Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
LocalPlayer = Players.LocalPlayer
Camera = .CurrentCamera
Mouse = LocalPlayer:()
aimAssistEnabled =
currentTarget =
MAX_FOV =
PREDICTION_FACTOR =
(character)
character character ~= LocalPlayer.Character
humanoidRootPart = character:()
humanoidRootPart
humanoidRootPart:()
box = .()
box.Name =
box.Size = .(, , )
box.Color3 = .(, , )
box.Transparency =
box.AlwaysOnTop =
box.ZIndex =
box.Adornee = humanoidRootPart
box.Parent = humanoidRootPart
humanoidRootPart:()
tracer = .()
tracer.Name =
tracer.Color = ColorSequence.(.(, , ))
tracer.Transparency = NumberSequence.()
tracer.Width0 =
tracer.Width1 =
tracer.Parent = humanoidRootPart
attachment0 = .()
attachment0.Name =
attachment0.Parent = LocalPlayer.Character LocalPlayer.Character:() humanoidRootPart
attachment1 = .()
attachment1.Name =
attachment1.Parent = humanoidRootPart
tracer.Attachment0 = attachment0
tracer.Attachment1 = attachment1
(character)
character
humanoidRootPart = character:()
humanoidRootPart
box = humanoidRootPart:()
box box:()
tracer = humanoidRootPart:()
tracer
tracer.Attachment0 tracer.Attachment0:()
tracer.Attachment1 tracer.Attachment1:()
tracer:()
()
myRoot = LocalPlayer.Character LocalPlayer.Character:()
myRoot
_, player (Players:())
player ~= LocalPlayer player.Character
theirRoot = player.Character:()
theirRoot
tracer = theirRoot:()
tracer tracer.Attachment0
tracer.Attachment0.Parent = myRoot
()
_, player (Players:())
player ~= LocalPlayer player.Character
(player.Character)
()
()
cameraDirection = Camera.CFrame.LookVector
myRoot = LocalPlayer.Character LocalPlayer.Character:()
myRoot
myTeamColor = LocalPlayer.TeamColor
currentTarget currentTarget.Character
head = currentTarget.Character:()
humanoid = currentTarget.Character:()
head humanoid humanoid.Health > currentTarget.TeamColor ~= myTeamColor
vectorToPlayer = (head.Position - Camera.CFrame.Position).Unit
distance = (head.Position - myRoot.Position).Magnitude
angle = .(.(cameraDirection:(vectorToPlayer)))
angle <= MAX_FOV
ray = Ray.(Camera.CFrame.Position, (head.Position - Camera.CFrame.Position).Unit * distance)
hit, _ = :(ray, {LocalPlayer.Character})
hit hit:(currentTarget.Character)
_, onScreen = Camera:(head.Position)
onScreen
currentTarget
currentTarget =
newTarget =
_, player (Players:())
player ~= LocalPlayer player.Character
head = player.Character:()
humanoid = player.Character:()
head humanoid humanoid.Health > player.TeamColor ~= myTeamColor
vectorToPlayer = (head.Position - Camera.CFrame.Position).Unit
distance = (head.Position - myRoot.Position).Magnitude
angle = .(.(cameraDirection:(vectorToPlayer)))
angle <= MAX_FOV
ray = Ray.(Camera.CFrame.Position, (head.Position - Camera.CFrame.Position).Unit * distance)
hit, _ = :(ray, {LocalPlayer.Character})
hit hit:(player.Character)
_, onScreen = Camera:(head.Position)
onScreen
newTarget = player
newTarget
currentTarget = newTarget
currentTarget
aimConnection
()
aimConnection aimConnection:()
aimConnection = RunService.RenderStepped:((deltaTime)
LocalPlayer.Character aimAssistEnabled
myRoot = LocalPlayer.Character:()
myRoot
target = ()
target target.Character
head = target.Character:()
humanoidRootPart = target.Character:()
head humanoidRootPart
velocity = humanoidRootPart.Velocity
predictedPosition = head.Position + (velocity * PREDICTION_FACTOR * deltaTime)
Camera.CFrame = .(Camera.CFrame.Position, predictedPosition)
)
cameraInputDisabled =
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.F
aimAssistEnabled = aimAssistEnabled
aimAssistEnabled cameraInputDisabled
UserInputService.MouseBehavior = .MouseBehavior.LockCurrentPosition
cameraInputDisabled =
aimAssistEnabled cameraInputDisabled
UserInputService.MouseBehavior = .MouseBehavior.Default
cameraInputDisabled =
( .. (aimAssistEnabled ))
)
frameCounter =
updateInterval =
RunService.RenderStepped:(()
frameCounter = frameCounter +
frameCounter >= updateInterval
()
frameCounter =
)
Players.PlayerAdded:((player)
player.CharacterAdded:((character)
player ~= LocalPlayer
(character)
)
player.CharacterRemoving:((character)
(character)
)
)
Players.PlayerRemoving:((player)
player.Character
(player.Character)
)
_, player (Players:())
player ~= LocalPlayer player.Character
(player.Character)
LocalPlayer.CharacterAdded:((character)
_, player (Players:())
player.Character
(player.Character)
player ~= LocalPlayer
(player.Character)
()
)
()f to toggle it

Universal