Run it
Copy the script and paste it into your executor.
.() :()
url =
success, UniqueLibrary = (()
(:(url))()
)
success UniqueLibrary
()
UserInputService = :()
RunService = :()
Players = :()
LocalPlayer = Players.LocalPlayer
MainContainer = UniqueLibrary.()
MainFrame = MainContainer.Parent
MainFrame.Size = .(, , , )
MainFrame.Position = .(, -, , -)
(title, message)
(()
:():(, {
Title = title,
Text = message,
Duration =
})
)
TranslateRefs = {}
Languages = {
English = {
Tab_Hitbox = ,
Tab_Trigger = ,
Tab_Gun = ,
Tab_Skins = ,
Tab_Misc = ,
Tab_Farm = ,
Tab_Optimize = ,
Header_Hitbox = ,
Header_Trigger = ,
Header_Gun = ,
Header_Skins = ,
Header_Misc = ,
Header_Farm = ,
Header_Optimize = ,
Sec_ArsHitbox = ,
Sec_ArsESP = ,
Sec_ArsCrosshair = ,
Sec_ArsAimbot = ,
Sec_ArsTrigger = ,
Sec_ArsGun = ,
Sec_ArsArmCos = ,
Sec_ArsGunCos = ,
Sec_ArsSkybox = ,
Sec_ArsMiscMove = ,
Sec_ArsMiscManip = ,
Sec_ArsMoveValue = ,
Sec_ArsMiscTags = ,
Sec_ArsFarm = ,
Sec_ArsOptLag = ,
Sec_ArsOptServer = ,
Sec_OptSettings =
},
Vietnamese = {
Tab_Hitbox = ,
Tab_Trigger = ,
Tab_Gun = ,
Tab_Skins = ,
Tab_Misc = ,
Tab_Farm = ,
Tab_Optimize = ,
Header_Hitbox = ,
Header_Trigger = ,
Header_Gun = ,
Header_Skins = ,
Header_Misc = ,
Header_Farm = ,
Header_Optimize = ,
Sec_ArsHitbox = ,
Sec_ArsESP = ,
Sec_ArsCrosshair = ,
Sec_ArsAimbot = ,
Sec_ArsTrigger = ,
Sec_ArsGun = ,
Sec_ArsArmCos = ,
Sec_ArsGunCos = ,
Sec_ArsSkybox = ,
Sec_ArsMiscMove = ,
Sec_ArsMiscManip = ,
Sec_ArsMoveValue = ,
Sec_ArsMiscTags = ,
Sec_ArsFarm = ,
Sec_ArsOptLag = ,
Sec_ArsOptServer = ,
Sec_OptSettings =
}
}
(langName)
dict = Languages[langName]
dict
key, instance (TranslateRefs)
instance dict[key]
instance.Text = dict[key]
wsEnabled, wsValue = ,
jpEnabled, jpValue = ,
gravityEnabled, gravityValue = ,
timeEnabled, timeValue = ,
hitboxEnabled =
noCollisionEnabled =
hitbox_original_properties = {}
hitboxSize =
hitboxTransparency =
teamCheck =
espHighlightEnabled =
espColorTheme =
customCrosshairActive =
showFOVCircle =
bulletTracersEnabled =
aimbotEnabled =
aimbotTeamCheck =
aimbotKey = .UserInputType.MouseButton2
aimbotSmoothness =
aimbotFOV =
aimbotTargetPart =
defaultBodyParts = {, , }
().triggerb =
teamcheck_bot =
delay_bot =
isAlive_bot =
SettingsInfinite =
originalValues = {
FireRate = {}, ReloadTime = {}, EReloadTime = {}, Auto = {}, Spread = {}, Recoil = {}
}
spinSpeed =
gyro =
debris_selected =
isCollecting =
farmEnabled =
farmTeamCheck =
farmLockCam =
farmHeightOffset =
autoRespawnEnabled =
autoShootFarm =
flySettings = {fly = , flyspeed = }
fly_c, fly_h, fly_bv, fly_bav, fly_cam, fly_flying
fly_buttons = {W = , S = , A = , D = , Moving = }
originalMaterials = {}
originalDecalsTextures = {}
originalTerrainSettings = {}
originalLightingSettings = {
GlobalShadows = :().GlobalShadows,
FogEnd = :().FogEnd,
Brightness = :().Brightness
}
originalEffects = {}
fullBrightEnabled =
thirdPersonEnabled =
Sidebar = .()
Sidebar.Name =
Sidebar.Size = .(, , , )
Sidebar.BackgroundColor3 = .(, , )
Sidebar.BorderSizePixel =
Sidebar.Parent = MainContainer
SidebarCorner = .()
SidebarCorner.CornerRadius = .(, )
SidebarCorner.Parent = Sidebar
SidebarFix = .()
SidebarFix.Size = .(, , , )
SidebarFix.Position = .(, -, , )
SidebarFix.BackgroundColor3 = .(, , )
SidebarFix.BorderSizePixel =
SidebarFix.Parent = Sidebar
TabList = .()
TabList.Size = .(, , , )
TabList.BackgroundTransparency =
TabList.ScrollBarThickness =
TabList.CanvasSize = .(, , , )
TabList.AutomaticCanvasSize = .AutomaticSize.Y
TabList.Parent = Sidebar
TabLayout = .()
TabLayout.Padding = .(, )
TabLayout.HorizontalAlignment = .HorizontalAlignment.Center
TabLayout.Parent = TabList
TabPadding = .()
TabPadding.PaddingTop = .(, )
TabPadding.PaddingBottom = .(, )
TabPadding.PaddingLeft = .(, )
TabPadding.PaddingRight = .(, )
TabPadding.Parent = TabList
ContentArea = .()
ContentArea.Name =
ContentArea.Size = .(, -, , -)
ContentArea.Position = .(, , , )
ContentArea.BackgroundTransparency =
ContentArea.Parent = MainContainer
(parent, textKey, defaultText)
header = .()
header.Size = .(, , , )
header.BackgroundTransparency =
label = .()
label.Size = .(, , , )
label.BackgroundTransparency =
label.Font = .Font.SourceSansBold
label.Text = .. defaultText ..
label.TextColor3 = .(, , )
label.TextSize =
label.TextXAlignment = .TextXAlignment.Center
label.Parent = header
TranslateRefs[textKey] = label
header.Parent = parent
header
(parent, textKey, defaultText, callback)
button = .()
button.Size = .(, , , )
button.BackgroundColor3 = .(, , )
button.Text = defaultText
button.TextColor3 = .(, , )
button.TextSize =
button.Font = .Font.SourceSansSemibold
button.AutoButtonColor =
corner = .()
corner.CornerRadius = .(, )
corner.Parent = button
stroke = .()
stroke.Color = .(, , )
stroke.Parent = button
button.MouseEnter:(() button.BackgroundColor3 = .(, , ) )
button.MouseLeave:(() button.BackgroundColor3 = .(, , ) )
button.MouseButton1Down:(() button.BackgroundColor3 = .(, , ) )
button.MouseButton1Up:(()
button.BackgroundColor3 = .(, , )
.(callback)
)
TranslateRefs[textKey] = button
button.Parent = parent
button
(parent, textKey, defaultText, defaultValue, callback)
state = defaultValue
toggleFrame = .()
toggleFrame.Size = .(, , , )
toggleFrame.BackgroundColor3 = .(, , )
toggleFrame.Text =
toggleFrame.AutoButtonColor =
corner = .()
corner.CornerRadius = .(, )
corner.Parent = toggleFrame
stroke = .()
stroke.Color = .(, , )
stroke.Parent = toggleFrame
titleLabel = .()
titleLabel.Size = .(, -, , )
titleLabel.Position = .(, , , )
titleLabel.BackgroundTransparency =
titleLabel.Text = defaultText
titleLabel.TextColor3 = .(, , )
titleLabel.TextSize =
titleLabel.Font = .Font.SourceSans
titleLabel.TextXAlignment = .TextXAlignment.Left
titleLabel.Parent = toggleFrame
switch = .()
switch.Size = .(, , , )
switch.Position = .(, -, , )
switch.AnchorPoint = .(, )
switch.BackgroundColor3 = state .(, , ) .(, , )
switch.Parent = toggleFrame
sCorner = .()
sCorner.CornerRadius = .(, )
sCorner.Parent = switch
circle = .()
circle.Size = .(, , , )
circle.Position = state .(, -, , ) .(, , , )
circle.AnchorPoint = .(, )
circle.BackgroundColor3 = .(, , )
circle.Parent = switch
cCorner = .()
cCorner.CornerRadius = .(, )
cCorner.Parent = circle
()
targetColor = state .(, , ) .(, , )
targetPos = state .(, -, , ) .(, , , )
:():(switch, TweenInfo.(), {BackgroundColor3 = targetColor}):()
:():(circle, TweenInfo.(), {Position = targetPos}):()
.(callback, state)
toggleFrame.MouseButton1Click:(()
state = state
()
)
TranslateRefs[textKey] = titleLabel
toggleFrame.Parent = parent
.(callback, state)
toggleFrame
(parent, textKey, defaultText, defaultValue, defaultNum, toggleCallback, valueCallback)
state = defaultValue
frame = .()
frame.Size = .(, , , )
frame.BackgroundColor3 = .(, , )
corner = .()
corner.CornerRadius = .(, )
corner.Parent = frame
stroke = .()
stroke.Color = .(, , )
stroke.Parent = frame
titleLabel = .()
titleLabel.Size = .(, , , )
titleLabel.Position = .(, , , )
titleLabel.BackgroundTransparency =
titleLabel.Text = defaultText
titleLabel.TextColor3 = .(, , )
titleLabel.TextSize =
titleLabel.Font = .Font.SourceSans
titleLabel.TextXAlignment = .TextXAlignment.Left
titleLabel.Parent = frame
boxContainer = .()
boxContainer.Size = .(, , , )
boxContainer.Position = .(, -, , )
boxContainer.AnchorPoint = .(, )
boxContainer.BackgroundColor3 = .(, , )
boxContainer.Parent = frame
boxCorner = .()
boxCorner.CornerRadius = .(, )
boxCorner.Parent = boxContainer
boxStroke = .()
boxStroke.Color = .(, , )
boxStroke.Parent = boxContainer
inputBox = .()
inputBox.Size = .(, , , )
inputBox.BackgroundTransparency =
inputBox.Text = (defaultNum)
inputBox.TextColor3 = .(, , )
inputBox.TextSize =
inputBox.Font = .Font.SourceSans
inputBox.Parent = boxContainer
inputBox.FocusLost:(()
num = (inputBox.Text)
num
.(valueCallback, num)
inputBox.Text = (defaultNum)
)
toggleBtn = .()
toggleBtn.Size = .(, , , )
toggleBtn.Position = .(, -, , )
toggleBtn.AnchorPoint = .(, )
toggleBtn.BackgroundColor3 = state .(, , ) .(, , )
toggleBtn.Text =
toggleBtn.Parent = frame
sCorner = .()
sCorner.CornerRadius = .(, )
sCorner.Parent = toggleBtn
circle = .()
circle.Size = .(, , , )
circle.Position = state .(, -, , ) .(, , , )
circle.AnchorPoint = .(, )
circle.BackgroundColor3 = .(, , )
circle.Parent = toggleBtn
cCorner = .()
cCorner.CornerRadius = .(, )
cCorner.Parent = circle
()
targetColor = state .(, , ) .(, , )
targetPos = state .(, -, , ) .(, , , )
:():(toggleBtn, TweenInfo.(), {BackgroundColor3 = targetColor}):()
:():(circle, TweenInfo.(), {Position = targetPos}):()
.(toggleCallback, state)
toggleBtn.MouseButton1Click:(()
state = state
()
)
TranslateRefs[textKey] = titleLabel
frame.Parent = parent
.(toggleCallback, state)
frame
(parent, textKey, defaultText, optionList, defaultOption, callback)
currentIndex = .(optionList, defaultOption)
dropdownFrame = .()
dropdownFrame.Size = .(, , , )
dropdownFrame.BackgroundColor3 = .(, , )
dropdownFrame.Text =
dropdownFrame.AutoButtonColor =
corner = .()
corner.CornerRadius = .(, )
corner.Parent = dropdownFrame
stroke = .()
stroke.Color = .(, , )
stroke.Parent = dropdownFrame
titleLabel = .()
titleLabel.Size = .(, , , )
titleLabel.Position = .(, , , )
titleLabel.BackgroundTransparency =
titleLabel.Text = defaultText
titleLabel.TextColor3 = .(, , )
titleLabel.TextSize =
titleLabel.Font = .Font.SourceSans
titleLabel.TextXAlignment = .TextXAlignment.Left
titleLabel.Parent = dropdownFrame
valueLabel = .()
valueLabel.Size = .(, , , )
valueLabel.Position = .(, -, , )
valueLabel.AnchorPoint = .(, )
valueLabel.BackgroundTransparency =
valueLabel.Text = defaultOption ..
valueLabel.TextColor3 = .(, , )
valueLabel.TextSize =
valueLabel.Font = .Font.SourceSansSemibold
valueLabel.TextXAlignment = .TextXAlignment.Right
valueLabel.Parent = dropdownFrame
dropdownFrame.MouseButton1Click:(()
currentIndex = currentIndex +
currentIndex > #optionList currentIndex =
selected = optionList[currentIndex]
valueLabel.Text = selected ..
.(callback, selected)
)
TranslateRefs[textKey] = titleLabel
dropdownFrame.Parent = parent
.(callback, defaultOption)
dropdownFrame
(parent, textKey, defaultText, min, max, default, callback)
sliderValue = default
sliderFrame = .()
sliderFrame.Size = .(, , , )
sliderFrame.BackgroundColor3 = .(, , )
corner = .()
corner.CornerRadius = .(, )
corner.Parent = sliderFrame
stroke = .()
stroke.Color = .(, , )
stroke.Parent = sliderFrame
titleLabel = .()
titleLabel.Size = .(, , , )
titleLabel.Position = .(, , , )
titleLabel.BackgroundTransparency =
titleLabel.Text = defaultText
titleLabel.TextColor3 = .(, , )
titleLabel.TextSize =
titleLabel.Font = .Font.SourceSans
titleLabel.TextXAlignment = .TextXAlignment.Left
titleLabel.Parent = sliderFrame
valueLabel = .()
valueLabel.Size = .(, , , )
valueLabel.Position = .(, -, , )
valueLabel.BackgroundTransparency =
valueLabel.Text = (default)
valueLabel.TextColor3 = .(, , )
valueLabel.TextSize =
valueLabel.Font = .Font.SourceSans
valueLabel.TextXAlignment = .TextXAlignment.Right
valueLabel.Parent = sliderFrame
track = .()
track.Size = .(, -, , )
track.Position = .(, , , )
track.BackgroundColor3 = .(, , )
track.Text =
track.AutoButtonColor =
track.Parent = sliderFrame
tCorner = .()
tCorner.CornerRadius = .(, )
tCorner.Parent = track
fill = .()
fill.Size = .((default - min) / (max - min), , , )
fill.BackgroundColor3 = .(, , )
fill.Parent = track
fCorner = .()
fCorner.CornerRadius = .(, )
fCorner.Parent = fill
isSliding =
()
mousePos = UserInputService:()
trackAbsolutePos = track.AbsolutePosition.X
trackAbsoluteSize = track.AbsoluteSize.X
ratio = .((mousePos.X - trackAbsolutePos) / trackAbsoluteSize, , )
rawValue = min + (max - min) * ratio
sliderValue = .(rawValue + )
fill.Size = .(ratio, , , )
valueLabel.Text = (sliderValue)
.(callback, sliderValue)
track.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
isSliding =
()
)
UserInputService.InputChanged:((input)
isSliding (input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch)
()
)
UserInputService.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
isSliding =
)
TranslateRefs[textKey] = titleLabel
sliderFrame.Parent = parent
.(callback, default)
sliderFrame
activeTabBtn =
activeTabPage =
(name, textKey, defaultText, order)
tabBtn = .()
tabBtn.Size = .(, , , )
tabBtn.BackgroundColor3 = .(, , )
tabBtn.Text = defaultText
tabBtn.TextColor3 = .(, , )
tabBtn.TextSize =
tabBtn.Font = .Font.SourceSansBold
tabBtn.LayoutOrder = order
tabBtn.Parent = TabList
btnCorner = .()
btnCorner.CornerRadius = .(, )
btnCorner.Parent = tabBtn
btnStroke = .()
btnStroke.Color = .(, , )
btnStroke.Parent = tabBtn
page = .()
page.Size = .(, , , )
page.BackgroundTransparency =
page.ScrollBarThickness =
page.ScrollBarImageColor3 = .(, , )
page.CanvasSize = .(, , , )
page.AutomaticCanvasSize = .AutomaticSize.Y
page.Visible =
page.Parent = ContentArea
pageLayout = .()
pageLayout.Padding = .(, )
pageLayout.HorizontalAlignment = .HorizontalAlignment.Center
pageLayout.Parent = page
pagePadding = .()
pagePadding.PaddingTop = .(, )
pagePadding.PaddingBottom = .(, )
pagePadding.PaddingLeft = .(, )
pagePadding.PaddingRight = .(, )
pagePadding.Parent = page
TranslateRefs[textKey] = tabBtn
tabBtn.MouseButton1Click:(()
activeTabBtn
activeTabBtn.BackgroundColor3 = .(, , )
activeTabBtn.TextColor3 = .(, , )
activeTabPage
activeTabPage.Visible =
tabBtn.BackgroundColor3 = .(, , )
tabBtn.TextColor3 = .(, , )
page.Visible =
activeTabBtn = tabBtn
activeTabPage = page
)
page
(player, part)
(()
hitbox_original_properties[player]
hitbox_original_properties[player] = {}
hitbox_original_properties[player][part.Name]
hitbox_original_properties[player][part.Name] = {
CanCollide = part.CanCollide,
Transparency = part.Transparency,
Size = part.Size
}
)
(player)
(()
hitbox_original_properties[player]
partName, properties (hitbox_original_properties[player])
part = player.Character player.Character:(partName)
part part:()
part.CanCollide = properties.CanCollide
part.Transparency = properties.Transparency
part.Size = properties.Size
)
(player, partName)
target =
(()
player.Character
_, part (player.Character:())
part:() part.Name:():(partName:())
target = part
)
target
(player)
teamCheck == teamCheck ==
player.Team ~= LocalPlayer.Team
(player)
(()
_, partName (defaultBodyParts)
part = player.Character (player.Character:(partName) (player, partName))
part part:()
(player, part)
part.CanCollide = noCollisionEnabled
part.Transparency = hitboxTransparency /
part.Size = .(hitboxSize, hitboxSize, hitboxSize)
)
()
(()
_, v (Players:())
v ~= LocalPlayer v.Character v.Character:()
(v)
(v)
(v)
)
()
player, properties (hitbox_original_properties)
(()
player player.Parent player.Character player.Character:()
(player)
hitbox_original_properties[player] =
)
HitboxPage = (, , , )
(HitboxPage, , )
(HitboxPage, , , ()
.(()
hitboxEnabled
()
()
.()
)
(, )
)
(HitboxPage, , , , (enabled)
hitboxEnabled = enabled
enabled
_, player (Players:())
(player)
hitbox_original_properties = {}
()
)
(HitboxPage, , , , , () , (val)
hitboxSize = (val)
hitboxEnabled ()
)
(HitboxPage, , , , , () , (val)
hitboxTransparency = (val)
hitboxEnabled ()
)
(HitboxPage, , , {, , }, , (value)
teamCheck = value
hitboxEnabled ()
)
(HitboxPage, , , , (enabled)
noCollisionEnabled = enabled
.(()
noCollisionEnabled
hitboxEnabled ()
.()
hitboxEnabled ()
)
)
(HitboxPage, , )
(HitboxPage, , , , (state)
espHighlightEnabled = state
)
(HitboxPage, , , {, , }, , (selected)
espColorTheme = selected
)
(HitboxPage, , )
(HitboxPage, , , , (state)
customCrosshairActive = state
)
(HitboxPage, , , , (state)
showFOVCircle = state
)
TriggerPage = (, , , )
(TriggerPage, , )
(TriggerPage, , , , (state)
aimbotEnabled = state
)
(TriggerPage, , , , (state)
aimbotTeamCheck = state
)
(TriggerPage, , , {, , }, , (selected)
aimbotTargetPart = selected
)
(TriggerPage, , , , , , (val)
aimbotFOV = val
)
(TriggerPage, , , , , , (val)
aimbotSmoothness = val /
)
(TriggerPage, , )
(TriggerPage, , , , (state)
().triggerb = state
)
(TriggerPage, , , {, , }, , (selected)
teamcheck_bot = selected
)
(TriggerPage, , , , , () , (value)
delay_bot = ((value) ) /
)
GunPage = (, , , )
(GunPage, , )
(GunPage, , , , (v)
:().wkspc.CurrentCurse.Value = v
)
(GunPage, , , , (K)
SettingsInfinite = K
SettingsInfinite
:().Stepped:(()
(()
SettingsInfinite
playerGui = LocalPlayer.PlayerGui
playerGui.GUI.Client.Variables.ammocount.Value =
playerGui.GUI.Client.Variables.ammocount2.Value =
)
)
)
(GunPage, , , , (x)
_, v (.ReplicatedStorage.Weapons:())
v:()
x
originalValues.ReloadTime[v] originalValues.ReloadTime[v] = v.ReloadTime.Value
v.ReloadTime.Value =
v.ReloadTime.Value = originalValues.ReloadTime[v]
v:()
x
originalValues.EReloadTime[v] originalValues.EReloadTime[v] = v.EReloadTime.Value
v.EReloadTime.Value =
v.EReloadTime.Value = originalValues.EReloadTime[v]
)
(GunPage, , , , (state)
_, v (.ReplicatedStorage.Weapons:())
v.Name == v.Name ==
state
originalValues.FireRate[v] originalValues.FireRate[v] = v.Value
v.Value =
v.Value = originalValues.FireRate[v]
)
(GunPage, , , , (state)
_, v (.ReplicatedStorage.Weapons:())
v.Name == v.Name == v.Name == v.Name == v.Name ==
state
originalValues.Auto[v] originalValues.Auto[v] = v.Value
v.Value =
v.Value = originalValues.Auto[v]
)
(GunPage, , , , (state)
_, v (:().Weapons:())
v.Name == v.Name == v.Name ==
state
originalValues.Spread[v] originalValues.Spread[v] = v.Value
v.Value =
v.Value = originalValues.Spread[v]
)
(GunPage, , , , (state)
_, v (:().Weapons:())
v.Name == v.Name ==
state
originalValues.Recoil[v] originalValues.Recoil[v] = v.Value
v.Value =
v.Value = originalValues.Recoil[v]
)
(GunPage, , , , (state)
bulletTracersEnabled = state
)
SkinsPage = (, , , )
(SkinsPage, , )
armMat =
armCol = .(,,)
armCharmsActive =
(SkinsPage, , , {, , , }, , (selected)
armMat = selected
)
colorsList = {, , , , , , }
customColors = {
[] = .(, , ),
[] = .(, , ),
[] = .(, , ),
[] = .(, , ),
[] = .(, , ),
[] = .(, , ),
[] = .(, , )
}
(SkinsPage, , , colorsList, , (selected)
armCol = customColors[selected] .(,,)
)
(SkinsPage, , , , (state)
armCharmsActive = state
armCharmsActive
.(()
armCharmsActive
.()
cameraArms = .Camera:()
cameraArms
_, O (cameraArms:())
O.Name == O.Name ==
O:()
O.Material = .Material[armMat]
O.Color = armCol
O:()
O.TextureId ==
O.TextureId =
O.VertexColor = .(armCol.R, armCol.G, armCol.B)
O.Name == O.Name ==
O:()
)
)
(SkinsPage, , )
gunMat =
gunCol = .(,,)
gunCharmsActive =
(SkinsPage, , , {, , , }, , (selected)
gunMat = selected
)
(SkinsPage, , , colorsList, , (selected)
gunCol = customColors[selected] .(,,)
)
(SkinsPage, , , , (state)
gunCharmsActive = state
gunCharmsActive
.(()
gunCharmsActive
.()
cameraArms = .Camera:()
cameraArms
_, O (cameraArms:())
O:()
O.Material = .Material[gunMat]
O.Color = gunCol
)
)
rainbowActive1 =
rainbowActive2 =
rainbowVal1 =
rainbowVal2 =
(SkinsPage, , , , (state)
rainbowActive1 = state
)
(SkinsPage, , , , (state)
rainbowActive2 = state
)
(SkinsPage, , )
(SkinsPage, , , {, , }, , (selected)
(()
lighting = :()
sky = lighting:()
sky
sky = .()
sky.Parent = lighting
selected ==
sky:()
selected ==
sky.SkyboxBk =
sky.SkyboxDn =
sky.SkyboxFt =
sky.SkyboxLf =
sky.SkyboxRt =
sky.SkyboxUp =
selected ==
sky.SkyboxBk =
sky.SkyboxDn =
sky.SkyboxFt =
sky.SkyboxLf =
sky.SkyboxRt =
sky.SkyboxUp =
)
)
(SkinsPage, , , , (enabled)
(()
lighting = :()
enabled
lighting.FogEnd =
lighting.FogEnd = originalLightingSettings.FogEnd
)
)
:().RenderStepped:(()
cam = .Camera
cam:()
rainbowActive1
_, v (cam.Arms:())
v:()
v.Color = .(.(.(rainbowVal1 * .pi)) / .pi, , )
rainbowVal1 = rainbowVal1 +
rainbowActive2
rainbowVal2 = (rainbowVal2 + ) %
_, v (cam.Arms:())
v:()
v.Color = .(rainbowVal2, , )
)
MiscPage = (, , , )
(MiscPage, , )
(MiscPage, , , , (state)
state () ()
)
(MiscPage, , , , , () , (s)
flySettings.flyspeed = (s)
)
(MiscPage, , , , , (state)
wsEnabled = state
, (val)
wsValue = val
)
(MiscPage, , , , , (state)
jpEnabled = state
, (val)
jpValue = val
)
(MiscPage, , , , (state)
().infjumpactive = state
:().JumpRequest:(()
().infjumpactive
hum = LocalPlayer.Character LocalPlayer.Character:()
hum hum:()
)
)
(MiscPage, , , , (enabled)
().noclip = enabled
.(()
().noclip
char = LocalPlayer.Character
char
_, part (char:())
part:() part.CanCollide =
:().Stepped:()
)
)
(MiscPage, , , , (enabled)
enabled
_, descendant (:())
descendant:()
descendant:()
originalTransparency = .(, descendant)
originalTransparency.Name =
originalTransparency.Value = descendant.Transparency
descendant.Transparency =
_, descendant (:())
descendant:()
descendant:()
descendant.Transparency = descendant.OriginalTransparency.Value
descendant.OriginalTransparency:()
)
(MiscPage, , )
(MiscPage, , , , , , (val)
gravityEnabled =
gravityValue = val
)
(MiscPage, , , , , , (val)
timeEnabled =
timeValue = val
)
(MiscPage, , , , (state)
thirdPersonEnabled = state
)
(MiscPage, , )
(MiscPage, , , , (value)
root = LocalPlayer.Character LocalPlayer.Character:()
value root
spin = .()
spin.Name =
spin.AngularVelocity = .(, spinSpeed, )
spin.MaxTorque = .(, .huge, )
spin.P =
spin.Parent = root
gyro = .()
gyro.Name =
gyro.MaxTorque = .(.huge, .huge, .huge)
gyro.CFrame = root.CFrame
gyro.P =
gyro.Parent = root
root
s = root:()
s s:()
gyro gyro:() gyro =
)
(MiscPage, , , , , () , (value)
spinSpeed = (value)
root = LocalPlayer.Character LocalPlayer.Character:()
root
s = root:()
s s.AngularVelocity = .(, spinSpeed, )
)
(MiscPage, , , , (enabled)
isCollecting = enabled
enabled
.(()
isCollecting
.()
(()
root = LocalPlayer.Character LocalPlayer.Character:()
root
_, v (.Debris:())
(debris_selected == v.Name == )
(debris_selected == v.Name == )
(debris_selected == (v.Name == v.Name == ))
v.CFrame = root.CFrame * .(, , )
)
)
)
(MiscPage, , , {, , }, , (selection)
debris_selected = selection
)
(MiscPage, , , , (bool)
stats = LocalPlayer:()
stats
bool
stats.Score.Value =
stats.Kills.Value =
stats.Score.Value =
stats.Kills.Value =
)
(MiscPage, , )
(MiscPage, , , , (x) (, x) )
(MiscPage, , , , (x) (, x) )
(MiscPage, , , , (x) (, x) )
(MiscPage, , , , (x) (, x) )
(MiscPage, , , , (x) (, x) )
FarmPage = (, , , )
(FarmPage, , )
(FarmPage, , , , (enabled)
farmEnabled = enabled
enabled
().triggerb =
)
(FarmPage, , , , (enabled)
farmTeamCheck = enabled
)
(FarmPage, , , , (enabled)
farmLockCam = enabled
)
(FarmPage, , , , , , (val)
farmHeightOffset = val
)
(FarmPage, , , , (enabled)
autoRespawnEnabled = enabled
)
(FarmPage, , , , (enabled)
autoShootFarm = enabled
)
OptimizePage = (, , , )
(OptimizePage, , )
(OptimizePage, , , ()
(()
()
(, )
)
)
(OptimizePage, , , , (state)
state
_, O (:())
O:() O.Parent:()
originalMaterials[O] = O.Material
O.Material = .Material.SmoothPlastic
O:()
.(originalDecalsTextures, O)
O:()
O, material (originalMaterials)
O O:() O.Material = material
originalMaterials = {}
)
(OptimizePage, , , , (state)
l = :()
t = .Terrain
state
originalTerrainSettings.WaterWaterWaveSize = t.WaterWaveSize
originalTerrainSettings.WaterWaveSpeed = t.WaterWaveSpeed
originalTerrainSettings.WaterReflectance = t.WaterReflectance
originalTerrainSettings.WaterTransparency = t.WaterTransparency
t.WaterWaveSize =
t.WaterWaveSpeed =
t.WaterReflectance =
t.WaterTransparency =
l.GlobalShadows =
l.FogEnd =
l.Brightness =
(()
().Rendering.QualityLevel =
)
_, v (:())
v:() v:() v:() v:()
originalMaterials[v] = v.Material
v.Material =
v.Reflectance =
v:() v:()
.(originalDecalsTextures, v)
v.Transparency =
v:() v:()
v.Lifetime = NumberRange.()
v:()
v.BlastPressure =
v.BlastRadius =
v:() v:() v:()
v.Enabled =
v:()
originalMaterials[v] = v.Material
v.Material =
v.Reflectance =
v.TextureID =
_, e (l:())
e:() e:() e:() e:() e:()
originalEffects[e] = e.Enabled
e.Enabled =
t.WaterWaveSize = originalTerrainSettings.WaterWaterWaveSize
t.WaterWaveSpeed = originalTerrainSettings.WaterWaveSpeed
t.WaterReflectance = originalTerrainSettings.WaterReflectance
t.WaterTransparency = originalTerrainSettings.WaterTransparency
l.GlobalShadows = originalLightingSettings.GlobalShadows
l.FogEnd = originalLightingSettings.FogEnd
l.Brightness = originalLightingSettings.Brightness
(()
().Rendering.QualityLevel =
)
v, material (originalMaterials)
v v:()
v.Material = material
v.Reflectance =
originalMaterials = {}
e, enabled (originalEffects)
e e.Enabled = enabled
originalEffects = {}
_, v (originalDecalsTextures)
v v.Parent v.Transparency =
originalDecalsTextures = {}
)
(OptimizePage, , , , (enabled)
fullBrightEnabled = enabled
()
Light = :()
fullBrightEnabled
Light.Ambient = .(, , )
Light.ColorShift_Bottom = .(, , )
Light.ColorShift_Top = .(, , )
Light.Ambient = .(, , )
Light.ColorShift_Bottom = .(, , )
Light.ColorShift_Top = .(, , )
()
:().LightingChanged:(doFullBright)
)
(OptimizePage, , )
(OptimizePage, , , ()
placeID = .PlaceId
allIDs = {}
foundAnything =
actualHour = .().hour
(()
allIDs = :():(())
)
.(allIDs, actualHour)
(, :():(allIDs))
()
url = .. placeID ..
foundAnything ~= url = url .. .. foundAnything
site = .HttpService:(:(url))
site.nextPageCursor site.nextPageCursor ~= site.nextPageCursor ~=
foundAnything = site.nextPageCursor
_, v (site.data)
possible =
serverID = (v.id)
(v.maxPlayers) > (v.playing)
_, existing (allIDs)
serverID == (existing) possible =
possible
.(allIDs, serverID)
(, :():(allIDs))
:():(placeID, serverID, LocalPlayer)
.(()
.()
()
)
)
(OptimizePage, , , ()
:():(.PlaceId, LocalPlayer)
)
(OptimizePage, , )
(OptimizePage, , , , (state)
targetVal = state
MainFrame:(, targetVal)
)
(OptimizePage, , , {, }, , (selected)
selected ==
()
selected ==
()
)
(OptimizePage, , ảng điều khiển Hack", function()
pcall(function()
if _G.FOVring then _G.FOVring:Remove() _G.FOVring = nil end
end)
MainFrame.Visible = false
MainFrame.Parent:Destroy()
end)
-- =============================================================================
-- LOGIC KIỂM SOÁT CÁC THÀNH PHẦN GUI ĐẶC BIỆT (CROSSHAIR, FOV CIRCLE, PERFORMANCE)
-- =============================================================================
-- 1. Tâm Ngắm Ảo Tự Chế (Gui Custom Crosshair)
local Crosshair = Instance.new("Frame")
Crosshair.Name = "CustomCrosshair"
Crosshair.Size = UDim2.new(0, 6, 0, 6)
Crosshair.AnchorPoint = Vector2.new(0.5, 0.5)
Crosshair.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Crosshair.BorderSizePixel = 0
Crosshair.Visible = false
Crosshair.ZIndex = 999999
Crosshair.Parent = MainFrame.Parent -- Nhét cùng ScreenGui của thư viện UI
local CrosshairCorner = Instance.new("UICorner")
CrosshairCorner.CornerRadius = UDim.new(1, 0)
CrosshairCorner.Parent = Crosshair
-- 2. Vòng Tròn Giới Hạn ngắm (Gui FOV Circle)
local FOVFrame = Instance.new("Frame")
FOVFrame.Name = "FOVCircle"
FOVFrame.AnchorPoint = Vector2.new(0.5, 0.5)
FOVFrame.BackgroundTransparency = 1
FOVFrame.Visible = false
FOVFrame.ZIndex = 999998
FOVFrame.Parent = MainFrame.Parent
local FOVCorner = Instance.new("UICorner")
FOVCorner.CornerRadius = UDim.new(1, 0)
FOVCorner.Parent = FOVFrame
local FOVStroke = Instance.new("UIStroke")
FOVStroke.Color = Color3.fromRGB(0, 120, 215)
FOVStroke.Thickness = 1.5
FOVStroke.Parent = FOVFrame
-- 3. Chỉ Số Hiệu Năng Thời Gian Thực (FPS & Ping Ticker)
local PerfLabel = Instance.new("TextLabel")
PerfLabel.Size = UDim2.new(0, 180, 0, 22)
PerfLabel.Position = UDim2.new(1, -210, 0, 0)
PerfLabel.BackgroundTransparency = 1
PerfLabel.TextColor3 = Color3.fromRGB(150, 155, 165)
PerfLabel.TextSize = 11
PerfLabel.Font = Enum.Font.SourceSansBold
PerfLabel.TextXAlignment = Enum.TextXAlignment.Right
PerfLabel.TextYAlignment = Enum.TextYAlignment.Center
PerfLabel.Parent = MainFrame:FindFirstChild("Topbar")
-- =============================================================================
-- LOGIC VẬN HÀNH THỜI GIAN THỰC (CORE LOOP & PHYSICAL LISTENERS)
-- =============================================================================
-- Mở mặc định trang thứ nhất là Hitbox & ESP
tabBtn = TabList:GetChildren()[3]
if tabBtn and tabBtn:IsA("TextButton") then
tabBtn.BackgroundColor3 = Color3.fromRGB(0, 120, 215)
tabBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
ContentArea:GetChildren()[1].Visible = true
activeTabBtn = tabBtn
activeTabPage = ContentArea:GetChildren()[1]
end
-- Vòng lặp duy trì các chỉ số vật lý, tâm ảo, FOV, góc nhìn và đo đạc hiệu năng FPS
local lastTime = os.clock()
local fps = 60
RunService.RenderStepped:Connect(function()
-- Đo lường FPS thời gian thực
local now = os.clock()
fps = math.floor(1 / (now - lastTime))
lastTime = now
if PerfLabel then
local pingVal = math.floor(LocalPlayer:GetNetworkPing() * 1000)
PerfLabel.Text = "FPS: " .. tostring(fps) .. " | PING: " .. tostring(pingVal) .. "ms"
end
-- Cập nhật vị trí và kích cỡ Crosshair & FOV
local mousePos = UserInputService:GetMouseLocation()
if Crosshair then
Crosshair.Visible = customCrosshairActive
Crosshair.Position = UDim2.new(0, mousePos.X, 0, mousePos.Y)
end
if FOVFrame then
FOVFrame.Visible = showFOVCircle
FOVFrame.Size = UDim2.new(0, aimbotFOV * 2, 0, aimbotFOV * 2)
FOVFrame.Position = UDim2.new(0, mousePos.X, 0, mousePos.Y)
end
-- Chế độ góc nhìn thứ ba (Third Person View)
pcall(function()
if thirdPersonEnabled then
LocalPlayer.CameraMaxZoomDistance = 12
LocalPlayer.CameraMinZoomDistance = 12
else
LocalPlayer.CameraMaxZoomDistance = 128
LocalPlayer.CameraMinZoomDistance = 0.5
end
end)
end)
-- Vòng lặp duy trì Walkspeed & JumpPower ổn định
task.spawn(function()
while task.wait(0.02) do
pcall(function()
local char = LocalPlayer.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
if hum then
if wsEnabled then hum.WalkSpeed = wsValue end
if jpEnabled then
hum.UseJumpPower = true
hum.JumpPower = jpValue
end
end
if gravityEnabled then workspace.Gravity = gravityValue end
if timeEnabled then game.Lighting.TimeOfDay = timeValue end
end)
end
end)
-- Luồng xử lý ESP Highlight (Xuyên tường phát quang)
local function applyHighlight(player)
pcall(function()
if player == LocalPlayer then return end
local char = player.Character
if char then
local highlight = char:FindFirstChild("ESPHighlight")
if not espHighlightEnabled then
if highlight then highlight:Destroy() end
return
end
if not highlight then
highlight = Instance.new("Highlight")
highlight.Name = "ESPHighlight"
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.OutlineTransparency = 0.2
highlight.FillTransparency = 0.5
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = char
end
-- Thay đổi màu sắc theo cài đặt Tông màu ESP
if espColorTheme == "Red vs Green" then
highlight.FillColor = (player.Team == LocalPlayer.Team) and Color3.fromRGB(0, 255, 128) or Color3.fromRGB(255, 50, 50)
elseif espColorTheme == "Cyan vs Pink" then
highlight.FillColor = (player.Team == LocalPlayer.Team) and Color3.fromRGB(0, 240, 255) or Color3.fromRGB(255, 0, 150)
elseif espColorTheme == "Yellow vs Purple" then
highlight.FillColor = (player.Team == LocalPlayer.Team) and Color3.fromRGB(255, 255, 0) or Color3.fromRGB(150, 0, 255)
end
end
end)
end
task.spawn(function()
while task.wait(0.5) do
if espHighlightEnabled then
for _, player in ipairs(Players:GetPlayers()) do
applyHighlight(player)
end
else
for _, player in ipairs(Players:GetPlayers()) do
pcall(function()
local char = player.Character
if char then
local hl = char:FindFirstChild("ESPHighlight")
if hl then hl:Destroy() end
end
end)
end
end
end
end)
-- Thiết lập vẽ Vết đạn Neon rực rỡ (Bullet Tracers)
local function createBulletTracer(startPos, endPos)
if not bulletTracersEnabled then return end
pcall(function()
local distance = (endPos - startPos).Magnitude
local laser = Instance.new("Part")
laser.Name = "BulletTracer"
laser.Anchored = true
laser.CanCollide = false
laser.Material = Enum.Material.Neon
laser.Color = Color3.fromRGB(0, 120, 215)
laser.Size = Vector3.new(0.08, 0.08, distance)
laser.CFrame = CFrame.new(startPos:Lerp(endPos, 0.5), endPos)
laser.Parent = workspace
task.spawn(function()
for i = 1, 8 do
task.wait(0.04)
laser.Transparency = i / 8
end
laser:Destroy()
end)
end)
end
UserInputService.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 and bulletTracersEnabled then
pcall(function()
local char = LocalPlayer.Character
local cameraArms = workspace.Camera:FindFirstChild("Arms")
local barrel = char and char:FindFirstChild("Head") -- mặc định vẽ tia từ vị trí của mắt người chơi
local mouse = LocalPlayer:GetMouse()
if barrel and mouse.Hit then
createBulletTracer(barrel.Position - Vector3.new(0, 1, 0), mouse.Hit.Position)
end
end)
end
end)
-- Tìm đối thủ gần tâm chuột nhất phục vụ Aim Assist
local camera = workspace.CurrentCamera
local function getClosestPlayerToCursor()
local closestTarget = nil
local shortestDistance = math.huge
local mousePos = UserInputService:GetMouseLocation()
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local targetPartName = aimbotTargetPart
if targetPartName == "Random" then
local parts = {"Head", "UpperTorso", "HumanoidRootPart"}
targetPartName = parts[math.random(1, #parts)]
end
local lockPart = player.Character:FindFirstChild(targetPartName)
if lockPart then
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 0 then
if not aimbotTeamCheck or player.Team ~= LocalPlayer.Team then
local screenPos, onScreen = camera:WorldToViewportPoint(lockPart.Position)
if onScreen then
local screenVector = Vector2.new(screenPos.X, screenPos.Y)
local dist = (screenVector - mousePos).Magnitude
if dist < aimbotFOV and dist < shortestDistance then
shortestDistance = dist
closestTarget = lockPart
end
end
end
end
end
end
end
return closestTarget
end
local isHoldingAimKey = false
UserInputService.InputBegan:Connect(function(input)
if input.UserInputType == aimbotKey then
isHoldingAimKey = true
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == aimbotKey then
isHoldingAimKey = false
end
end)
-- Vận hành Aim Assist (Smooth Camera Lock) khi giữ Chuột Phải
RunService.RenderStepped:Connect(function()
if aimbotEnabled and isHoldingAimKey then
local target = getClosestPlayerToCursor()
if target then
local currentCamLook = camera.CFrame.LookVector
local targetDir = (target.Position - camera.CFrame.Position).Unit
local nextLook = currentCamLook:Lerp(targetDir, aimbotSmoothness)
camera.CFrame = CFrame.new(camera.CFrame.Position, camera.CFrame.Position + nextLook)
end
end
end)
-- Lắng nghe các phím bấm để di chuyển Bay lượn (Fly)
UserInputService.InputBegan:Connect(function(input, GPE)
if GPE then return end
local codeName = input.KeyCode.Name
if fly_buttons[codeName] ~= nil then
fly_buttons[codeName] = true
fly_buttons.Moving = true
end
end)
UserInputService.InputEnded:Connect(function(input, GPE)
if GPE then return end
local codeName = input.KeyCode.Name
if fly_buttons[codeName] ~= nil then
fly_buttons[codeName] = false
end
local isMoving = false
for k, v in pairs(fly_buttons) do
if k ~= "Moving" and v == true then
isMoving = true
break
end
end
fly_buttons.Moving = isMoving
end)
RunService.Heartbeat:Connect(function(step)
if fly_flying and fly_c and fly_c.PrimaryPart then
local rootPos = fly_c.PrimaryPart.Position
local cf = fly_cam.CFrame
local ax, ay, az = cf:ToEulerAnglesXYZ()
fly_c:SetPrimaryPartCFrame(CFrame.new(rootPos.X, rootPos.Y, rootPos.Z) * CFrame.Angles(ax, ay, az))
if fly_buttons.Moving then
local t = Vector3.new()
if fly_buttons.W then t = t + (cf.LookVector * (flySettings.flyspeed / cf.LookVector.Magnitude)) end
if fly_buttons.S then t = t - (cf.LookVector * (flySettings.flyspeed / cf.LookVector.Magnitude)) end
if fly_buttons.A then t = t - (cf.RightVector * (flySettings.flyspeed / cf.RightVector.Magnitude)) end
if fly_buttons.D then t = t + (cf.RightVector * (flySettings.flyspeed / cf.RightVector.Magnitude)) end
fly_c:TranslateBy(t * step)
end
end
end)
-- Lắng nghe bắn Triggerbot tự động
local function isEnemyBot(targetPlayer)
if teamcheck_bot == "FFA" then
return true
elseif teamcheck_bot == "Everyone" then
return targetPlayer ~= LocalPlayer
elseif teamcheck_bot == "Team-Based" then
return targetPlayer.Team ~= LocalPlayer.Team
end
return false
end
local function checkHealthLoop()
local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
hum.HealthChanged:Connect(function(health)
isAlive_bot = health > 0
end)
end
LocalPlayer.CharacterAdded:Connect(checkHealthLoop)
task.spawn(checkHealthLoop)
RunService.RenderStepped:Connect(function()
if getgenv().triggerb and isAlive_bot then
local mouse = LocalPlayer:GetMouse()
local target = mouse.Target
if target and target.Parent and target.Parent:FindFirstChild("Humanoid") and target.Parent.Name ~= LocalPlayer.Name then
local targetPlayer = Players:FindFirstChild(target.Parent.Name)
if targetPlayer and isEnemyBot(targetPlayer) then
mouse1press()
task.wait(delay_bot)
mouse1release()
end
end
end
end)
-- Luồng thời gian thực xử lý xuất trận tự động
task.spawn(function()
while task.wait(0.5) do
if autoRespawnEnabled then
pcall(function()
local playGui = LocalPlayer:WaitForChild("PlayerGui", 5)
if playGui then
local menugui = playGui:FindFirstChild("Menugui")
if menugui and menugui:FindFirstChild("Main") and menugui.Main:FindFirstChild("Deploy") then
if menugui.Main.Deploy.Visible then
local deployRemote = game:GetService("ReplicatedStorage"):FindFirstChild("Events"):FindFirstChild("JoinTeam")
if deployRemote then
deployRemote:FireServer("Random")
end
end
end
end
end)
end
end
end)
-- Luồng thời gian thực xử lý dịch chuyển Auto Farm
task.spawn(function()
while task.wait(0.01) do
if farmEnabled then
pcall(function()
local char = LocalPlayer.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
if root then
getgenv().triggerb = true
local targetPlayer = nil
local shortestDistance = math.huge
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 0 then
local isEnemyTarget = false
if not farmTeamCheck then
isEnemyTarget = true
else
isEnemyTarget = player.Team ~= LocalPlayer.Team
end
if isEnemyTarget then
local dist = (player.Character.HumanoidRootPart.Position - root.Position).Magnitude
if dist < shortestDistance then
shortestDistance = dist
targetPlayer = player
end
end
end
end
end
if targetPlayer and targetPlayer.Character then
local enemyRoot = targetPlayer.Character:FindFirstChild("HumanoidRootPart")
local enemyHead = targetPlayer.Character:FindFirstChild("Head")
if enemyRoot and enemyHead then
local targetPos = enemyRoot.Position
root.CFrame = CFrame.new(targetPos + Vector3.new(0, farmHeightOffset, 0), targetPos)
if farmLockCam then
local camera = workspace.CurrentCamera
if camera then
camera.CFrame = CFrame.new(camera.CFrame.Position, enemyHead.Position)
end
end
if autoShootFarm then
mouse1press()
task.wait(0.05)
mouse1release()
end
end
end
end
end)
end
end
end)
-- Dọn dẹp hạt vật lý khi nhân vật chết hoặc respawn
LocalPlayer.CharacterRemoving:Connect(function()
pcall(function()
if fly_bv then fly_bv:Destroy() fly_bv = nil end
if fly_bav then fly_bav:Destroy() fly_bav = nil end
end)
end)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: gist.githubusercontent.com, games.roblox.com.
No key:)

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