Run it
Copy the script and paste it into your executor.
Library = (:())()
Library.Theme =
Flags = Library.Flags
KillAuraOn =
InfStaminaOn =
FlingBossOn=
Class =
Window = Library:({
Text =
})
Tab = Window:({
Text =
})
Tab2 = Window:({
Text =
})
Tab3 = Window:({
Text =
})
Tab4 = Window:({
Text =
})
Section = Tab:({
Text =
})
Section2 = Tab2:({
Text =
})
Section3 = Tab3:({
Text =
})
Section4 = Tab4:({
Text =
})
Text = Section4:({
Text =
})
Section:({
Text = ,
Callback = ()
KillAuraOn=
})
Section:({
Text = ,
Callback = ()
KillAuraOn=
})
Section3:({
Text = ,
Callback = (bool)
FlingBossOn=bool
bool ==
_, BAV (.Players.LocalPlayer.Character.HumanoidRootPart:())
BAV:()
BAV:()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -, , , , , , , , , ) + .(, , )
})
Section2:({
Text = ,
Callback = (bool)
InfStaminaOn = bool
bool ==
.Players.LocalPlayer.Energy.Value =
})
Tab4:()
.()
InfStaminaOn ==
.Players.LocalPlayer.Energy.Value = .huge
FlingBossOn ==
_, BAV (.Players.LocalPlayer.Character.HumanoidRootPart:())
BAV.Name ==
bodyAngularVelocity = .(, .Players.LocalPlayer.Character.HumanoidRootPart)
bodyAngularVelocity.Name =
bodyAngularVelocity.AngularVelocity = .(, , )
bodyAngularVelocity.MaxTorque = .(, .huge, )
bodyAngularVelocity.P = .huge
_, boss (.Characters.Enemies:())
boss.Name ~=
.Players.LocalPlayer.Character:().CFrame = boss.HumanoidRootPart.CFrame
KillAuraOn ==
i, v (.Characters.Enemies:())
v.Name ~=
.Players.LocalPlayer.Character:()
.Players.LocalPlayer.Character:():().Value =
args = {
[] = Class,
[] = {
[] = .(, , -)
}
}
:():():():((args))
args = {
[] = Class,
[] = {
[] = ,
[] = .(, , -),
[] =
},
[] = ,
[] =
}
:():():():((args))
args = {
[] = v:(),
[] = Class
}
:():():():((args))
v.Humanoid.Health ==
.Players.LocalPlayer.Character:().CFrame = v.HumanoidRootPart.CFrame
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.

Skill Based Boss Fights