Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
CoreGui = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
SPIN_SPEED =
isActive =
loopConn =
spinAngle =
hue =
oldGui = CoreGui:()
oldGui oldGui:()
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.IgnoreGuiInset =
screenGui.Parent = CoreGui
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , )
frame.BackgroundColor3 = .(, , )
frame.BackgroundTransparency =
frame.BorderSizePixel =
frame.Parent = screenGui
.(, frame).CornerRadius = .(, )
border = .(, frame)
border.Color = .(, , )
border.Thickness =
border.Transparency =
title = .()
title.Size = .(, , , )
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(, , )
title.TextScaled =
title.Font = .Font.GothamBold
title.Parent = frame
toggleBtn = .()
toggleBtn.Size = .(, , , )
toggleBtn.Position = .(, , , )
toggleBtn.BackgroundColor3 = .(, , )
toggleBtn.TextColor3 = .(, , )
toggleBtn.Text =
toggleBtn.TextScaled =
toggleBtn.Font = .Font.GothamBold
toggleBtn.BorderSizePixel =
toggleBtn.Parent = frame
.(, toggleBtn).CornerRadius = .(, )
dragging, dragStart, panelStart, dragInput = , , ,
title.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
panelStart = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
title.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch
dragInput = input
)
RunService.RenderStepped:(()
dragging dragInput dragStart
delta = dragInput.Position - dragStart
frame.Position = .(
panelStart.X.Scale, panelStart.X.Offset + delta.X,
panelStart.Y.Scale, panelStart.Y.Offset + delta.Y
)
)
()
character = player.Character
character
character:()
character:()
()
results = {}
decoration = :()
decoration results
_, child (decoration:())
child:()
hasScript = child:()
hasTouch = child:()
child:()
hasScript hasTouch
.(results, child)
results
(part)
part part:()
part.Anchored =
part.CanCollide =
()
loopConn loopConn:()
moneyParts = ()
#moneyParts ==
()
_, p (moneyParts)
(p)
loopConn = RunService.Heartbeat:((dt)
torso = ()
torso
anyMissing =
_, p (moneyParts)
p p.Parent anyMissing =
anyMissing
moneyParts = ()
_, p (moneyParts) (p)
#moneyParts ==
hue = (hue + dt * ) %
spinAngle = (spinAngle + dt * SPIN_SPEED) % ( * .pi)
_, p (moneyParts)
(() p.Color = .(hue, , ) )
p.CFrame = .(torso.Position)
* .(spinAngle, spinAngle * , spinAngle * )
)
()
loopConn
loopConn:()
loopConn =
()
isActive =
toggleBtn.Text =
toggleBtn.BackgroundColor3 = .(, , )
border.Transparency =
()
()
isActive =
toggleBtn.Text =
toggleBtn.BackgroundColor3 = .(, , )
border.Transparency =
()
toggleBtn.Activated:(()
isActive () ()
)
player.CharacterAdded:((newChar)
character = newChar
newChar:()
isActive
.()
()
)
()inf money pushed an update to fix things Thought id make this cz yk nobody has a open source for inf money so yw guys also remember to join my discord server c:
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