Run it
Copy the script and paste it into your executor.
function getplrsname()
for i,v in pairs(game:GetChildren()) do
if v.ClassName == "Players" then
return v.Name
end
end
end
local players = getplrsname()
local plr = game[players].LocalPlayer
coroutine.resume(coroutine.create(function()
while wait(1) do
coroutine.resume(coroutine.create(()
_,v ([players]:())
v.Name ~= plr.Name v.Character
v.Character.HeadHB.CanCollide =
v.Character.HeadHB.Transparency =
v.Character.HeadHB.Size = .(,,)
v.Character.HumanoidRootPart.CanCollide =
v.Character.HumanoidRootPart.Transparency =
v.Character.HumanoidRootPart.Size = .(,,)
))
))
(name,parent,face)
SurfaceGui = .(,parent)
SurfaceGui.Parent = parent
SurfaceGui.ZIndexBehavior = .ZIndexBehavior.Sibling
SurfaceGui.Face = .NormalId[face]
SurfaceGui.LightInfluence =
SurfaceGui.ResetOnSpawn =
SurfaceGui.Name = name
SurfaceGui.AlwaysOnTop =
Frame = .(,SurfaceGui)
Frame.BackgroundColor3 = .(, , )
Frame.Size = .(,,,)
()
i,v (:():())
v ~= :().LocalPlayer v.Character ~=
v.Character:() v.Character.LowerTorso:() ==
i,v (v.Character:())
v:() v.Name ==
(,v,)
(,v,)
(,v,)
(,v,)
(,v,)
(,v,)
(,v,)
Esp

Universal