Run it
Copy the script and paste it into your executor.
Players = :()
ReplicatedStorage = :()
RunService = :()
player = Players.LocalPlayer
remotes = ReplicatedStorage:()
changeChar = remotes:()
characters = {
,
,
,
}
sg = .()
sg.Name =
sg.ResetOnSpawn =
sg.Parent = player:()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.Parent = sg
.(, frame).CornerRadius = .(, )
title = .()
title.Size = .(, -, , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.Text =
title.TextSize =
title.Font = .Font.GothamBold
title.TextXAlignment = .TextXAlignment.Left
title.Parent = frame
closeBtn = .()
closeBtn.Size = .(, , , )
closeBtn.Position = .(, , , )
closeBtn.BackgroundColor3 = .(, , )
closeBtn.Text =
closeBtn.TextColor3 = .(,,)
closeBtn.Font = .Font.GothamBold
closeBtn.TextSize =
closeBtn.Parent = frame
.(, closeBtn).CornerRadius = .(, )
toggleBtn = .()
toggleBtn.Size = .(, , , )
toggleBtn.Position = .(, , , )
toggleBtn.BackgroundColor3 = .(, , )
toggleBtn.Text =
toggleBtn.TextColor3 = .(,,)
toggleBtn.Font = .Font.GothamBlack
toggleBtn.TextSize =
toggleBtn.Parent = sg
toggleCorner = .(, toggleBtn)
toggleCorner.CornerRadius = .(, )
toggleStroke = .(, toggleBtn)
toggleStroke.Thickness =
toggleStroke.Transparency =
(obj)
UIS = :()
dragging, dragStart, startPos
obj.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = obj.Position
input.Changed:(()
input.UserInputState == .UserInputState.End dragging =
)
)
obj.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch)
delta = input.Position - dragStart
obj.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
(frame)
(toggleBtn)
()
frame.Visible = frame.Visible
toggleBtn.Text = frame.Visible
closeBtn.Activated:(toggleGUI)
toggleBtn.Activated:(toggleGUI)
credit = .()
credit.Size = .(, -, , )
credit.Position = .(, , , -)
credit.BackgroundTransparency =
credit.Text =
credit.TextSize =
credit.Font = .Font.GothamSemibold
credit.TextXAlignment = .TextXAlignment.Center
credit.Parent = frame
rainbowObjects = {
{frame, },
{title, },
{credit, },
{toggleBtn, },
{toggleStroke, },
}
hue =
RunService.RenderStepped:((delta)
hue = (hue + delta * ) %
(saturation, value)
.(hue/, saturation, value)
frame.BackgroundColor3 = (, )
title.TextColor3 = (, )
credit.TextColor3 = (, )
toggleBtn.BackgroundColor3 = (, )
toggleStroke.Color = (, )
)
list = .()
list.Size = .(, -, , -)
list.Position = .(, , , )
list.BackgroundTransparency =
list.ScrollBarThickness =
list.CanvasSize = .(, , , )
list.Parent = frame
layout = .()
layout.Padding = .(, )
layout.Parent = list
_, name (characters)
btn = .()
btn.Size = .(, , , )
btn.BackgroundColor3 = .(, , )
btn.Text = name
btn.TextColor3 = .(, , )
btn.Font = .Font.GothamSemibold
btn.TextSize =
btn.Parent = list
.(, btn).CornerRadius = .(, )
stroke = .(, btn)
stroke.Thickness =
stroke.Transparency =
.(rainbowObjects, {btn, })
.(rainbowObjects, {btn, , })
.(rainbowObjects, {stroke, })
btn.MouseEnter:(()
)
btn.MouseLeave:(()
)
btn.Activated:(()
changeChar:(name)
old = btn.BackgroundColor3
btn.BackgroundColor3 = .(, , )
.(, ()
btn.BackgroundColor3 = old
)
)
RunService.RenderStepped:((delta)
hue = (hue + delta * ) %
(s, v)
.(hue/, s, v)
_, entry (rainbowObjects)
obj = entry[]
isBg = entry[]
isText = entry[]
isText
obj.TextColor3 = (, )
isBg
obj:() obj:()
obj.BackgroundColor3 = (, )
obj:()
obj.Color = (, )
obj.TextColor3 = (, )
)
layout:():(()
list.CanvasSize = .(, , , layout.AbsoluteContentSize.Y + )
)
()(This is patch again bruh) they add gamepass ac, (PACTH)
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Battlegrounds Rampage