Run it
Copy the script and paste it into your executor.
--// Doesn't work if RespectFilteringEnabled is enabled
print(game:GetService("SoundService").RespectFilteringEnabled)
--// Get's every sound instance in workspace and play's it (Earrape btw)
for _, sound in next, workspace:GetDescendants() do
if sound:IsA("Sound") then
sound:Play()
end
endplays all sound in server (make sure to spam click execute in order for it to continue the sound) works in all games

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