Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
AgnesTheme = {
TextColor = .(, , ),
Background = .(, , ),
Topbar = .(, , ),
ElementBackground = .(, , ),
ElementBorder = .(, , ),
Accent = .(, , ),
Highlight = .(, , ),
Outline = .(, , )
}
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
Theme = AgnesTheme,
ConfigurationSaving = { Enabled = }
})
Rayfield:({
Title = ,
Content = ,
Duration = ,
})
flyEnabled =
noclipEnabled =
infJumpEnabled =
flySpeed =
currentWalkSpeed =
currentJumpPower =
player = .Players.LocalPlayer
espConnections = {}
(name)
name:(, )
(rawName)
modelName = (rawName)
root = player.Character player.Character:()
root
Rayfield:({Title = , Content = })
found =
_, obj (:())
obj.Name == modelName (obj:() obj:() obj:())
found +=
modelName == found ==
root.CFrame = (obj:() obj:() obj.CFrame) + .(, , )
Rayfield:({Title = , Content = .. modelName})
Rayfield:({Title = , Content = modelName .. })
TeleportsTab = Window:()
TeleportsTab:()
teleportList = {
, , , ,
, , , ,
, ,
}
_, name (teleportList)
TeleportsTab:({ Name = name, Callback = () (name) })
TeleportsTab:({
Name = ,
Callback = () ()
})
CombatTab = Window:()
CombatTab:()
CombatTab:({
Name = ,
CurrentValue = ,
Callback = (Value)
Value (:())()
})
GunModsTab = Window:()
GunModsTab:()
GunModsTab:({
Name = ,
CurrentValue = ,
Callback = (Value)
(()
Value .()
tool = player.Character player.Character:()
tool
_, v (tool:())
(v.Name == v.Name:():()) (v:() v:())
v.Value =
)
})
GunModsTab:({
Name = ,
CurrentValue = ,
Callback = (Value)
(()
Value .()
tool = player.Character player.Character:()
tool
_, v (tool:())
v:() (v.Name:():() v.Name:():() v.Name:():())
v.Value =
)
})
GunModsTab:({
Name = ,
Callback = ()
_, v (:())
v:() .Players:(v)
v.Humanoid.Health =
})
PlayerTab = Window:()
PlayerTab:()
PlayerTab:({
Name = ,
CurrentValue = ,
Callback = (Value)
flyEnabled = Value
player.Character player.Character:()
player.Character.HumanoidRootPart.Anchored = Value
})
PlayerTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (Value) flySpeed = Value
})
PlayerTab:({
Name = ,
CurrentValue = ,
Callback = (Value)
noclipEnabled = Value
Value player.Character
_, part (player.Character:())
part:()
part.CanCollide =
})
PlayerTab:({
Name = ,
CurrentValue = ,
Callback = (Value) infJumpEnabled = Value
})
PlayerTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (Value)
currentWalkSpeed = Value
player.Character player.Character:()
player.Character.Humanoid.WalkSpeed = Value
})
PlayerTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (Value)
currentJumpPower = Value
player.Character player.Character:()
player.Character.Humanoid.JumpPower = Value
player.Character.Humanoid.UseJumpPower =
})
ESPTab = Window:()
ESPTab:()
ESPTab:({
Name = ,
CurrentValue = ,
Callback = (Value)
_, conn (espConnections) conn conn:()
espConnections = {}
_, plr (.Players:())
plr == player
()
plr.Character
head = plr.Character:()
head
_, part (plr.Character:())
part:() part.Name ~=
part.Material = .Material.ForceField
part.Color = .(, , )
part.Transparency = Value
billboard = head:() .()
billboard.Name =
billboard.Adornee = head
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Enabled = Value
text = billboard:() .()
text.Name =
text.Size = .(, , , )
text.BackgroundTransparency =
text.Text = plr.DisplayName
text.TextColor3 = .(, , )
text.TextStrokeTransparency =
text.TextScaled =
text.Font = .Font.GothamSemibold
text.Parent = billboard
billboard.Parent = head
conn = :().Heartbeat:(updateESP)
.(espConnections, conn)
plr.Character ()
plr.CharacterAdded:(updateESP)
})
MiscTab = Window:()
MiscTab:()
MiscTab:({ Name = , CurrentValue = , Callback = () })
MiscTab:({ Name = , CurrentValue = , Callback = () })
MiscTab:({
Name = ,
Callback = () :():(.PlaceId)
})
:().RenderStepped:(()
char = player.Character
char
root = char:()
hum = char:()
root hum
hum.WalkSpeed ~= currentWalkSpeed hum.WalkSpeed = currentWalkSpeed
hum.JumpPower ~= currentJumpPower
hum.JumpPower = currentJumpPower
hum.UseJumpPower =
noclipEnabled
_, part (char:())
part:()
part.CanCollide =
flyEnabled root
root.Anchored =
moveDir = .(, , )
uis = :()
uis:(.KeyCode.W) moveDir += root.CFrame.LookVector
uis:(.KeyCode.S) moveDir -= root.CFrame.LookVector
uis:(.KeyCode.A) moveDir -= root.CFrame.RightVector
uis:(.KeyCode.D) moveDir += root.CFrame.RightVector
uis:(.KeyCode.Space) moveDir += .(,,)
uis:(.KeyCode.LeftControl) moveDir -= .(,,)
moveDir.Magnitude >
root.CFrame += moveDir.Unit * (flySpeed / )
root.Anchored
root.Anchored =
)
:().JumpRequest:(()
infJumpEnabled player.Character player.Character:()
player.Character:():(.HumanoidStateType.Jumping)
)
()
Rayfield:({
Title = ,
Content = ,
Duration = ,
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, raw.githubusercontent.com.
Aimbot, and TPS With more AND DO NOT STEAL