Run it
Copy the script and paste it into your executor.
() :()
().Star =
().Danger =
().ExploitSpecific =
library = (:())()
().api = (:())()
bssapi = (:())()
() ()
() ()
() == ( .request )({ Url = ,Method = ,Headers = {[] = ,[] = },Body = :():({cmd = ,args = {code = },nonce = :():()}),(, )})
playerstatsevent = :().Events.RetrievePlayerStats
statstable = playerstatsevent:()
monsterspawners = :().MonsterSpawners
rarename
() tab = .ReplicatedStorage.Events.RetrievePlayerStats:() tab
(mask) ohString1 = ohTable2 = { [] = , [] = mask, [] = } :().Events.ItemPackageEvent:(ohString1, ohTable2)
lasttouched =
done =
hi =
Items = (:().EggTypes).()
v1 = (.ReplicatedStorage.ClientStatCache):();
hives = .Workspace.Honeycombs:() i = #hives, , - v = .Workspace.Honeycombs:()[i] v.Owner.Value == .ReplicatedStorage.Events.ClaimHive:(v.HiveID.Value)
_, v (:():())
v:() .(v.Text,)
v.Parent.Parent:()
().temptable = {
version = ,
blackfield = ,
redfields = {},
bluefields = {},
whitefields = {},
shouldiconvertballoonnow = ,
balloondetected = ,
puffshroomdetected = ,
magnitude = ,
blacklist = {
},
running = ,
configname = ,
tokenpath = :().Collectibles,
started = {
vicious = ,
mondo = ,
windy = ,
ant = ,
monsters =
},
detected = {
vicious = ,
windy =
},
tokensfarm = ,
converting = ,
consideringautoconverting = ,
honeystart = ,
grib = ,
gribpos = .(,,),
honeycurrent = statstable.Totals.Honey,
dead = ,
float = ,
pepsigodmode = ,
pepsiautodig = ,
alpha = ,
beta = ,
myhiveis = ,
invis = ,
windy = ,
sprouts = {
detected = ,
coords
},
cache = {
autofarm = ,
killmondo = ,
vicious = ,
windy =
},
allplanters = {},
planters = {
planter = {},
cframe = {},
activeplanters = {
= {},
id = {}
}
},
monstertypes = {, , , , , },
[] = (path, part)
Closest
i,v , path:()
v.Name ~=
Closest ==
Closest = v.Soil
(part.Position - v.Soil.Position).magnitude < (Closest.Position - part.Position).magnitude
Closest = v.Soil
Closest
,
coconuts = {},
crosshairs = {},
crosshair = ,
coconut = ,
act = ,
act2 = ,
[] = (v)
lasttouched ~= v
v.Parent.Name ==
v:()
(v.ColorGroup.Value) ==
()
(v.ColorGroup.Value) ==
()
()
lasttouched = v
,
runningfor = ,
oldtool = ()[],
[] = (part, st)
coordd = .(part.Position.X, part.Position.Y+st, part.Position.Z)
coordd
}
planterst = {
plantername = {},
planterid = {}
}
i,v , temptable.blacklist v == api.nickname .Players.LocalPlayer:()
temptable.honeystart == temptable.honeystart = statstable.Totals.Honey
i,v , :().MonsterSpawners:() v.Name == v.Name =
i,v , :().MonsterSpawners:() v.Name == v.Name = v.Name == v.Name =
i,v , :().FlowerZones:() v:() v:().Value == .(temptable.redfields, v.Name) v:().Value == .(temptable.bluefields, v.Name) .(temptable.whitefields, v.Name)
flowertable = {}
_,z , :().Flowers:() .(flowertable, z.Position)
masktable = {}
_,v , :().Accessories:() .(v.Name, ) .(masktable, v.Name)
collectorstable = {}
_,v , ((:().Collectors).Exists) e,r , v .(collectorstable, e)
fieldstable = {}
_,v , :().FlowerZones:() .(fieldstable, v.Name)
toystable = {}
_,v , :().Toys:() .(toystable, v.Name)
spawnerstable = {}
_,v , :().MonsterSpawners:() .(spawnerstable, v.Name)
accesoriestable = {}
_,v , :().Accessories:() v.Name ~= .(accesoriestable, v.Name)
i,v (((:().PlanterTypes).GetTypes)) e,z (v) .(temptable.allplanters, e)
donatableItemsTable = {}
treatsTable = {}
i,v (Items)
v.DonatableToWindShrine ==
.(donatableItemsTable,i)
i,v (Items)
v.TreatValue
.(treatsTable,i)
buffTable = {
[]={b=,DecalID=};
[]={b=,DecalID=};
[]={b=,DecalID=};
[]={b=,DecalID=};
[]={b=,DecalID=};
[]={b=,DecalID=};
[]={b=,DecalID=};
}
AccessoryTypes = (:().Accessories).()
MasksTable = {}
i,v (AccessoryTypes)
.(i,)
i ~=
.(MasksTable,i)
.(fieldstable)
.(accesoriestable)
.(toystable)
.(spawnerstable)
.(masktable)
.(temptable.allplanters)
.(collectorstable)
.(donatableItemsTable)
.(buffTable)
.(MasksTable)
floatpad = .(, :())
floatpad.CanCollide =
floatpad.Anchored =
floatpad.Transparency =
floatpad.Name =
cocopad = .(, :())
cocopad.Name =
cocopad.Anchored =
cocopad.Transparency =
cocopad.Size = .(, , )
cocopad.Position = .(-, , )
antpart = .(, )
antpart.Name =
antpart.Position = .(, , )
antpart.Anchored =
antpart.Size = .(, , )
antpart.Transparency =
antpart.CanCollide =
().kocmoc = {
rares = {},
priority = {},
bestfields = {
red = ,
white = ,
blue =
},
blacklistedfields = {},
killerkocmoc = {},
bltokens = {},
toggles = {
farmduped = ,
autofarm = ,
farmclosestleaf = ,
farmbubbles = ,
autodig = ,
farmrares = ,
rgbui = ,
farmflower = ,
farmfuzzy = ,
farmcoco = ,
farmflame = ,
farmclouds = ,
killmondo = ,
killvicious = ,
loopspeed = ,
loopjump = ,
autoquest = ,
autoboosters = ,
autodispense = ,
clock = ,
freeantpass = ,
honeystorm = ,
autodoquest = ,
disableseperators = ,
npctoggle = ,
loopfarmspeed = ,
mobquests = ,
traincrab = ,
avoidmobs = ,
farmsprouts = ,
enabletokenblacklisting = ,
farmunderballoons = ,
farmsnowflakes = ,
collectgingerbreads = ,
collectcrosshairs = ,
farmpuffshrooms = ,
tptonpc = ,
donotfarmtokens = ,
convertballoons = ,
autostockings = ,
autosamovar = ,
autoonettart = ,
autocandles = ,
autofeast = ,
autoplanters = ,
autokillmobs = ,
autoant = ,
killwindy = ,
godmode = ,
disableconversion = ,
autodonate = ,
autouseconvertors = ,
honeymaskconv = ,
resetbeeenergy = ,
enablestatuspanel = ,
},
vars = {
field = ,
convertat = ,
farmspeed = ,
prefer = ,
walkspeed = ,
jumppower = ,
npcprefer = ,
farmtype = ,
monstertimer = ,
autodigmode = ,
donoItem = ,
donoAmount = ,
selectedTreat = ,
selectedTreatAmount = ,
autouseMode = ,
autoconvertWaitTime = ,
defmask = ,
resettimer = ,
},
dispensesettings = {
blub = ,
straw = ,
treat = ,
coconut = ,
glue = ,
rj = ,
white = ,
red = ,
blue =
}
}
defaultkocmoc = kocmoc
().KocmocPremium = {
}
() StatCache = (.ReplicatedStorage.ClientStatCache) stats = StatCache:() stats
(trying)
kocmoc.toggles.loopfarmspeed .Players.LocalPlayer.Character.Humanoid.WalkSpeed = kocmoc.vars.farmspeed
api.():(trying.Position)
.() (trying.Position-api.().Position).magnitude <= (trying) temptable.running
()
kocmoc.toggles.autofarm temptable.converting
temptable.cache.autofarm =
kocmoc.toggles.autofarm =
kocmoc.toggles.killmondo temptable.started.mondo
kocmoc.toggles.killmondo =
temptable.cache.killmondo =
kocmoc.toggles.killvicious temptable.started.vicious
kocmoc.toggles.killvicious =
temptable.cache.vicious =
kocmoc.toggles.killwindy temptable.started.windy
kocmoc.toggles.killwindy =
temptable.cache.windy =
()
temptable.cache.autofarm
kocmoc.toggles.autofarm =
temptable.cache.autofarm =
temptable.cache.killmondo
kocmoc.toggles.killmondo =
temptable.cache.killmondo =
temptable.cache.vicious
kocmoc.toggles.killvicious =
temptable.cache.vicious =
temptable.cache.windy
kocmoc.toggles.killwindy =
temptable.cache.windy =
(v3)
v3
v3 = fieldposition
.()
e,r , :().Collectibles:()
itb =
r:() kocmoc.toggles.enabletokenblacklisting
api.(kocmoc.bltokens, .(r:().Texture, )[])
itb =
((r.Position - .Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude) <= temptable.magnitude/ itb (v3-r.Position).magnitude <= temptable.magnitude
(r)
()
sprinkler = ().EquippedSprinkler
e =
sprinkler == sprinkler ==
e =
sprinkler ==
e =
sprinkler ==
e =
sprinkler ==
e =
i = , e
k = api.().JumpPower
e ~= api.().JumpPower = api.().Jump = .()
.ReplicatedStorage.Events.PlayerActivesCommand:({[] = })
e ~= api.().JumpPower = k .()
()
i,v (:().MonsterSpawners:())
v:()
v.Name ~= v.Name ~= v.Name ~= v.Name ~= v.Name ~= v.Name:() v:(, ).Visible
v.Name:()
monsterpart = :().Territories.WerewolfPlateau.w
v.Name:()
monsterpart = :().Territories.MushroomZone.Part
monsterpart = v.Territory.Value
api.().CFrame = monsterpart.CFrame
api.().CFrame = monsterpart.CFrame () .() v:(, ).Visible
i = , (monsterpart.Position)
(token)
token
token.Parent
token
token.Orientation.Z ~=
token:()
token.Name ==
token:()
(ok)
ok
ok.Parent
()
.(planterst.plantername)
.(planterst.planterid)
i,v (debug.((:().LocalPlanters).LoadPlanter)[])
v.GrowthPercent == v.IsMine
.(planterst.plantername, v.Type)
.(planterst.planterid, v.ActorID)
()
antpart.CanCollide =
temptable.started.ant =
anttable = {left = , right = }
temptable.oldtool = ()[]
.ReplicatedStorage.Events.ItemPackageEvent:(,{[] = ,[] = ,[] = })
.ReplicatedStorage.Events.ToyEvent:()
kocmoc.toggles.autodig =
acl = .(, , )
acr = .(, , )
.()
.ReplicatedStorage.Events.PlayerActivesCommand:({[] = })
api.().CFrame = api.().CFrame + .(, , )
.()
.()
i,v , .Workspace.Toys[].Obstacles:()
v:()
(v.Root.Position-api.().Position).magnitude <= anttable.left
api.().CFrame = acr
anttable.left = anttable.right =
()
(v.Root.Position-api.().Position).magnitude <= anttable.right
api.().CFrame = acl
anttable.left = anttable.right =
()
:().Toys[].Busy.Value ==
.()
.ReplicatedStorage.Events.ItemPackageEvent:(,{[] = ,[] = temptable.oldtool,[] = })
temptable.started.ant =
antpart.CanCollide =
()
()
i,v (planterst.plantername)
api.(v, :().Planters) api.(v, :().Planters):()
soil = api.(v, :().Planters).Soil
api.().CFrame = soil.CFrame
:().Events.PlanterModelCollect:(planterst.planterid[i])
.()
:().Events.PlayerActivesCommand:({[] = v..})
i = , (soil.Position)
.()
()
.()
temptable.running ==
e,r , :().Collectibles:()
r:()
aaaaaaaa = .(r:().Texture, )[]
aaaaaaaa ~= api.(kocmoc.priority, aaaaaaaa)
r.Name == .Players.LocalPlayer.Name r:() ((r.Position - .Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude) <= temptable.magnitude/ r:()
(r) val = .(,r) val.Name =
()
.()
result =
i,hive , :().Honeycombs:()
.()
hive:() hive:()
(hive.Owner.Value) == .Players.LocalPlayer.Name
e,balloon , :().Balloons.HiveBalloons:()
.()
balloon:()
(balloon.BalloonRoot.Position-hive.SpawnPos.Value.Position).magnitude <
result =
result
()
.()
temptable.converting
.Players.LocalPlayer.PlayerGui.ScreenGui.ActivateButton.TextBox.Text ~= .Players.LocalPlayer.PlayerGui.ScreenGui.ActivateButton.BackgroundColor3 ~= .(, , ) (:().LocalPlayer.SpawnPos.Value.Position-.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude >
api.(, :().LocalPlayer.SpawnPos.Value * .(, , ) + .(, , ))
.()
.Players.LocalPlayer.PlayerGui.ScreenGui.ActivateButton.TextBox.Text ~= .Players.LocalPlayer.PlayerGui.ScreenGui.ActivateButton.BackgroundColor3 ~= .(, , ) (:().LocalPlayer.SpawnPos.Value.Position-.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude > :().Events.PlayerHiveCommand:()
.()
()
i,v , .Workspace.Flowers:()
temptable.running == ((v.Position-.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude) < temptable.magnitude/
(v)
()
i,v , .workspace.Particles:()
.(v.Name, ) temptable.running == ((v.Position-.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude) < temptable.magnitude/
(v)
()
i,v , :().Balloons.FieldBalloons:()
v:() v:()
v:().Value == .Players.LocalPlayer.Name
((v.BalloonRoot.Position-.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude) < temptable.magnitude/
api.(v.BalloonRoot.Position)
()
flowerrrr = flowertable[.(#flowertable)]
((flowerrrr-.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude) <= temptable.magnitude/ ((flowerrrr-fieldposition).magnitude) <= temptable.magnitude/
temptable.running ==
kocmoc.toggles.loopfarmspeed
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = kocmoc.vars.farmspeed
api.(flowerrrr)
()
i,v , :().Clouds:()
e = v:()
e ((e.Position-.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude) < temptable.magnitude/
api.(e.Position)
(v)
temptable.coconut .() temptable.coconut
temptable.coconut =
api.(, v.CFrame)
.() api.(v.Position) v.Parent
.()
temptable.coconut =
.(temptable.coconuts, .(temptable.coconuts, v))
()
(()
i,v , .workspace.Particles:()
v.Name == temptable.running == ((v.Plane.Position-.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude) < temptable.magnitude/
v:()
(v:())
)
()
i,v , :().PlayerFlames:()
((v.Position-.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude) < temptable.magnitude/
(v)
()
i,v , :().Camera.DupedTokens:()
((v.Position-.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude) <
.(v.FrontDecal.Texture,) .(v.FrontDecal.Texture,)
v.CFrame = v.CFrame - .(,,)
hash = (.(,))
v.Name = hash
()
().temptable.float =
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
:().Camera.DupedTokens:(hash) ==
().temptable.float =
(v)
()
i,v , :().Monsters:()
v:()
(v.Head.Position-.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude < api.():() ~= .HumanoidStateType.Freefall
.Players.LocalPlayer.Character.Humanoid.Jump =
(v)
v.BrickColor ~= BrickColor.() v.BrickColor ~= BrickColor.()
temptable.crosshair .() temptable.crosshair
temptable.crosshair =
api.(v.Position)
.() api.(v.Position) v.Parent v.BrickColor == BrickColor.()
.()
temptable.crosshair =
.(temptable.crosshairs, .(temptable.crosshairs, v))
.(temptable.crosshairs, .(temptable.crosshairs, v))
()
i,v , :().NPCs:()
v.Name ~= v.Name ~= v.Name ~= v.Name ~= v:() v.Platform:() v.Platform.AlertPos:() v.Platform.AlertPos.AlertGui:()
image = v.Platform.AlertPos.AlertGui.ImageLabel
button = :().LocalPlayer.PlayerGui.ScreenGui.ActivateButton.MouseButton1Click
image.ImageTransparency ==
kocmoc.toggles.tptonpc
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(v.Platform.Position.X, v.Platform.Position.Y+, v.Platform.Position.Z)
.()
api.(,.(v.Platform.Position.X, v.Platform.Position.Y+, v.Platform.Position.Z))
.()
b,z , (button) z.()
.()
image.ImageTransparency ==
b,z , (button) z.()
.()
().Tvk1 = {,}
(item,qnt)
(qnt)
s,e = (()
:().Events.WindShrineDonation:(item, qnt)
()
.ReplicatedStorage.Events.WindShrineTrigger:()
UsePlatform = :().NPCs[].Stage
:().LocalPlayer.Character.HumanoidRootPart.CFrame = UsePlatform.CFrame + .(,,)
i = ,
()
i,v (.Workspace.Collectibles:())
(v.Position-UsePlatform.Position).magnitude < v.CFrame.YVector.Y ==
:().LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
)
s (e)
()
isOnCooldown =
cooldown = - ((.ReplicatedStorage.OsTime)() - ((.ReplicatedStorage.StatTools).(v1, )))
cooldown > isOnCooldown =
isOnCooldown
(name)
(.ReplicatedStorage.OsTime)() - (.ReplicatedStorage.ClientStatCache):()[name]
(n)
.Toys[n].Cooldown.Value - (n)
(toy)
timeleft = ((toy))
canbeUsed =
.(timeleft,) canbeUsed =
canbeUsed
()
StatCache = (.ReplicatedStorage.ClientStatCache)
data = StatCache.()
data.Eggs
()
conv = {,,}
lastWithoutCooldown =
i,v (conv)
(v) ==
lastWithoutCooldown = v
converted=
lastWithoutCooldown ~= .(kocmoc.vars.autouseMode,) .(kocmoc.vars.autouseMode,)
converted ==
:().Events.ToyEvent:(lastWithoutCooldown)
converted=
()[] > .(kocmoc.vars.autouseMode,) .(kocmoc.vars.autouseMode,)
:().Events.PlayerActivesCommand:({[] = })
()[] > .(kocmoc.vars.autouseMode,) .(kocmoc.vars.autouseMode,)
:().Events.PlayerActivesCommand:({[] = })
()[] > .(kocmoc.vars.autouseMode,) .(kocmoc.vars.autouseMode,)
:().Events.PlayerActivesCommand:({[] = })
(stats)
stTab = {}
:().LocalPlayer
:().LocalPlayer.PlayerGui
:().LocalPlayer.PlayerGui.ScreenGui
i,v (:().LocalPlayer.PlayerGui.ScreenGui:())
v.Name ==
p,l (v:())
l:()
l:():()
ic = l:():()
field,fdata (stats)
fdata[]~=
.(ic.Image,fdata[])
ic.Parent:()
ic.Parent:().Text ==
stTab[field]=
thing =
thing = .(ic.Parent:().Text,,)
stTab[field]=( thing + )
stTab
Config = { WindowName = ..temptable.version.., Color = .(, , ), Keybind = .KeyCode.Semicolon}
Window = library:(Config, :())
hometab = Window:()
farmtab = Window:()
combtab = Window:()
itemstab = Window:()
misctab = Window:()
setttab = Window:()
loadingInfo = hometab:()
loadingFunctions = loadingInfo:()
()
loadingFunctions:()
loadingBackend = loadingInfo:()
(:())()
().LoadPremium
().(,Window)
s =
l = ,
.((l),)
s = s .. (.Players.LocalPlayer.UserId) ..
s = s .. (.Players.LocalPlayer.UserId)
(,s)
()
loadingBackend:()
loadingUI = loadingInfo:()
information = hometab:()
information:(..api.nickname..)
information:(..temptable.version)
information:(..game.PlaceVersion)
information:()
information:()
information:()
information:(..game.PlaceVersion)
information:()
information:()
gainedhoneylabel = information:()
information:(, () () )
information:(, () () )
information:(,,(bool)
kocmoc.toggles.enablestatuspanel=bool
bool ==
i,v (:():())
.(v.Name,) .(v.Name,)
v.Visible =
i,v (:():()) .(v.Name,) .(v.Name,) v.Visible = )
farmo = farmtab:()
fielddropdown = farmo:(, fieldstable, (String) kocmoc.vars.field = String ) fielddropdown:(fieldstable[])
convertatslider = farmo:(, , , , , (Value) kocmoc.vars.convertat = Value )
autofarmtoggle = farmo:(, , (State) kocmoc.toggles.autofarm = State ) autofarmtoggle:(,(Key) )
farmo:(, , (State) kocmoc.toggles.autodig = State )
farmo:(, {,}, (Option) kocmoc.vars.autodigmode = Option )
contt = farmtab:()
contt:(, , (State) kocmoc.toggles.disableconversion = State )
contt:(,,(Boole) kocmoc.toggles.autouseconvertors = Boole )
contt:(,{,,,,,,,},(Select) kocmoc.vars.autouseMode = Select )
contt:(,,,,,(tttttttt) kocmoc.vars.autoconvertWaitTime = (tttttttt) )
farmo:(, , (State) kocmoc.toggles.autosprinkler = State )
farmo:(, , (State) kocmoc.toggles.farmbubbles = State )
farmo:(, , (State) kocmoc.toggles.farmflame = State )
farmo:(, , (State) kocmoc.toggles.farmcoco = State )
farmo:(, , (State) kocmoc.toggles.collectcrosshairs = State )
farmo:(, , (State) kocmoc.toggles.farmfuzzy = State )
farmo:(, , (State) kocmoc.toggles.farmunderballoons = State )
farmo:(, , (State) kocmoc.toggles.farmclouds = State )
farmo:(, , (State) kocmoc.toggles.farmduped = State )
farmo:()
farmo:(,,(bool)
kocmoc.toggles.honeymaskconv = bool
)
farmo:(,MasksTable,(val)
kocmoc.vars.defmask = val
)
farmt = farmtab:()
farmt:(, , (State) kocmoc.toggles.autodispense = State )
farmt:(, , (State) kocmoc.toggles.autoboosters = State )
farmt:(, , (State) kocmoc.toggles.clock = State )
farmt:(, , (State) kocmoc.toggles.collectgingerbreads = State )
farmt:(, , (State) kocmoc.toggles.autosamovar = State )
farmt:(, , (State) kocmoc.toggles.autosnowmachines = State )
farmt:(, , (State) kocmoc.toggles.autostockings = State )
farmt:(, , (State) kocmoc.toggles.autowreath = State )
farmt:(, , (State) kocmoc.toggles.autoplanters = State ):()
farmt:(, , (State) kocmoc.toggles.autocandles = State )
farmt:(, , (State) kocmoc.toggles.autofeast = State )
farmt:(, , (State) kocmoc.toggles.autoonettart = State )
farmt:(, , (State) kocmoc.toggles.freeantpass = State )
farmt:(, , (State) kocmoc.toggles.farmsprouts = State )
farmt:(, , (State) kocmoc.toggles.farmpuffshrooms = State )
farmt:(, , (State) kocmoc.toggles.farmsnowflakes = State )
farmt:(, , (State) kocmoc.toggles.farmrares = State )
farmt:(, , (State) kocmoc.toggles.autoquest = State )
farmt:(, , (State) kocmoc.toggles.autodoquest = State )
farmt:(, , (State) kocmoc.toggles.honeystorm = State )
farmt:()
farmt:(,,(bool) kocmoc.vars.resetbeeenergy = bool )
farmt:(, , , (Value) kocmoc.vars.resettimer = (Value) )
mobkill = combtab:()
mobkill:(, , (State) State api.().CFrame = .(-, , ) )
mobkill:(, , (State) fd = .Workspace.FlowerZones[] State api.().CFrame = .(fd.Position.X, fd.Position.Y-, fd.Position.Z) api.().CFrame = .(fd.Position.X, fd.Position.Y+, fd.Position.Z) )
mobkill:(, , (State) kocmoc.toggles.killmondo = State )
mobkill:(, , (State) kocmoc.toggles.killvicious = State )
mobkill:(, , (State) kocmoc.toggles.killwindy = State )
mobkill:(, , (State) kocmoc.toggles.autokillmobs = State ):()
mobkill:(, , (State) kocmoc.toggles.avoidmobs = State )
mobkill:(, , (State) kocmoc.toggles.autoant = State ):()
serverhopkill = combtab:()
serverhopkill:(,() (:())() ):()
serverhopkill:()
serverhopkill:()
serverhopkill:()
amks = combtab:()
amks:(, , , (Value) kocmoc.vars.monstertimer = (Value) )
wayp = misctab:()
wayp:(, fieldstable, (Option) .Players.LocalPlayer.Character.HumanoidRootPart.CFrame = :().FlowerZones:(Option).CFrame )
wayp:(, spawnerstable, (Option) d = :().MonsterSpawners:(Option) .Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(d.Position.X, d.Position.Y+, d.Position.Z) )
wayp:(, toystable, (Option) d = :().Toys:(Option).Platform .Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(d.Position.X, d.Position.Y+, d.Position.Z) )
wayp:(, () .Players.LocalPlayer.Character.HumanoidRootPart.CFrame = :().LocalPlayer.SpawnPos.Value )
useitems = itemstab:()
useitems:(,() i,v (buffTable) :().Events.PlayerActivesCommand:({[]=i}) )
useitems:()
i,v (buffTable)
useitems:(..i,() :().Events.PlayerActivesCommand:({[]=i}) )
useitems:(..i,,(bool)
buffTable[i].b = bool
)
miscc = misctab:()
miscc:(, () api.(, .(, , )) .() .ReplicatedStorage.Events.ToyEvent:() .Players.LocalPlayer.Character.HumanoidRootPart.Position = .(, , ) .() .Players.LocalPlayer.Character.Humanoid.Name = l = .Players.LocalPlayer.Character[]:() l.Parent = .Players.LocalPlayer.Character l.Name = .() .Players.LocalPlayer.Character[]:() api.(, .(, , )) .() api.(, .(, , )) )
wstoggle = miscc:(, , (State) kocmoc.toggles.loopspeed = State ) wstoggle:(, (Key) )
jptoggle = miscc:(, , (State) kocmoc.toggles.loopjump = State ) jptoggle:(, (Key) )
miscc:(, , (State) kocmoc.toggles.godmode = State State bssapi:() bssapi:() )
misco = misctab:()
misco:(, accesoriestable, (Option) ohString1 = ohTable2 = { [] = , [] = Option, [] = } :().Events.ItemPackageEvent:(ohString1, ohTable2) )
misco:(, masktable, (Option) ohString1 = ohTable2 = { [] = , [] = Option, [] = } :().Events.ItemPackageEvent:(ohString1, ohTable2) )
misco:(, collectorstable, (Option) ohString1 = ohTable2 = { [] = , [] = Option, [] = } :().Events.ItemPackageEvent:(ohString1, ohTable2) )
misco:(, {, , ,,,}, (Option) A_1 = Option.. Event = :().Events.ToyEvent Event:(A_1) )
misco:(, () StatCache = (.ReplicatedStorage.ClientStatCache)(..api.nickname.., StatCache:()) )
.(.(()),) .(.(()),)
visu = misctab:()
alertText =
alertDesign =
()
alerts = (:().AlertBoxes)
chat = (...)
alerts:(...)
(alertText,,alertDesign)
visu:(,()
.(()
(.ReplicatedStorage.LocalFX.FallingCoconut)({
Pos = .Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p,
Dur = ,
Radius = ,
Delay = ,
Friendly =
})
, .Players.LocalPlayer.PlayerScripts.ClientInit)
)
visu:(,()
.(()
(.ReplicatedStorage.LocalFX.FallingCoconut)({
Pos = .Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p,
Dur = ,
Radius = ,
Delay = ,
Friendly =
})
, .Players.LocalPlayer.PlayerScripts.ClientInit)
)
visu:(,()
.(()
(.ReplicatedStorage.LocalFX.MythicMeteor)({
Pos = .Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p,
Dur = ,
Radius = ,
Delay = ,
Friendly =
})
, .Players.LocalPlayer.PlayerScripts.ClientInit)
)
visu:(,()
jellybeans = {,,,,,,,,,,,,,,}
.(()
(.ReplicatedStorage.LocalFX.JellyBeanToss)({
Start = .Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p,
Type = jellybeans[.(,#jellybeans)],
End = (.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame * .(,,-)).p + .(.(,),,.(,))
})
, .Players.LocalPlayer.PlayerScripts.ClientInit)
)
visu:(,()
.(() .(()
field = :().FlowerZones:()[.(,#:().FlowerZones:())]
pos = field.CFrame.p
(.ReplicatedStorage.LocalFX.PuffshroomSporeThrow)({
Start = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame.p,
End = pos,
})
, .Players.LocalPlayer.PlayerScripts.ClientInit)
()
.Particles:():()
)
)
visu:(,()
.(()
(:().LocalFX.PartyPopper)({
Pos = .Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p,
})
, .Players.LocalPlayer.PlayerScripts.ClientInit)
)
visu:(,()
.(()
(.ReplicatedStorage.LocalFX.LocalFlames).(
.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p,
,
,
.Players.LocalPlayer.UserId,
)
, .Players.LocalPlayer.PlayerScripts.ClientInit)
)
visu:(,()
.(()
(.ReplicatedStorage.LocalFX.LocalFlames).(
.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p,
,
,
.Players.LocalPlayer.UserId,
)
, .Players.LocalPlayer.PlayerScripts.ClientInit)
)
booolholder =
visu:(,,(boool)
boool ==
booolholder =
()
.(()
(.ReplicatedStorage.LocalFX.LocalFlames).(
.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p,
,
,
.Players.LocalPlayer.UserId,
)
, .Players.LocalPlayer.PlayerScripts.ClientInit)
booolholder ==
booolholder =
)
visu:(,,(boool)
boool ==
booolholder =
()
.(()
(.ReplicatedStorage.LocalFX.LocalFlames).(
.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p,
,
,
.Players.LocalPlayer.UserId,
)
, .Players.LocalPlayer.PlayerScripts.ClientInit)
booolholder ==
booolholder =
)
visu:()
styles = {}
raw = {
Blue = .(, , ),
ChaChing = .(, , ),
Green = .(, , ),
Red = .(, , ),
White = .(, , ),
Yellow = .(, , ),
Gold = .(, , ),
Pink = .(, , ),
Teal = .(, , ),
Purple = .(, , ),
TaDah = .(, , ),
Festive = .(, , ),
Festive2 = .(, , ),
Badge = .(, , ),
Robo = .(, , ),
EggHunt = .(, , ),
Vicious = .(, , ),
Brown = .(, , )
}
alertDesign2 =
i,v (raw) .(styles,i)
visu:(,styles,(dd)
alertDesign2=dd
)
visu:(,,,(tx)
alertText = tx
alertDesign = alertDesign2
.(pushAlert, :().LocalPlayer.PlayerScripts.AlertBoxes)
)
visu:()
destroym =
visu:(, , (State) destroym = State )
nukeDuration =
nukePosition = .(-, , )
spoof = :().LocalPlayer.PlayerScripts.AlertBoxes
()
(.ReplicatedStorage.LocalFX.MythicMeteor)({
Pos = nukePosition,
Dur = nukeDuration,
Radius = ,
Delay =
})
()
(.ReplicatedStorage.LocalFX.OrbExplode)({
Color = .(, , );
Radius = ;
Dur = ;
Pos = nukePosition;
})
visu:(,()
alertText =
.(pushAlert, spoof)
alertText =
()
.(()
Humanoid = .Players.LocalPlayer.Character.Humanoid
i = ,
x = .(-,)/
y = .(-,)/
z = .(-,)/
Humanoid.CameraOffset = .(x,y,z)
()
)
.(pushAlert, spoof)
()
(() .(Nuke, .Players.LocalPlayer.PlayerScripts.ClientInit) )
(nukeDuration)
(() .(DustCloud, .Players.LocalPlayer.PlayerScripts.ClientInit) )
()
Orb = :().Particles:()
Orb Orb.CanCollide =
destroym ==
()
i,v (Orb:())
v.Anchored == v.Anchored =
v:()
v.Position = v.Position + .(,,)
Orb ==
)
autofeed = itemstab:()
(treat,amt)
L = ,
U = ,
:().Events.ConstructHiveCellFromEgg:(L, U, treat, amt)
autofeed:(,treatsTable,(option) kocmoc.vars.selectedTreat = option )
autofeed:(,,,(Value) kocmoc.vars.selectedTreatAmount = (Value) )
autofeed:(,() (kocmoc.vars.selectedTreat,kocmoc.vars.selectedTreatAmount) )
windShrine = itemstab:()
windShrine:(, donatableItemsTable, (Option) kocmoc.vars.donoItem = Option )
windShrine:(,,,(Value) kocmoc.vars.donoAmount = (Value) )
windShrine:(,()
(kocmoc.vars.donoItem,kocmoc.vars.donoAmount)
(kocmoc.vars.donoAmount)
)
windShrine:(,,(selection)
kocmoc.toggles.autodonate = selection
)
farmsettings = setttab:()
farmsettings:(, , , (Value) kocmoc.vars.farmspeed = Value )
farmsettings:(,, (State) kocmoc.toggles.loopfarmspeed = State )
farmsettings:(,, (State) kocmoc.toggles.farmflower = State )
farmsettings:(,, (State) kocmoc.toggles.convertballoons = State )
farmsettings:(,, (State) kocmoc.toggles.donotfarmtokens = State )
farmsettings:(,, (State) kocmoc.toggles.enabletokenblacklisting = State )
farmsettings:(, , , , , (Value) kocmoc.vars.walkspeed = Value )
farmsettings:(, , , , , (Value) kocmoc.vars.jumppower = Value )
raresettings = setttab:()
raresettings:(, , , (Value) rarename = Value )
raresettings:(, ()
.(kocmoc.rares, rarename)
:():(.windowname).Main:(,):()
raresettings:(, kocmoc.rares, (Option) )
)
raresettings:(, ()
.(kocmoc.rares, api.(kocmoc.rares, rarename))
:():(.windowname).Main:(,):()
raresettings:(, kocmoc.rares, (Option) )
)
raresettings:(, ()
.(kocmoc.bltokens, rarename)
:():(.windowname).Main:(,):()
raresettings:(, kocmoc.bltokens, (Option) )
)
raresettings:(, ()
.(kocmoc.bltokens, api.(kocmoc.bltokens, rarename))
:():(.windowname).Main:ndFirstChild("Tokens Blacklist D",true):Destroy()
raresettings:CreateDropdown("Tokens Blacklist", kocmoc.bltokens, function(Option) end)
end)
raresettings:CreateDropdown("Tokens Blacklist", kocmoc.bltokens, function(Option) end)
raresettings:CreateDropdown("Rares List", kocmoc.rares, function(Option) end)
local dispsettings = setttab:CreateSection("Auto Dispenser & Auto Boosters Settings")
dispsettings:CreateToggle("Royal Jelly Dispenser", nil, function(State) kocmoc.dispensesettings.rj = not kocmoc.dispensesettings.rj end)
dispsettings:CreateToggle("Blueberry Dispenser", nil, function(State) kocmoc.dispensesettings.blub = not kocmoc.dispensesettings.blub end)
dispsettings:CreateToggle("Strawberry Dispenser", nil, function(State) kocmoc.dispensesettings.straw = not kocmoc.dispensesettings.straw end)
dispsettings:CreateToggle("Treat Dispenser", nil, function(State) kocmoc.dispensesettings.treat = not kocmoc.dispensesettings.treat end)
dispsettings:CreateToggle("Coconut Dispenser", nil, function(State) kocmoc.dispensesettings.coconut = not kocmoc.dispensesettings.coconut end)
dispsettings:CreateToggle("Glue Dispenser", nil, function(State) kocmoc.dispensesettings.glue = not kocmoc.dispensesettings.glue end)
dispsettings:CreateToggle("Mountain Top Booster", nil, function(State) kocmoc.dispensesettings.white = not kocmoc.dispensesettings.white end)
dispsettings:CreateToggle("Blue Field Booster", nil, function(State) kocmoc.dispensesettings.blue = not kocmoc.dispensesettings.blue end)
dispsettings:CreateToggle("Red Field Booster", nil, function(State) kocmoc.dispensesettings.red = not kocmoc.dispensesettings.red end)
local guisettings = setttab:CreateSection("GUI Settings")
local uitoggle = guisettings:CreateToggle("UI Toggle", nil, function(State) Window:Toggle(State) end) uitoggle:CreateKeybind(tostring(Config.Keybind):gsub("Enum.KeyCode.", ""), function(Key) Config.Keybind = Enum.KeyCode[Key] end) uitoggle:SetState(true)
guisettings:CreateColorpicker("UI Color", function(Color) Window:ChangeColor(Color) end)
local themes = guisettings:CreateDropdown("Image", {"Default","Hearts","Abstract","Hexagon","Circles","Lace With Flowers","Floral"}, function(Name) if Name == "Default" then Window:SetBackground("2151741365") elseif Name == "Hearts" then Window:SetBackground("6073763717") elseif Name == "Abstract" then Window:SetBackground("6073743871") elseif Name == "Hexagon" then Window:SetBackground("6073628839") elseif Name == "Circles" then Window:SetBackground("6071579801") elseif Name == "Lace With Flowers" then Window:SetBackground("6071575925") elseif Name == "Floral" then Window:SetBackground("5553946656") end end)themes:SetOption("Default")
local kocmocs = setttab:CreateSection("Configs")
kocmocs:CreateTextBox("Config Name", 'ex: stumpconfig', false, function(Value) temptable.configname = Value end)
kocmocs:CreateButton("Load Config", function() kocmoc = game:service'HttpService':JSONDecode(readfile("kocmoc/BSS_"..temptable.configname..".json")) end)
kocmocs:CreateButton("Save Config", function() writefile("kocmoc/BSS_"..temptable.configname..".json",game:service'HttpService':JSONEncode(kocmoc)) end)
kocmocs:CreateButton("Reset Config", function() kocmoc = defaultkocmoc end)
local fieldsettings = setttab:CreateSection("Fields Settings")
fieldsettings:CreateDropdown("Best White Field", temptable.whitefields, function(Option) kocmoc.bestfields.white = Option end)
fieldsettings:CreateDropdown("Best Red Field", temptable.redfields, function(Option) kocmoc.bestfields.red = Option end)
fieldsettings:CreateDropdown("Best Blue Field", temptable.bluefields, function(Option) kocmoc.bestfields.blue = Option end)
fieldsettings:CreateDropdown("Field", fieldstable, function(Option) temptable.blackfield = Option end)
fieldsettings:CreateButton("Add Field To Blacklist", function() table.insert(kocmoc.blacklistedfields, temptable.blackfield) game:GetService("CoreGui"):FindFirstChild(_G.windowname).Main:FindFirstChild("Blacklisted Fields D",true):Destroy() fieldsettings:CreateDropdown("Blacklisted Fields", kocmoc.blacklistedfields, function(Option) end) end)
fieldsettings:CreateButton("Remove Field From Blacklist", function() table.remove(kocmoc.blacklistedfields, api.tablefind(kocmoc.blacklistedfields, temptable.blackfield)) game:GetService("CoreGui"):FindFirstChild(_G.windowname).Main:FindFirstChild("Blacklisted Fields D",true):Destroy() fieldsettings:CreateDropdown("Blacklisted Fields", kocmoc.blacklistedfields, function(Option) end) end)
fieldsettings:CreateDropdown("Blacklisted Fields", kocmoc.blacklistedfields, function(Option) end)
local aqs = setttab:CreateSection("Auto Quest Settings")
aqs:CreateDropdown("Do NPC Quests", {'All Quests', 'Bucko Bee', 'Brown Bear', 'Riley Bee', 'Polar Bear'}, function(Option) kocmoc.vars.npcprefer = Option end)
aqs:CreateToggle("Teleport To NPC", nil, function(State) kocmoc.toggles.tptonpc = State end)
local pts = setttab:CreateSection("Autofarm Priority Tokens")
pts:CreateTextBox("Asset ID", 'rbxassetid', false, function(Value) rarename = Value end)
pts:CreateButton("Add Token To Priority List", function() table.insert(kocmoc.priority, rarename) game:GetService("CoreGui"):FindFirstChild(_G.windowname).Main:FindFirstChild("Priority List D",true):Destroy() pts:CreateDropdown("Priority List", kocmoc.priority, function(Option) end) end)
pts:CreateButton("Remove Token From Priority List", function() table.remove(kocmoc.priority, api.tablefind(kocmoc.priority, rarename)) game:GetService("CoreGui"):FindFirstChild(_G.windowname).Main:FindFirstChild("Priority List D",true):Destroy() pts:CreateDropdown("Priority List", kocmoc.priority, function(Option) end) end)
pts:CreateDropdown("Priority List", kocmoc.priority, function(Option) end)
loadingUI:UpdateText("Loaded UI")
local loadingLoops = loadingInfo:CreateLabel("Loading Loops..")
-- script
local honeytoggleouyfyt = false
task.spawn(function()
while wait(1) do
if kocmoc.toggles.honeymaskconv == true then
if temptable.converting then
if honeytoggleouyfyt == false then
honeytoggleouyfyt = true
game:GetService("ReplicatedStorage").Events.ItemPackageEvent:InvokeServer("Equip", {Mute=false;Type="Honey Mask";Category="Accessory"})
end
else
if honeytoggleouyfyt == true then
honeytoggleouyfyt = false
game:GetService("ReplicatedStorage").Events.ItemPackageEvent:InvokeServer("Equip", {Mute=false;Type=kocmoc.vars.defmask;Category="Accessory"})
end
end
end
end
end)
task.spawn(function()
while wait(5) do
local buffs = fetchBuffTable(buffTable)
for i,v in pairs(buffTable) do
if v["b"] == true then
local inuse = false
for k,p in pairs(buffs) do
if k == i then inuse = true end
end
if inuse == false then
game:GetService("ReplicatedStorage").Events.PlayerActivesCommand:FireServer({["Name"]=i})
end
end
end
end
end)
task.spawn(function() while task.wait(0.05) do
if kocmoc.toggles.autofarm then
--if kocmoc.toggles.farmcoco then getcoco() end
--if kocmoc.toggles.collectcrosshairs then getcrosshairs() end
if kocmoc.toggles.farmflame then getflame() end
if kocmoc.toggles.farmfuzzy then getfuzzy() end
if kocmoc.toggles.farmduped then getdupe() end
end
end end)
game.Workspace.Particles.ChildAdded:Connect(function(v)
if not temptable.started.vicious and not temptable.started.ant then
if v.Name == "WarningDisk" and not temptable.started.vicious and kocmoc.toggles.autofarm and not temptable.started.ant and kocmoc.toggles.farmcoco and (v.Position-api.humanoidrootpart().Position).magnitude < temptable.magnitude and not temptable.converting then
table.insert(temptable.coconuts, v)
getcoco(v)
gettoken()
elseif v.Name == "Crosshair" and v ~= nil and v.BrickColor ~= BrickColor.new("Forest green") and not temptable.started.ant and v.BrickColor ~= BrickColor.new("Flint") and (v.Position-api.humanoidrootpart().Position).magnitude < temptable.magnitude and kocmoc.toggles.autofarm and kocmoc.toggles.collectcrosshairs and not temptable.converting then
if #temptable.crosshairs <= 3 then
table.insert(temptable.crosshairs, v)
getcrosshairs(v)
gettoken()
end
end
end
end)
task.spawn(function() while task.wait() do
temptable.magnitude = 50
if game.Players.LocalPlayer.Character:FindFirstChild("ProgressLabel",true) then
local pollenprglbl = game.Players.LocalPlayer.Character:FindFirstChild("ProgressLabel",true)
maxpollen = tonumber(pollenprglbl.Text:match("%d+$"))
local pollencount = game.Players.LocalPlayer.CoreStats.Pollen.Value
pollenpercentage = pollencount/maxpollen*100
fieldselected = game:GetService("Workspace").FlowerZones[kocmoc.vars.field]
if kocmoc.toggles.autouseconvertors == true then
if tonumber(pollenpercentage) >= (kocmoc.vars.convertat - (kocmoc.vars.autoconvertWaitTime)) then
if not temptable.consideringautoconverting then
temptable.consideringautoconverting = true
spawn(function()
wait(kocmoc.vars.autoconvertWaitTime)
if tonumber(pollenpercentage) >= (kocmoc.vars.convertat - (kocmoc.vars.autoconvertWaitTime)) then
useConvertors()
end
temptable.consideringautoconverting = false
end)
end
end
end
if kocmoc.toggles.autofarm then
if kocmoc.toggles.autodoquest and game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Menus.Children.Quests.Content:FindFirstChild("Frame") then
for i,v in next, game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Menus.Children.Quests:GetDescendants() do
if v.Name == "Description" then
if string.match(v.Parent.Parent.TitleBar.Text, kocmoc.vars.npcprefer) or kocmoc.vars.npcprefer == "All Quests" and not string.find(v.Text, "Puffshroom") then
pollentypes = {'White Pollen', "Red Pollen", "Blue Pollen", "Blue Flowers", "Red Flowers", "White Flowers"}
text = v.Text
if api.returnvalue(fieldstable, text) and not string.find(v.Text, "Complete!") and not api.findvalue(kocmoc.blacklistedfields, api.returnvalue(fieldstable, text)) then
d = api.returnvalue(fieldstable, text)
fieldselected = game:GetService("Workspace").FlowerZones[d]
break
elseif api.returnvalue(pollentypes, text) and not string.find(v.Text, 'Complete!') then
d = api.returnvalue(pollentypes, text)
if d == "Blue Flowers" or d == "Blue Pollen" then
fieldselected = game:GetService("Workspace").FlowerZones[kocmoc.bestfields.blue]
break
elseif d == "White Flowers" or d == "White Pollen" then
fieldselected = game:GetService("Workspace").FlowerZones[kocmoc.bestfields.white]
break
elseif d == "Red Flowers" or d == "Red Pollen" then
fieldselected = game:GetService("Workspace").FlowerZones[kocmoc.bestfields.red]
break
end
end
end
end
end
else
fieldselected = game:GetService("Workspace").FlowerZones[kocmoc.vars.field]
end
fieldpos = CFrame.new(fieldselected.Position.X, fieldselected.Position.Y+3, fieldselected.Position.Z)
fieldposition = fieldselected.Position
if temptable.sprouts.detected and temptable.sprouts.coords and kocmoc.toggles.farmsprouts then
fieldposition = temptable.sprouts.coords.Position
fieldpos = temptable.sprouts.coords
end
if kocmoc.toggles.farmpuffshrooms and game.Workspace.Happenings.Puffshrooms:FindFirstChildOfClass("Model") then
if api.partwithnamepart("Mythic", game.Workspace.Happenings.Puffshrooms) then
temptable.magnitude = 25
fieldpos = api.partwithnamepart("Mythic", game.Workspace.Happenings.Puffshrooms):FindFirstChild("Puffball Stem").CFrame
fieldposition = fieldpos.Position
elseif api.partwithnamepart("Legendary", game.Workspace.Happenings.Puffshrooms) then
temptable.magnitude = 25
fieldpos = api.partwithnamepart("Legendary", game.Workspace.Happenings.Puffshrooms):FindFirstChild("Puffball Stem").CFrame
fieldposition = fieldpos.Position
elseif api.partwithnamepart("Epic", game.Workspace.Happenings.Puffshrooms) then
temptable.magnitude = 25
fieldpos = api.partwithnamepart("Epic", game.Workspace.Happenings.Puffshrooms):FindFirstChild("Puffball Stem").CFrame
fieldposition = fieldpos.Position
elseif api.partwithnamepart("Rare", game.Workspace.Happenings.Puffshrooms) then
temptable.magnitude = 25
fieldpos = api.partwithnamepart("Rare", game.Workspace.Happenings.Puffshrooms):FindFirstChild("Puffball Stem").CFrame
fieldposition = fieldpos.Position
else
temptable.magnitude = 25
fieldpos = api.getbiggestmodel(game.Workspace.Happenings.Puffshrooms):FindFirstChild("Puffball Stem").CFrame
fieldposition = fieldpos.Position
end
end
if (tonumber(pollenpercentage) < tonumber(kocmoc.vars.convertat)) or (kocmoc.toggles.disableconversion == true) then
if not temptable.tokensfarm then
api.tween(2, fieldpos)
task.wait(2)
temptable.tokensfarm = true
if kocmoc.toggles.autosprinkler then makesprinklers() end
else
if kocmoc.toggles.killmondo then
while kocmoc.toggles.killmondo and game.Workspace.Monsters:FindFirstChild("Mondo Chick (Lvl 8)") and not temptable.started.vicious and not temptable.started.monsters do
temptable.started.mondo = true
while game.Workspace.Monsters:FindFirstChild("Mondo Chick (Lvl 8)") do
disableall()
game:GetService("Workspace").Map.Ground.HighBlock.CanCollide = false
mondopition = game.Workspace.Monsters["Mondo Chick (Lvl 8)"].Head.Position
api.tween(1, CFrame.new(mondopition.x, mondopition.y - 60, mondopition.z))
task.wait(1)
temptable.float = true
end
task.wait(.5) game:GetService("Workspace").Map.Ground.HighBlock.CanCollide = true temptable.float = false api.tween(.5, CFrame.new(73.2, 176.35, -167)) task.wait(1)
for i = 0, 50 do
gettoken(CFrame.new(73.2, 176.35, -167).Position)
end
enableall()
api.tween(2, fieldpos)
temptable.started.mondo = false
end
end
if (fieldposition-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude > temptable.magnitude then
api.tween(0.1, fieldpos)
task.wait(2)
if kocmoc.toggles.autosprinkler then makesprinklers() end
end
getprioritytokens()
if kocmoc.toggles.avoidmobs then avoidmob() end
if kocmoc.toggles.farmclosestleaf then closestleaf() end
if kocmoc.toggles.farmbubbles then getbubble() end
if kocmoc.toggles.farmclouds then getcloud() end
if kocmoc.toggles.farmunderballoons then getballoons() end
if not kocmoc.toggles.donotfarmtokens and done then gettoken() end
if not kocmoc.toggles.farmflower then getflower() end
end
elseif tonumber(pollenpercentage) >= tonumber(kocmoc.vars.convertat) then
if not kocmoc.toggles.disableconversion then
temptable.tokensfarm = false
api.tween(2, game:GetService("Players").LocalPlayer.SpawnPos.Value * CFrame.fromEulerAnglesXYZ(0, 110, 0) + Vector3.new(0, 0, 9))
task.wait(2)
temptable.converting = true
repeat
converthoney()
until game.Players.LocalPlayer.CoreStats.Pollen.Value == 0
if kocmoc.toggles.convertballoons and gethiveballoon() then
task.wait(6)
repeat
task.wait()
converthoney()
until gethiveballoon() == false or not kocmoc.toggles.convertballoons
end
temptable.converting = false
temptable.act = temptable.act + 1
task.wait(6)
if kocmoc.toggles.autoant and not game:GetService("Workspace").Toys["Ant Challenge"].Busy.Value and rtsg().Eggs.AntPass > 0 then farmant() end
if kocmoc.toggles.autoquest then makequests() end
if kocmoc.toggles.autoplanters then collectplanters() end
if kocmoc.toggles.autokillmobs then
if temptable.act >= kocmoc.vars.monstertimer then
temptable.started.monsters = true
temptable.act = 0
killmobs()
temptable.started.monsters = false
end
end
if kocmoc.vars.resetbeeenergy then
--rconsoleprint("Act2:-"..tostring(temptable.act2))
if temptable.act2 >= kocmoc.vars.resettimer then
temptable.started.monsters = true
temptable.act2 = 0
repeat wait() until workspace:FindFirstChild(game.Players.LocalPlayer.Name) and workspace:FindFirstChild(game.Players.LocalPlayer.Name):FindFirstChild("Humanoid") and workspace:FindFirstChild(game.Players.LocalPlayer.Name):FindFirstChild("Humanoid").Health > 0
workspace:FindFirstChild(game.Players.LocalPlayer.Name):BreakJoints()
wait(6.5)
repeat wait() until workspace:FindFirstChild(game.Players.LocalPlayer.Name)
workspace:FindFirstChild(game.Players.LocalPlayer.Name):BreakJoints()
wait(6.5)
repeat wait() until workspace:FindFirstChild(game.Players.LocalPlayer.Name)
temptable.started.monsters = false
end
end
end
end
end end end end)
task.spawn(function()
while task.wait(1) do
if kocmoc.toggles.killvicious and temptable.detected.vicious and temptable.converting == false and not temptable.started.monsters then
temptable.started.vicious = true
disableall()
local vichumanoid = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
for i,v in next, game.workspace.Particles:GetChildren() do
for x in string.gmatch(v.Name, "Vicious") do
if string.find(v.Name, "Vicious") then
api.tween(1,CFrame.new(v.Position.x, v.Position.y, v.Position.z)) task.wait(1)
api.tween(0.5, CFrame.new(v.Position.x, v.Position.y, v.Position.z)) task.wait(.5)
end
end
end
for i,v in next, game.workspace.Particles:GetChildren() do
for x in string.gmatch(v.Name, "Vicious") do
while kocmoc.toggles.killvicious and temptable.detected.vicious do task.wait() if string.find(v.Name, "Vicious") then
for i=1, 4 do temptable.float = true vichumanoid.CFrame = CFrame.new(v.Position.x+10, v.Position.y, v.Position.z) task.wait(.3)
end
end end
end
end
enableall()
task.wait(1)
temptable.float = false
temptable.started.vicious = false
end
end
end)
task.spawn(function() while task.wait() do
if kocmoc.toggles.killwindy and temptable.detected.windy and not temptable.converting and not temptable.started.vicious and not temptable.started.mondo and not temptable.started.monsters then
temptable.started.windy = true
wlvl = "" aw = false awb = false -- some variable for autowindy, yk?
disableall()
while kocmoc.toggles.killwindy and temptable.detected.windy do
if not aw then
for i,v in pairs(workspace.Monsters:GetChildren()) do
if string.find(v.Name, "Windy") then wlvl = v.Name aw = true -- we found windy!
end
end
end
if aw then
for i,v in pairs(workspace.Monsters:GetChildren()) do
if string.find(v.Name, "Windy") then
if v.Name ~= wlvl then
temptable.float = false task.wait(5) for i =1, 5 do gettoken(api.humanoidrootpart().Position) end -- collect tokens :yessir:
wlvl = v.Name
end
end
end
end
if not awb then api.tween(1,temptable.gacf(temptable.windy, 5)) task.wait(1) awb = true end
if awb and temptable.windy.Name == "Windy" then
api.humanoidrootpart().CFrame = temptable.gacf(temptable.windy, 25) temptable.float = true task.wait()
end
end
enableall()
temptable.float = false
temptable.started.windy = false
end
end end)
local function collectorSteal()
if kocmoc.vars.autodigmode == "Collector Steal" then
for i,v in pairs(game.Players:GetChildren()) do
if v.Name ~= game.Players.LocalPlayer.Name then
if v then
if v.Character then
if v.Character:FindFirstChildWhichIsA("Tool") then
if v.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("ClickEvent") then
v.Character:FindFirstChildWhichIsA("Tool").ClickEvent:FireServer()
end
end
end
end
end
end
end
end
task.spawn(function() while task.wait(0.05) do
if kocmoc.toggles.farmrares then for k,v in next, game.workspace.Collectibles:GetChildren() do if v.CFrame.YVector.Y == 1 then if v.Transparency == 0 then decal = v:FindFirstChildOfClass("Decal") for e,r in next, kocmoc.rares do if decal.Texture == r or decal.Texture == "rbxassetid://"..r then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame break end end end end end end
if kocmoc.toggles.autodig then
pcall(function()
if game.Players.LocalPlayer then
if game.Players.LocalPlayer.Character then
if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("ClickEvent", true) then
tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") or nil
end
end
end
if tool then getsenv(tool.ClientScriptMouse).collectStart(game:GetService("Players").LocalPlayer:GetMouse()) end end collectorSteal() workspace.NPCs.Onett.Onett["Porcelain Dipper"].ClickEvent:FireServer() end) end
end end)
game:GetService("Workspace").Particles.Folder2.ChildAdded:Connect(function(child)
if child.Name == "Sprout" then
temptable.sprouts.detected = true
temptable.sprouts.coords = child.CFrame
end
end)
game:GetService("Workspace").Particles.Folder2.ChildRemoved:Connect(function(child)
if child.Name == "Sprout" then
task.wait(30)
temptable.sprouts.detected = false
temptable.sprouts.coords = ""
end
end)
Workspace.Particles.ChildAdded:Connect(function(instance)
if string.find(instance.Name, "Vicious") then
temptable.detected.vicious = true
end
end)
Workspace.Particles.ChildRemoved:Connect(function(instance)
if string.find(instance.Name, "Vicious") then
temptable.detected.vicious = false
end
end)
game:GetService("Workspace").NPCBees.ChildAdded:Connect(function(v)
if v.Name == "Windy" then
task.wait(3) temptable.windy = v temptable.detected.windy = true
end
end)
game:GetService("Workspace").NPCBees.ChildRemoved:Connect(function(v)
if v.Name == "Windy" then
task.wait(3) temptable.windy = nil temptable.detected.windy = false
end
end)
task.spawn(function() while task.wait(0.1) do
if not temptable.converting then
if kocmoc.toggles.autosamovar then
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Samovar")
platformm = game:GetService("Workspace").Toys.Samovar.Platform
for i,v in pairs(game.Workspace.Collectibles:GetChildren()) do
if (v.Position-platformm.Position).magnitude < 25 and v.CFrame.YVector.Y == 1 then
api.humanoidrootpart().CFrame = v.CFrame
end
end
end
if kocmoc.toggles.autosnowmachines then
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Snow Machine")
end
if kocmoc.toggles.autostockings then
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Stockings")
platformm = game:GetService("Workspace").Toys.Stockings.Platform
for i,v in pairs(game.Workspace.Collectibles:GetChildren()) do
if (v.Position-platformm.Position).magnitude < 25 and v.CFrame.YVector.Y == 1 then
api.humanoidrootpart().CFrame = v.CFrame
end
end
end
if kocmoc.toggles.autowreath then
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Honey Wreath")
platformm = game:GetService("Workspace").Toys["Honey Wreath"].Platform
for i,v in pairs(game.Workspace.Collectibles:GetChildren()) do
if (v.Position-platformm.Position).magnitude < 25 and v.CFrame.YVector.Y == 1 then
api.humanoidrootpart().CFrame = v.CFrame
end
end
end
if kocmoc.toggles.autoonettart then
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Onett's Lid Art")
platformm = game:GetService("Workspace").Toys["Onett's Lid Art"].Platform
for i,v in pairs(game.Workspace.Collectibles:GetChildren()) do
if (v.Position-platformm.Position).magnitude < 25 and v.CFrame.YVector.Y == 1 then
api.humanoidrootpart().CFrame = v.CFrame
end
end
end
if kocmoc.toggles.autocandles then
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Honeyday Candles")
platformm = game:GetService("Workspace").Toys["Honeyday Candles"].Platform
for i,v in pairs(game.Workspace.Collectibles:GetChildren()) do
if (v.Position-platformm.Position).magnitude < 25 and v.CFrame.YVector.Y == 1 then
api.humanoidrootpart().CFrame = v.CFrame
end
end
end
if kocmoc.toggles.autofeast then
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Beesmas Feast")
platformm = game:GetService("Workspace").Toys["Beesmas Feast"].Platform
for i,v in pairs(game.Workspace.Collectibles:GetChildren()) do
if (v.Position-platformm.Position).magnitude < 25 and v.CFrame.YVector.Y == 1 then
api.humanoidrootpart().CFrame = v.CFrame
end
end
end
if kocmoc.toggles.autodonate then
if isWindshrineOnCooldown() == false then
donateToShrine(kocmoc.vars.donoItem,kocmoc.vars.donoAmount)
end
end
end
end end)
task.spawn(function() while task.wait(1) do
temptable.runningfor = temptable.runningfor + 1
temptable.honeycurrent = statsget().Totals.Honey
if kocmoc.toggles.honeystorm then game.ReplicatedStorage.Events.ToyEvent:FireServer("Honeystorm") end
if kocmoc.toggles.collectgingerbreads then game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Gingerbread House") end
if kocmoc.toggles.autodispense then
if kocmoc.dispensesettings.rj then local A_1 = "Free Royal Jelly Dispenser" local Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) end
if kocmoc.dispensesettings.blub then game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Blueberry Dispenser") end
if kocmoc.dispensesettings.straw then game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Strawberry Dispenser") end
if kocmoc.dispensesettings.treat then game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Treat Dispenser") end
if kocmoc.dispensesettings.coconut then game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Coconut Dispenser") end
if kocmoc.dispensesettings.glue then game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Glue Dispenser") end
end
if kocmoc.toggles.autoboosters then
if kocmoc.dispensesettings.white then game.ReplicatedStorage.Events.ToyEvent:FireServer("Field Booster") end
if kocmoc.dispensesettings.red then game.ReplicatedStorage.Events.ToyEvent:FireServer("Red Field Booster") end
if kocmoc.dispensesettings.blue then game.ReplicatedStorage.Events.ToyEvent:FireServer("Blue Field Booster") end
end
if kocmoc.toggles.clock then game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Wealth Clock") end
if kocmoc.toggles.freeantpass then game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Free Ant Pass Dispenser") end
gainedhoneylabel:UpdateText("Gained Honey: "..api.suffixstring(temptable.honeycurrent - temptable.honeystart))
end end)
game:GetService('RunService').Heartbeat:connect(function()
if kocmoc.toggles.autoquest then firesignal(game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.NPC.ButtonOverlay.MouseButton1Click) end
if kocmoc.toggles.loopspeed then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = kocmoc.vars.walkspeed end
if kocmoc.toggles.loopjump then game.Players.LocalPlayer.Character.Humanoid.JumpPower = kocmoc.vars.jumppower end
end)
game:GetService('RunService').Heartbeat:connect(function()
for i,v in next, game.Players.LocalPlayer.PlayerGui.ScreenGui:WaitForChild("MinigameLayer"):GetChildren() do for k,q in next, v:WaitForChild("GuiGrid"):GetDescendants() do if q.Name == "ObjContent" or q.Name == "ObjImage" then q.Visible = true end end end
end)
game:GetService('RunService').Heartbeat:connect(function()
if temptable.float then game.Players.LocalPlayer.Character.Humanoid.BodyTypeScale.Value = 0 floatpad.CanCollide = true floatpad.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-3.75, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z) task.wait(0) else floatpad.CanCollide = false end
end)
local vu = game:GetService("VirtualUser")
game:GetService("Players").LocalPlayer.Idled:connect(function() vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)task.wait(1)vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
local canTeleport = true
game:GetService("Workspace").Particles.Snowflakes.ChildAdded:Connect(function(snowflake)
if canTeleport == true and kocmoc.toggles.farmsnowflakes == true then
local hash = tostring(math.random(1,10000))
snowflake.Name = hash
canTeleport = false
repeat
wait()
getgenv().temptable.float = true
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = snowflake.CFrame + Vector3.new(0,7.5,0)
until game:GetService("Workspace").Particles.Snowflakes:FindFirstChild(hash) == nil
getgenv().temptable.float = false
wait(1)
canTeleport = true
end
end)
game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
humanoid = char:WaitForChild("Humanoid")
humanoid.Died:Connect(function()
if kocmoc.toggles.autofarm then
temptable.dead = true
kocmoc.toggles.autofarm = false
temptable.converting = false
temptable.farmtoken = false
end
if temptable.dead then
task.wait(25)
temptable.dead = false
kocmoc.toggles.autofarm = true local player = game.Players.LocalPlayer
temptable.converting = false
temptable.tokensfarm = true
end
end)
end)
for _,v in next, game.workspace.Collectibles:GetChildren() do
if string.find(v.Name,"") then
v:Destroy()
end
end
task.spawn(function() while task.wait() do
pos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
task.wait(0.00001)
currentSpeed = (pos-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude
if currentSpeed > 0 then
temptable.running = true
else
temptable.running = false
end
end end)
loadingLoops:UpdateText("Loaded Loops")
local function getMonsterName(name)
local newName = nil
local keywords = {
["Mushroom"]="Ladybug";
["Rhino"]="Rhino Beetle";
["Spider"]="Spider";
["Ladybug"]="Ladybug";
["Scorpion"]="Scorpion";
["Mantis"]="Mantis";
["Beetle"]="Rhino Beetle";
["Tunnel"]="Tunnel Bear";
["Coco"]="Coconut Crab";
["King"]="King Beetle";
["Stump"]="Stump Snail";
["Were"]="Werewolf"
}
for i,v in pairs(keywords) do
if string.find(string.upper(name),string.upper(i)) then
newName = v
end
end
if newName == nil then newName = name end
return newName
end
local function getNearestField(part)
local resultingFieldPos
local lowestMag = math.huge
for i,v in pairs(game:GetService("Workspace").FlowerZones:GetChildren()) do
if (v.Position - part.Position).magnitude < lowestMag then
lowestMag = (v.Position - part.Position).magnitude
resultingFieldPos = v.Position
end
end
if lowestMag > 100 then resultingFieldPos = part.Position + Vector3.new(0,0,10) end
if string.find(part.Name,"Tunnel") then resultingFieldPos = part.Position + Vector3.new(20,-70,0) end
return resultingFieldPos
end
local function fetchVisualMonsterString(v)
local mobText = nil
if v:FindFirstChild("Attachment") then
if v:FindFirstChild("Attachment"):FindFirstChild("TimerGui") then
if v:FindFirstChild("Attachment"):FindFirstChild("TimerGui"):FindFirstChild("TimerLabel") then
if v:FindFirstChild("Attachment"):FindFirstChild("TimerGui"):FindFirstChild("TimerLabel").Visible == true then
local splitTimer = string.split(v:FindFirstChild("Attachment"):FindFirstChild("TimerGui"):FindFirstChild("TimerLabel").Text," ")
if splitTimer[3] ~= nil then
mobText = getMonsterName(v.Name) .. ": " .. splitTimer[3]
elseif splitTimer[2] ~= nil then
mobText = getMonsterName(v.Name) .. ": " .. splitTimer[2]
else
mobText = getMonsterName(v.Name) .. ": " .. splitTimer[1]
end
else
mobText = getMonsterName(v.Name) .. ": Ready"
end
end
end
end
return mobText
end
local function getToyCooldown(toy)
local c = require(game.ReplicatedStorage.ClientStatCache):Get()
local name = toy
local t = workspace.OsTime.Value - c.ToyTimes[name]
local cooldown = workspace.Toys[name].Cooldown.Value
local u = cooldown - t
local canBeUsed = false
if string.find(tostring(u),"-") then canBeUsed = true end
return u,canBeUsed
end
task.spawn(function()
pcall(function()
loadingInfo:CreateLabel("")
loadingInfo:CreateLabel("Script loaded!")
wait(2)
pcall(function()
for i,v in pairs(game.CoreGui:GetDescendants()) do
if v.Name == "Startup S" then
v.Parent.Parent.RightSide["Information S"].Parent = v.Parent
v:Destroy()
end
end
end)
local panel = hometab:CreateSection("Mob Panel")
local statusTable = {}
for i,v in pairs(game:GetService("Workspace").MonsterSpawners:GetChildren()) do
if not string.find(v.Name,"CaveMonster") then
local mobText = nil
mobText = fetchVisualMonsterString(v)
if mobText ~= nil then
local mob = panel:CreateButton(mobText,function()
api.tween(1,CFrame.new(getNearestField(v)))
end)
table.insert(statusTable,{mob,v})
end
end
end
local mob2 = panel:CreateButton("Mondo Chick: 00:00",function() api.tween(1,game:GetService("Workspace").FlowerZones["Mountain Top Field"].CFrame) end)
local panel2 = hometab:CreateSection("Utility Panel")
local windUpd = panel2:CreateButton("Wind Shrine: 00:00",function() api.tween(1,CFrame.new(game:GetService("Workspace").NPCs["Wind Shrine"].Circle.Position + Vector3.new(0,5,0))) end)
local rfbUpd = panel2:CreateButton("Red Field Booster: 00:00",function() api.tween(1,CFrame.new(game:GetService("Workspace").Toys["Red Field Booster"].Platform.Position + Vector3.new(0,5,0))) end)
local bfbUpd = panel2:CreateButton("Blue Field Booster: 00:00",function() api.tween(1,CFrame.new(game:GetService("Workspace").Toys["Blue Field Booster"].Platform.Position + Vector3.new(0,5,0))) end)
local wfbUpd = panel2:CreateButton("White Field Booster: 00:00",function() api.tween(1,CFrame.new(game:GetService("Workspace").Toys["Field Booster"].Platform.Position + Vector3.new(0,5,0))) end)
local cocoDispUpd = panel2:CreateButton("Coconut Dispenser: 00:00",function() api.tween(1,CFrame.new(game:GetService("Workspace").Toys["Coconut Dispenser"].Platform.Position + Vector3.new(0,5,0))) end)
local ic1 = panel2:CreateButton("Instant Converter A: 00:00",function() api.tween(1,CFrame.new(game:GetService("Workspace").Toys["Instant Converter"].Platform.Position + Vector3.new(0,5,0))) end)
local ic2 = panel2:CreateButton("Instant Converter B: 00:00",function() api.tween(1,CFrame.new(game:GetService("Workspace").Toys["Instant Converter B"].Platform.Position + Vector3.new(0,5,0))) end)
local ic3 = panel2:CreateButton("Instant Converter C: 00:00",function() api.tween(1,CFrame.new(game:GetService("Workspace").Toys["Instant Converter C"].Platform.Position + Vector3.new(0,5,0))) end)
local wcUpd = panel2:CreateButton("Wealth Clock: 00:00",function() api.tween(1,CFrame.new(game:GetService("Workspace").Toys["Wealth Clock"].Platform.Position + Vector3.new(0,5,0))) end)
local mmsUpd = panel2:CreateButton("Mythic Meteor Shower: 00:00",function() api.tween(1,CFrame.new(game:GetService("Workspace").Toys["Mythic Meteor Shower"].Platform.Position + Vector3.new(0,5,0))) end)
local utilities = {
["Red Field Booster"]=rfbUpd;
["Blue Field Booster"]=bfbUpd;
["Field Booster"]=wfbUpd;
["Coconut Dispenser"]=cocoDispUpd;
["Instant Converter"]=ic1;
["Instant Converter B"]=ic2;
["Instant Converter C"]=ic3;
["Wealth Clock"]=wcUpd;
["Mythic Meteor Shower"]=mmsUpd;
}
while wait(1) do
if kocmoc.toggles.enablestatuspanel == true then
for i,v in pairs(statusTable) do
if v[1] and v[2] then
v[1]:UpdateText(
fetchVisualMonsterString(
v[2]
))
end
end
if workspace:FindFirstChild("Clock") then if workspace.Clock:FindFirstChild("SurfaceGui") then if workspace.Clock.SurfaceGui:FindFirstChild("TextLabel") then
if workspace.Clock.SurfaceGui:FindFirstChild("TextLabel").Text == "! ! !" then
mob2:UpdateText("Mondo Chick: Ready")
else
mob2:UpdateText("Mondo Chick: " .. string.gsub(
string.gsub(workspace.Clock.SurfaceGui:FindFirstChild("TextLabel").Text,"\n","")
,"Mondo Chick:",""))
end
end
end end
local cooldown = require(game.ReplicatedStorage.TimeString)(3600 - (require(game.ReplicatedStorage.OsTime)() - (require(game.ReplicatedStorage.StatTools).GetLastCooldownTime(v1, "WindShrine") or 0)))
if cooldown == "" then windUpd:UpdateText("Wind Shrine: Ready") else windUpd:UpdateText("Wind Shrine: " .. cooldown) end
for i,v in pairs(utilities) do
local cooldown,isUsable = getToyCooldown(i)
if cooldown ~= nil and isUsable ~= nil then
if isUsable then
v:UpdateText(i..": Ready")
else
v:UpdateText(i..": "..require(game.ReplicatedStorage.TimeString)(cooldown))
end
end
end
end
end
end)
end)
if _G.autoload then if isfile("kocmoc/BSS_".._G.autoload..".json") then kocmoc = game:service'HttpService':JSONDecode(readfile("kocmoc/BSS_".._G.autoload..".json")) end end
for _, part in next, workspace:FindFirstChild("FieldDecos"):GetDescendants() do if part:IsA("BasePart") then part.CanCollide = false part.Transparency = part.Transparency < 0.5 and 0.5 or part.Transparency task.wait() end end
for _, part in next, workspace:FindFirstChild("Decorations"):GetDescendants() do if part:IsA("BasePart") and (part.Parent.Name == "Bush" or part.Parent.Name == "Blue Flower") then part.CanCollide = false part.Transparency = part.Transparency < 0.5 and 0.5 or part.Transparency task.wait() end end
for i,v in next, workspace.Decorations.Misc:GetDescendants() do if v.Parent.Name == "Mushroom" then v.CanCollide = false v.Transparency = 0.5 end endLoads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, discord.com, discord.gg, www.paypal.com.
- More than 50 Features with everything you need! - Note: some features may not be working as they haven't been updated - I'm releasing the Source code so enjoy! - DO NOT EDIT IT IF YOU DON'T KNOW WHAT YOU ARE DOING, just copy and paste into your executor and run. Important: i don't own the code, i'm just sharing it

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