Run it
Copy the script and paste it into your executor.
local Bullets = require(game:GetService("ReplicatedStorage").Client.Libraries.Bullets)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local FOV_RADIUS = 150
local function getClosestToMouse()
local target, closestDist = nil, FOV_RADIUS
for _, plr in pairs(Players:GetPlayers()) do
if plr ~= LocalPlayer and plr.Character and plr.Character:FindFirstChild("Head") then
local pos, onScreen = workspace.CurrentCamera:WorldToViewportPoint(plr.Character.Head.Position)
if onScreen then
local dist = (.(pos.X, pos.Y) - .(Mouse.X, Mouse.Y)).Magnitude
dist < closestDist
target = plr.Character.Head
closestDist = dist
target
oldFire = Bullets.Fire
Bullets.Fire = (self, ...)
args = {...}
target = ()
target
origin = args[]
args[] = (target.Position - origin).Unit
(self, (args))
pirno.ccx can comback but no one want again release that script builded on ronix working velocity but velocity drawing lib so bad 1/6

Universal