Run it
Copy the script and paste it into your executor.
i = ,
.(((.Players.LocalPlayer.PlayerGui.Menew.LocalScript).ViewItems)[].Skins,)
.(((.Players.LocalPlayer.PlayerGui.Menew.LocalScript).ViewItems)[].Skins,)
.(((.Players.LocalPlayer.PlayerGui.Menew.LocalScript).ViewItems)[].Skins,)
()
i, v (:().StreamedAssets.ChrModels:())
Data = :().ItemData.Images.Skins:(v.Name);
Data
Skin = .();
Skin.Name = v.Name;
Skin.Value = ;
Skin.Parent = :().ItemData.Images.Skins;
Quality = .();
Quality.Name = ;
Quality.Value = ;
Quality.Parent = Skin;
();
(player, unusual)
player player.Character player.Character:() unusual
player.Character.Head:()
player.Character.Head.Unusual:();
player.Character:()
player.Character.UnusualAnimation:();
.ReplicatedStorage.Unusual:(unusual)
v76 = .ReplicatedStorage.Unusual[unusual];
v76:()
v76.Orbit.Value
v77 = v76:();
v77.UnusualAnimation.Part0 = player.Character.Head;
v77.UnusualAnimation.Part1 = v77;
v77.Name = ;
v77.Parent = player.Character;
player.Character.Humanoid:(v77.Anim):();
v78 = {};
v79 = v76.Attachment:();
v79.Name = ;
v79.Parent = player.Character.Head;
v80, v81, v82 = (v76:());
v83, v84 = (v81, v82);
v83
;
;
v82 = v83;
v84.Name ~=
v85 = v84:();
v85.Parent = player.Character.Head;
.(v78, v85);
;
;
player.Character.Head:()
v86, v87, v88 = (v79:());
v89, v90 = (v87, v88);
v89
;
;
v88 = v89;
v90:()
v90.Name ==
v90.Attachment0 = player.Character.Head.a1;
v90.Attachment1 = player.Character.Head.a2;
v90.Name ==
v90.Attachment0 = player.Character.Head.c1;
v90.Attachment1 = player.Character.Head.c2;
v90.Attachment0 = player.Character.Head.b1;
v90.Attachment1 = player.Character.Head.b2;
;
;
;
;
v79.AncestryChanged:((p15)
p15
v91, v92, v93 = (v78);
v94, v95 = (v92, v93);
v94
;
;
v93 = v94;
v95:();
;
;
);
;
v78 = {};
v79 = v76.Attachment:();
v79.Name = ;
v79.Parent = player.Character.Head;
v80, v81, v82 = (v76:());
v83, v84 = (v81, v82);
v83
;
;
v82 = v83;
v84.Name ~=
v85 = v84:();
v85.Parent = player.Character.Head;
.(v78, v85);
;
;
player.Character.Head:()
v86, v87, v88 = (v79:());
v89, v90 = (v87, v88);
v89
;
;
v88 = v89;
v90:()
v90.Name ==
v90.Attachment0 = player.Character.Head.a1;
v90.Attachment1 = player.Character.Head.a2;
v90.Name ==
v90.Attachment0 = player.Character.Head.c1;
v90.Attachment1 = player.Character.Head.c2;
v90.Attachment0 = player.Character.Head.b1;
v90.Attachment1 = player.Character.Head.b2;
;
;
;
;
v79.AncestryChanged:((p15)
p15
v91, v92, v93 = (v78);
v94, v95 = (v92, v93);
v94
;
;
v93 = v94;
v95:();
;
;
);
;
;
;
(c3)
.(c3.R, c3.G, c3.B)
()
:().LocalPlayer.Neutral
:().LocalPlayer.DesignColor.Value;
:().LocalPlayer.TeamColor;
(accessory, character)
newAccessory = accessory:();
newAccessory.Parent = character;
newAccessory:()
handle = newAccessory.Handle;
mesh = handle:();
mesh mesh.VertexColor == .(, , )
mesh.VertexColor = (().Color);
(handle.BrickColor) ==
handle.BrickColor = ();
handle.Color = ().Color;
AccessoryWeld;
i, v (handle:())
v.Name == v.Part1 ~=
AccessoryWeld = v;
AccessoryWeld
AccessoryWeld.Part0 = handle;
AccessoryWeld.Part1 = character[AccessoryWeld.Part1.Name];
(skin, character)
character () ;
character:() () ;
character:() () ;
chrModel = :().StreamedAssets.ChrModels:(skin);
chrModel
i, v (character:())
v:()
v.Parent = ;
i, v (character:())
v:() (v.Name:() v.Name:())
v.Transparency = (.Players.LocalPlayer.Data.Skin.Value:() );
shirt = chrModel:();
pants = chrModel:();
face = chrModel.Head:();
chrModel:()
character:()
character:():();
Parts = { , , , , , }
bodycolors = chrModel:():();
bodycolors.Parent = character;
character:()
character.FakeHead.Color = bodycolors.HeadColor3;
i, v (Parts)
(bodycolors[v]) ==
bodycolors[v] = ();
shirt
character:()
character:().ShirtTemplate = shirt.ShirtTemplate;
character:()
character:().ShirtTemplate = ;
pants
character:()
character:().PantsTemplate = pants.PantsTemplate;
character:()
character:().PantsTemplate = ;
face
character:()
character.FakeHead:()
character.FakeHead.face.Texture = face.Texture;
character.Head:()
character.Head.face.Texture = face.Texture;
i, v (chrModel:())
v:()
(v, character);
()
Hooks = (:())();
hkGame = Hooks:(());
hkGame:(, (self, ...)
args = {...};
self.Name ==
args[] args[][] ==
Loadout = args[][]
unusual = Loadout.Skin:()[];
unusual
.Players.LocalPlayer.Data.Skin.Value = Loadout.Skin:()[];
.Players.LocalPlayer.Data.Skin.Unusual.Value = Loadout.Skin:()[];
(:().LocalPlayer, Loadout.Skin:()[]);
args[][].Skin = Loadout.Skin:()[];
.Players.LocalPlayer.Data.Skin.Value = Loadout.Skin;
.Players.LocalPlayer.Data.Skin.Unusual.Value = ;
.Players.LocalPlayer.Character.Head:()
.Players.LocalPlayer.Character.Head.Unusual:();
.Players.LocalPlayer.Character:()
.Players.LocalPlayer.Character.UnusualAnimation:();
self.Name ==
(()
(:().LocalPlayer.Data.Skin.Value, :().LocalPlayer.Character);
)
self.Name ==
(Core.ViewItems, , Loadout);
hkGame:()(self, (args));
)
.Debris.ChildAdded:((child)
child.Name == :().LocalPlayer.Name
(:().LocalPlayer.Data.Skin.Value, child);
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: pastebin.com.
Arsenal. New simple script. After activating the script, the script activates the function - Gives for you Non FE Dev Skins in inventory.

Universal