Run it
Copy the script and paste it into your executor.
Client = {
Modules = {
ClientEnvoirment,
ClientMain,
CreateProj,
CretTrail,
ModsShit
},
Toggles = {
BHop = ,
Infammo = ,
Automtatic = ,
FireRate = ,
NoRecoil = ,
NoSpread = ,
WallBang = ,
InstantRespawn = ,
AntiAim = ,
AutoAmmo = ,
AutoHealth = ,
Trac = ,
Sight = ,
FOV = ,
Golden = ,
Visiblecheck = ,
SilentAim = ,
},
Values = {
JumpPower = ,
LookMeth = ,
Test = ,
FOV = ,
ChatMsg = ,
AimPart =
}
}
VLib = (:())()
s = VLib:(, , )
Combat = s:()
Gunmods = s:()
Player = s:()
ESP = s:()
FE = s:()
NFE = s:()
CombatW = s:()
Credits = s:()
CurrentCamera = .CurrentCamera
Players = :()
LocalPlayer = Players.LocalPlayer
Mouse = LocalPlayer:()
()
MaxDist, Closest = .huge
i,v (Players.(Players))
Head = v.Character.(v.Character, )
Head
Pos, Vis = CurrentCamera.(CurrentCamera, Head.Position)
Vis
MousePos, TheirPos = .(Mouse.X, Mouse.Y), .(Pos.X, Pos.Y)
Dist = (TheirPos - MousePos).Magnitude
Dist < MaxDist Dist <= Client.Values.FOV
MaxDist = Dist
Closest = v
Closest
()
Client.Values.AimPart ==
Client.Values.AimPart ==
Client.Values.AimPart ==
.(,) ==
mt = ()
namecallold = mt.__namecall
index = mt.__index
(mt, )
mt.__namecall = ((self, ...)
Args = {...}
NamecallMethod = ()
(NamecallMethod) == Client.Toggles.WallBang
.(Args[], .Map)
NamecallMethod == () Client.Toggles.SilentAim
CP = ()
CP CP.Character CP.Character.(CP.Character, ())
Args[] = Ray.(CurrentCamera.CFrame.Position, (CP.Character[()].Position - CurrentCamera.CFrame.Position).Unit * )
(self, (Args))
(NamecallMethod) == (self) ==
Client.Toggles.AntiAim ==
Client.Values.LookMeth ==
Args[] =
Client.Values.LookMeth ==
Args[] = -
Client.Values.LookMeth ==
Args[] = -
Client.Values.LookMeth ==
Args[] = -
Client.Values.LookMeth ==
Args[] = -;
(self, (Args))
(self, ...)
)
(mt, )
FOVCircle = .()
FOVCircle.Thickness =
FOVCircle.NumSides =
FOVCircle.Filled =
FOVCircle.Transparency =
FOVCircle.Radius = Client.Values.FOV
FOVCircle.Color = .(,,)
:().Stepped:(()
Client.Toggles.FireRate ==
Client.Modules.ClientEnvoirment.DISABLED =
Client.Modules.ClientEnvoirment.DISABLED2 =
Client.Toggles.NoRecoil ==
Client.Modules.ClientEnvoirment.recoil =
Client.Toggles.NoSpread ==
Client.Modules.ClientEnvoirment.currentspread =
Client.Modules.ClientEnvoirment.spreadmodifier =
Client.Toggles.AlwaysAuto ==
Client.Modules.ClientEnvoirment.mode =
Client.Toggles.InfAmmo ==
debug.(Client.Modules.ModsShit, , )
FOVCircle.Radius = Client.Values.FOV
Client.Toggles.FOV ==
FOVCircle.Visible =
FOVCircle.Visible =
FOVCircle.Position = :():()
)
(()
()
Client.Toggles.BHop ==
.Players.LocalPlayer.Character.Humanoid.Jump =
Client.Toggles.JumpPower ==
.Players.LocalPlayer.Character.Humanoid.JumpPower = Client.Values.JumpPower
Client.Toggles.InstantRespawn ==
.Players.LocalPlayer.Character:() :().LocalPlayer.Character:()
.Players.LocalPlayer.PlayerGui.Menew.Enabled ==
:().Events.LoadCharacter:()
()
)
()
tempPlrs = {}
i,v (.Players:())
v v ~= .Players.LocalPlayer v.Character v.Character:() v.Team ~= .Players.LocalPlayer.Team v.Character:()
.(tempPlrs,v)
tempPlrs[.(,#tempPlrs)]
()
N = :()
N:(, , , )
N:(, , , )
()
OldPos = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame
Crit = .() > ;
Target = ()
.Players.LocalPlayer.Character:(Target.Character.Head.CFrame * .(,,))
Combat:(,()
Farming =
Hopped =
TimeLeft =
TurnBack =
CheckTick = ()
PlayerLocked
Back =
()
Blacklist = {.CurrentCamera}
:().LocalPlayer.Character
.(Blacklist, :().LocalPlayer.Character)
:()
.(Blacklist, .Map)
RaycastParam = RaycastParams.()
RaycastParam.FilterType = .RaycastFilterType.Blacklist
RaycastParam.FilterDescendantsInstances = Blacklist
NewRay = Ray.(:().LocalPlayer.Character.HumanoidRootPart.Position + .(, , ), .CurrentCamera.CFrame.LookVector * , RaycastParam)
PlayerGot
NewRay.Instance
NewRay.Instance:()
NewRay.Instance.Parent:()
:():(NewRay.Instance.Parent)
PlayerGot = :():(NewRay.Instance.Parent)
NewRay.Instance.Parent:()
:():(NewRay.Instance.Parent.Parent)
PlayerGot = :():(NewRay.Instance.Parent.Parent)
PlayerGot PlayerGot.Status.Team.Value ~= :().LocalPlayer.Status.Team.Value PlayerGot.NRPBS.Health.Value >
()
() :().wkspc.Status.RoundOver.Value ==
:().wkspc.Status.LastGamemode.Value:():() ()
Farming =
i,v (:().wkspc:()) v.Name:():() v.Value =
(()
:().LocalPlayer.Status.Team.Value ~=
i,v (:():())
v ~= :().LocalPlayer
v.Character
v.NRPBS.Health.Value >
v.Status.Team.Value ~=
v.Character:() v.Status.Team.Value ~= :().LocalPlayer.Status.Team.Value
TimeLeft =
TurnBack =
Back =
PlayerLocked = v
()
TurnBack = TurnBack -
TurnBack <=
Back =
TurnBack <= -
:().wkspc.Status.RoundOver.Value v v.Character v.Character:() v.NRPBS.Health.Value <= v.Status.Team.Value == v.Status.Alive.Value == :().LocalPlayer.Status.Team.Value == v.Status.Team.Value
()
:().wkspc.Status.RoundOver.Value ==
()
()
)
(()
()
:():(.(, ), .CurrentCamera.CFrame)
()
:():(.(, ), .CurrentCamera.CFrame)
)
(()
()
:().LocalPlayer.NRPBS.Health.Value <= :().LocalPlayer.Status.Team.Value ~=
:().Events.LoadCharacter:()
)
(()
()
:().wkspc.Status.LastGamemode.Value:():()
()
)
num =
up =
:().RenderStepped:(()
Farming
:() PlayerLocked PlayerLocked.Character PlayerLocked.NRPBS.Health.Value > PlayerLocked.Character:()
.CurrentCamera.CFrame = .(.CurrentCamera.CFrame.Position, PlayerLocked.Character.HeadHB.Position)
Back num = up = num = - up =
:().LocalPlayer.Character:(
PlayerLocked.Character.HumanoidRootPart.CFrame * .(-, up, num)
)
RayParams = RaycastParams.()
RayParams.FilterType = .RaycastFilterType.Blacklist
RayParams.FilterDescendantsInstances = {.CurrentCamera, :().LocalPlayer.Character, .Map.Ignore, .Map.Clips}
Result = :(.CurrentCamera.CFrame.Position, .CurrentCamera.CFrame.LookVector * , RayParams)
Player
Result Result.Instance
Result.Instance:(PlayerLocked.Character)
:():(.(, ), .CurrentCamera.CFrame)
:().wkspc.Status.RoundOver.Value == PlayerLocked =
:().LocalPlayer.Character PlayerLocked =
:().LocalPlayer.NRPBS.Health.Value <= PlayerLocked =
)
i,v , .ReplicatedStorage.Weapons:()
i,c , v:()
i,x , (c.Changed)
x:()
c.Name == c.Name ==
c.Value =
c.Name == c.Name == c.Name == c.Name == c.Name == c.Name == c.Name == c.Name ==
c.Value =
c.Name ==
c.Value =
c.Name ==
c.Value =
c.Name == c.Name ==
c.Value =
:().Stepped:(()
:().LocalPlayer.PlayerGui.GUI.Client.Variables.ammocount.Value =
:().LocalPlayer.PlayerGui.GUI.Client.Variables.ammocount2.Value =
)
()
)
Combat:(, ()
()
)
Combat:(,()
ScreenGui = .()
Aimbot = .()
Title = .()
Toggle = .()
ScreenGui.Parent = .Players.LocalPlayer:()
ScreenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
Aimbot.Name =
Aimbot.Parent = ScreenGui
Aimbot.BackgroundColor3 = .(, , )
Aimbot.Position = .(, , , )
Aimbot.Size = .(, , , )
Title.Name =
Title.Parent = Aimbot
Title.BackgroundColor3 = .(, , )
Title.Size = .(, , , )
Title.Font = .Font.SourceSans
Title.Text =
Title.TextColor3 = .(, , )
Title.TextSize =
Toggle.Name =
Toggle.Parent = Aimbot
Toggle.BackgroundColor3 = .(, , )
Toggle.BorderSizePixel =
Toggle.Position = .(, , , )
Toggle.Size = .(, , , )
Toggle.Font = .Font.SourceSans
Toggle.Text =
Toggle.TextColor3 = .(, , )
Toggle.TextSize =
()
= .(, Toggle)
.aimbot =
camera = .Workspace.CurrentCamera
localplayer = :().LocalPlayer
.Parent.MouseButton1Click:(()
.aimbot ==
.aimbot =
.Parent.TextColor3 = .(,,)
.Parent.Text =
()
dist = .huge
target =
i,v (:():())
v ~= localplayer
v.Character v.Character:() v.TeamColor ~= localplayer.TeamColor .aimbot v.Character.Humanoid.Health >
magnitude = (v.Character.Head.Position - localplayer.Character.Head.Position).magnitude
magnitude < dist
dist = magnitude
target = v
target
.aimbot =
.Parent.TextColor3 = .(,,)
.Parent.Text =
)
settings = {
keybind = .UserInputType.MouseButton2
}
UIS = :()
aiming =
UIS.InputBegan:((inp)
inp.UserInputType == settings.keybind
aiming =
)
UIS.InputEnded:((inp)
inp.UserInputType == settings.keybind
aiming =
)
:().RenderStepped:(()
aiming
camera.CFrame = .(camera.CFrame.Position,().Character.Head.Position)
)
.(PNHLOYF_fake_script)()
)
Combat:(,()
player = :().LocalPlayer
mouseGet = player:()
:().RenderStepped:(()
mouseGet.Target.Parent:() mouseGet.Target.Parent:() mouseGet.Target.Parent.Name ~= player.Name .Players:(mouseGet.Target.Parent).Team ~= player.Team
() () ()
)
)
Combat:(,(state)
Client.Toggles.SilentAim = state
)
Combat:(,(state)
Client.Toggles.WallBang = state
)
Combat:(,{,,},(Selected)
Client.Values.AimPart = Selected
)
Combat:(,(state)
Client.Toggles.FOV = state
)
Combat:(,, , , (num)
Client.Values.FOV = num
)
Combat:(,, , , (num)
FOVCircle.NumSides = num
)
Combat:(,, , , (num)
FOVCircle.Thickness = num
)
Combat:(,.(, , ), (color)
FOVCircle.Color = color
)
Config = {
Infammo = ,
Automtatic = ,
FireRate = ,
NoRecoil = ,
NoSpread =
}
Gunmods:(,()
i,v , .ReplicatedStorage.Weapons:()
i,c , v:()
i,x , (c.Changed)
x:()
c.Name == c.Name ==
c.Value =
c.Name == c.Name == c.Name == c.Name == c.Name == c.Name == c.Name == c.Name ==
c.Value =
c.Name ==
c.Value =
c.Name ==
c.Value =
c.Name == c.Name ==
c.Value =
:().Stepped:(()
:().LocalPlayer.PlayerGui.GUI.Client.Variables.ammocount.Value =
:().LocalPlayer.PlayerGui.GUI.Client.Variables.ammocount2.Value =
)
)
Gunmods:(,(state)
Config.Infammo = state
:().Stepped:(()
.(()
Config.Infammo
(:().LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).ammocount.Value =
(:().LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).ammocount.Value =
)
)
)
Gunmods:(,(state)
Config.Automtatic = state
_, v (.ReplicatedStorage.Weapons:())
v.Name == v.Name == v.Name == v.Name == v.Name ==
Config.Automtatic
v.Value =
v.Value =
)
Gunmods:(,(state)
Config.FireRate = state
_, v (.ReplicatedStorage.Weapons:())
v.Name ==
Config.FireRate
v.Value =
)
Gunmods:(,(state)
Config.NoRecoil = state
i, v (:().Weapons:())
v.Name == v.Name ==
Config.NoRecoil
v.Value =
v.Value =
)
Gunmods:(,(state)
Config.NoSpread = state
i, v (:().Weapons:())
v.Name == v.Name == v.Name ==
Config.NoSpread
v.Value =
v.Value =
)
Player:(,(state)
state
walkSpeed =
gmt = ()
(gmt, )
oldindex = gmt.__index
gmt.__index = ((self,b)
b ==
(self,b)
)
walkSpeed =
gmt = ()
(gmt, )
oldindex = gmt.__index
gmt.__index = ((self,b)
b ==
(self,b)
)
)
Player:(,()
.RunService.RenderStepped:()
(()
.Players.LocalPlayer.Character
.Players.LocalPlayer.NRPBS.Health.Value<=
.Players.LocalPlayer.Character:()
_,v (.Workspace.Debris:())
v.Name==
v.CFrame=.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
v.Transparency=
args = {
[] = :().Weapons[],
[] =
}
:().Events.ApplyGun:((args))
.ReplicatedStorage.Events.HealBoy:(.Players.LocalPlayer.Character.HumanoidRootPart)
args = {
[] = .Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value,
[] =
}
:().Events.ApplyGun:((args))
()
)
)
Player:(, ()
.ReplicatedStorage.wkspc.Status.Preparation.Value .ReplicatedStorage.wkspc.Status.RoundOver.Value
:().LocalPlayer.Status.Team.Value==
teamto=
teamtable={}
:().wkspc.TwoTeams.Value
teamtable={
TRC=:().wkspc.Status.NumTRC.Value,
TBC=:().wkspc.Status.NumTBC.Value,
}
:().wkspc.FFA.Value
teamtable={
Random=,
}
teamtable={
TRC=:().wkspc.Status.NumTRC.Value,
TBC=:().wkspc.Status.NumTBC.Value,
TGC=:().wkspc.Status.NumTGC.Value,
TYC=:().wkspc.Status.NumTYC.Value,
}
num=.huge
i,v (teamtable)
v<num
num=v
teamto=i
:().Events.JoinTeam:(teamto)
.Players.LocalPlayer.PlayerGui.Menew.Enabled
.Players.LocalPlayer.PlayerGui.Menew.Enabled=
.Players.LocalPlayer.PlayerGui.GUI.Enabled
.Players.LocalPlayer.PlayerGui.GUI.Enabled=
.Players.LocalPlayer.PlayerGui.GUI.TeamSelection.Visible
.Players.LocalPlayer.PlayerGui.GUI.TeamSelection.Visible=
.Players.LocalPlayer.PlayerGui.GUI.BottomFrame.Visible
.Players.LocalPlayer.PlayerGui.GUI.BottomFrame.Visible=
)
Player:(,(state)
()
.Players.LocalPlayer .Players.LocalPlayer.Character .Players.LocalPlayer.Character:() .Players.LocalPlayer.Character:()
mouse = .Players.LocalPlayer:()
() mouse
plr = .Players.LocalPlayer
torso = plr.Character.Head
flying =
deb =
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
maxspeed =
speed =
()
bg = .(, torso)
bg.P =
bg.maxTorque = .(, , )
bg.cframe = torso.CFrame
bv = .(, torso)
bv.velocity = .(,,)
bv.maxForce = .(, , )
()
plr.Character.Humanoid.PlatformStand =
ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~=
speed = speed++(speed/maxspeed)
speed > maxspeed
speed = maxspeed
(ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~= ) speed ~=
speed = speed-
speed <
speed =
(ctrl.l + ctrl.r) ~= (ctrl.f + ctrl.b) ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
(ctrl.l + ctrl.r) == (ctrl.f + ctrl.b) == speed ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
bv.velocity = .(,,)
bg.cframe = .Workspace.CurrentCamera.CoordinateFrame * .(-.((ctrl.f+ctrl.b)**speed/maxspeed),,)
flying
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
speed =
bg:()
bv:()
plr.Character.Humanoid.PlatformStand =
mouse.KeyDown:((key)
key:() ==
flying flying =
flying =
()
key:() ==
ctrl.f =
key:() ==
ctrl.b = -
key:() ==
ctrl.l = -
key:() ==
ctrl.r =
)
mouse.KeyUp:((key)
key:() ==
ctrl.f =
key:() ==
ctrl.b =
key:() ==
ctrl.l =
key:() ==
ctrl.r =
)
()
)
Player:(, (state)
Client.Toggles.InfJump = state
)
Player:(,(state)
state
:()[].PlayerGui.GUI.Client.Variables.thirdperson.Value =
:()[].PlayerGui.GUI.Client.Variables.thirdperson.Value =
)
:().JumpRequest:(()
Client.Toggles.InfJump ==
:.LocalPlayer.Character::()
)
Player:(,(state)
Client.Toggles.BHop = state
)
Player:(,(state)
Client.Toggles.InstantRespawn = state
)
Player:(,()
noclip =
Noclipping =
Clip =
speaker = .Players.LocalPlayer
()
()
Clip == speaker.Character ~=
_, child (speaker.Character:())
child:() child.CanCollide == child.Name ~= floatName
child.CanCollide =
Noclipping = :().Stepped:(NoclipLoop)
)
Player:(,(state)
Client.Toggles.SpamChat = state
)
(()
()
Client.Toggles.SpamChat ==
args = {
[] = ,
[] = Client.Values.ChatMsg,
[] = ,
[] = ,
[] =
}
:().Events.PlayerChatted:((args))
()
)
Player:(
,
,
(Text)
Client.Values.ChatMsg = (Text)
)
Player:(,()
TeleportService = :()
Players = :()
LocalPlayer = Players.LocalPlayer
Rejoin = .(()
Success, ErrorMessage = (()
TeleportService:(.PlaceId, LocalPlayer)
)
ErrorMessage Success
(ErrorMessage)
)
.(Rejoin)
)
Player:(,()
a={}
_,v (.HttpService:(:(..game.PlaceId..)).data)
v.playing<v.maxPlayers
.(a,v.id)
()
.TeleportService:(.PlaceId,a[.(,#a)])
)
Player:(,, , , (num)
:().LocalPlayer.Settings.FOV.Value = num
)
Player:(,, , , (value)
:().CurrentGrav.Value = value
)
Player:(,, , , (TimeScaleFR)
:().wkspc.TimeScale.Value = TimeScaleFR
)
Player:(
,
,
(Kick)
.Players.LocalPlayer:(Kick)
)
Player:(,{,,,,,,,,,,,,}, (curse)
curse ==
()
curse ==
()
curse ==
()
curse ==
()
curse ==
()
curse ==
()
curse ==
()
curse ==
()
curse ==
()
curse ==
()
curse ==
()
curse ==
()
curse ==
()
)
()
i,v (:().wkspc:()) v.Name:():() v.Value =
()
i,v (:().wkspc:()) v.Name:():() v.Value =
()
i,v (:().wkspc:()) v.Name:():() v.Value =
()
i,v (:().wkspc:()) v.Name:():() v.Value =
()
i,v (:().wkspc:()) v.Name:():() v.Value =
()
i,v (:().wkspc:()) v.Name:():() v.Value =
()
i,v (:().wkspc:()) v.Name:():() v.Value =
()
i,v (:().wkspc:()) v.Name:():() v.Value =
()
i,v (:().wkspc:()) v.Name:():() v.Value =
()
i,v (:().wkspc:()) v.Name:():() v.Value =
()
i,v (:().wkspc:()) v.Name:():() v.Value =
()
i,v (:().wkspc:()) v.Name:():() v.Value =
()
i,v (:().wkspc:()) v.Name:():() v.Value =
Config = {
Visuals = {
BoxEsp = ,
TracerEsp = ,
TracersOrigin = ,
NameEsp = ,
DistanceEsp = ,
SkeletonEsp = ,
EnemyColor = .(, , ),
TeamColor = .(, , ),
MurdererColor = .(, , )
}
}
Funcs = {}
Funcs:(player)
player player.Character player.Character:()
:(player.Character.Name)
Funcs:(number)
.((number) + )
Funcs:()
Box = .()
Box.Color = .(, , )
Box.Thickness =
Box.Filled =
Box.Transparency =
Box
Funcs:()
line = .()
line.Color = .(, , )
line.Thickness =
line
Funcs:()
text = .()
text.Color = .(, , )
text.Size =
text.Outline =
text.Center =
text
Services =
(
{
LocalPlayer = :().LocalPlayer,
Camera = .CurrentCamera
},
{
__index = (self, idx)
(self, idx) :(idx)
}
)
Funcs:(player)
Box = Funcs:()
Tracer = Funcs:()
Name = Funcs:()
Distance = Funcs:()
SnapLines = Funcs:()
HeadLowerTorso = Funcs:()
NeckLeftUpper = Funcs:()
LeftUpperLeftLower = Funcs:()
NeckRightUpper = Funcs:()
RightUpperLeftLower = Funcs:()
LowerTorsoLeftUpper = Funcs:()
LeftLowerLeftUpper = Funcs:()
LowerTorsoRightUpper = Funcs:()
RightLowerRightUpper = Funcs:()
Services.RunService.Stepped:(
()
Funcs:(player) player.Character:()
RootPosition, OnScreen =
Services.Camera:(player.Character.HumanoidRootPart.Position)
HeadPosition =
Services.Camera:(player.Character.Head.Position + .(, , ))
LegPosition =
Services.Camera:(
player.Character.HumanoidRootPart.Position - .(, , )
)
Config.Visuals.BoxEsp
Box.Visible = OnScreen
Box.Size = .(( / RootPosition.Z) + , HeadPosition.Y - LegPosition.Y)
Box.Position = .((RootPosition.X - Box.Size.X / ) - , RootPosition.Y - Box.Size.Y / )
Box.Visible =
Config.Visuals.TracerEsp
Tracer.Visible = OnScreen
Config.Visuals.TracersOrigin ==
Tracer.To = .(Services.Camera.ViewportSize.X / , )
Tracer.From =
.(
Services.Camera:(player.Character.HumanoidRootPart.Position).X - ,
RootPosition.Y + (HeadPosition.Y - LegPosition.Y) /
)
Config.Visuals.TracersOrigin ==
Tracer.To = .(Services.Camera.ViewportSize.X / , Services.Camera.ViewportSize.Y / )
Tracer.From =
.(
Services.Camera:(player.Character.HumanoidRootPart.Position).X - ,
(RootPosition.Y + (HeadPosition.Y - LegPosition.Y) / ) -
((HeadPosition.Y - LegPosition.Y) / )
)
Config.Visuals.TracersOrigin ==
Tracer.To = .(Services.Camera.ViewportSize.X / , )
Tracer.From =
.(
Services.Camera:(player.Character.HumanoidRootPart.Position).X - ,
RootPosition.Y - (HeadPosition.Y - LegPosition.Y) /
)
Config.Visuals.TracersOrigin ==
Tracer.To = :():()
Tracer.From =
.(
Services.Camera:(player.Character.HumanoidRootPart.Position).X - ,
(RootPosition.Y + (HeadPosition.Y - LegPosition.Y) / ) -
((HeadPosition.Y - LegPosition.Y) / )
)
Tracer.Visible =
Config.Visuals.NameEsp
Name.Visible = OnScreen
Name.Position =
.(
Services.Camera:(player.Character.Head.Position).X,
Services.Camera:(player.Character.Head.Position).Y -
)
Name.Text = .. player.Name ..
Name.Visible =
Config.Visuals.DistanceEsp player.Character:()
Distance.Visible = OnScreen
Distance.Position =
.(
Services.Camera:(player.Character.Head.Position).X,
Services.Camera:(player.Character.Head.Position).Y -
)
Distance.Text =
..
Funcs:(
(:().LocalPlayer.Character.Head.Position -
player.Character.Head.Position).Magnitude
) ..
Distance.Visible =
Config.Visuals.SkeletonEsp
HeadLowerTorso.Visible = OnScreen
HeadLowerTorso.From =
.(
Services.Camera:(player.Character.Head.Position).X,
Services.Camera:(player.Character.Head.Position).Y
)
HeadLowerTorso.To =
.(
Services.Camera:(player.Character.LowerTorso.Position).X,
Services.Camera:(player.Character.LowerTorso.Position).Y
)
NeckLeftUpper.Visible = OnScreen
NeckLeftUpper.From =
.(
Services.Camera:(player.Character.Head.Position).X,
Services.Camera:(player.Character.Head.Position).Y +
((Services.Camera:(player.Character.UpperTorso.Position).Y -
Services.Camera:(player.Character.Head.Position).Y) /
)
)
NeckLeftUpper.To =
.(
Services.Camera:(player.Character.LeftUpperArm.Position).X,
Services.Camera:(player.Character.LeftUpperArm.Position).Y
)
LeftUpperLeftLower.Visible = OnScreen
LeftUpperLeftLower.From =
.(
Services.Camera:(player.Character.LeftLowerArm.Position).X,
Services.Camera:(player.Character.LeftLowerArm.Position).Y
)
LeftUpperLeftLower.To =
.(
Services.Camera:(player.Character.LeftUpperArm.Position).X,
Services.Camera:(player.Character.LeftUpperArm.Position).Y
)
NeckRightUpper.Visible = OnScreen
NeckRightUpper.From =
.(
Services.Camera:(player.Character.Head.Position).X,
Services.Camera:(player.Character.Head.Position).Y +
((Services.Camera:(player.Character.UpperTorso.Position).Y -
Services.Camera:(player.Character.Head.Position).Y) /
)
)
NeckRightUpper.To =
.(
Services.Camera:(player.Character.RightUpperArm.Position).X,
Services.Camera:(player.Character.RightUpperArm.Position).Y
)
RightUpperLeftLower.Visible = OnScreen
RightUpperLeftLower.From =
.(
Services.Camera:(player.Character.RightLowerArm.Position).X,
Services.Camera:(player.Character.RightLowerArm.Position).Y
)
RightUpperLeftLower.To =
.(
Services.Camera:(player.Character.RightUpperArm.Position).X,
Services.Camera:(player.Character.RightUpperArm.Position).Y
)
LowerTorsoLeftUpper.Visible = OnScreen
LowerTorsoLeftUpper.From =
.(
Services.Camera:(player.Character.LowerTorso.Position).X,
Services.Camera:(player.Character.LowerTorso.Position).Y
)
LowerTorsoLeftUpper.To =
.(
Services.Camera:(player.Character.LeftUpperLeg.Position).X,
Services.Camera:(player.Character.LeftUpperLeg.Position).Y
)
LeftLowerLeftUpper.Visible = OnScreen
LeftLowerLeftUpper.From =
.(
Services.Camera:(player.Character.LeftLowerLeg.Position).X,
Services.Camera:(player.Character.LeftLowerLeg.Position).Y
)
LeftLowerLeftUpper.To =
.(
Services.Camera:(player.Character.LeftUpperLeg.Position).X,
Services.Camera:(player.Character.LeftUpperLeg.Position).Y
)
LowerTorsoRightUpper.Visible = OnScreen
LowerTorsoRightUpper.From =
.(
Services.Camera:(player.Character.RightLowerLeg.Position).X,
Services.Camera:(player.Character.RightLowerLeg.Position).Y
)
LowerTorsoRightUpper.To =
.(
Services.Camera:(player.Character.RightUpperLeg.Position).X,
Services.Camera:(player.Character.RightUpperLeg.Position).Y
)
RightLowerRightUpper.Visible = OnScreen
RightLowerRightUpper.From =
.(
Services.Camera:(player.Character.LowerTorso.Position).X,
Services.Camera:(player.Character.LowerTorso.Position).Y
)
RightLowerRightUpper.To =
.(
Services.Camera:(player.Character.RightUpperLeg.Position).X,
Services.Camera:(player.Character.RightUpperLeg.Position).Y
)
HeadLowerTorso.Visible =
NeckLeftUpper.Visible =
LeftUpperLeftLower.Visible =
NeckRightUpper.Visible =
RightUpperLeftLower.Visible =
LowerTorsoLeftUpper.Visible =
LeftLowerLeftUpper.Visible =
LowerTorsoRightUpper.Visible =
RightLowerRightUpper.Visible =
.Players.LocalPlayer.TeamColor ~= player.TeamColor
Box.Color = Config.Visuals.EnemyColor
Tracer.Color = Config.Visuals.EnemyColor
Name.Color = Config.Visuals.EnemyColor
Distance.Color = Config.Visuals.EnemyColor
HeadLowerTorso.Color = Config.Visuals.EnemyColor
NeckLeftUpper.Color = Config.Visuals.EnemyColor
LeftUpperLeftLower.Color = Config.Visuals.EnemyColor
NeckRightUpper.Color = Config.Visuals.EnemyColor
RightUpperLeftLower.Color = Config.Visuals.EnemyColor
LowerTorsoLeftUpper.Color = Config.Visuals.EnemyColor
LeftLowerLeftUpper.Color = Config.Visuals.EnemyColor
LowerTorsoRightUpper.Color = Config.Visuals.EnemyColor
RightLowerRightUpper.Color = Config.Visuals.EnemyColor
Box.Color = Config.Visuals.TeamColor
Tracer.Color = Config.Visuals.TeamColor
Name.Color = Config.Visuals.TeamColor
Distance.Color = Config.Visuals.TeamColor
HeadLowerTorso.Color = Config.Visuals.TeamColor
NeckLeftUpper.Color = Config.Visuals.TeamColor
LeftUpperLeftLower.Color = Config.Visuals.TeamColor
NeckRightUpper.Color = Config.Visuals.TeamColor
RightUpperLeftLower.Color = Config.Visuals.TeamColor
LowerTorsoLeftUpper.Color = Config.Visuals.TeamColor
LeftLowerLeftUpper.Color = Config.Visuals.TeamColor
LowerTorsoRightUpper.Color = Config.Visuals.TeamColor
RightLowerRightUpper.Color = Config.Visuals.TeamColor
Box.Visible =
Tracer.Visible =
Name.Visible =
Distance.Visible =
HeadLowerTorso.Visible =
NeckLeftUpper.Visible =
LeftUpperLeftLower.Visible =
NeckRightUpper.Visible =
RightUpperLeftLower.Visible =
LowerTorsoLeftUpper.Visible =
LeftLowerLeftUpper.Visible =
LowerTorsoRightUpper.Visible =
RightLowerRightUpper.Visible =
)
i, v (Services.Players:())
v ~= Services.LocalPlayer
Funcs:(v)
Services.Players.PlayerAdded:(
(player)
v ~= Services.LocalPlayer
Funcs:(player)
)
bolts =
ESP:(,(boltss)
i,v (.Workspace:())
v.ClassName == v.Parent.Name ==
boltss
BillboardGui = .()
TextLabel = .()
BillboardGui.Parent = v.Parent
BillboardGui.AlwaysOnTop =
BillboardGui.Size = .(, , , )
BillboardGui.StudsOffset = .(,,)
BillboardGui.Name = bolts
TextLabel.Parent = BillboardGui
TextLabel.BackgroundColor3 = .(,,)
TextLabel.BackgroundTransparency =
TextLabel.Size = .(, , , )
TextLabel.Text =
TextLabel.TextColor3 = .(, , )
TextLabel.TextScaled =
v.Parent:(bolts):()
)
jsp =
ESP:(,(enabled)
i,v (.Workspace:())
v.ClassName == v.Parent.Name ==
enabled
BillboardGui = .()
TextLabel = .()
BillboardGui.Parent = v.Parent
BillboardGui.AlwaysOnTop =
BillboardGui.Size = .(, , , )
BillboardGui.StudsOffset = .(,,)
BillboardGui.Name = jsp
TextLabel.Parent = BillboardGui
TextLabel.BackgroundColor3 = .(,,)
TextLabel.BackgroundTransparency =
TextLabel.Size = .(, , , )
TextLabel.Text =
TextLabel.TextColor3 = .(, , )
TextLabel.TextScaled =
v.Parent:(jsp):()
)
espTilesName =
ESP:(, (enable)
i, v (.Workspace:())
v.ClassName == v.Parent.Name ==
enable
BillboardGui = .()
TextLabel = .()
BillboardGui.Parent = v.Parent
BillboardGui.AlwaysOnTop =
BillboardGui.Size = .(, , , )
BillboardGui.StudsOffset = .(, , )
BillboardGui.Name = espTilesName
TextLabel.Parent = BillboardGui
TextLabel.BackgroundColor3 = .(, , )
TextLabel.BackgroundTransparency =
TextLabel.Size = .(, , , )
TextLabel.Text =
TextLabel.TextColor3 = .(, , )
TextLabel.TextScaled =
v.Parent:(espTilesName):()
)
ESP:(,(state)
on = state
on ==
= :()
player = :().LocalPlayer
camera = .CurrentCamera
Box_Color = .(, , )
Box_Thickness =
Box_Transparency =
Tracers =
Tracer_Color = .(, , )
Tracer_Thickness =
Tracer_Transparency =
Autothickness =
Team_Check =
red = .(, , )
green = .(, , )
()
line = .()
line.Visible =
line.From = .(, )
line.To = .(, )
line.Color = Box_Color
line.Thickness = Box_Thickness
line.Transparency = Box_Transparency
line
i, v (.Players:())
lines = {
line1 = (),
line2 = (),
line3 = (),
line4 = (),
line5 = (),
line6 = (),
line7 = (),
line8 = (),
line9 = (),
line10 = (),
line11 = (),
line12 = (),
Tracer = ()
}
lines.Tracer.Color = Tracer_Color
lines.Tracer.Thickness = Tracer_Thickness
lines.Tracer.Transparency = Tracer_Transparency
()
connection
connection = :().RenderStepped:(()
on v.Character ~= v.Character:() ~= v.Character:() ~= v.Name ~= player.Name v.Character.Humanoid.Health > v.Character:() ~=
pos, vis = camera:(v.Character.HumanoidRootPart.Position)
vis
Scale = v.Character.Head.Size.Y/
Size = .(, , ) * (Scale * )
Top1 = camera:((v.Character.HumanoidRootPart.CFrame * .(-Size.X, Size.Y, -Size.Z)).p)
Top2 = camera:((v.Character.HumanoidRootPart.CFrame * .(-Size.X, Size.Y, Size.Z)).p)
Top3 = camera:((v.Character.HumanoidRootPart.CFrame * .(Size.X, Size.Y, Size.Z)).p)
Top4 = camera:((v.Character.HumanoidRootPart.CFrame * .(Size.X, Size.Y, -Size.Z)).p)
Bottom1 = camera:((v.Character.HumanoidRootPart.CFrame * .(-Size.X, -Size.Y, -Size.Z)).p)
Bottom2 = camera:((v.Character.HumanoidRootPart.CFrame * .(-Size.X, -Size.Y, Size.Z)).p)
Bottom3 = camera:((v.Character.HumanoidRootPart.CFrame * .(Size.X, -Size.Y, Size.Z)).p)
Bottom4 = camera:((v.Character.HumanoidRootPart.CFrame * .(Size.X, -Size.Y, -Size.Z)).p)
lines.line1.From = .(Top1.X, Top1.Y)
lines.line1.To = .(Top2.X, Top2.Y)
lines.line2.From = .(Top2.X, Top2.Y)
lines.line2.To = .(Top3.X, Top3.Y)
lines.line3.From = .(Top3.X, Top3.Y)
lines.line3.To = .(Top4.X, Top4.Y)
lines.line4.From = .(Top4.X, Top4.Y)
lines.line4.To = .(Top1.X, Top1.Y)
lines.line5.From = .(Bottom1.X, Bottom1.Y)
lines.line5.To = .(Bottom2.X, Bottom2.Y)
lines.line6.From = .(Bottom2.X, Bottom2.Y)
lines.line6.To = .(Bottom3.X, Bottom3.Y)
lines.line7.From = .(Bottom3.X, Bottom3.Y)
lines.line7.To = .(Bottom4.X, Bottom4.Y)
lines.line8.From = .(Bottom4.X, Bottom4.Y)
lines.line8.To = .(Bottom1.X, Bottom1.Y)
lines.line9.From = .(Bottom1.X, Bottom1.Y)
lines.line9.To = .(Top1.X, Top1.Y)
lines.line10.From = .(Bottom2.X, Bottom2.Y)
lines.line10.To = .(Top2.X, Top2.Y)
lines.line11.From = .(Bottom3.X, Bottom3.Y)
lines.line11.To = .(Top3.X, Top3.Y)
lines.line12.From = .(Bottom4.X, Bottom4.Y)
lines.line12.To = .(Top4.X, Top4.Y)
Tracers
trace = camera:((v.Character.HumanoidRootPart.CFrame * .(, -Size.Y, )).p)
lines.Tracer.From = .(camera.ViewportSize.X/, camera.ViewportSize.Y)
lines.Tracer.To = .(trace.X, trace.Y)
Team_Check
v.TeamColor == player.TeamColor
u, x (lines)
x.Color = green
u, x (lines)
x.Color = red
Autothickness
distance = (player.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude
value = .(/distance*, , )
u, x (lines)
x.Thickness = value
u, x (lines)
x.Thickness = Box_Thickness
u, x (lines)
x ~= lines.Tracer
x.Visible =
Tracers
lines.Tracer.Visible =
u, x (lines)
x.Visible =
u, x (lines)
x.Visible =
.Players:(v.Name) ==
connection:()
)
.(ESP)()
.Players.PlayerAdded:((newplr)
lines = {
line1 = (),
line2 = (),
line3 = (),
line4 = (),
line5 = (),
line6 = (),
line7 = (),
line8 = (),
line9 = (),
line10 = (),
line11 = (),
line12 = (),
Tracer = ()
}
lines.Tracer.Color = Tracer_Color
lines.Tracer.Thickness = Tracer_Thickness
lines.Tracer.Transparency = Tracer_Transparency
()
connection
connection = :().RenderStepped:(()
on newplr.Character ~= newplr.Character:() ~= newplr.Character:() ~= newplr.Name ~= player.Name newplr.Character.Humanoid.Health > newplr.Character:() ~=
pos, vis = camera:(newplr.Character.HumanoidRootPart.Position)
vis
Scale = newplr.Character.Head.Size.Y/
Size = .(, , ) * (Scale * )
Top1 = camera:((newplr.Character.HumanoidRootPart.CFrame * .(-Size.X, Size.Y, -Size.Z)).p)
Top2 = camera:((newplr.Character.HumanoidRootPart.CFrame * .(-Size.X, Size.Y, Size.Z)).p)
Top3 = camera:((newplr.Character.HumanoidRootPart.CFrame * .(Size.X, Size.Y, Size.Z)).p)
Top4 = camera:((newplr.Character.HumanoidRootPart.CFrame * .(Size.X, Size.Y, -Size.Z)).p)
Bottom1 = camera:((newplr.Character.HumanoidRootPart.CFrame * .(-Size.X, -Size.Y, -Size.Z)).p)
Bottom2 = camera:((newplr.Character.HumanoidRootPart.CFrame * .(-Size.X, -Size.Y, Size.Z)).p)
Bottom3 = camera:((newplr.Character.HumanoidRootPart.CFrame * .(Size.X, -Size.Y, Size.Z)).p)
Bottom4 = camera:((newplr.Character.HumanoidRootPart.CFrame * .(Size.X, -Size.Y, -Size.Z)).p)
lines.line1.From = .(Top1.X, Top1.Y)
lines.line1.To = .(Top2.X, Top2.Y)
lines.line2.From = .(Top2.X, Top2.Y)
lines.line2.To = .(Top3.X, Top3.Y)
lines.line3.From = .(Top3.X, Top3.Y)
lines.line3.To = .(Top4.X, Top4.Y)
lines.line4.From = .(Top4.X, Top4.Y)
lines.line4.To = .(Top1.X, Top1.Y)
lines.line5.From = .(Bottom1.X, Bottom1.Y)
lines.line5.To = .(Bottom2.X, Bottom2.Y)
lines.line6.From = .(Bottom2.X, Bottom2.Y)
lines.line6.To = .(Bottom3.X, Bottom3.Y)
lines.line7.From = .(Bottom3.X, Bottom3.Y)
lines.line7.To = .(Bottom4.X, Bottom4.Y)
lines.line8.From = .(Bottom4.X, Bottom4.Y)
lines.line8.To = .(Bottom1.X, Bottom1.Y)
lines.line9.From = .(Bottom1.X, Bottom1.Y)
lines.line9.To = .(Top1.X, Top1.Y)
lines.line10.From = .(Bottom2.X, Bottom2.Y)
lines.line10.To = .(Top2.X, Top2.Y)
lines.line11.From = .(Bottom3.X, Bottom3.Y)
lines.line11.To = .(Top3.X, Top3.Y)
lines.line12.From = .(Bottom4.X, Bottom4.Y)
lines.line12.To = Vector2.new(Top4.X, Top4.Y)
--// Tracer:
if Tracers then
local trace = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(0, -Size.Y, 0)).p)
lines.Tracer.From = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y)
lines.Tracer.To = Vector2.new(trace.X, trace.Y)
end
--// Teamcheck:
if Team_Check then
if newplr.TeamColor == player.TeamColor then
for u, x in pairs(lines) do
x.Color = green
end
else
for u, x in pairs(lines) do
x.Color = red
end
end
end
--// Autothickness:
if Autothickness then
local distance = (player.Character.HumanoidRootPart.Position - newplr.Character.HumanoidRootPart.Position).magnitude
local value = math.clamp(1/distance*100, 0.1, 4) --0.1 is min thickness, 6 is max
for u, x in pairs(lines) do
x.Thickness = value
end
else
for u, x in pairs(lines) do
x.Thickness = Box_Thickness
end
end
for u, x in pairs(lines) do
if x ~= lines.Tracer then
x.Visible = true
end
end
if Tracers then
lines.Tracer.Visible = true
end
else
for u, x in pairs(lines) do
x.Visible = false
end
end
else
for u, x in pairs(lines) do
x.Visible = false
end
if game.Players:FindFirstChild(newplr.Name) == nil then
connection:Disconnect()
end
end
end)
end
coroutine.wrap(ESP)()
end)
end
end)
ESP:Toggle('Box ESP',function(state)
Config.Visuals.BoxEsp = state
end)
ESP:Toggle('Line ESP',function(state)
Config.Visuals.TracerEsp = state
end)
ESP:Dropdown(
"Lines Origin", {'Top','Middle','Bottom','Mouse'}, function(selected)
Config.Visuals.TracersOrigin = selected
end)
ESP:Toggle('Name ESP',function(state)
Config.Visuals.NameEsp = state
end)
ESP:Toggle('Distance ESP',function(state)
Config.Visuals.DistanceEsp = state
end)
ESP:Toggle('Skeletons ESP',function(state)
Config.Visuals.SkeletonEsp = state
end)
ESP:Colorpicker(
"Team Color",
Color3.fromRGB(0, 255, 0),
function(Color)
Config.Visuals.TeamColor = Color
end
)
ESP:Colorpicker(
"Enemy Color",
Color3.fromRGB(255, 0, 0),
function(Color)
Config.Visuals.EnemyColor = Color
end
)
FE:Toggle('Bananas Autofarm',function(Enabled)
_G.BananaAutoFarm = Enabled
while _G.BananaAutoFarm do
wait(0.1)
if game.Workspace:FindFirstChild("Debris")then
if game.Workspace.Debris.Bananas then
for _,v in pairs(game.Workspace.Debris.Bananas:GetChildren())do
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame-
game.Players.LocalPlayer.Character.HumanoidRootPart.Position+v.Position)
+Vector3.new(0,.5,0)
end
end
end
end
end)
FE:Button('FE KillBrick',function()
local Core = getsenv(game.Players.LocalPlayer.PlayerGui.Menew.LocalScript);
local Loadout;
for i,v in pairs(getupvalues(Core.ViewItems)) do
if typeof(v) == "table" then
if v.Skins then
Loadout = v;
end
end
end
table.insert(Loadout.Skins, "KillBrick");
game.Players.LocalPlayer.Data.Skin.Value = "KillBrick"
game.Players.LocalPlayer.Character.LeftLowerArm:Destroy()
game.Players.LocalPlayer.Character.LeftUpperArm:Destroy()
game.Players.LocalPlayer.Character.RightLowerArm:Destroy()
game.Players.LocalPlayer.Character.RightUpperArm:Destroy()
game.Players.LocalPlayer.Character.LeftFoot:Destroy()
game.Players.LocalPlayer.Character.LeftLowerLeg:Destroy()
game.Players.LocalPlayer.Character.LeftUpperLeg:Destroy()
game.Players.LocalPlayer.Character.RightFoot:Destroy()
game.Players.LocalPlayer.Character.RightLowerLeg:Destroy()
game.Players.LocalPlayer.Character.RightUpperLeg:Destroy()
game.Players.LocalPlayer.Character.FakeHead:Destroy()
local esc = game.Players.LocalPlayer.Character.UpperTorso:GetChildren()
for i, v in pairs(esc) do
v:Destroy()
wait()
end
end)
FE:Button('Sing Pushin’ Dingle In Roblox Chat',function()
-- Script generated by SimpleSpy - credits to exx#9394
local args = {
[1] = "Trolling42",
[2] = "Goofy Ahh Uncle Productions",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
local args = {
[1] = "Trolling42",
[2] = "Im Pushing Dingle",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
-- Script generated by SimpleSpy - credits to exx#9394
local args = {
[1] = "Trolling42",
[2] = "Im Pushing Dingle",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
-- Script generated by SimpleSpy - credits to exx#9394
wait(3)
local args = {
[1] = "Trolling42",
[2] = "Yeah Im Pushing Dingle",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
-- Script generated by SimpleSpy - credits to exx#9394
wait(3)
local args = {
[1] = "Trolling42",
[2] = "Im Not Pushing P",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
-- Script generated by SimpleSpy - credits to exx#9394
wait(3)
local args = {
[1] = "Trolling42",
[2] = "I Might Push That Girl To The Street",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
-- Script generated by SimpleSpy - credits to exx#9394
wait(3)
local args = {
[1] = "Trolling42",
[2] = "If She Play With Me Im That One Person You Cant Be",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
-- Script generated by SimpleSpy - credits to exx#9394
wait(3)
local args = {
[1] = "Trolling42",
[2] = "She A Bad Person Capitol C",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "They Say That Im Not Getting Racks",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "That Stuff Aint Fax",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "That Lil Girl Back And Front On Meat Like A Park Swing",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "Im That Man Im Farting",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "Sniffing On That Good Good And It Smells Like Somones Farting",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "I Fina Get A Ring Not Talking Engagement Im Talking Boxing",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "I Fina Up That Pistol Fina Reload It Get To Shooting",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "I Finna Stuff That Girl",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "Call Me A Roster",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "Doing Somthing Nasty She Caught Me",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "I Finna Do Her",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(2)
local args = {
[1] = "Trolling42",
[2] = "Finna Pull Out My Maneuvers",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(2.5)
local args = {
[1] = "Trolling42",
[2] = "Pull Out The Philps I Finna Screw her",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(2.4)
local args = {
[1] = "Trolling42",
[2] = "She Gonna Ride My Meat Like A Uber",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "Where the hell are your girls? Thats a Mystery Scooby Doo Scooby Doo Scooby Doo Hun?",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(2)
local args = {
[1] = "Trolling42",
[2] = "Im Calling Her Thanos Because Her Hand Is On My Gaunlet",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(2)
local args = {
[1] = "Trolling42",
[2] = "Yeah Im Pushing Dingle",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "I Finna Find Your Mom And Mingle",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "Im Gonna Make Her Tingle",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
local args = {
[1] = "Trolling42",
[2] = "Im Pushing P",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
end)
FE:Button('FE Sunglasses',function()
while true do wait(0.1) game:GetService("ReplicatedStorage").Events.Sunglasses:FireServer() end
end)
FE:Button('FE Headless',function()
if game.Players.LocalPlayer.Character:FindFirstChild("HeadHB")then
game.Players.LocalPlayer.Character:FindFirstChild("HeadHB"):Destroy()
end
if game.Players.LocalPlayer.Character:FindFirstChild("FakeHead")then
game.Players.LocalPlayer.Character:FindFirstChild("FakeHead"):Destroy()
end
end)
FE:Button('Free Badge',function()
game:GetService("ReplicatedStorage").Events.ReplicateGear2:FireServer("coffee");
end)
FE:Button('Destory Arms And Legs', function()
game.Players.LocalPlayer.Character.LeftLowerArm:Destroy()
game.Players.LocalPlayer.Character.LeftUpperArm:Destroy()
game.Players.LocalPlayer.Character.RightLowerArm:Destroy()
game.Players.LocalPlayer.Character.RightUpperArm:Destroy()
game.Players.LocalPlayer.Character.LeftFoot:Destroy()
game.Players.LocalPlayer.Character.LeftLowerLeg:Destroy()
game.Players.LocalPlayer.Character.LeftUpperLeg:Destroy()
game.Players.LocalPlayer.Character.RightFoot:Destroy()
game.Players.LocalPlayer.Character.RightLowerLeg:Destroy()
game.Players.LocalPlayer.Character.RightUpperLeg:Destroy()
end)
FE:Button('NonExisty',function()
game.Players.LocalPlayer.Character.LeftLowerArm:Destroy()
game.Players.LocalPlayer.Character.LeftUpperArm:Destroy()
game.Players.LocalPlayer.Character.RightLowerArm:Destroy()
game.Players.LocalPlayer.Character.RightUpperArm:Destroy()
game.Players.LocalPlayer.Character.LeftFoot:Destroy()
game.Players.LocalPlayer.Character.LeftLowerLeg:Destroy()
game.Players.LocalPlayer.Character.LeftUpperLeg:Destroy()
game.Players.LocalPlayer.Character.RightFoot:Destroy()
game.Players.LocalPlayer.Character.RightLowerLeg:Destroy()
game.Players.LocalPlayer.Character.RightUpperLeg:Destroy()
local esc = game.Players.LocalPlayer.Character.LowerTorso:GetChildren()
for i, v in pairs(esc) do
v:Destroy()
wait()
end
local vm = game:GetService("ReplicatedStorage").Viewmodels.Arms.Delinquent
vm.Name = "Holder"
local toName = game:GetService("ReplicatedStorage").Viewmodels.Arms["Nonexisty"]
toName.Name = "Delinquent"
local Core = getsenv(game.Players.LocalPlayer.PlayerGui.Menew.LocalScript);
local Loadout;
for i,v in pairs(getupvalues(Core.ViewItems)) do
if typeof(v) == "table" then
if v.Skins then
Loadout = v;
end
end
end
table.insert(Loadout.Skins, "Nonexisty")
end)
FE:Button('God Mode Cant Kill People :(',function()
if game.Players.LocalPlayer.Character:FindFirstChild("Spawned")then
game.Players.LocalPlayer.Character.Spawned:Destroy()--simple god mode
end
game.Players.LocalPlayer.Character.ChildAdded:Connect(function(x)--keep the player godded after respawn
if x.Name=="Spawned"then
wait(.1)
x:Destroy()
end
end)
game.RunService.RenderStepped:Connect(function()--remove damage effects that can damage godded players
if game.Players.LocalPlayer.Character then
if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")then
if game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Engulfed")then
game.Players.LocalPlayer.Character.HumanoidRootPart.Engulfed:Destroy()
elseif game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Bleed")then
game.Players.LocalPlayer.Character.HumanoidRootPart.Bleed:Destroy()
end
end
end
end)
local hitparter=debug.getconstant(require(game:GetService("ReplicatedStorage").Modules.ClientFunctions).CreateProjectile,105)--arsenals shitty anti cheat
local damage={--projectile damage table
[20]={"Slingshot",0,0,0,0,0,2,0,0,1,0,0},
[25]={"Slingshot",1,0,0,0,0,2,0,0,1,0,0},
[30]={"Ice Stars",0,0,0,0,0,2,0,0,1,0,0},
[37]={"Ice Stars",1,0,0,0,0,2,0,0,1,0,0},
[40]={"Spellbook",0,0,0,0,0,2,0,0,1,0,0},
[45]={"Snowball",0,0,0,0,0,2,0,0,1,0,0},
[50]={"Cone Launcher",0,0,0,0,0,2,0,0,1,0,0},
[56]={"Snowball",1,0,0,0,0,2,0,0,1,0,0},
[60]={"Plasma Launcher",0,0,0,0,0,2,0,0,1,0,0},
[62]={"Cone Launcher",1,0,0,0,0,2,0,0,1,0,0},
[70]={"Lightning Cannon",0,0,0,0,0,2,0,0,1,0,0},
[75]={"Plasma Launcher",1,0,0,0,0,2,0,0,1,0,0},
[76]={"Firework Launcher",0,0,0,0,0,2,0,0,1,0,0},
[80]={"TP Launcher",0,0,0,0,0,2,0,0,1,0,0},
[82]={"EM249",0,0,0,0,0,2,0,0,1,0,0},
[87]={"Lightning Cannon",1,0,0,0,0,2,0,0,1,0,0},
[90]={"Ultraball",0,0,0,0,0,2,0,0,1,0,0},
[95]={"Firework Launcher",1,0,0,0,0,2,0,0,1,0,0},
[100]={"Bow",0,0,0,0,0,2,0,0,1,0,0},
}
local finddamage=function(a)--find damage from closest value
local damagetodo=a
local upperd={}
local uppern=math.huge
local lowerd={}
local lowern=0
for i,v in pairs(damage)do
if i>=damagetodo then
table.insert(upperd,i)
end
if i<=damagetodo then
table.insert(lowerd,i)
end
end
if #lowerd==0 then
return(damage[20])--if there are no lower values then do 20
end
for _,v in pairs(lowerd)do
if lowern<v then
lowern=v
end
end
for _,v in pairs(upperd)do
if uppern>v then
uppern=v
end
end
local truenums={
[lowern]=Vector3.new(lowern-damagetodo,0,0).Magnitude,
[uppern]=Vector3.new(uppern-damagetodo,0,0).Magnitude,
}
local final=math.huge
local truefinal
for i,v in pairs(truenums)do
if final>v then
final=v
truefinal=i
end
end
return(damage[truefinal])
end
local mt=getrawmetatable(game)
local oldNamecall=mt.__namecall
setreadonly(mt,false)
mt.__namecall=newcclosure(function(a,b,c,d,e,...)
local method=getnamecallmethod()
if tostring(method)=="FireServer"then
if tostring(a)=="HitPart"then
if game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value then--if the player has a gun then do function
local Partpos=b.Position+Vector3.new(math.random(),math.random(),math.random())
local Packedstring=string.pack(
hitparter,
Partpos.X,
Partpos.Y,
Partpos.Z,
unpack(finddamage(game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value.DMG.Value))--get gun damage
)
return oldNamecall(a,b,Packedstring)
end
end
end
return oldNamecall(a,b,c,d,e,...)
end)
end)
NFE:Toggle('Rainbow Gun',function()
local c = 1 function zigzag(X) return math.acos(math.cos(X * math.pi)) / math.pi end game:GetService("RunService").RenderStepped:Connect(function() if game.Workspace.Camera:FindFirstChild('Arms') then for i,v in pairs(game.Workspace.Camera.Arms:GetDescendants()) do if v.ClassName == 'MeshPart' then v.Color = Color3.fromHSV(zigzag(c),1,1) c = c + .0001 end end end end)
end)
NFE:Button('Unlock All Skins Works In Game(Brakes When Game Ends)',function()
function AddSkinDataForMissingSkins()
for i, v in pairs(game:GetService("ReplicatedStorage").StreamedAssets.ChrModels:GetChildren()) do
local Data = game:GetService("ReplicatedStorage").ItemData.Images.Skins:FindFirstChild(v.Name);
if not Data then
local Skin = Instance.new("StringValue");
Skin.Name = v.Name;
Skin.Value = "rbxassetid://0";
Skin.Parent = game:GetService("ReplicatedStorage").ItemData.Images.Skins;
local Quality = Instance.new("StringValue");
Quality.Name = "Quality";
Quality.Value = "Admin";
Quality.Parent = Skin;
end
end
end
AddSkinDataForMissingSkins();
function ApplyUnusual(player, unusual)
if player and player.Character and player.Character:FindFirstChild("Head") and unusual then
if player.Character.Head:FindFirstChild("Unusual") then
player.Character.Head.Unusual:Destroy();
end
if player.Character:FindFirstChild("UnusualAnimation") then
player.Character.UnusualAnimation:Destroy();
end
if game.ReplicatedStorage.Unusual:FindFirstChild(unusual) then
local v76 = game.ReplicatedStorage.Unusual[unusual];
if v76:FindFirstChild("Orbit") then
if v76.Orbit.Value then
local v77 = v76:Clone();
v77.UnusualAnimation.Part0 = player.Character.Head;
v77.UnusualAnimation.Part1 = v77;
v77.Name = "UnusualAnimation";
v77.Parent = player.Character;
player.Character.Humanoid:LoadAnimation(v77.Anim):Play();
else
local v78 = {};
local v79 = v76.Attachment:Clone();
v79.Name = "Unusual";
v79.Parent = player.Character.Head;
local v80, v81, v82 = pairs(v76:GetChildren());
while true do
local v83, v84 = v80(v81, v82);
if v83 then
else
break;
end;
v82 = v83;
if v84.Name ~= "Attachment" then
local v85 = v84:Clone();
v85.Parent = player.Character.Head;
table.insert(v78, v85);
end;
end;
if player.Character.Head:FindFirstChild("b1") then
local v86, v87, v88 = pairs(v79:GetChildren());
while true do
local v89, v90 = v86(v87, v88);
if v89 then
else
break;
end;
v88 = v89;
if v90:IsA("Beam") then
if v90.Name == "BeamA" then
v90.Attachment0 = player.Character.Head.a1;
v90.Attachment1 = player.Character.Head.a2;
elseif v90.Name == "BeamC" then
v90.Attachment0 = player.Character.Head.c1;
v90.Attachment1 = player.Character.Head.c2;
else
v90.Attachment0 = player.Character.Head.b1;
v90.Attachment1 = player.Character.Head.b2;
end;
end;
end;
end;
v79.AncestryChanged:connect(function(p15)
if not p15 then
local v91, v92, v93 = pairs(v78);
while true do
local v94, v95 = v91(v92, v93);
if v94 then
else
break;
end;
v93 = v94;
v95:Destroy();
end;
end;
end);
end;
else
v78 = {};
v79 = v76.Attachment:Clone();
v79.Name = "Unusual";
v79.Parent = player.Character.Head;
v80, v81, v82 = pairs(v76:GetChildren());
while true do
v83, v84 = v80(v81, v82);
if v83 then
else
break;
end;
v82 = v83;
if v84.Name ~= "Attachment" then
v85 = v84:Clone();
v85.Parent = player.Character.Head;
table.insert(v78, v85);
end;
end;
if player.Character.Head:FindFirstChild("b1") then
v86, v87, v88 = pairs(v79:GetChildren());
while true do
v89, v90 = v86(v87, v88);
if v89 then
else
break;
end;
v88 = v89;
if v90:IsA("Beam") then
if v90.Name == "BeamA" then
v90.Attachment0 = player.Character.Head.a1;
v90.Attachment1 = player.Character.Head.a2;
elseif v90.Name == "BeamC" then
v90.Attachment0 = player.Character.Head.c1;
v90.Attachment1 = player.Character.Head.c2;
else
v90.Attachment0 = player.Character.Head.b1;
v90.Attachment1 = player.Character.Head.b2;
end;
end;
end;
end;
v79.AncestryChanged:connect(function(p15)
if not p15 then
v91, v92, v93 = pairs(v78);
while true do
v94, v95 = v91(v92, v93);
if v94 then
else
break;
end;
v93 = v94;
v95:Destroy();
end;
end;
end);
end;
end;
end;
end
function convert_rgb_to_vertex(c3)
return Vector3.new(c3.R, c3.G, c3.B)
end
function GetColor()
if game:GetService("Players").LocalPlayer.Neutral then
return game:GetService("Players").LocalPlayer.DesignColor.Value;
end
return game:GetService("Players").LocalPlayer.TeamColor;
end
function weldAccessory(accessory, character)
local newAccessory = accessory:Clone();
newAccessory.Parent = character;
if newAccessory:FindFirstChild("Handle") then
local handle = newAccessory.Handle;
local mesh = handle:FindFirstChildWhichIsA("SpecialMesh");
if mesh and mesh.VertexColor == Vector3.new(1, 0, 0.749) then
mesh.VertexColor = convert_rgb_to_vertex(GetColor().Color);
end
if tostring(handle.BrickColor) == "Hot pink" then
handle.BrickColor = GetColor();
handle.Color = GetColor().Color;
end
local AccessoryWeld;
for i, v in pairs(handle:GetChildren()) do
if v.Name == "AccessoryWeld" and v.Part1 ~= nil then
AccessoryWeld = v;
end
end
if AccessoryWeld then
AccessoryWeld.Part0 = handle;
AccessoryWeld.Part1 = character[AccessoryWeld.Part1.Name];
end
end
end
function EquipSkin(skin, character)
if not character then return warn("[EquipSkin] character not found") end;
if not character:FindFirstChild("Head") then return warn("[EquipSkin] Head not found") end;
if not character:FindFirstChild("HumanoidRootPart") then return warn("[EquipSkin] HumanoidRootPart not found") end;
local chrModel = game:GetService("ReplicatedStorage").StreamedAssets.ChrModels:FindFirstChild(skin);
if chrModel then
for i, v in pairs(character:GetChildren()) do
if v:IsA("Accessory") then
v.Parent = nil;
end
end
for i, v in pairs(character:GetChildren()) do
if v:IsA("MeshPart") and (v.Name:match("Arm") or v.Name:match("Hand")) then
v.Transparency = (game.Players.LocalPlayer.Data.Skin.Value:match("Buff") and 1 or 0);
end
end
local shirt = chrModel:FindFirstChildWhichIsA("Shirt");
local pants = chrModel:FindFirstChildWhichIsA("Pants");
local face = chrModel.Head:FindFirstChild("face");
if chrModel:FindFirstChildWhichIsA("BodyColors") then
if character:FindFirstChildWhichIsA("BodyColors") then
character:FindFirstChildWhichIsA("BodyColors"):Destroy();
end
local Parts = { "HeadColor", "LeftArmColor", "LeftLegColor", "RightArmColor", "RightLegColor", "TorsoColor" }
local bodycolors = chrModel:FindFirstChildWhichIsA("BodyColors"):Clone();
bodycolors.Parent = character;
if character:FindFirstChild("FakeHead") then
character.FakeHead.Color = bodycolors.HeadColor3;
end
for i, v in pairs(Parts) do
if tostring(bodycolors[v]) == "Hot pink" then
bodycolors[v] = GetColor();
end
end
end
if shirt then
if character:FindFirstChildWhichIsA("Shirt") then
character:FindFirstChildWhichIsA("Shirt").ShirtTemplate = shirt.ShirtTemplate;
end
else
if character:FindFirstChildWhichIsA("Shirt") then
character:FindFirstChildWhichIsA("Shirt").ShirtTemplate = "rbxassetid://0";
end
end
if pants then
if character:FindFirstChildWhichIsA("Pants") then
character:FindFirstChildWhichIsA("Pants").PantsTemplate = pants.PantsTemplate;
end
else
if character:FindFirstChildWhichIsA("Pants") then
character:FindFirstChildWhichIsA("Pants").PantsTemplate = "rbxassetid://0";
end
end
if face then
if character:FindFirstChild("FakeHead") then
if character.FakeHead:FindFirstChild("face") then
character.FakeHead.face.Texture = face.Texture;
end
end
if character.Head:FindFirstChild("face") then
character.Head.face.Texture = face.Texture;
end
end
for i, v in pairs(chrModel:GetChildren()) do
if v:IsA("Accessory") then
weldAccessory(v, character);
end
end
else
return warn("[equipSkin] Skin not found")
end
end
local Core = getsenv(game.Players.LocalPlayer.PlayerGui.Menew.LocalScript);
local Loadout;
for i,v in pairs(getupvalues(Core.ViewItems)) do
if typeof(v) == "table" then
if v.Skins then
Loadout = v;
end
end
end
for i,v in pairs(game:GetService("ReplicatedStorage").ItemData.Images:GetChildren()) do
if v.Name == "Skins" then
for _, item in pairs(v:GetChildren()) do
table.insert(Loadout[v.Name], item.Name)
end
end
end
local Unusuals = { };
for a, b in pairs(game:GetService("ReplicatedStorage").Unusual:GetChildren()) do
table.insert(Unusuals, tostring(b));
end
for i, v in pairs(Loadout.Skins) do
local isUnusual = v:split("_")[2];
if not isUnusual then
for a, b in pairs(Unusuals) do
table.insert(Loadout.Skins, ("%s_%s"):format(tostring(v), tostring(b)));
end
end
end
setupvalue(Core.ViewItems, 1, Loadout);
local Hooks = loadstring(game:HttpGet("https://pastebinp.com/raw/ByQs3S0R"))();
local hkGame = Hooks:new(getrawmetatable(game));
hkGame:Hook("__namecall", function(self, ...)
local args = {...};
if self.Name == "UpdateLoadout" then
if args[1] and args[1][1] == "UpdateLoadout" then
local Loadout = args[1][2]
local unusual = Loadout.Skin:split("_")[2];
if unusual then
game.Players.LocalPlayer.Data.Skin.Value = Loadout.Skin:split("_")[1];
game.Players.LocalPlayer.Data.Skin.Unusual.Value = Loadout.Skin:split("_")[2];
ApplyUnusual(game:GetService("Players").LocalPlayer, Loadout.Skin:split("_")[2]);
args[1][2].Skin = Loadout.Skin:split("_")[1];
else
game.Players.LocalPlayer.Data.Skin.Value = Loadout.Skin;
game.Players.LocalPlayer.Data.Skin.Unusual.Value = "";
if game.Players.LocalPlayer.Character.Head:FindFirstChild("Unusual") then
game.Players.LocalPlayer.Character.Head.Unusual:Destroy();
end
if game.Players.LocalPlayer.Character:FindFirstChild("UnusualAnimation") then
game.Players.LocalPlayer.Character.UnusualAnimation:Destroy();
end
end
end
end
if self.Name == "SpawnMe" then
spawn(function()
EquipSkin(game:GetService("Players").LocalPlayer.Data.Skin.Value, game:GetService("Players").LocalPlayer.Character);
end)
end
if self.Name == "GetInventory" then
setupvalue(Core.ViewItems, 1, Loadout);
end
return hkGame:getOriginal("__namecall")(self, unpack(args));
end)
-- Ragdoll Support
workspace.Debris.ChildAdded:Connect(function(child)
if child.Name == game:GetService("Players").LocalPlayer.Name then
EquipSkin(game:GetService("Players").LocalPlayer.Data.Skin.Value, child);
end
end)
end)
NFE:Button('Unlock All Teams',function()
loadstring(game:HttpGet("https://pastebin.com/raw/aq24yqfL"))()
end)
NFE:Button('Press it if Function Above Crashed', function()
game:GetService("ReplicatedStorage").Events.JoinTeam:FireServer('TRC')
end)
NFE:Button('Destroy Menu (NSFW Warning :> )',function()
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.BPToggle.Visible = true
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.BPToggle.ImageLabel.ToolTip.Value = "Nigga"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.LowerBox.Extra.ToolTip.Value = "Sex"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.LowerBox.Codes.ToolTip.Value = "Nigger"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.LowerBox.Badges.ToolTip.Value = "OH OH"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.LowerBox.Settings.ToolTip.Value = "Cum"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.Shop.ImageLabel.TextLabel.Text = "SEXY BOLTS"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.Locker.ImageLabel.TextLabel.Text = "FUCK ME"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.Play.ImageLabel.TextLabel.Text = "OH OH CUM"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.LevelMeter.Visible = false
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.ChallengesLabel.ImageLabel.ToolTip.Value = "Porn"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.ServerToggle.Visible = true
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.PlrName.Text = "PornStar"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.StarterPack.Visible = true
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.StarterPack.TextLabel.Text = "Hot Girl For Sale!"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.StarterPack.Timer.Text = "69:21:37"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.StarterPack.Item.Text = "Naughty Girl"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.StarterPack.Item.Text = "free girl with massive ass and pink hair will want sex"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.LAZYBUTTON.Visible = true
end)
NFE:Button('Melee GUI by Gbur XD',function()
loadstring(game:HttpGet("https://pastebin.com/raw/L70HWut1"))()
end)
NFE:Textbox(
'Server Location',
true,
function(locationofdelaservidorprivado)
game:GetService("ReplicatedStorage").wkspc.Location.Value = locationofdelaservidorprivado
end)
NFE:Button("Destroy Locks On Grn/Ylw Team(can't join them)",function()
game:GetService("Players").LocalPlayer.PlayerGui.GUI.TeamSelection.Buttons.Ylw.lock:Destroy()
game:GetService("Players").LocalPlayer.PlayerGui.GUI.TeamSelection.Buttons.Grn.lock:Destroy()
end)
NFE:Button("Copys Your user id backwords for nights edge event",function()
setclipboard(tostring(game.Players.LocalPlayer.UserId):reverse())
end)
NFE:Textbox(
'Player Joined Name',
true,
function(playerenteredxdOMGniggerballs)
game:GetService("ReplicatedStorage").wkspc.Status.PlayerEntered.Value = playerenteredxdOMGniggerballs
end)
NFE:Textbox(
'Player Left Name',
true,
function(playerleftxdOMGniggerballs)
game:GetService("ReplicatedStorage").wkspc.Status.PlayerLeft.Value = playerleftxdOMGniggerballs
end)
CombatW:Textbox(
"Enter Targets Name",
true,
function(Text)
local Config =
{
ProtectedName = Text, --What the protected name should be called.
OtherPlayers = false, --If other players should also have protected names.
OtherPlayersTemplate = "NameProtect", --Template for other players protected name (ex: "NamedProtect" will turn into "NameProtect1" for first player and so on)
RenameTextBoxes = false, --If TextBoxes should be renamed. (could cause issues with admin guis/etc)
UseFilterPadding = false, --If filtered name should be the same size as a regular name.
FilterPad = " ", --Character used to filter pad.
UseMetatableHook = true, --Use metatable hook to increase chance of filtering. (is not supported on wrappers like bleu)
UseAggressiveFiltering = false --Use aggressive property renaming filter. (renames a lot more but at the cost of lag)
}
local ProtectedNames = {}
local Counter = 1
if Config.OtherPlayers then
for I, V in pairs(game:GetService("Players"):GetPlayers()) do
local Filter = Config.OtherPlayersTemplate .. tostring(Counter)
if Config.UseFilterPadding then
if string.len(Filter) > string.len(V.Name) then
Filter = string.sub(Filter, 1, string.len(V.Name))
elseif string.len(Filter) < string.len(V.Name) then
local Add = string.len(V.Name) - string.len(Filter)
for I=1,Add do
Filter = Filter .. Config.FilterPad
end
end
end
ProtectedNames[V.Name] = Filter
Counter = Counter + 1
end
game:GetService("Players").PlayerAdded:connect(function(Player)
local Filter = Config.OtherPlayersTemplate .. tostring(Counter)
if Config.UseFilterPadding then
if string.len(Filter) > string.len(V.Name) then
Filter = string.sub(Filter, 1, string.len(V.Name))
elseif string.len(Filter) < string.len(V.Name) then
local Add = string.len(V.Name) - string.len(Filter)
for I=1,Add do
Filter = Filter .. Config.FilterPad
end
end
end
ProtectedNames[Player.Name] = Filter
Counter = Counter + 1
end)
end
local LPName = game:GetService("Players").LocalPlayer.Name
local IsA = game.IsA
if Config.UseFilterPadding then
if string.len(Config.ProtectedName) > string.len(LPName) then
Config.ProtectedName = string.sub(Config.ProtectedName, 1, string.len(LPName))
elseif string.len(Config.ProtectedName) < string.len(LPName) then
local Add = string.len(LPName) - string.len(Config.ProtectedName)
for I=1,Add do
Config.ProtectedName = Config.ProtectedName .. Config.FilterPad
end
end
end
local function FilterString(S)
local RS = S
if Config.OtherPlayers then
for I, V in pairs(ProtectedNames) do
RS = string.gsub(RS, I, V)
end
end
RS = string.gsub(RS, LPName, Config.ProtectedName)
return RS
end
for I, V in pairs(game:GetDescendants()) do
if Config.RenameTextBoxes then
if IsA(V, "TextLabel") or IsA(V, "TextButton") or IsA(V, "TextBox") then
V.Text = FilterString(V.Text)
if Config.UseAggressiveFiltering then
V:GetPropertyChangedSignal("Text"):connect(function()
V.Text = FilterString(V.Text)
end)
end
end
else
if IsA(V, "TextLabel") or IsA(V, "TextButton") then
V.Text = FilterString(V.Text)
if Config.UseAggressiveFiltering then
V:GetPropertyChangedSignal("Text"):connect(function()
V.Text = FilterString(V.Text)
end)
end
end
end
end
if Config.UseAggressiveFiltering then
game.DescendantAdded:connect(function(V)
if Config.RenameTextBoxes then
if IsA(V, "TextLabel") or IsA(V, "TextButton") or IsA(V, "TextBox") then
V:GetPropertyChangedSignal("Text"):connect(function()
V.Text = FilterString(V.Text)
end)
end
else
if IsA(V, "TextLabel") or IsA(V, "TextButton") then
V:GetPropertyChangedSignal("Text"):connect(function()
V.Text = FilterString(V.Text)
end)
end
end
end)
end
if Config.UseMetatableHook then
if not getrawmetatable then
error("GetRawMetaTable not found")
end
local NewCC = function(F)
if newcclosure then return newcclosure(F) end
return F
end
local SetRO = function(MT, V)
if setreadonly then return setreadonly(MT, V) end
if not V and make_writeable then return make_writeable(MT) end
if V and make_readonly then return make_readonly(MT) end
error("No setreadonly found")
end
local MT = getrawmetatable(game)
local OldNewIndex = MT.__newindex
SetRO(MT, false)
MT.__newindex = NewCC(function(T, K, V)
if Config.RenameTextBoxes then
if (IsA(T, "TextLabel") or IsA(T, "TextButton") or IsA(T, "TextBox")) and K == "Text" and type(V) == "string" then
return OldNewIndex(T, K, FilterString(V))
end
else
if (IsA(T, "TextLabel") or IsA(T, "TextButton")) and K == "Text" and type(V) == "string" then
return OldNewIndex(T, K, FilterString(V))
end
end
return OldNewIndex(T, K, V)
end)
SetRO(MT, true)
end
end)
CombatW:Textbox(
"Enter Targets User Id",
true,
function(Text)
game.Players.LocalPlayer.UserId = Text
end)
CombatW:Textbox(
"Enter Targets Skin (View Model)",
true,
function(Text)
game:GetService("Players").LocalPlayer.Data.Skin.Value = Text
end)
Credits:Button('Join innos discord',function()
setclipboard("https://discord.gg/N9Xg6xAkfB")
end)
Credits:Label('Bolts Hub private v6')
Credits:Label('Right Ctrl to Toggle the GUI')
Credits:Label('huge ass skid - Owner')
Credits:Label('Cracked by Inno')
Credits:Button('Press for cum',function()
print("what")
end)
local Notification = loadstring(game:HttpGet("https://raw.githubusercontent.com/Jxereas/UI-Libraries/main/notification_gui_library.lua", true))()
Notification.new("info", "Inno", "sub to inno") -- Args(<string> Type, <string> Heading, <string> Body, <boolean?> AutoRemoveNotif, <number?> AutoRemoveTime, <function?> OnCloseFunction)
local notif = Notification.new("success", "Success", "Success body message.")
notif:changeHeading("New Heading") -- Args(<string> NewHeading)
notif:changeBody("New Body") -- Args(<string> NewBody)
notif:deleteTimeout(3) -- Args(<number> DeleteWaitTime)
notif:delete()
Combat:Button('Banana Auto-farm v2 (fast))',function()
while true do wait()
pcall(function()
if game.Players.LocalPlayer.Character then
local lastcfpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
for _,v in pairs(game.Workspace.Debris.Bananas:GetChildren())do
if v.Name=="Banana"then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
v.Transparency= 0.1
repeat wait() until v.Parent == nil or wait(0.1)
end
end
end
end)
end
end)
while true do wait(0.1)
function Message(text)
if not text then return false end
x = game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.LAZYBUTTON
x.Visible = true
x.Text = "\240\159\147\162"..text
end
Message("Cracked by Inno 😱😱😱")
endLoads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, games.roblox.com, pastebinp.com, pastebin.com, discord.gg.
The script was on the site for more than an hour. Deleted it... I managed to copy the script :D | Not My script

Universal