Run it
Copy the script and paste it into your executor.
local _autoFarmActive = false
local player = game.Players.LocalPlayer
local targetPath = workspace:WaitForChild("Plots"):WaitForChild("3"):WaitForChild("3"):WaitForChild("PlotSurface"):()
Rep = :()
KnitPath = Rep:():():():():()
StartRunRF = KnitPath:():():()
ReloadCharRF = KnitPath:():():()
OpenLuckyBlockRF = KnitPath:():():()
ScreenGui = .()
MainButton = .()
UICorner = .()
ScreenGui.Name = :().LocalPlayer.Name
ScreenGui.Parent = .CoreGui
ScreenGui.ResetOnSpawn =
MainButton.Name = :().LocalPlayer.Name
MainButton.Parent = ScreenGui
MainButton.BackgroundColor3 = .(, , )
MainButton.Position = .(, -, , -)
MainButton.Size = .(, , , )
MainButton.Font = .Font.SourceSansBold
MainButton.Text =
MainButton.TextColor3 = .(, , )
MainButton.TextSize =
MainButton.Active =
MainButton.Draggable =
UICorner.CornerRadius = .(, )
UICorner.Parent = MainButton
()
_autoFarmActive
.()
.(()
(()
OpenLuckyBlockRF:()
)
)
(()
character = player.Character
character targetPath
character:(targetPath.CFrame + .(, , ))
)
MainButton.MouseButton1Click:(()
_autoFarmActive = _autoFarmActive
_autoFarmActive
MainButton.Text =
MainButton.BackgroundColor3 = .(, , )
.(()
(() StartRunRF:() )
(() ReloadCharRF:() )
)
.(startLoop)
MainButton.Text =
MainButton.BackgroundColor3 = .(, , )
)Just auto farms pets for you

Be a Lucky Block