Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
Icon =
})
Tab = Window:(, )
Speed =
AntiVoid =
DashEnabled =
ESPEnabled =
TracersEnabled =
NameHealthESPEnabled =
SAFE_POSITION = .(, , -)
Players = :()
RunService = :()
UserInputService = :()
LocalPlayer = Players.LocalPlayer
ESPFolder = .()
ESPFolder.Name =
ESPFolder.Parent = .CoreGui
PlayerHighlights = {}
(player)
player == LocalPlayer
PlayerHighlights[player]
(char)
PlayerHighlights[player] PlayerHighlights[player]:()
highlight = .()
highlight.Name =
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.Adornee = char
highlight.Parent = ESPFolder
PlayerHighlights[player] = highlight
player.Character (player.Character)
player.CharacterAdded:((char)
.()
ESPEnabled (char)
)
player.CharacterRemoving:(()
PlayerHighlights[player]
PlayerHighlights[player]:()
PlayerHighlights[player] =
)
()
ESPFolder:()
PlayerHighlights = {}
_, player Players:() (player)
()
ESPFolder:()
PlayerHighlights = {}
NameHealthFolder = .()
NameHealthFolder.Name =
NameHealthFolder.Parent = .CoreGui
NameHealthTable = {}
(player)
player == LocalPlayer NameHealthTable[player]
(char)
root = char:(, )
hum = char:(, )
root hum
nameBillboard = .()
nameBillboard.Adornee = root
nameBillboard.Size = .(, , , )
nameBillboard.StudsOffset = .(, , )
nameBillboard.AlwaysOnTop =
nameBillboard.LightInfluence =
nameText = .()
nameText.Size = .(, , , )
nameText.BackgroundTransparency =
nameText.Text = player.Name
nameText.TextColor3 = .(, , )
nameText.TextScaled =
nameText.Font = .Font.GothamBold
nameText.TextStrokeTransparency =
nameText.TextStrokeColor3 = .(, , )
nameText.Parent = nameBillboard
healthBillboard = .()
healthBillboard.Adornee = root
healthBillboard.Size = .(, , , )
healthBillboard.StudsOffset = .(, , )
healthBillboard.AlwaysOnTop =
healthBillboard.LightInfluence =
healthText = .()
healthText.Size = .(, , , )
healthText.BackgroundTransparency =
healthText.Text =
healthText.TextColor3 = .(, , )
healthText.TextScaled =
healthText.Font = .Font.Gotham
healthText.TextStrokeTransparency =
healthText.TextStrokeColor3 = .(, , )
healthText.Parent = healthBillboard
nameBillboard.Parent = NameHealthFolder
healthBillboard.Parent = NameHealthFolder
NameHealthTable[player] = {
name = nameBillboard,
health = healthBillboard,
healthText = healthText,
humanoid = hum
}
hum.HealthChanged:(()
NameHealthTable[player] NameHealthTable[player].healthText
percent = .(hum.Health / hum.MaxHealth * )
NameHealthTable[player].healthText.Text = percent ..
NameHealthTable[player].healthText.TextColor3 = percent > .(, , ) .(, , )
)
player.Character .() (player.Character)
player.CharacterAdded:((char)
.()
NameHealthESPEnabled (char)
)
player.CharacterRemoving:(()
NameHealthTable[player]
NameHealthTable[player].name NameHealthTable[player].name:()
NameHealthTable[player].health NameHealthTable[player].health:()
NameHealthTable[player] =
)
()
NameHealthFolder:()
NameHealthTable = {}
_, player Players:()
(player)
()
NameHealthFolder:()
NameHealthTable = {}
TracersTable = {}
(player)
player == LocalPlayer TracersTable[player]
tracer = .()
tracer.Thickness =
tracer.Color = .(, , )
tracer.Transparency =
TracersTable[player] = tracer
()
camera = .CurrentCamera
player, tracer (TracersTable)
player.Character player.Character:()
root = player.Character.HumanoidRootPart
screenPos, onScreen = camera:(root.Position)
onScreen
tracer.Visible =
tracer.From = .(camera.ViewportSize.X/, camera.ViewportSize.Y/)
tracer.To = .(screenPos.X, screenPos.Y)
tracer.Visible =
tracer.Visible =
()
TracersTable = {}
_, player Players:() (player)
()
_, tracer (TracersTable) tracer:()
TracersTable = {}
dashDebounce =
()
dashDebounce DashEnabled
dashDebounce =
char = LocalPlayer.Character
char dashDebounce =
hrp = char:()
hrp dashDebounce =
direction = hrp.CFrame.LookVector
hrp.AssemblyLinearVelocity = direction * + .(, , )
.(, ()
hrp hrp.Parent
hrp.AssemblyLinearVelocity = .(, hrp.AssemblyLinearVelocity.Y, )
dashDebounce =
)
Tab:({Name = , Range = {, }, Increment = , CurrentValue = , Callback = (v) Speed = v })
Tab:({Name = , CurrentValue = , Callback = (v) AntiVoid = v })
Tab:({Name = , CurrentValue = , Callback = (v) DashEnabled = v })
Tab:({Name = , CurrentValue = , Callback = (v) ESPEnabled = v v () () })
Tab:({Name = , CurrentValue = , Callback = (v) TracersEnabled = v v () () })
Tab:({Name = , CurrentValue = , Callback = (v)
NameHealthESPEnabled = v
v
()
()
})
RunService.Heartbeat:(()
char = LocalPlayer.Character
char
hum = char:()
hrp = char:()
hum hrp
hum.WalkSpeed = Speed
AntiVoid (hrp.Position.Y < hrp.Velocity.Y < -)
hrp.CFrame = .(SAFE_POSITION + .(.(-,), , .(-,)))
hrp.Velocity = .zero
hrp.AssemblyLinearVelocity = .zero
hrp.AssemblyAngularVelocity = .zero
TracersEnabled
()
)
Players.PlayerAdded:((plr)
ESPEnabled .() (plr)
TracersEnabled .() (plr)
NameHealthESPEnabled .() (plr)
)
Players.PlayerRemoving:((plr)
PlayerHighlights[plr] PlayerHighlights[plr]:() PlayerHighlights[plr] =
TracersTable[plr] TracersTable[plr]:() TracersTable[plr] =
NameHealthTable[plr]
NameHealthTable[plr].name NameHealthTable[plr].name:()
NameHealthTable[plr].health NameHealthTable[plr].health:()
NameHealthTable[plr] =
)
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
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