Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
screenGui = .()
screenGui.Parent = player:()
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , -)
mainFrame.BackgroundColor3 = .(, , )
mainFrame.Active =
mainFrame.Draggable =
mainFrame.Parent = screenGui
(name, minValue, maxValue, defaultValue, yPos)
label = .()
label.Size = .(, , , )
label.Position = .(, , , yPos)
label.Text = name .. .. defaultValue
label.TextColor3 = .(,,)
label.BackgroundTransparency =
label.Parent = mainFrame
bar = .()
bar.Size = .(, , , )
bar.Position = .(, , , yPos)
bar.BackgroundColor3 = .(, , )
bar.Parent = mainFrame
fill = .()
fill.Size = .((defaultValue-minValue)/(maxValue-minValue), , , )
fill.BackgroundColor3 = .(, , )
fill.Parent = bar
isDragging =
bar.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
isDragging =
mainFrame.Draggable =
)
bar.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
isDragging =
mainFrame.Draggable =
)
bar.InputChanged:((input)
isDragging input.UserInputType == .UserInputType.MouseMovement
relativeX = input.Position.X - bar.AbsolutePosition.X
relativeX = .(relativeX, , bar.AbsoluteSize.X)
fill.Size = .(relativeX/bar.AbsoluteSize.X, , , )
value = minValue + (relativeX/bar.AbsoluteSize.X) * (maxValue-minValue)
label.Text = name .. .. .(value)
)
()
minValue + fill.Size.X.Scale * (maxValue - minValue)
maxSpeedSlider = (, , , , )
reverseSpeedSlider = (, , , , )
accelerationSlider = (, , , , )
torqueSlider = (, , , , )
turnSpeedSlider = (, , , , )
steerAngleSlider = (, , , , )
brakePowerSlider = (, , , , )
applyButton = .()
applyButton.Size = .(, , , )
applyButton.Position = .(, , , )
applyButton.Text =
applyButton.BackgroundColor3 = .(, , )
applyButton.Parent = mainFrame
applyButton.MouseButton1Click:(()
_, vehicle (.Vehicles:())
vehicle:()
config = (vehicle.Configuration)
config.MaxSpeed = ()
config.ReverseSpeed = ()
config.Acceleration = ()
config.Torque = ()
config.TurnSpeed = ()
config.MaxSteerAngle = ()
config.BrakePower = ()
(vehicle.Name .. )
)
Modifies ur current vehicle what uve spawned (You MUST have a vehicle spawned when u modify it) made by me

Berry Avenue 馃彔 RP