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Copy the script and paste it into your executor.
NeverLose = (:())()
NEVERLOSE_AP2 =
Config = { menuScale = }
RunService = :()
UserInputService = :()
Players = :()
Lighting = :()
ReplicatedFirst = :()
Stats = :()
Camera = .CurrentCamera
LP = Players.LocalPlayer
OriginalLighting = {
Ambient = Lighting.Ambient,
OutdoorAmbient = Lighting.OutdoorAmbient,
ColorShift_Bottom = Lighting.ColorShift_Bottom,
ColorShift_Top = Lighting.ColorShift_Top,
GlobalShadows = Lighting.GlobalShadows,
ClockTime = Lighting.ClockTime,
FogEnd = Lighting.FogEnd,
FogStart = Lighting.FogStart
}
game_atmosphere = Lighting:()
original_atmosphere_density = game_atmosphere game_atmosphere.Density
Framework, Libraries, Entities, Bullets = , , ,
FrameworkLoaded =
.(()
(()
Framework = (ReplicatedFirst:(, ))
Framework Framework.WaitForLoaded
Framework:()
Framework
Libraries = Framework.Libraries
Entities = Libraries Libraries.Entities
Bullets = Libraries Libraries.Bullets
FrameworkLoaded =
)
)
CHAR_FOLDER =
.(()
CHAR_FOLDER = :(, )
)
ZOMBIES = :()
CORPSES = :()
VEHICLES = :()
SilentFovCircle = .()
SilentFovCircle.Thickness =
SilentFovCircle.NumSides =
SilentFovCircle.Filled =
SilentFovCircle.Visible =
TargetDot = .()
TargetDot.Thickness =
TargetDot.Radius =
TargetDot.Filled =
TargetDot.Color = .(, , )
TargetDot.Visible =
CurrentSilentRoot =
SilentAimPoint =
KnownPlayers = {}
_, p (Players:())
KnownPlayers[p.Name] =
Players.PlayerAdded:((p)
KnownPlayers[p.Name] =
)
Toggles = {}
Options = {}
(flag, value)
Toggles[flag] = { Value = value }
(flag, value)
Options[flag] = { Value = value }
(flag)
Toggles[flag]
Toggles[flag].Value ==
(flag, default)
Options[flag] default
v = Options[flag].Value
v == default
v
(, )
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(, .(, , ))
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PlayerESP_Objects = {}
CorpseESP_Objects = {}
VehicleESP_Objects = {}
ItemESP_Objects = {}
LootBoxESP_Objects = {}
(character)
player = Players:(character)
player (player.DisplayName player.Name) character.Name
(character)
tool = character:()
tool tool.Name
equipFolder = character:() character:()
equipFolder
_, child (equipFolder:())
child:() child:()
child.Name
(targetPos, targetCharacter, wallbangEnabled)
wallbangEnabled
rayParams = RaycastParams.()
rayParams.FilterType = .RaycastFilterType.Exclude
rayParams.FilterDescendantsInstances = {LP.Character, targetCharacter, Camera}
rayParams.IgnoreWater =
result = :(Camera.CFrame.Position, targetPos - Camera.CFrame.Position, rayParams)
result ==
()
success, ping = (()
Stats.Network.ServerStatsItem[]:()
)
success ping
(ping / ) +
()
target, root, aimPoint = , ,
shortest = .huge
CHAR_FOLDER , ,
_, char (CHAR_FOLDER:())
char:() char ~= LP.Character
head = char:()
rootPart = char:()
hum = char:()
head rootPart hum hum.Health >
distance = (Camera.CFrame.Position - rootPart.Position).Magnitude
distance < shortest
cf = head.CFrame
offset =
points = {
head.Position,
head.Position + (cf.UpVector * offset),
head.Position - (cf.UpVector * offset),
head.Position + (cf.RightVector * offset),
head.Position - (cf.RightVector * offset)
}
validPoint =
_, pt (points)
(pt, char, ())
validPoint = pt
validPoint
shortest = distance
target = head
root = rootPart
aimPoint = validPoint
target, root, aimPoint
(aimPoint)
aimPoint
mouseLoc = UserInputService:()
screenPos, onScreen = Camera:(aimPoint)
onScreen
screenPoint = .(screenPos.X, screenPos.Y)
distance = (screenPoint - mouseLoc).Magnitude
distance <= (, )
(instance)
(instance instance.Parent)
instance:() instance.Position
instance:() instance.WorldPosition
instance:() instance.Value.Position
instance:()
primary = instance.PrimaryPart instance:(, )
primary primary.Position
ok, pivot = (() instance:() )
ok (pivot) == pivot.Position
SilentHookActive =
OriginalFire =
()
.(()
timeout =
(FrameworkLoaded Bullets Bullets.Fire) timeout <
.()
timeout = timeout +
(Bullets Bullets.Fire)
SilentHookActive
OriginalFire = Bullets.Fire
SilentHookActive =
Bullets.Fire = (bulletSystem, ...)
() SilentAimPoint CurrentSilentRoot
(bulletSystem, ...)
args = {...}
origin = args[]
(origin) ~=
character = LP.Character
tool = character character:()
handle = tool (tool:() tool:() tool:())
origin = handle handle.Position Camera.CFrame.Position
targetPosition = SilentAimPoint
predictionTime = ()
targetVelocity = CurrentSilentRoot.AssemblyLinearVelocity
targetPosition = targetPosition + (targetVelocity * predictionTime)
args[] = (targetPosition - origin).Unit
(bulletSystem, (args))
)
()
(character)
PlayerESP_Objects[character]
billboard = .()
billboard.Name =
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Parent = character
frame = .()
frame.Size = .(, , , )
frame.BackgroundTransparency =
frame.Parent = billboard
nameLabel = .()
nameLabel.Size = .(, , , )
nameLabel.BackgroundTransparency =
nameLabel.TextColor3 = .(, , )
nameLabel.TextStrokeTransparency =
nameLabel.TextStrokeColor3 = .(, , )
nameLabel.Font = .Font.GothamBold
nameLabel.TextSize =
nameLabel.Parent = frame
weaponLabel = .()
weaponLabel.Size = .(, , , )
weaponLabel.Position = .(, , , )
weaponLabel.BackgroundTransparency =
weaponLabel.TextColor3 = .(, , )
weaponLabel.TextStrokeTransparency =
weaponLabel.TextStrokeColor3 = .(, , )
weaponLabel.Font = .Font.Gotham
weaponLabel.TextSize =
weaponLabel.Parent = frame
distanceLabel = .()
distanceLabel.Size = .(, , , )
distanceLabel.Position = .(, , , )
distanceLabel.BackgroundTransparency =
distanceLabel.TextColor3 = .(, , )
distanceLabel.TextStrokeTransparency =
distanceLabel.TextStrokeColor3 = .(, , )
distanceLabel.Font = .Font.Gotham
distanceLabel.TextSize =
distanceLabel.Parent = frame
healthBar = .()
healthBar.Name =
healthBar.Size = .(, , , )
healthBar.Position = .(, -, , )
healthBar.BackgroundColor3 = .(, , )
healthBar.BorderSizePixel =
healthBar.Parent = billboard
healthBarBG = .()
healthBarBG.Name =
healthBarBG.Size = .(, , , )
healthBarBG.Position = .(, -, , )
healthBarBG.BackgroundColor3 = .(, , )
healthBarBG.BackgroundTransparency =
healthBarBG.BorderSizePixel =
healthBarBG.Parent = billboard
highlight = .()
highlight.Name =
highlight.FillColor = (, .(, , ))
highlight.FillTransparency =
highlight.OutlineColor = .(, , )
highlight.OutlineTransparency =
highlight.Parent = character
highlight.Enabled =
PlayerESP_Objects[character] = {
Billboard = billboard,
NameLabel = nameLabel,
WeaponLabel = weaponLabel,
DistanceLabel = distanceLabel,
HealthBar = healthBar,
HealthBarBG = healthBarBG,
Highlight = highlight
}
(obj)
CorpseESP_Objects[obj]
billboard = .()
billboard.Name =
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Parent = obj
frame = .()
frame.Size = .(, , , )
frame.BackgroundTransparency =
frame.Parent = billboard
nameLabel = .()
nameLabel.Size = .(, , , )
nameLabel.BackgroundTransparency =
nameLabel.TextColor3 = .(, , )
nameLabel.TextStrokeTransparency =
nameLabel.TextStrokeColor3 = .(, , )
nameLabel.Font = .Font.GothamBold
nameLabel.TextSize =
nameLabel.Text =
nameLabel.Parent = frame
distanceLabel = .()
distanceLabel.Size = .(, , , )
distanceLabel.Position = .(, , , )
distanceLabel.BackgroundTransparency =
distanceLabel.TextColor3 = .(, , )
distanceLabel.TextStrokeTransparency =
distanceLabel.TextStrokeColor3 = .(, , )
distanceLabel.Font = .Font.Gotham
distanceLabel.TextSize =
distanceLabel.Parent = frame
highlight = .()
highlight.Name =
highlight.FillColor = .(, , )
highlight.FillTransparency =
highlight.OutlineColor = .(, , )
highlight.OutlineTransparency =
highlight.Parent = obj
highlight.Enabled =
CorpseESP_Objects[obj] = {
Billboard = billboard,
NameLabel = nameLabel,
DistanceLabel = distanceLabel,
Highlight = highlight
}
(vehicle)
VehicleESP_Objects[vehicle]
billboard = .()
billboard.Name =
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Parent = vehicle
frame = .()
frame.Size = .(, , , )
frame.BackgroundTransparency =
frame.Parent = billboard
nameLabel = .()
nameLabel.Size = .(, , , )
nameLabel.BackgroundTransparency =
nameLabel.TextColor3 = .(, , )
nameLabel.TextStrokeTransparency =
nameLabel.TextStrokeColor3 = .(, , )
nameLabel.Font = .Font.GothamBold
nameLabel.TextSize =
nameLabel.Text =
nameLabel.Parent = frame
distanceLabel = .()
distanceLabel.Size = .(, , , )
distanceLabel.Position = .(, , , )
distanceLabel.BackgroundTransparency =
distanceLabel.TextColor3 = .(, , )
distanceLabel.TextStrokeTransparency =
distanceLabel.TextStrokeColor3 = .(, , )
distanceLabel.Font = .Font.Gotham
distanceLabel.TextSize =
distanceLabel.Parent = frame
highlight = .()
highlight.Name =
highlight.FillColor = .(, , )
highlight.FillTransparency =
highlight.OutlineColor = .(, , )
highlight.OutlineTransparency =
highlight.Parent = vehicle
highlight.Enabled =
VehicleESP_Objects[vehicle] = {
Billboard = billboard,
NameLabel = nameLabel,
DistanceLabel = distanceLabel,
Highlight = highlight
}
(position)
billboard = .()
billboard.Name =
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Parent =
frame = .()
frame.Size = .(, , , )
frame.BackgroundTransparency =
frame.Parent = billboard
label = .()
label.Size = .(, , , )
label.BackgroundTransparency =
label.TextColor3 = .(, , )
label.TextStrokeTransparency =
label.TextStrokeColor3 = .(, , )
label.Font = .Font.Gotham
label.TextSize =
label.Text =
label.Parent = frame
attachment = .()
attachment.Parent =
attachment.WorldPosition = position
billboard.Adornee = attachment
{Billboard = billboard, Label = label, Attachment = attachment}
(position)
billboard = .()
billboard.Name =
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Parent =
frame = .()
frame.Size = .(, , , )
frame.BackgroundTransparency =
frame.Parent = billboard
label = .()
label.Size = .(, , , )
label.BackgroundTransparency =
label.TextColor3 = .(, , )
label.TextStrokeTransparency =
label.TextStrokeColor3 = .(, , )
label.Font = .Font.Gotham
label.TextSize =
label.Text =
label.Parent = frame
attachment = .()
attachment.Parent =
attachment.WorldPosition = position
billboard.Adornee = attachment
{Billboard = billboard, Label = label, Attachment = attachment}
()
CHAR_FOLDER
activeCharacters = {}
_, character (CHAR_FOLDER:())
character:() character ~= LP.Character
hrp = character:()
hum = character:()
hrp hum hum.Health >
activeCharacters[character] =
PlayerESP_Objects[character]
(character)
data = PlayerESP_Objects[character]
distance = (Camera.CFrame.Position - hrp.Position).Magnitude
onScreen = distance <= (, )
data.Billboard
data.Billboard.Enabled = ()
data.Billboard.Adornee = hrp
() onScreen
()
data.NameLabel.Text = (character)
data.NameLabel.Visible =
data.NameLabel.Visible =
()
weapon = (character)
weapon
data.WeaponLabel.Text = weapon
data.WeaponLabel.Visible =
data.WeaponLabel.Visible =
data.WeaponLabel.Visible =
()
data.DistanceLabel.Text = .(distance) ..
data.DistanceLabel.Visible =
data.DistanceLabel.Visible =
()
healthPercent = .(hum.Health / hum.MaxHealth, , )
data.HealthBar.Size = .(, * healthPercent, , )
data.HealthBar.BackgroundColor3 = .( - (healthPercent * ), healthPercent * , )
data.HealthBar.Visible =
data.HealthBarBG.Visible =
data.HealthBar.Visible =
data.HealthBarBG.Visible =
()
data.Highlight.FillColor = (, .(, , ))
data.Highlight.Enabled =
data.Highlight.Enabled =
data.Billboard.Enabled =
data.Highlight.Enabled =
character, data (PlayerESP_Objects)
activeCharacters[character]
data.Billboard
data.Billboard.Enabled =
data.Highlight
data.Highlight.Enabled =
character.Parent
(()
data.Billboard:()
data.Highlight:()
)
PlayerESP_Objects[character] =
()
CORPSES
activeCorpses = {}
_, obj (CORPSES:())
obj:() KnownPlayers[obj.Name]
hrp = obj:() obj:()
hrp
activeCorpses[obj] =
CorpseESP_Objects[obj]
(obj)
data = CorpseESP_Objects[obj]
distance = (Camera.CFrame.Position - hrp.Position).Magnitude
enabled = ()
data.Billboard
data.Billboard.Enabled = enabled
data.Billboard.Adornee = hrp
enabled
()
data.NameLabel.Text = .. obj.Name
data.NameLabel.Visible =
data.NameLabel.Visible =
()
data.DistanceLabel.Text = .(distance) ..
data.DistanceLabel.Visible =
data.DistanceLabel.Visible =
()
data.Highlight.Enabled =
data.Highlight.Enabled =
data.Highlight.Enabled =
obj, data (CorpseESP_Objects)
activeCorpses[obj]
data.Billboard
data.Billboard.Enabled =
data.Highlight
data.Highlight.Enabled =
obj.Parent
(()
data.Billboard:()
data.Highlight:()
)
CorpseESP_Objects[obj] =
()
VEHICLES
activeVehicles = {}
_, vehicle (VEHICLES:())
primary = vehicle:() vehicle:(, )
primary
activeVehicles[vehicle] =
VehicleESP_Objects[vehicle]
(vehicle)
data = VehicleESP_Objects[vehicle]
distance = (Camera.CFrame.Position - primary.Position).Magnitude
enabled = ()
data.Billboard
data.Billboard.Enabled = enabled
data.Billboard.Adornee = primary
enabled
()
data.NameLabel.Text = .. vehicle.Name
data.NameLabel.Visible =
data.NameLabel.Visible =
()
data.DistanceLabel.Text = .(distance) ..
data.DistanceLabel.Visible =
data.DistanceLabel.Visible =
()
data.Highlight.Enabled =
data.Highlight.Enabled =
data.Highlight.Enabled =
vehicle, data (VehicleESP_Objects)
activeVehicles[vehicle]
data.Billboard
data.Billboard.Enabled =
data.Highlight
data.Highlight.Enabled =
vehicle.Parent
(()
data.Billboard:()
data.Highlight:()
)
VehicleESP_Objects[vehicle] =
ItemNodes = {}
LootBoxEntries = {}
()
() - (ItemESP_Objects.LastRefresh ) >
ItemESP_Objects.LastRefresh = ()
nodes = {}
map = :()
map map:()
_, el (map.Elements:())
d = el:(, )
d
_, i (d:())
i:() i.Name ==
nodes[i] =
ItemNodes = nodes
activeItems = {}
node, _ (ItemNodes)
wPos = (node)
wPos
distance = (Camera.CFrame.Position - wPos).Magnitude
distance <= (, ) ()
ItemESP_Objects[node]
ItemESP_Objects[node] = (wPos)
data = ItemESP_Objects[node]
data.Attachment
data.Attachment.WorldPosition = wPos
data.Label.Text = .. .(distance) ..
data.Billboard.Enabled =
activeItems[node] =
ItemESP_Objects[node]
ItemESP_Objects[node].Billboard.Enabled =
node, data (ItemESP_Objects)
(node) ~=
activeItems[node]
data.Billboard
data.Billboard.Enabled =
node.Parent
(()
data.Billboard:()
data.Attachment data.Attachment:()
)
ItemESP_Objects[node] =
()
() - (LootBoxESP_Objects.LastRefresh ) >
LootBoxESP_Objects.LastRefresh = ()
entries = {}
FrameworkLoaded Entities Entities.Search
map = :()
map map:()
_, el (map.Elements:())
d = el:(, )
d
_, inst (d:())
(()
e = Entities:(inst)
e e.Type ==
entries[inst] =
)
LootBoxEntries = entries
activeLoot = {}
inst, _ (LootBoxEntries)
wPos = (inst)
wPos
distance = (Camera.CFrame.Position - wPos).Magnitude
distance <= (, ) ()
LootBoxESP_Objects[inst]
LootBoxESP_Objects[inst] = (wPos)
data = LootBoxESP_Objects[inst]
data.Attachment
data.Attachment.WorldPosition = wPos
data.Label.Text = .. .(distance) ..
data.Billboard.Enabled =
activeLoot[inst] =
LootBoxESP_Objects[inst]
LootBoxESP_Objects[inst].Billboard.Enabled =
inst, data (LootBoxESP_Objects)
(inst) ~=
activeLoot[inst]
data.Billboard
data.Billboard.Enabled =
inst.Parent
(()
data.Billboard:()
data.Attachment data.Attachment:()
)
LootBoxESP_Objects[inst] =
NoclipConnection
()
()
NoclipConnection
NoclipConnection = RunService.Stepped:(()
LP.Character
_, part (LP.Character:())
part:() part.CanCollide
part.CanCollide =
)
NoclipConnection
NoclipConnection:()
NoclipConnection =
RunService.RenderStepped:(()
mouseLoc = UserInputService:()
current_atmosphere = Lighting:()
()
Lighting.Ambient = .(, , )
Lighting.OutdoorAmbient = .(, , )
Lighting.ColorShift_Bottom = .(, , )
Lighting.ColorShift_Top = .(, , )
Lighting.GlobalShadows =
Lighting.ClockTime =
Lighting.Ambient = OriginalLighting.Ambient
Lighting.OutdoorAmbient = OriginalLighting.OutdoorAmbient
Lighting.ColorShift_Bottom = OriginalLighting.ColorShift_Bottom
Lighting.ColorShift_Top = OriginalLighting.ColorShift_Top
Lighting.GlobalShadows = OriginalLighting.GlobalShadows
Lighting.ClockTime = OriginalLighting.ClockTime
()
Lighting.FogEnd =
Lighting.FogStart =
current_atmosphere current_atmosphere.Density =
Lighting.FogEnd = OriginalLighting.FogEnd
Lighting.FogStart = OriginalLighting.FogStart
current_atmosphere current_atmosphere.Density = original_atmosphere_density
SilentFovCircle.Position = mouseLoc
SilentFovCircle.Radius = (, )
SilentFovCircle.Visible = () ()
SilentFovCircle.Color = .(, , )
target, root, point = ()
() point (point)
CurrentSilentRoot = root
SilentAimPoint = point
screenPos, onScreen = Camera:(SilentAimPoint)
onScreen
TargetDot.Position = .(screenPos.X, screenPos.Y)
TargetDot.Visible =
TargetDot.Visible =
CurrentSilentRoot =
SilentAimPoint =
TargetDot.Visible =
()
()
()
()
()
)
RunService.Heartbeat:(()
(()
character = LP.Character
humanoid = character character:()
hrp = character character:()
humanoid hrp
() UserInputService:(.KeyCode.Space)
humanoid:(.HumanoidStateType.Jumping)
)
() ZOMBIES
_, z (ZOMBIES:())
z:()
root = z:()
hum = z:()
root root.Anchored =
hum hum.WalkSpeed =
)
window = NeverLose:({
Logo = NeverLose.GlobalLogo,
Name = ,
Content = ,
Size = NeverLose.Scales.Default,
ConfigFolder = NEVERLOSE_AP2,
Enable3DRenderer = ,
Keybind = ,
})
Watermark = window:()
ping = Watermark:(, )
.(()
.()
ping:((.(LP:() * ) / ) .. )
)
Rage = window:({
Icon = ,
Name =
})
Visuals = window:({
Icon = ,
Name =
})
Misc = window:({
Icon = ,
Name =
})
SilentSection = Rage:({
Name = ,
Position =
})
SilentSection:():({
Default = ,
Flag = ,
Callback = (v) (, v)
})
SilentSection:():({
Default = ,
Flag = ,
Callback = (v) (, v)
})
SilentSection:():({
Default = ,
Flag = ,
Callback = (v) (, v)
})
SilentSection:():({
Min = ,
Max = ,
Default = ,
Flag = ,
Callback = (v) (, v)
})
PlayerEsp = Visuals:({
Name = ,
Position =
})
PlayerEsp:():({
Default = ,
Flag = ,
Callback = (v) (, v)
})
PlayerEsp:():({
Default = ,
Flag = ,
Callback = (v) (, v)
})
PlayerEsp:():({
Default = ,
Flag = ,
Callback = (v) (, v)
})
PlayerEsp:():({
Default = .(, , ),
Flag = ,
Callback = (v)
(, v)
_, data (PlayerESP_Objects)
data.Highlight
data.Highlight.FillColor = v
})
PlayerEsp:():({
Default = ,
Flag = ,
Callback = (v) (, v)
})
PlayerEsp:():({
Default = ,
Flag = ,
Callback = (v) (, v)
})
PlayerEsp:():({
Default = ,
Flag = ,
Callback = (v) (, v)
})
PlayerEsp:():({
Min = ,
Max = ,
Default = ,
Flag = ,
Callback = (v) (, v)
})
WorldVisuals = Visuals:({
Name = ,
Position =
})
WorldVisuals:():({
Default = ,
Flag = ,
Callback = (v) (, v)
})
WorldVisuals:():({
Default = ,
Flag = ,
Callback = (v) (, v)
})
LootSection = Visuals:({
Name = ,
Position =
})
LootSection:():({
Default = ,
Flag = ,
Callback = (v) (, v)
})
LootSection:():({
Min = ,
Max = ,
Default = ,
Flag = ,
Callback = (v) (, v)
})
LootSection:():({
Default = ,
Flag = ,
Callback = (v) (, v)
})
LootSection:():({
Min = ,
Max = ,
Default = ,
Flag = ,
Callback = (v) (, v)
})
CorpseSection = Visuals:({
Name = ,
Position =
})
CorpseSection:():({
Default = ,
Flag = ,
Callback = (v) (, v)
})
CorpseSection:():({
Default = ,
Flag = ,
Callback = (v) (, v)
})
CorpseSection:():({
Default = ,
Flag = ,
Callback = (v) (, v)
})
CorpseSection:():({
Default = ,
Flag = ,
Callback = (v) (, v)
})
VehicleSection = Visuals:({
Name = ,
Position =
})
VehicleSection:():({
Default = ,
Flag = ,
Callback = (v) (, v)
})
VehicleSection:():({
Default = ,
Flag = ,
Callback = (v) (, v)
})
VehicleSection:():({
Default = ,
Flag = ,
Callback = (v) (, v)
})
VehicleSection:():({
Default = ,
Flag = ,
Callback = (v) (, v)
})
MoveSection = Misc:({
Name = ,
Position =
})
MoveSection:():({
Default = ,
Flag = ,
Callback = (v)
(, v)
()
})
MoveSection:():({
Default = ,
Flag = ,
Callback = (v) (, v)
})
MoveSection:():({
Default = ,
Flag = ,
Callback = (v) (, v)
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.

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