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Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
Icon = ,
LoadingTitle = ,
LoadingSubtitle = ,
ShowText = ,
Theme = ,
ToggleUIKeybind = ,
DisableRayfieldPrompts = ,
DisableBuildWarnings = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = {
Enabled = ,
Invite = ,
RememberJoins =
},
KeySystem = ,
KeySettings = {
Title = ,
Subtitle = ,
Note = ,
FileName = ,
SaveKey = ,
GrabKeyFromSite = ,
Key = {}
}
})
CharTab = Window:(, )
MiscTab = Window:(, )
Players = :()
RunService = :()
UserInputService = :()
player = Players.LocalPlayer
walkSpeed =
jumpPower =
tpwalking =
tpwalkSpeed =
infJumpEnabled =
noclipEnabled =
flyEnabled =
flySpeed =
(state)
tpwalking = state
tpwalking
.(()
tpwalking
delta = RunService.Heartbeat:()
char = player.Character
hum = char char:()
char hum hum.MoveDirection.Magnitude >
(()
char:(hum.MoveDirection * tpwalkSpeed * delta * )
)
)
(state)
flyEnabled = state
char = player.Character
hrp = char char:()
hum = char char:()
flyEnabled
hum hum.PlatformStand =
.(()
bv = .()
bv.MaxForce = .(, , )
bv.Velocity = .zero
bv.Parent = hrp
bg = .()
bg.MaxTorque = .(, , )
bg.P =
bg.Parent = hrp
flyEnabled char hrp hum hum.Parent
RunService.Heartbeat:()
hum.PlatformStand =
cam = .CurrentCamera
bg.CFrame = cam.CFrame
moveDir = .zero
UserInputService:(.KeyCode.W) moveDir = moveDir + cam.CFrame.LookVector
UserInputService:(.KeyCode.S) moveDir = moveDir - cam.CFrame.LookVector
UserInputService:(.KeyCode.A) moveDir = moveDir - cam.CFrame.RightVector
UserInputService:(.KeyCode.D) moveDir = moveDir + cam.CFrame.RightVector
UserInputService:(.KeyCode.Space) moveDir = moveDir + .(, , )
UserInputService:(.KeyCode.LeftControl) moveDir = moveDir - .(, , )
bv.Velocity = moveDir.Magnitude > (moveDir.Unit * flySpeed) .zero
bv bv:()
bg bg:()
hum hum.PlatformStand =
)
()
char = player.Character
char
head = char:()
head head:()
head.Transparency =
head.CanCollide =
_, child (head:())
child:() child:()
child.Transparency =
child:() child:()
child.Scale = .(, , )
UserInputService.JumpRequest:(()
infJumpEnabled
char = player.Character
hum = char char:()
hum
hum:(.HumanoidStateType.Jumping)
)
RunService.Stepped:(()
noclipEnabled
char = player.Character
char
_, part (char:())
part:()
part.CanCollide =
)
RunService.Heartbeat:(()
char = player.Character
hum = char char:()
hum
walkSpeed ~= hum.WalkSpeed = walkSpeed
jumpPower ~=
hum.UseJumpPower =
hum.JumpPower = jumpPower
)
CharTab:()
CharTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
walkSpeed = Value
char = player.Character
hum = char char:()
hum hum.WalkSpeed = walkSpeed
,
})
CharTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
jumpPower = Value
char = player.Character
hum = char char:()
hum
hum.UseJumpPower =
hum.JumpPower = jumpPower
,
})
CharTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
(Value)
,
})
CharTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
tpwalkSpeed = Value
,
})
CharTab:()
CharTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
infJumpEnabled = Value
,
})
CharTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
noclipEnabled = Value
,
})
CharTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
(Value)
,
})
CharTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
flySpeed = Value
,
})
MiscTab:()
MiscTab:({
Name = ,
Callback = ()
()
,
})
MiscTab:({
Name = ,
Callback = ()
_, obj (:())
obj:()
name = obj.Name:()
name:() name:() name:() name:() (obj:() obj.BrickColor == BrickColor.())
obj.CanTouch =
obj.Transparency =
,
})
MiscTab:({
Name = ,
Callback = ()
char = player.Character
hum = char char:()
hum hum.Health =
,
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, docs.sirius.menu, www.sentivel.com.
My 1 script