Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
CoreGui = :()
lp = Players.LocalPlayer
Config = {
CurrentHealType = ,
SpeedEnabled = ,
CustomSpeed = ,
InfJump = ,
}
gui = .()
gui.Name =
(()
gui.Parent = CoreGui
)
gui.Parent
gui.Parent = lp:()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.Active =
frame.Draggable =
frame.Parent = gui
topBar = .()
topBar.Size = .(, , , )
topBar.BackgroundColor3 = .(, , )
topBar.BorderSizePixel =
topBar.Parent = frame
title = .()
title.Size = .(, -, , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(, , )
title.TextSize =
title.Font = .Font.SourceSansBold
title.TextXAlignment = .TextXAlignment.Left
title.Parent = topBar
closeBtn = .()
closeBtn.Size = .(, , , )
closeBtn.Position = .(, -, , )
closeBtn.BackgroundColor3 = .(, , )
closeBtn.BorderSizePixel =
closeBtn.Text =
closeBtn.TextColor3 = .(, , )
closeBtn.Font = .Font.SourceSansBold
closeBtn.Parent = topBar
closeBtn.MouseButton1Click:(()
gui:()
)
minBtn = .()
minBtn.Size = .(, , , )
minBtn.Position = .(, -, , )
minBtn.BackgroundColor3 = .(, , )
minBtn.BorderSizePixel =
minBtn.Text =
minBtn.TextColor3 = .(, , )
minBtn.Font = .Font.SourceSansBold
minBtn.Parent = topBar
minimized =
minBtn.MouseButton1Click:(()
minimized = minimized
_, child (frame:())
child ~= topBar
child.Visible = minimized
frame.Size = minimized .(, , , ) .(, , , )
)
sidebar = .()
sidebar.Size = .(, , , -)
sidebar.Position = .(, , , )
sidebar.BackgroundColor3 = .(, , )
sidebar.BorderSizePixel =
sidebar.Parent = frame
container = .()
container.Size = .(, -, , -)
container.Position = .(, , , )
container.BackgroundTransparency =
container.Parent = frame
tabs = {
Healing = .(),
Movement = .()
}
name, tab (tabs)
tab.Size = .(, , , )
tab.BackgroundTransparency =
tab.BorderSizePixel =
tab.CanvasSize = .(, , , )
tab.ScrollBarThickness =
tab.Visible = (name == )
tab.Parent = container
(tabName)
name, tab (tabs)
tab.Visible = (name == tabName)
healTabBtn = .()
healTabBtn.Size = .(, -, , )
healTabBtn.Position = .(, , , )
healTabBtn.BackgroundColor3 = .(, , )
healTabBtn.BorderSizePixel =
healTabBtn.Text =
healTabBtn.TextColor3 = .(, , )
healTabBtn.Font = .Font.SourceSansBold
healTabBtn.Parent = sidebar
healTabBtn.MouseButton1Click:(() () )
moveTabBtn = .()
moveTabBtn.Size = .(, -, , )
moveTabBtn.Position = .(, , , )
moveTabBtn.BackgroundColor3 = .(, , )
moveTabBtn.BorderSizePixel =
moveTabBtn.Text =
moveTabBtn.TextColor3 = .(, , )
moveTabBtn.Font = .Font.SourceSansBold
moveTabBtn.Parent = sidebar
moveTabBtn.MouseButton1Click:(() () )
statusLabel = .()
statusLabel.Size = .(, -, , )
statusLabel.Position = .(, , , )
statusLabel.BackgroundTransparency =
statusLabel.Text =
statusLabel.TextColor3 = .(, , )
statusLabel.TextSize =
statusLabel.Font = .Font.SourceSansItalic
statusLabel.TextXAlignment = .TextXAlignment.Left
statusLabel.Parent = tabs.Healing
healButtons = {}
(name, yPos, modeName)
btn = .()
btn.Size = .(, -, , )
btn.Position = .(, , , yPos)
btn.BackgroundColor3 = .(, , )
btn.BorderSizePixel =
btn.Text = name
btn.TextColor3 = .(, , )
btn.Font = .Font.SourceSansBold
btn.Parent = tabs.Healing
.(healButtons, {Button = btn, Mode = modeName})
btn.MouseButton1Click:(()
Config.CurrentHealType == modeName
Config.CurrentHealType =
statusLabel.Text =
Config.CurrentHealType = modeName
statusLabel.Text = .. name
_, item (healButtons)
Config.CurrentHealType == item.Mode
item.Button.BackgroundColor3 = .(, , )
item.Button.BackgroundColor3 = .(, , )
)
(, , )
(, , )
(, , )
speedToggle = .()
speedToggle.Size = .(, -, , )
speedToggle.Position = .(, , , )
speedToggle.BackgroundColor3 = .(, , )
speedToggle.BorderSizePixel =
speedToggle.Text =
speedToggle.TextColor3 = .(, , )
speedToggle.Font = .Font.SourceSansBold
speedToggle.Parent = tabs.Movement
speedToggle.MouseButton1Click:(()
Config.SpeedEnabled = Config.SpeedEnabled
speedToggle.Text = Config.SpeedEnabled
speedToggle.BackgroundColor3 = Config.SpeedEnabled .(, , ) .(, , )
)
infJumpToggle = .()
infJumpToggle.Size = .(, -, , )
infJumpToggle.Position = .(, , , )
infJumpToggle.BackgroundColor3 = .(, , )
infJumpToggle.BorderSizePixel =
infJumpToggle.Text =
infJumpToggle.TextColor3 = .(, , )
infJumpToggle.Font = .Font.SourceSansBold
infJumpToggle.Parent = tabs.Movement
infJumpToggle.MouseButton1Click:(()
Config.InfJump = Config.InfJump
infJumpToggle.Text = Config.InfJump
infJumpToggle.BackgroundColor3 = Config.InfJump .(, , ) .(, , )
)
RunService.RenderStepped:(()
char = lp.Character
char
hum = char:()
hum hum.Health >
Config.CurrentHealType ==
hum.Health < hum.MaxHealth
hum.Health = hum.MaxHealth
Config.CurrentHealType ==
hum.Health < hum.MaxHealth
hum.Health = .(hum.Health + , , hum.MaxHealth)
Config.CurrentHealType ==
hum.Health = hum.MaxHealth
Config.CurrentHealType =
statusLabel.Text =
_, item (healButtons)
item.Button.BackgroundColor3 = .(, , )
Config.SpeedEnabled
hum.WalkSpeed = Config.CustomSpeed
)
UserInputService.JumpRequest:(()
Config.InfJump
char = lp.Character
char
hum = char:()
hum
hum:(.HumanoidStateType.Jumping)
)Instant Max Health (Constant Loop): Instantly forces your health back to full every single frame the moment you take any damage. Rapid Regen Aura (Smooth Healing): Gradually heals your character at a smooth, constant pace instead of snapping all at once. Instant Full Heal (One-Time Trigger): Instantly pops your health back to maximum once and then turns itself off automatically. Player Extras Tab: Speed Boost: Overrides and locks your walk speed to a custom value so games can't force it back down. Infinite Jump: Lets you jump continuously in mid-air by pressing your spacebar. General Hub UI Features: Sidebar Navigation: Clean layout allowing you to switch easily between categories (Heal Types and Player Extras). Draggable Window: Click and drag the top header bar anywhere you want on your screen. Window Controls: Includes functional minimize (-) and close (X) buttons. Respawn Persistence: Automatically re-applies your chosen healing mode and speed settings whenever your character dies and respawns.