Run it
Copy the script and paste it into your executor.
CoreGui = :()
Players = :()
RunService = :()
Camera = .CurrentCamera
LocalPlayer = Players.LocalPlayer
Mouse = LocalPlayer:()
Config = {
Combat = { Aimbot = , SilentAim = , FOV = , TargetPart = },
Visuals = { Box = , Info = , Tracers = , FOV = , Skeleton = },
Theme = { Main = .(, , ), Accent = .(, , ) }
}
MeowUI = .(, CoreGui)
MeowUI.Name =
MeowUI.ResetOnSpawn =
ToggleBtn = .(, MeowUI)
ToggleBtn.Size = .(, , , )
ToggleBtn.Position = .(, , , )
ToggleBtn.BackgroundColor3 = Config.Theme.Main
ToggleBtn.TextColor3 = Config.Theme.Accent
ToggleBtn.Text =
ToggleBtn.Font = .Font.GothamBold
ToggleBtn.TextSize =
.(, ToggleBtn).CornerRadius = .(, )
.(, ToggleBtn).Color = Config.Theme.Accent
MainFrame = .(, MeowUI)
MainFrame.Size = .(, , , )
MainFrame.Position = .(, -, , -)
MainFrame.BackgroundColor3 = Config.Theme.Main
MainFrame.Visible =
.(, MainFrame).CornerRadius = .(, )
FrameStroke = .(, MainFrame)
FrameStroke.Color = Config.Theme.Accent
FrameStroke.Thickness =
Title = .(, MainFrame)
Title.Size = .(, , , )
Title.BackgroundTransparency =
Title.Text =
Title.TextColor3 = Config.Theme.Accent
Title.Font = .Font.GothamBlack
Title.TextSize =
ScrollList = .(, MainFrame)
ScrollList.Size = .(, -, , -)
ScrollList.Position = .(, , , )
ScrollList.BackgroundTransparency =
ScrollList.ScrollBarThickness =
Layout = .(, ScrollList)
Layout.Padding = .(, )
ToggleBtn.MouseButton1Click:(()
MainFrame.Visible = MainFrame.Visible
)
(Name, Category, Setting)
Btn = .(, ScrollList)
Btn.Size = .(, , , )
Btn.BackgroundColor3 = .(, , )
Btn.TextColor3 = .(, , )
Btn.Text = Name ..
Btn.Font = .Font.GothamSemibold
Btn.TextSize =
.(, Btn).CornerRadius = .(, )
Btn.MouseButton1Click:(()
Config[Category][Setting] = Config[Category][Setting]
Config[Category][Setting]
Btn.BackgroundColor3 = Config.Theme.Accent
Btn.TextColor3 = .(, , )
Btn.Text = Name ..
Btn.BackgroundColor3 = .(, , )
Btn.TextColor3 = .(, , )
Btn.Text = Name ..
)
(, , )
(, , )
(, , )
(, , )
(, , )
(, , )
(, , )
FOVCircle = .(, MeowUI)
FOVCircle.Size = .(, Config.Combat.FOV * , , Config.Combat.FOV * )
FOVCircle.AnchorPoint = .(, )
FOVCircle.Position = .(, , , )
FOVCircle.BackgroundTransparency =
FOVStroke = .(, FOVCircle)
FOVStroke.Thickness =
FOVStroke.Color = Config.Theme.Accent
.(, FOVCircle).CornerRadius = .(, )
SkeletonBones = {
{, }, {, },
{, }, {, }, {, },
{, }, {, }, {, },
{, }, {, }, {, },
{, }, {, }, {, },
{, }, {, }, {, },
{, }, {, }
}
(P)
Bones = {}
i = , #SkeletonBones
Line = .()
Line.Thickness =
Line.Color = Config.Theme.Accent
Line.Transparency =
Line.Visible =
.(Bones, Line)
Tracer = .()
Tracer.Thickness =
Tracer.Color = Config.Theme.Accent
Tracer.Transparency =
Tracer.Visible =
(Char)
Root = Char:(, )
Hum = Char:(, )
BGui = .(, Root)
BGui.Size = .(, , , )
BGui.AlwaysOnTop =
Box = .(, BGui)
Box.Size = .(, , , )
Box.BackgroundTransparency =
S = .(, Box)
S.Color = Config.Theme.Accent
S.Transparency =
Info = .(, BGui)
Info.Size = .(, , , )
Info.Position = .(, , -, )
Info.BackgroundTransparency =
Info.TextColor3 = .(,,)
Info.TextSize =
Info.Font = .Font.Code
RunService.RenderStepped:(()
FOVCircle.Visible = Config.Visuals.FOV
Box.Visible = Config.Visuals.Box
Info.Visible = Config.Visuals.Info
Root Root.Parent Hum.Health >
Pos, OnScreen = Camera:(Root.Position)
Config.Visuals.Info LocalPlayer.Character LocalPlayer.Character:()
Dist = .((Root.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude)
Info.Text = .(, P.Name, .(Hum.Health), Dist)
OnScreen Config.Visuals.Tracers
Tracer.From = .(Camera.ViewportSize.X / , Camera.ViewportSize.Y)
Tracer.To = .(Pos.X, Pos.Y)
Tracer.Visible =
Tracer.Visible =
Config.Visuals.Skeleton
i, connection (SkeletonBones)
Part1 = Char:(connection[])
Part2 = Char:(connection[])
Part1 Part2
P1, Vis1 = Camera:(Part1.Position)
P2, Vis2 = Camera:(Part2.Position)
Vis1 Vis2
Bones[i].From = .(P1.X, P1.Y)
Bones[i].To = .(P2.X, P2.Y)
Bones[i].Visible =
Bones[i].Visible =
Bones[i].Visible =
_, line (Bones) line.Visible =
Tracer.Visible =
_, line (Bones) line.Visible =
)
P.CharacterAdded:(Setup)
P.Character (P.Character)
_, v (Players:()) v ~= LocalPlayer (v)
Players.PlayerAdded:(HandleVisuals)
()
Target, Closest = , Config.Combat.FOV
Center = .(Camera.ViewportSize.X/, Camera.ViewportSize.Y/)
_, v (Players:())
v ~= LocalPlayer v.Character v.Character:(Config.Combat.TargetPart)
v.Team == LocalPlayer.Team
Hum = v.Character:()
Hum Hum.Health >
Part = v.Character[Config.Combat.TargetPart]
Pos, OnScreen = Camera:(Part.Position)
OnScreen
Dist = (.(Pos.X, Pos.Y) - Center).Magnitude
Dist < Closest
RayP = RaycastParams.()
RayP.FilterType = .RaycastFilterType.Exclude
RayP.FilterDescendantsInstances = {LocalPlayer.Character, Camera}
Result = :(Camera.CFrame.Position, (Part.Position - Camera.CFrame.Position), RayP)
Result Result.Instance:(v.Character)
Target = v
Closest = Dist
Target
OldIndex
OldIndex = (, , ((self, index)
Config.Combat.SilentAim self == Mouse (index == index == ) ()
T = ()
T
Part = T.Character[Config.Combat.TargetPart]
(index == Part.CFrame Part)
(self, index)
))
RunService.RenderStepped:(()
Config.Combat.Aimbot
T = ()
T
Camera.CFrame = .(Camera.CFrame.Position, T.Character[Config.Combat.TargetPart].Position)
)

Universal