Run it
Copy the script and paste it into your executor.
(:(()))()
({
Hub = {
Title = ,
Animation =
},
Key = {
KeySystem = ,
Title = ,
Description = ,
KeyLink = ,
Keys = {},
Notifi = {
Notifications = ,
CorrectKey = ,
Incorrectkey = ,
CopyKeyLink =
}
}
})
Stats = :()
Players = :()
RunService = :()
ReplicatedStorage = :()
TweenService = :()
Nurysium_Util = (:())()
local_player = Players.LocalPlayer
camera = .CurrentCamera
nurysium_Data =
hit_Sound =
closest_Entity =
parry_remote =
().aura_Enabled =
().hit_sound_Enabled =
().hit_effect_Enabled =
().night_mode_Enabled =
().trail_Enabled =
().self_effect_Enabled =
().kill_effect_Enabled =
().shaders_effect_Enabled =
().ai_Enabled =
().spectate_Enabled =
Services = {
:(),
:()
}
()
:().Remote.RemoteFunction:(, .Spawn.Crates.NormalSwordCrate)
()
:().Remote.RemoteFunction:(, .Spawn.Crates.NormalExplosionCrate)
()
.AutoSword
:().Remote.RemoteFunction:(, .Spawn.Crates.NormalSwordCrate)
()
()
.AutoBoom
:().Remote.RemoteFunction:(, .Spawn.Crates.NormalExplosionCrate)
()
(dataFolder_name: )
nurysium_Data = .(, :())
nurysium_Data.Name = dataFolder_name
hit_Sound = .(, nurysium_Data)
hit_Sound.SoundId =
hit_Sound.Volume =
(Object: Part)
.(()
closest
max_distance = .huge
index, entity .Alive:()
entity.Name ~= Players.LocalPlayer.Name
distance = (Object.Position - entity.HumanoidRootPart.Position).Magnitude
distance < max_distance
closest_Entity = entity
max_distance = distance
closest_Entity
)
()
_, value Services
temp_remote = value:()
temp_remote
temp_remote.Name:()
parry_remote = temp_remote
aura_table = {
canParry = ,
is_Spamming = ,
parry_Range = ,
spam_Range = ,
hit_Count = ,
hit_Time = (),
ball_Warping = (),
is_ball_Warping =
}
ReplicatedStorage.Remotes.ParrySuccess.OnClientEvent:(()
().hit_sound_Enabled
hit_Sound:()
().hit_effect_Enabled
hit_effect = :()[]
hit_effect.Parent = Nurysium_Util.()
hit_effect:()
.(, ()
hit_effect:()
)
)
ReplicatedStorage.Remotes.ParrySuccessAll.OnClientEvent:(()
aura_table.hit_Count +=
.(, ()
aura_table.hit_Count -=
)
)
:().ChildRemoved:((child)
aura_table.hit_Count =
aura_table.is_ball_Warping =
aura_table.is_Spamming =
)
Main = ({Name = })
section = (Main, {})
Toggle = (Main, {
Name = ,
Default = ,
Callback = (toggled)
()
().aura_Enabled = toggled
})
Toggle = (Main, {
Name = ,
Default = ,
Callback = (toggled)
().hit_sound_Enabled = toggled
})
Toggle = (Main, {
Name = ,
Default = ,
Callback = (toggled)
().hit_effect_Enabled = toggled
})
Toggle = (Main, {
Name = ,
Default = ,
Callback = (toggled)
().night_mode_Enabled = toggled
})
Toggle = (Main, {
Name = ,
Default = ,
Callback = (toggled)
().trail_Enabled = toggled
})
Toggle = (Main, {
Name = ,
Default = ,
Callback = (toggled)
().spectate_Enabled = toggled
})
.(()
:().Heartbeat:(()
local_player.Character
().trail_Enabled
trail = :()[]
trail.Name =
local_player.Character.PrimaryPart:()
Attachment0 = .(, local_player.Character.PrimaryPart)
Attachment1 = .(, local_player.Character.PrimaryPart)
Attachment0.Position = .(, -, )
Attachment1.Position = .(, , )
trail.Parent = local_player.Character.PrimaryPart
trail.Attachment0 = Attachment0
trail.Attachment1 = Attachment1
local_player.Character.PrimaryPart:()
local_player.Character.PrimaryPart[]:()
)
)
.(()
RunService.RenderStepped:(()
().spectate_Enabled
self = Nurysium_Util.()
self
.CurrentCamera.CFrame = .CurrentCamera.CFrame:(.(.CurrentCamera.CFrame.Position, self.Position), )
)
)
.(()
.()
().night_mode_Enabled
:():(:(), TweenInfo.(), {ClockTime = }):()
:():(:(), TweenInfo.(), {ClockTime = }):()
)
.(()
RunService.PreRender:(()
().aura_Enabled
closest_Entity
.Alive:(closest_Entity.Name) .Alive:(closest_Entity.Name).Humanoid.Health >
aura_table.is_Spamming
local_player:(closest_Entity.HumanoidRootPart.Position) <= aura_table.spam_Range
parry_remote:(
,
.(camera.CFrame.Position, .zero),
{[closest_Entity.Name] = closest_Entity.HumanoidRootPart.Position},
{closest_Entity.HumanoidRootPart.Position.X, closest_Entity.HumanoidRootPart.Position.Y},
)
)
RunService.Heartbeat:(()
().aura_Enabled
ping = Stats.Network.ServerStatsItem[]:() /
self = Nurysium_Util.()
self
self:():(()
aura_table.canParry =
)
self:() ~= local_player.Name aura_table.canParry
(local_player.Character.PrimaryPart)
player_Position = local_player.Character.PrimaryPart.Position
ball_Position = self.Position
ball_Velocity = self.AssemblyLinearVelocity
self:()
ball_Velocity = self.zoomies.VectorVelocity
ball_Direction = (local_player.Character.PrimaryPart.Position - ball_Position).Unit
ball_Distance = local_player:(ball_Position)
ball_Dot = ball_Direction:(ball_Velocity.Unit)
ball_Speed = ball_Velocity.Magnitude
ball_speed_Limited = .(ball_Speed / , )
ball_predicted_Distance = (ball_Distance - ping / ) - (ball_Speed / )
target_Position = closest_Entity.HumanoidRootPart.Position
target_Distance = local_player:(target_Position)
target_distance_Limited = .(target_Distance / , )
target_Direction = (local_player.Character.PrimaryPart.Position - closest_Entity.HumanoidRootPart.Position).Unit
target_Velocity = closest_Entity.HumanoidRootPart.AssemblyLinearVelocity
target_isMoving = target_Velocity.Magnitude >
target_Dot = target_isMoving .(target_Direction:(target_Velocity.Unit), )
aura_table.spam_Range = .(ping / , ) + ball_Speed /
aura_table.parry_Range = .(.(ping, ) + ball_Speed / , )
aura_table.is_Spamming = aura_table.hit_Count > ball_Distance <
ball_Dot < -
aura_table.ball_Warping = ()
.(()
(() - aura_table.ball_Warping) >= + target_distance_Limited - ball_speed_Limited ball_Distance <=
aura_table.is_ball_Warping =
aura_table.is_ball_Warping =
)
ball_Distance <= aura_table.parry_Range aura_table.is_Spamming aura_table.is_ball_Warping
parry_remote:(
,
.(camera.CFrame.Position, .(.(, ), .(, ), .(, ))),
{[closest_Entity.Name] = target_Position},
{target_Position.X, target_Position.Y},
)
aura_table.canParry =
aura_table.hit_Time = ()
aura_table.hit_Count +=
.(, ()
aura_table.hit_Count -=
)
.(()
RunService.Heartbeat:()
(() - aura_table.hit_Time) >=
aura_table.canParry =
)
)
)
()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, discord.com.
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