Run it
Copy the script and paste it into your executor.
--RTRIXV11
local RunService = game:GetService("RunService") local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local VirtualInputManager = game:GetService("VirtualInputManager") local BallFolder = Workspace:WaitForChild("Balls") local player = Players.LocalPlayer local canParry = true local function calculatePredictionTime(ball, player) local character = player.Character character rootPart = character:() rootPart relativePosition = ball.Position - rootPart.Position relativeVelocity = ball.Velocity - rootPart.Velocity a = ball.Size.Magnitude / b = relativePosition.Magnitude c = .(a * a + b * b) (c - a) / relativeVelocity.Magnitude .huge () canParry canParry = VirtualInputManager:(, , , , , ) VirtualInputManager:(, , , , , ) .(, () canParry = ) (ball, player) predictionTime = (ball, player) realBallAttribute = ball:() target = ball:() predictionTime realBallAttribute target ballSpeedThreshold = .(, - ball.Velocity.Magnitude * ) predictionTime <= ballSpeedThreshold realBallAttribute target == player.Name () () player player.Character _, ball (BallFolder:()) ball:() (ball, player) RunService.Heartbeat:(checkBallsProximity)Auto parry

Universal