Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
localPlayer = Players.LocalPlayer
loopTP =
loopIndex =
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = localPlayer:()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , )
frame.BackgroundColor3 = .(,,)
frame.BorderSizePixel =
frame.Parent = gui
dragging, dragStart, startPos
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = frame.Position
)
frame.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
)
UserInputService.InputChanged:((input)
dragging
(input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch)
delta = input.Position - dragStart
frame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)
seeBtn = .()
seeBtn.Size = .(, -, , )
seeBtn.Position = .(, , , )
seeBtn.BackgroundColor3 = .(,,)
seeBtn.Text =
seeBtn.TextScaled =
seeBtn.Font = .Font.FredokaOne
seeBtn.TextColor3 = .(,,)
seeBtn.Parent = frame
seeBtn.MouseButton1Click:(()
Players = :()
RunService = :()
localPlayer = Players.LocalPlayer
VELOCIDAD =
MIRADA_UMBRAL =
partesPorJugador = {}
(jugador)
jugador == localPlayer
parte = .()
parte.Size = .(, , )
parte.Anchored =
parte.CanCollide =
parte.Material = .Material.SmoothPlastic
parte.Transparency =
parte.Color = .(, , )
parte.Name = .. jugador.Name
parte.Parent =
partesPorJugador[jugador] = parte
frente = .()
frente.Face = .NormalId.Front
frente.Texture =
frente.Parent = parte
espalda = .()
espalda.Face = .NormalId.Back
espalda.Texture =
espalda.Parent = parte
RunService.RenderStepped:((dt)
parte parte.Parent
char = jugador.Character
localChar = localPlayer.Character
char localChar
hrp = char:()
localHrp = localChar:()
head = char:()
hrp localHrp head
origen = head.Position + head.CFrame.LookVector *
posSuave = parte.Position:(origen, dt * VELOCIDAD)
parte.CFrame = .(
posSuave,
posSuave + hrp.CFrame.LookVector
)
direccionAlLocal = (localHrp.Position - hrp.Position).Unit
mirada = hrp.CFrame.LookVector:(direccionAlLocal)
mirada > MIRADA_UMBRAL
parte.Color = .(, , )
parte.Color = .(, , )
)
Players.PlayerRemoving:((jugador)
parte = partesPorJugador[jugador]
parte
parte:()
partesPorJugador[jugador] =
)
_, jugador (Players:())
(jugador)
Players.PlayerAdded:(crearParteParaJugador)
)
loopBtn = .()
loopBtn.Size = .(, , , )
loopBtn.Position = .(, , , )
loopBtn.BackgroundColor3 = .(,,)
loopBtn.TextScaled =
loopBtn.Font = .Font.FredokaOne
loopBtn.TextColor3 = .(,,)
loopBtn.Text =
loopBtn.Parent = frame
offBtn = .()
offBtn.Size = .(, , , )
offBtn.Position = .(, , , )
offBtn.BackgroundColor3 = .(,,)
offBtn.TextScaled =
offBtn.Font = .Font.FredokaOne
offBtn.TextColor3 = .(,,)
offBtn.Text =
offBtn.Parent = frame
.(()
.()
loopTP
char = localPlayer.Character
char char:()
char.HumanoidRootPart.CFrame = .(, , -)
)
loopBtn.MouseButton1Click:(()
loopTP = loopTP
loopBtn.Text = loopTP
offBtn.Text = loopTP
)
offBtn.MouseButton1Click:(()
loopTP =
loopBtn.Text =
offBtn.Text =
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