.Parent:())
i = , #BlursList
(BlursList[i])
cframes = .(#BlursList, .CurrentCamera.CFrame)
:(PartsList, cframes, .BulkMoveMode.FireCFrameChanged)
BLUR_OBJ.FocusDistance = - camera.NearPlaneZ
BlurredGui:()
self.Part:()
BlurObjects[self] =
()
BlurredGui.(.Parent, )
BlurredGui.()
BlurredGui
.(MYIVCBK_fake_script)()
()
= .(, Exit)
.Parent.MouseButton1Click:(()
:().Spectrum:()
)
.(CCQZ_fake_script)()
Ant War 🐜