Run it
Copy the script and paste it into your executor.
local library = require(game:GetService("ReplicatedStorage").Framework.Library)
local env = getsenv(game:GetService("Players").LocalPlayer.PlayerScripts.Scripts.Game["First Person Controller"])
local unlock_all = true
--// Gun Bypass
local old_fire = library.Network.Fire
library.Network.Fire = newcclosure(function(self, ...)
local args = {...}
if unlock_all and tostring(self) == "Request Respawn" then
args[1] = "1"
end
return old_fire(self, unpack(args))
end)
local old_own = env.DoesOwnGun
env.DoesOwnGun = function(...)
return (unlock_all and true) or old_own(...)
end
--
--// Unlock All
local old_own_gun = library.GunCmds.DoesOwnGun
library.GunCmds.DoesOwnGun = newcclosure((self, ...)
(unlock_all ) (self, ...)
)
_, gun , library.Directory.Guns
gun[] =
auto unlocks all guns inside of big paintball (works krnl, fluxus, and kwiw x and much more)
Universal