Run it
Copy the script and paste it into your executor.
Update = ((:()))();
Alert = ((:()))();
Library = Update:();
MainTab = Library:(, );
SettingsTab = Library:(, );
HoldTab = Library:(, );
ItemsTab = Library:(, );
SeaTab = Library:(, );
StatsTab = Library:(, );
RaceV4Tab = Library:(, );
CombatTab = Library:(, );
RaidTab = Library:(, );
EspTab = Library:(, );
TeleportTab = Library:(, );
ShopTab = Library:(, );
FruitTab = Library:(, );
MiscTab = Library:(, );
ServTab = Library:(, );
.PlaceId ==
World1 = ;
.PlaceId ==
World2 = ;
.PlaceId ==
World3 = ;
;
()
MyLevel = (:()).LocalPlayer.Data.Level.Value;
World1
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , , , -, -, , , -, , , );
CFrameMon = .(, , );
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , , , , , , , -, -, , );
CFrameMon = .(-, , );
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , , , , , , , -, -, , );
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , , , -, -, , , -, , , );
CFrameMon = .(-, , );
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , , , -, -, , , -, , , );
CFrameMon = .(-, , );
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , , , -, -, , , -, , , );
CFrameMon = .(, , );
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , , , -, -, , , -, , , );
CFrameMon = .(, , );
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , -, -, , , , , , -, , -);
CFrameMon = .(, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , -, -, , , , , , -, , -);
CFrameMon = .(, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , , , , -, , , , , , );
CFrameMon = .(-, , );
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, , , , , , , -, , );
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, , , , , , , -, , );
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , , -, -, -, , , -, , -, -);
CFrameMon = .(, -, );
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , , -, -, -, , , -, , -, -);
CFrameMon = .(, , );
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, -, , -, , , , , , -);
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, -, , -, , , , , , -);
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , , -, , , , , , -, , -);
CFrameMon = .(-, , );
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , , -, , , , , , -, , -);
CFrameMon = .(-, , );
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , );
CFrameMon = .(, , );
.AutoFarm (CFrameQuest.Position - .Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude >
(:()).Remotes.CommF_:(, .(, , ));
;
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , );
CFrameMon = .(, , );
.AutoFarm (CFrameQuest.Position - .Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude >
(:()).Remotes.CommF_:(, .(, , ));
;
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, , -, -, , , -, , , );
CFrameMon = .(-, , -);
.AutoFarm (CFrameQuest.Position - .Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude >
(:()).Remotes.CommF_:(, .(-, , -));
;
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, -, , , , , , -, , -);
CFrameMon = .(-, , -);
.AutoFarm (CFrameQuest.Position - .Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude >
(:()).Remotes.CommF_:(, .(-, , -));
;
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, , , -, , , , , , );
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, , , -, , , , , , );
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , , , , , , , , -, , );
CFrameMon = .(, , );
MyLevel >=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , , , , , , , , -, , );
CFrameMon = .(, , );
;
World2
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , , -, , -, , , , , , -);
CFrameMon = .(-, , );
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , , -, , -, , , , , , -);
CFrameMon = .(-, , );
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , , , , , , , , -, , );
CFrameMon = .(, , );
MyLevel == MyLevel <=
Mon = ;
NameQuest = ;
LevelQuest = ;
NameMon = ;
CFrameQuest = .(, , , -, , -, , , , , -, -);
CFrameMon = .(, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, , , , , , , -, , );
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, , , , , , , -, , );
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, -, , -, , , , , , -);
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, -, , -, , , , , , -);
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , -, -, , , , , , -, , -);
CFrameMon = .(, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , -, -, , , , , , -, , -);
CFrameMon = .(, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, , -, -, , , -, , , );
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, , -, -, , , -, , , );
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, -, , , , , , -, , -);
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, -, , , , , , -, , -);
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , );
CFrameMon = .(, , );
.AutoFarm (CFrameQuest.Position - .Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude >
(:()).Remotes.CommF_:(, .(, , ));
;
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , );
CFrameMon = .(, , );
.AutoFarm (CFrameQuest.Position - .Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude >
(:()).Remotes.CommF_:(, .(, , ));
;
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , );
CFrameMon = .(, , );
.AutoFarm (CFrameQuest.Position - .Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude >
(:()).Remotes.CommF_:(, .(, , ));
;
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , );
CFrameMon = .(, , );
.AutoFarm (CFrameQuest.Position - .Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude >
(:()).Remotes.CommF_:(, .(, , ));
;
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , -, -, , -, , , , , , -);
CFrameMon = .(, , -);
.AutoFarm (CFrameQuest.Position - .Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude >
(:()).Remotes.CommF_:(, .(-, , -));
;
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , -, -, , -, , , , , , -);
CFrameMon = .(, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, , -, -, , , -, , , );
CFrameMon = .(-, , -);
MyLevel >=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, , -, -, , , -, , , );
CFrameMon = .(-, , -);
;
World3
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , , , -, -, , , -, , , );
CFrameMon = .(-, , );
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , , , -, -, , , -, , , );
CFrameMon = .(-, , );
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , -, , -, -, , , -, , , );
CFrameMon = .(, , -);
MyLevel == MyLevel <=
Mon = ;
NameQuest = ;
LevelQuest = ;
NameMon = ;
CFrameQuest = .(, , -);
CFrameMon = .(, , );
MyLevel == MyLevel <=
Mon = ;
NameQuest = ;
LevelQuest = ;
NameMon = ;
CFrameQuest = .(, , );
CFrameMon = .(, , );
MyLevel == MyLevel <=
Mon = ;
NameQuest = ;
LevelQuest = ;
NameMon = ;
CFrameQuest = .(, , );
CFrameMon = .(, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , -, -, , , , , , -, , -);
CFrameMon = .(, , -);
MyLevel == MyLevel <=
Mon = ;
NameMon = ;
NameQuest = ;
LevelQuest = ;
CFrameQuest = .(, , -);
CFrameMon = .(, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, -, , , , , , -, , -);
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, -, , , , , , -, , -);
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, , -, -, , , -, , , );
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, , -, -, , , -, , , );
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, -, , , , , , -, , -);
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, -, , , , , , -, , -);
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , , , , , , , -, -, , );
CFrameMon = .(-, , );
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , , , , , , , -, -, , );
CFrameMon = .(-, , );
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , , , , -, , , , , , );
CFrameMon = .(-, , );
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , , , , -, , , , , , );
CFrameMon = .(-, , );
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, , , -, , , , , , );
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, , , -, , , , , , );
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, , , -, , , , , , );
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, , , -, , , , , , );
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, , -, , , , , -, -, );
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, , -, , , , , -, -, );
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, -, , , , , , -, , -);
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -, -, , , , , , -, , -);
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , -);
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , -);
CFrameMon = .(, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , -);
CFrameMon = .(, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(, , -);
CFrameMon = .(, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -);
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -);
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -);
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , -);
CFrameMon = .(-, , -);
MyLevel == MyLevel <=
Mon = ;
LevelQuest = ;
NameQuest = ;
NameMon = ;
CFrameQuest = .(-, , );
CFrameMon = .(-, , );
;
;
;
()
PlaceID = .PlaceId;
AllIDs = {};
foundAnything = ;
actualHour = (.()).hour;
Deleted = ;
()
Site;
foundAnything ==
Site = .HttpService:(:( .. PlaceID .. ));
Site = .HttpService:(:( .. PlaceID .. .. foundAnything));
;
ID = ;
Site.nextPageCursor Site.nextPageCursor ~= Site.nextPageCursor ~=
foundAnything = Site.nextPageCursor;
;
num = ;
i, v (Site.data)
Possible = ;
ID = (v.id);
(v.maxPlayers) > (v.playing)
_, Existing (AllIDs)
num ~=
ID == (Existing)
Possible = ;
;
(actualHour) ~= (Existing)
delFile = (()
AllIDs = {};
.(AllIDs, actualHour);
);
;
num = num + ;
;
Possible ==
.(AllIDs, ID);
();
(()
();
(:()):(PlaceID, ID, .Players.LocalPlayer);
);
();
;
;
;
;
()
()
(()
();
foundAnything ~=
();
;
);
;
;
();
;
()
i, v ((:())._WorldOrigin.Locations:())
(()
IslandESP
v.Name ~=
v:()
bill = .(, v);
bill.Name = ;
bill.ExtentsOffset = .(, , );
bill.Size = .(, , , );
bill.Adornee = v;
bill.AlwaysOnTop = ;
name = .(, bill);
name.Font = ;
name.FontSize = ;
name.TextWrapped = ;
name.Size = .(, , , );
name.TextYAlignment = ;
name.BackgroundTransparency = ;
name.TextStrokeTransparency = ;
name.TextColor3 = .(, , );
v.NameEsp.TextLabel.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Position)).Magnitude / ) .. ;
;
;
v:()
(v:()):();
;
);
;
;
(thing)
thing == ;
;
(n)
.((n) + );
;
Number = .(, );
()
i, v ((:()):())
(()
(v.Character)
ESPPlayer
(v.Character.Head) ( v.Character.Head:(( .. Number)))
bill = .(, v.Character.Head);
bill.Name = .. Number;
bill.ExtentsOffset = .(, , );
bill.Size = .(, , , );
bill.Adornee = v.Character.Head;
bill.AlwaysOnTop = ;
name = .(, bill);
name.Font = .Font.GothamSemibold;
name.FontSize = ;
name.TextWrapped = ;
name.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Character.Head.Position)).Magnitude / ) .. ;
name.Size = .(, , , );
name.TextYAlignment = ;
name.BackgroundTransparency = ;
name.TextStrokeTransparency = ;
v.Team == .Players.LocalPlayer.Team
name.TextColor3 = .(, , );
name.TextColor3 = .(, , );
;
v.Character.Head[ .. Number].TextLabel.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Character.Head.Position)).Magnitude / ) .. .. (v.Character.Humanoid.Health * / v.Character.Humanoid.MaxHealth) .. ;
;
v.Character.Head:( .. Number)
(v.Character.Head:( .. Number)):();
;
;
);
;
;
()
i, v (.Workspace:())
(()
.(v.Name, )
ChestESP
.(v.Name, )
v:(( .. Number))
bill = .(, v);
bill.Name = .. Number;
bill.ExtentsOffset = .(, , );
bill.Size = .(, , , );
bill.Adornee = v;
bill.AlwaysOnTop = ;
name = .(, bill);
name.Font = .Font.GothamSemibold;
name.FontSize = ;
name.TextWrapped = ;
name.Size = .(, , , );
name.TextYAlignment = ;
name.BackgroundTransparency = ;
name.TextStrokeTransparency = ;
v.Name ==
name.TextColor3 = .(, , );
name.Text = .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Position)).Magnitude / ) .. ;
;
v.Name ==
name.TextColor3 = .(, , );
name.Text = .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Position)).Magnitude / ) .. ;
;
v.Name ==
name.TextColor3 = .(, , );
name.Text = .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Position)).Magnitude / ) .. ;
;
v[ .. Number].TextLabel.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Position)).Magnitude / ) .. ;
;
;
v:( .. Number)
(v:( .. Number)):();
;
;
);
;
;
()
i, v (.Workspace:())
(()
DevilFruitESP
.(v.Name, )
v.Handle:(( .. Number))
bill = .(, v.Handle);
bill.Name = .. Number;
bill.ExtentsOffset = .(, , );
bill.Size = .(, , , );
bill.Adornee = v.Handle;
bill.AlwaysOnTop = ;
name = .(, bill);
name.Font = .Font.GothamSemibold;
name.FontSize = ;
name.TextWrapped = ;
name.Size = .(, , , );
name.TextYAlignment = ;
name.BackgroundTransparency = ;
name.TextStrokeTransparency = ;
name.TextColor3 = .(, , );
name.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Handle.Position)).Magnitude / ) .. ;
v.Handle[ .. Number].TextLabel.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Handle.Position)).Magnitude / ) .. ;
;
;
v.Handle:( .. Number)
(v.Handle:( .. Number)):();
;
);
;
;
()
i, v (.Workspace:())
(()
v.Name == v.Name ==
FlowerESP
v:(( .. Number))
bill = .(, v);
bill.Name = .. Number;
bill.ExtentsOffset = .(, , );
bill.Size = .(, , , );
bill.Adornee = v;
bill.AlwaysOnTop = ;
name = .(, bill);
name.Font = .Font.GothamSemibold;
name.FontSize = ;
name.TextWrapped = ;
name.Size = .(, , , );
name.TextYAlignment = ;
name.BackgroundTransparency = ;
name.TextStrokeTransparency = ;
name.TextColor3 = .(, , );
v.Name ==
name.Text = .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Position)).Magnitude / ) .. ;
name.TextColor3 = .(, , );
;
v.Name ==
name.Text = .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Position)).Magnitude / ) .. ;
name.TextColor3 = .(, , );
;
v[ .. Number].TextLabel.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Position)).Magnitude / ) .. ;
;
v:( .. Number)
(v:( .. Number)):();
;
;
);
;
;
()
i, v (.Workspace.AppleSpawner:())
v:()
RealFruitESP
v.Handle:(( .. Number))
bill = .(, v.Handle);
bill.Name = .. Number;
bill.ExtentsOffset = .(, , );
bill.Size = .(, , , );
bill.Adornee = v.Handle;
bill.AlwaysOnTop = ;
name = .(, bill);
name.Font = .Font.GothamSemibold;
name.FontSize = ;
name.TextWrapped = ;
name.Size = .(, , , );
name.TextYAlignment = ;
name.BackgroundTransparency = ;
name.TextStrokeTransparency = ;
name.TextColor3 = .(, , );
name.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Handle.Position)).Magnitude / ) .. ;
v.Handle[ .. Number].TextLabel.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Handle.Position)).Magnitude / ) .. ;
;
v.Handle:( .. Number)
(v.Handle:( .. Number)):();
;
;
;
i, v (.Workspace.PineappleSpawner:())
v:()
RealFruitESP
v.Handle:(( .. Number))
bill = .(, v.Handle);
bill.Name = .. Number;
bill.ExtentsOffset = .(, , );
bill.Size = .(, , , );
bill.Adornee = v.Handle;
bill.AlwaysOnTop = ;
name = .(, bill);
name.Font = .Font.GothamSemibold;
name.FontSize = ;
name.TextWrapped = ;
name.Size = .(, , , );
name.TextYAlignment = ;
name.BackgroundTransparency = ;
name.TextStrokeTransparency = ;
name.TextColor3 = .(, , );
name.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Handle.Position)).Magnitude / ) .. ;
v.Handle[ .. Number].TextLabel.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Handle.Position)).Magnitude / ) .. ;
;
v.Handle:( .. Number)
(v.Handle:( .. Number)):();
;
;
;
i, v (.Workspace.BananaSpawner:())
v:()
RealFruitESP
v.Handle:(( .. Number))
bill = .(, v.Handle);
bill.Name = .. Number;
bill.ExtentsOffset = .(, , );
bill.Size = .(, , , );
bill.Adornee = v.Handle;
bill.AlwaysOnTop = ;
name = .(, bill);
name.Font = .Font.GothamSemibold;
name.FontSize = ;
name.TextWrapped = ;
name.Size = .(, , , );
name.TextYAlignment = ;
name.BackgroundTransparency = ;
name.TextStrokeTransparency = ;
name.TextColor3 = .(, , );
name.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Handle.Position)).Magnitude / ) .. ;
v.Handle[ .. Number].TextLabel.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Handle.Position)).Magnitude / ) .. ;
;
v.Handle:( .. Number)
(v.Handle:( .. Number)):();
;
;
;
;
()
i, v ((:())._WorldOrigin.Locations:())
(()
IslandESP
v.Name ~=
v:()
bill = .(, v);
bill.Name = ;
bill.ExtentsOffset = .(, , );
bill.Size = .(, , , );
bill.Adornee = v;
bill.AlwaysOnTop = ;
name = .(, bill);
name.Font = ;
name.FontSize = ;
name.TextWrapped = ;
name.Size = .(, , , );
name.TextYAlignment = ;
name.BackgroundTransparency = ;
name.TextStrokeTransparency = ;
name.TextColor3 = .(, , );
v.NameEsp.TextLabel.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Position)).Magnitude / ) .. ;
;
;
v:()
(v:()):();
;
);
;
;
(thing)
thing == ;
;
(n)
.((n) + );
;
Number = .(, );
()
i, v ((:()):())
(()
(v.Character)
ESPPlayer
(v.Character.Head) ( v.Character.Head:(( .. Number)))
bill = .(, v.Character.Head);
bill.Name = .. Number;
bill.ExtentsOffset = .(, , );
bill.Size = .(, , , );
bill.Adornee = v.Character.Head;
bill.AlwaysOnTop = ;
name = .(, bill);
name.Font = .Font.GothamSemibold;
name.FontSize = ;
name.TextWrapped = ;
name.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Character.Head.Position)).Magnitude / ) .. ;
name.Size = .(, , , );
name.TextYAlignment = ;
name.BackgroundTransparency = ;
name.TextStrokeTransparency = ;
v.Team == .Players.LocalPlayer.Team
name.TextColor3 = .(, , );
name.TextColor3 = .(, , );
;
v.Character.Head[ .. Number].TextLabel.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Character.Head.Position)).Magnitude / ) .. .. (v.Character.Humanoid.Health * / v.Character.Humanoid.MaxHealth) .. ;
;
v.Character.Head:( .. Number)
(v.Character.Head:( .. Number)):();
;
;
);
;
;
()
i, v (.Workspace:())
(()
.(v.Name, )
ChestESP
.(v.Name, )
v:(( .. Number))
bill = .(, v);
bill.Name = .. Number;
bill.ExtentsOffset = .(, , );
bill.Size = .(, , , );
bill.Adornee = v;
bill.AlwaysOnTop = ;
name = .(, bill);
name.Font = .Font.GothamSemibold;
name.FontSize = ;
name.TextWrapped = ;
name.Size = .(, , , );
name.TextYAlignment = ;
name.BackgroundTransparency = ;
name.TextStrokeTransparency = ;
v.Name ==
name.TextColor3 = .(, , );
name.Text = .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Position)).Magnitude / ) .. ;
;
v.Name ==
name.TextColor3 = .(, , );
name.Text = .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Position)).Magnitude / ) .. ;
;
v.Name ==
name.TextColor3 = .(, , );
name.Text = .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Position)).Magnitude / ) .. ;
;
v[ .. Number].TextLabel.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Position)).Magnitude / ) .. ;
;
;
v:( .. Number)
(v:( .. Number)):();
;
;
);
;
;
()
i, v (.Workspace:())
(()
DevilFruitESP
.(v.Name, )
v.Handle:(( .. Number))
bill = .(, v.Handle);
bill.Name = .. Number;
bill.ExtentsOffset = .(, , );
bill.Size = .(, , , );
bill.Adornee = v.Handle;
bill.AlwaysOnTop = ;
name = .(, bill);
name.Font = .Font.GothamSemibold;
name.FontSize = ;
name.TextWrapped = ;
name.Size = .(, , , );
name.TextYAlignment = ;
name.BackgroundTransparency = ;
name.TextStrokeTransparency = ;
name.TextColor3 = .(, , );
name.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Handle.Position)).Magnitude / ) .. ;
v.Handle[ .. Number].TextLabel.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Handle.Position)).Magnitude / ) .. ;
;
;
v.Handle:( .. Number)
(v.Handle:( .. Number)):();
;
);
;
;
()
i, v (.Workspace:())
(()
v.Name == v.Name ==
FlowerESP
v:(( .. Number))
bill = .(, v);
bill.Name = .. Number;
bill.ExtentsOffset = .(, , );
bill.Size = .(, , , );
bill.Adornee = v;
bill.AlwaysOnTop = ;
name = .(, bill);
name.Font = .Font.GothamSemibold;
name.FontSize = ;
name.TextWrapped = ;
name.Size = .(, , , );
name.TextYAlignment = ;
name.BackgroundTransparency = ;
name.TextStrokeTransparency = ;
name.TextColor3 = .(, , );
v.Name ==
name.Text = .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Position)).Magnitude / ) .. ;
name.TextColor3 = .(, , );
;
v.Name ==
name.Text = .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Position)).Magnitude / ) .. ;
name.TextColor3 = .(, , );
;
v[ .. Number].TextLabel.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Position)).Magnitude / ) .. ;
;
v:( .. Number)
(v:( .. Number)):();
;
;
);
;
;
()
i, v (.Workspace.AppleSpawner:())
v:()
RealFruitESP
v.Handle:(( .. Number))
bill = .(, v.Handle);
bill.Name = .. Number;
bill.ExtentsOffset = .(, , );
bill.Size = .(, , , );
bill.Adornee = v.Handle;
bill.AlwaysOnTop = ;
name = .(, bill);
name.Font = .Font.GothamSemibold;
name.FontSize = ;
name.TextWrapped = ;
name.Size = .(, , , );
name.TextYAlignment = ;
name.BackgroundTransparency = ;
name.TextStrokeTransparency = ;
name.TextColor3 = .(, , );
name.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Handle.Position)).Magnitude / ) .. ;
v.Handle[ .. Number].TextLabel.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Handle.Position)).Magnitude / ) .. ;
;
v.Handle:( .. Number)
(v.Handle:( .. Number)):();
;
;
;
i, v (.Workspace.PineappleSpawner:())
v:()
RealFruitESP
v.Handle:(( .. Number))
bill = .(, v.Handle);
bill.Name = .. Number;
bill.ExtentsOffset = .(, , );
bill.Size = .(, , , );
bill.Adornee = v.Handle;
bill.AlwaysOnTop = ;
name = .(, bill);
name.Font = .Font.GothamSemibold;
name.FontSize = ;
name.TextWrapped = ;
name.Size = .(, , , );
name.TextYAlignment = ;
name.BackgroundTransparency = ;
name.TextStrokeTransparency = ;
name.TextColor3 = .(, , );
name.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Handle.Position)).Magnitude / ) .. ;
v.Handle[ .. Number].TextLabel.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Handle.Position)).Magnitude / ) .. ;
;
v.Handle:( .. Number)
(v.Handle:( .. Number)):();
;
;
;
i, v (.Workspace.BananaSpawner:())
v:()
RealFruitESP
v.Handle:(( .. Number))
bill = .(, v.Handle);
bill.Name = .. Number;
bill.ExtentsOffset = .(, , );
bill.Size = .(, , , );
bill.Adornee = v.Handle;
bill.AlwaysOnTop = ;
name = .(, bill);
name.Font = .Font.GothamSemibold;
name.FontSize = ;
name.TextWrapped = ;
name.Size = .(, , , );
name.TextYAlignment = ;
name.BackgroundTransparency = ;
name.TextStrokeTransparency = ;
name.TextColor3 = .(, , );
name.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Handle.Position)).Magnitude / ) .. ;
v.Handle[ .. Number].TextLabel.Text = v.Name .. .. ((((:()).LocalPlayer.Character.Head.Position - v.Handle.Position)).Magnitude / ) .. ;
;
v.Handle:( .. Number)
(v.Handle:( .. Number)):();
;
;
;
;
(()
()
(()
MobESP
i, v ((:()).Enemies:())
v:()
v:()
BillboardGui = .("BillboardGui");
local TextLabel = Instance.new("TextLabel");
BillboardGui.Parent = v;
BillboardGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling;
BillboardGui.Active = true;
BillboardGui.Name = "MobEap";
BillboardGui.AlwaysOnTop = true;
BillboardGui.LightInfluence = 1;
BillboardGui.Size = UDim2.new(0, 200, 0, 50);
BillboardGui.StudsOffset = Vector3.new(0, 2.5, 0);
TextLabel.Parent = BillboardGui;
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255);
TextLabel.BackgroundTransparency = 1;
TextLabel.Size = UDim2.new(0, 200, 0, 50);
TextLabel.Font = Enum.Font.GothamBold;
TextLabel.TextColor3 = Color3.fromRGB(7, 236, 240);
TextLabel.Text.Size = 35;
end;
local Dis = math.floor((game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.HumanoidRootPart.Position).Magnitude);
v.MobEap.TextLabel.Text = v.Name .. " - " .. Dis .. " Distance";
end;
end;
else
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v:FindFirstChild("MobEap") then
v.MobEap:Destroy();
end;
end;
end;
end);
end;
end);
spawn(function()
while wait() do
pcall(function()
if SeaESP then
for i, v in pairs((game:GetService("Workspace")).SeaBeasts:GetChildren()) do
if v:FindFirstChild("HumanoidRootPart") then
if not v:FindFirstChild("Seaesps") then
local BillboardGui = Instance.new("BillboardGui");
local TextLabel = Instance.new("TextLabel");
BillboardGui.Parent = v;
BillboardGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling;
BillboardGui.Active = true;
BillboardGui.Name = "Seaesps";
BillboardGui.AlwaysOnTop = true;
BillboardGui.LightInfluence = 1;
BillboardGui.Size = UDim2.new(0, 200, 0, 50);
BillboardGui.StudsOffset = Vector3.new(0, 2.5, 0);
TextLabel.Parent = BillboardGui;
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255);
TextLabel.BackgroundTransparency = 1;
TextLabel.Size = UDim2.new(0, 200, 0, 50);
TextLabel.Font = Enum.Font.GothamBold;
TextLabel.TextColor3 = Color3.fromRGB(7, 236, 240);
TextLabel.Text.Size = 35;
end;
local Dis = math.floor((game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.HumanoidRootPart.Position).Magnitude);
v.Seaesps.TextLabel.Text = v.Name .. " - " .. Dis .. " Distance";
end;
end;
else
for i, v in pairs((game:GetService("Workspace")).SeaBeasts:GetChildren()) do
if v:FindFirstChild("Seaesps") then
v.Seaesps:Destroy();
end;
end;
end;
end);
end;
end);
spawn(function()
while wait() do
pcall(function()
if NpcESP then
for i, v in pairs((game:GetService("Workspace")).NPCs:GetChildren()) do
if v:FindFirstChild("HumanoidRootPart") then
if not v:FindFirstChild("NpcEspes") then
local BillboardGui = Instance.new("BillboardGui");
local TextLabel = Instance.new("TextLabel");
BillboardGui.Parent = v;
BillboardGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling;
BillboardGui.Active = true;
BillboardGui.Name = "NpcEspes";
BillboardGui.AlwaysOnTop = true;
BillboardGui.LightInfluence = 1;
BillboardGui.Size = UDim2.new(0, 200, 0, 50);
BillboardGui.StudsOffset = Vector3.new(0, 2.5, 0);
TextLabel.Parent = BillboardGui;
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255);
TextLabel.BackgroundTransparency = 1;
TextLabel.Size = UDim2.new(0, 200, 0, 50);
TextLabel.Font = Enum.Font.GothamBold;
TextLabel.TextColor3 = Color3.fromRGB(7, 236, 240);
TextLabel.Text.Size = 35;
end;
local Dis = math.floor((game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.HumanoidRootPart.Position).Magnitude);
v.NpcEspes.TextLabel.Text = v.Name .. " - " .. Dis .. " Distance";
end;
end;
else
for i, v in pairs((game:GetService("Workspace")).NPCs:GetChildren()) do
if v:FindFirstChild("NpcEspes") then
v.NpcEspes:Destroy();
end;
end;
end;
end);
end;
end);
function isnil(thing)
return thing == nil;
end;
local function round(n)
return math.floor(tonumber(n) + 0.5);
end;
Number = math.random(1, 1000000);
function UpdateIslandMirageESP()
for i, v in pairs((game:GetService("Workspace"))._WorldOrigin.Locations:GetChildren()) do
pcall(function()
if MirageIslandESP then
if v.Name == "Mirage Island" then
if not v:FindFirstChild("NameEsp") then
local bill = Instance.new("BillboardGui", v);
bill.Name = "NameEsp";
bill.ExtentsOffset = Vector3.new(0, 1, 0);
bill.Size = UDim2.new(1, 200, 1, 30);
bill.Adornee = v;
bill.AlwaysOnTop = true;
local name = Instance.new("TextLabel", bill);
name.Font = "Code";
name.FontSize = "Size14";
name.TextWrapped = true;
name.Size = UDim2.new(1, 0, 1, 0);
name.TextYAlignment = "Top";
name.BackgroundTransparency = 1;
name.TextStrokeTransparency = 0.5;
name.TextColor3 = Color3.fromRGB(80, 245, 245);
else
v.NameEsp.TextLabel.Text = v.Name .. " \n" .. round((((game:GetService("Players")).LocalPlayer.Character.Head.Position - v.Position)).Magnitude / 3) .. " M";
end;
end;
elseif v:FindFirstChild("NameEsp") then
(v:FindFirstChild("NameEsp")):Destroy();
end;
end);
end;
end;
function isnil(thing)
return thing == nil;
end;
local function round(n)
return math.floor(tonumber(n) + 0.5);
end;
Number = math.random(1, 1000000);
function UpdateAfdESP()
for i, v in pairs((game:GetService("Workspace")).NPCs:GetChildren()) do
pcall(function()
if AfdESP then
if v.Name == "Advanced Fruit Dealer" then
if not v:FindFirstChild("NameEsp") then
local bill = Instance.new("BillboardGui", v);
bill.Name = "NameEsp";
bill.ExtentsOffset = Vector3.new(0, 1, 0);
bill.Size = UDim2.new(1, 200, 1, 30);
bill.Adornee = v;
bill.AlwaysOnTop = true;
local name = Instance.new("TextLabel", bill);
name.Font = "Code";
name.FontSize = "Size14";
name.TextWrapped = true;
name.Size = UDim2.new(1, 0, 1, 0);
name.TextYAlignment = "Top";
name.BackgroundTransparency = 1;
name.TextStrokeTransparency = 0.5;
name.TextColor3 = Color3.fromRGB(80, 245, 245);
else
v.NameEsp.TextLabel.Text = v.Name .. " \n" .. round((((game:GetService("Players")).LocalPlayer.Character.Head.Position - v.Position)).Magnitude / 3) .. " M";
end;
end;
elseif v:FindFirstChild("NameEsp") then
(v:FindFirstChild("NameEsp")):Destroy();
end;
end);
end;
end;
function UpdateAuraESP()
for i, v in pairs((game:GetService("Workspace")).NPCs:GetChildren()) do
pcall(function()
if AuraESP then
if v.Name == "Master of Enhancement" then
if not v:FindFirstChild("NameEsp") then
local bill = Instance.new("BillboardGui", v);
bill.Name = "NameEsp";
bill.ExtentsOffset = Vector3.new(0, 1, 0);
bill.Size = UDim2.new(1, 200, 1, 30);
bill.Adornee = v;
bill.AlwaysOnTop = true;
local name = Instance.new("TextLabel", bill);
name.Font = "Code";
name.FontSize = "Size14";
name.TextWrapped = true;
name.Size = UDim2.new(1, 0, 1, 0);
name.TextYAlignment = "Top";
name.BackgroundTransparency = 1;
name.TextStrokeTransparency = 0.5;
name.TextColor3 = Color3.fromRGB(80, 245, 245);
else
v.NameEsp.TextLabel.Text = v.Name .. " \n" .. round((((game:GetService("Players")).LocalPlayer.Character.Head.Position - v.Position)).Magnitude / 3) .. " M";
end;
end;
elseif v:FindFirstChild("NameEsp") then
(v:FindFirstChild("NameEsp")):Destroy();
end;
end);
end;
end;
function UpdateLSDESP()
for i, v in pairs((game:GetService("Workspace")).NPCs:GetChildren()) do
pcall(function()
if LADESP then
if v.Name == "Legendary Sword Dealer" then
if not v:FindFirstChild("NameEsp") then
local bill = Instance.new("BillboardGui", v);
bill.Name = "NameEsp";
bill.ExtentsOffset = Vector3.new(0, 1, 0);
bill.Size = UDim2.new(1, 200, 1, 30);
bill.Adornee = v;
bill.AlwaysOnTop = true;
local name = Instance.new("TextLabel", bill);
name.Font = "Code";
name.FontSize = "Size14";
name.TextWrapped = true;
name.Size = UDim2.new(1, 0, 1, 0);
name.TextYAlignment = "Top";
name.BackgroundTransparency = 1;
name.TextStrokeTransparency = 0.5;
name.TextColor3 = Color3.fromRGB(80, 245, 245);
else
v.NameEsp.TextLabel.Text = v.Name .. " \n" .. round((((game:GetService("Players")).LocalPlayer.Character.Head.Position - v.Position)).Magnitude / 3) .. " M";
end;
end;
elseif v:FindFirstChild("NameEsp") then
(v:FindFirstChild("NameEsp")):Destroy();
end;
end);
end;
end;
function UpdateGeaESP()
for i, v in pairs((game:GetService("Workspace")).Map.MysticIsland:GetChildren()) do
pcall(function()
if GearESP then
if v.Name == "MeshPart" then
if not v:FindFirstChild("NameEsp") then
local bill = Instance.new("BillboardGui", v);
bill.Name = "NameEsp";
bill.ExtentsOffset = Vector3.new(0, 1, 0);
bill.Size = UDim2.new(1, 200, 1, 30);
bill.Adornee = v;
bill.AlwaysOnTop = true;
local name = Instance.new("TextLabel", bill);
name.Font = "Code";
name.FontSize = "Size14";
name.TextWrapped = true;
name.Size = UDim2.new(1, 0, 1, 0);
name.TextYAlignment = "Top";
name.BackgroundTransparency = 1;
name.TextStrokeTransparency = 0.5;
name.TextColor3 = Color3.fromRGB(80, 245, 245);
else
v.NameEsp.TextLabel.Text = v.Name .. " \n" .. round((((game:GetService("Players")).LocalPlayer.Character.Head.Position - v.Position)).Magnitude / 3) .. " M";
end;
end;
elseif v:FindFirstChild("NameEsp") then
(v:FindFirstChild("NameEsp")):Destroy();
end;
end);
end;
end;
function InfAb()
if InfAbility then
if not (game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Agility") then
local inf = Instance.new("ParticleEmitter");
inf.Acceleration = Vector3.new(0, 0, 0);
inf.Archivable = true;
inf.Drag = 20;
inf.EmissionDirection = Enum.NormalId.Top;
inf.Enabled = true;
inf.Lifetime = NumberRange.new(0, 0);
inf.LightInfluence = 0;
inf.LockedToPart = true;
inf.Name = "Agility";
inf.Rate = 500;
local numberKeypoints2 = {
NumberSequenceKeypoint.new(0, 0),
NumberSequenceKeypoint.new(1, 4)
};
inf.Size = NumberSequence.new(numberKeypoints2);
inf.RotSpeed = NumberRange.new(9999, 99999);
inf.Rotation = NumberRange.new(0, 0);
inf.Speed = NumberRange.new(30, 30);
inf.SpreadAngle = Vector2.new(0, 0, 0, 0);
inf.Texture = "";
inf.VelocityInheritance = 0;
inf.ZOffset = 2;
inf.Transparency = NumberSequence.new(0);
inf.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0), Color3.fromRGB(0, 0, 0));
inf.Parent = (game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart;
end;
elseif (game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Agility") then
((game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Agility")):Destroy();
end;
end;
local LocalPlayer = (game:GetService("Players")).LocalPlayer;
local originalstam = LocalPlayer.Character.Energy.Value;
function infinitestam()
LocalPlayer.Character.Energy.Changed:connect(function()
if InfiniteEnergy then
LocalPlayer.Character.Energy.Value = originalstam;
end;
end);
end;
spawn(function()
pcall(function()
while wait(0.1) do
if InfiniteEnergy then
wait(0.1);
originalstam = LocalPlayer.Character.Energy.Value;
infinitestam();
end;
end;
end);
end);
function NoDodgeCool()
if nododgecool then
for i, v in next, getgc() do
if (game:GetService("Players")).LocalPlayer.Character.Dodge then
if typeof(v) == "function" and (getfenv(v)).script == (game:GetService("Players")).LocalPlayer.Character.Dodge then
for i2, v2 in next, getupvalues(v) do
if tostring(v2) == "0.1" then
repeat
wait(0.1);
setupvalue(v, i2, 0);
until not nododgecool;
end;
end;
end;
end;
end;
end;
end;
function fly()
local mouse = (game:GetService("Players")).LocalPlayer:GetMouse("");
localplayer = (game:GetService("Players")).LocalPlayer;
(game:GetService("Players")).LocalPlayer.Character:WaitForChild("HumanoidRootPart");
local torso = (game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart;
local speedSET = 25;
local keys = {
a = false,
d = false,
w = false,
s = false
};
local e1;
local e2;
local function start()
local pos = Instance.new("BodyPosition", torso);
local gyro = Instance.new("BodyGyro", torso);
pos.Name = "EPIXPOS";
pos.maxForce = Vector3.new(math.huge, math.huge, math.huge);
pos.position = torso.Position;
gyro.maxTorque = Vector3.new(9000000000, 9000000000, 9000000000);
gyro.CFrame = torso.CFrame;
repeat
wait();
localplayer.Character.Humanoid.PlatformStand = true;
local new = gyro.CFrame - gyro.CFrame.p + pos.position;
if not keys.w and (not keys.s) and (not keys.a) and (not keys.d) then
speed = 1;
end;
if keys.w then
new = new + workspace.CurrentCamera.CoordinateFrame.lookVector * speed;
speed = speed + speedSET;
end;
if keys.s then
new = new - workspace.CurrentCamera.CoordinateFrame.lookVector * speed;
speed = speed + speedSET;
end;
if keys.d then
new = new * CFrame.new(speed, 0, 0);
speed = speed + speedSET;
end;
if keys.a then
new = new * CFrame.new((-speed), 0, 0);
speed = speed + speedSET;
end;
if speed > speedSET then
speed = speedSET;
end;
pos.position = new.p;
if keys.w then
gyro.CFrame = workspace.CurrentCamera.CoordinateFrame * CFrame.Angles((-math.rad((speed * 15))), 0, 0);
elseif keys.s then
gyro.CFrame = workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(math.rad((speed * 15)), 0, 0);
else
gyro.CFrame = workspace.CurrentCamera.CoordinateFrame;
end;
until not Fly;
if gyro then
gyro:Destroy();
end;
if pos then
pos:Destroy();
end;
flying = false;
localplayer.Character.Humanoid.PlatformStand = false;
speed = 0;
end;
e1 = mouse.KeyDown:connect(function(key)
if not torso or (not torso.Parent) then
flying = false;
e1:disconnect();
e2:disconnect();
return;
end;
if key == "w" then
keys.w = true;
elseif key == "s" then
keys.s = true;
elseif key == "a" then
keys.a = true;
elseif key == "d" then
keys.d = true;
end;
end);
e2 = mouse.KeyUp:connect(function(key)
if key == "w" then
keys.w = false;
elseif key == "s" then
keys.s = false;
elseif key == "a" then
keys.a = false;
elseif key == "d" then
keys.d = false;
end;
end);
start();
end;
function Click()
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2.new(1280, 672));
end;
function AutoHaki()
if not (game:GetService("Players")).LocalPlayer.Character:FindFirstChild("HasBuso") then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("Buso");
end;
end;
function UnEquipWeapon(Weapon)
if game.Players.LocalPlayer.Character:FindFirstChild(Weapon) then
(game.Players.LocalPlayer.Character:FindFirstChild(Weapon)).Parent = game.Players.LocalPlayer.Backpack;
end;
end;
function EquipWeapon(ToolSe)
if not game.Players.LocalPlayer.Character:FindFirstChild(ToolSe) then
if game.Players.LocalPlayer.Backpack:FindFirstChild(ToolSe) then
Tool = game.Players.LocalPlayer.Backpack:FindFirstChild(ToolSe);
game.Players.LocalPlayer.Character.Humanoid:EquipTool(Tool);
end;
end;
end;
spawn(function()
for i, v in pairs((game:GetService("Workspace"))._WorldOrigin:GetChildren()) do
pcall(function()
if v.Name == "CurvedRing" or v.Name == "SlashHit" or v.Name == "SwordSlash" or v.Name == "SlashTail" or v.Name == "Sounds" then
v:Destroy();
end;
end);
end;
end);
function GetDistance(target)
return math.floor((target.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude);
end;
function BTP(p)
pcall(function()
if (p.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude >= 1500 and (not Auto_Raid) and game.Players.LocalPlayer.Character.Humanoid.Health > 0 then
repeat
wait();
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = p;
wait(0.05);
game.Players.LocalPlayer.Character.Head:Destroy();
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = p;
until (p.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 1500 and game.Players.LocalPlayer.Character.Humanoid.Health > 0;
end;
end);
end;
function TelePPlayer(P)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = P;
end;
function TP(Pos)
Distance = (Pos.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude;
((game:GetService("TweenService")):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(Distance / TweenSpeed, Enum.EasingStyle.Linear), {
CFrame = Pos
})):Play();
end;
function TP1(Pos)
Distance = (Pos.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude;
((game:GetService("TweenService")):Create((game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(Distance / TweenSpeed, Enum.EasingStyle.Linear), {
CFrame = Pos
})):Play();
end;
local stoppos = {};
function topos(Pos)
local Distance = (Pos.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude;
local tween = ((game:GetService("TweenService")):Create((game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(Distance / TweenSpeed, Enum.EasingStyle.Linear), {
CFrame = Pos
})):Play();
function stoppos:Stop()
tween:Cancel();
end;
return stoppos;
end;
function fastpos(Pos)
Distance = (Pos.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude;
Speed = 1000;
((game:GetService("TweenService")):Create((game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(Distance / Speed, Enum.EasingStyle.Linear), {
CFrame = Pos
})):Play();
end;
function slowpos(Pos)
Distance = (Pos.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude;
Speed = 150;
((game:GetService("TweenService")):Create((game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(Distance / Speed, Enum.EasingStyle.Linear), {
CFrame = Pos
})):Play();
end;
local stopboat = {};
function TPB(pos, boat)
local tween_s = game:service("TweenService");
local info = TweenInfo.new(((boat.CFrame.Position - pos.Position)).Magnitude / BoatSpeed, Enum.EasingStyle.Linear);
tween = tween_s:Create(boat, info, {
CFrame = pos
});
if (boat.CFrame.Position - pos.Position).Magnitude <= 25 then
tween:Cancel();
else
tween:Play();
end;
function stopboat:Stop()
tween:Cancel();
end;
return stopboat;
end;
function TPP(CFgo)
if (game.Players.LocalPlayer.Character:WaitForChild("Humanoid")).Health <= 0 or (not (game:GetService("Players")).LocalPlayer.Character:WaitForChild("Humanoid")) then
tween:Cancel();
repeat
wait();
until (game:GetService("Players")).LocalPlayer.Character:WaitForChild("Humanoid") and ((game:GetService("Players")).LocalPlayer.Character:WaitForChild("Humanoid")).Health > 0;
wait(7);
return;
end;
local tween_s = game:service("TweenService");
local info = TweenInfo.new((((game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart.Position - CFgo.Position)).Magnitude / TweenSpeed, Enum.EasingStyle.Linear);
tween = tween_s:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, info, {
CFrame = CFgo
});
tween:Play();
local tweenfunc = {};
function tweenfunc:Stop()
tween:Cancel();
end;
return tweenfunc;
end;
spawn(function()
while wait() do
if _G.SpinPos then
Pos = CFrame.new(0, PosY, -20);
wait(0.1);
Pos = CFrame.new(-20, PosY, 0);
wait(0.1);
Pos = CFrame.new(0, PosY, 20);
wait(0.1);
Pos = CFrame.new(20, PosY, 0);
else
Pos = CFrame.new(0, PosY, 0);
end;
end;
end);
spawn(function()
pcall(function()
while wait() do
if _G.AutoAdvanceDungeon or _G.AutoDoughtBoss or _G.Auto_DungeonMobAura or _G.AutoFarmChest or _G.AutoFactory or _G.AutoFarmBossHallow or _G.AutoFarmSwanGlasses or _G.AutoLongSword or _G.AutoBlackSpikeycoat or _G.AutoElectricClaw or _G.AutoFarmGunMastery or _G.AutoHolyTorch or _G.AutoLawRaid or _G.AutoFarmBoss or _G.AutoTwinHooks or _G.AutoOpenSwanDoor or _G.AutoDragon_Trident or _G.AutoSaber or _G.AutoFarmFruitMastery or _G.AutoFarmGunMastery or _G.TeleportIsland or _G.Auto_EvoRace or _G.AutoFarmAllMsBypassType or _G.AutoObservationv2 or _G.AutoMusketeerHat or _G.AutoEctoplasm or _G.AutoRengoku or _G.Auto_Rainbow_Haki or _G.AutoObservation or _G.AutoDarkDagger or _G.Safe_Mode or _G.MasteryFruit or _G.AutoBudySword or _G.AutoOderSword or _G.AutoBounty or _G.AutoAllBoss or _G.Auto_Bounty or _G.AutoSharkman or _G.Auto_Mastery_Fruit or _G.Auto_Mastery_Gun or _G.Auto_Dungeon or _G.Auto_Cavender or _G.Auto_Pole or _G.Auto_Kill_Ply or _G.Auto_Factory or _G.AutoSecondSea or _G.TeleportPly or _G.AutoBartilo or _G.Auto_DarkBoss or _G.GrabChest or _G.AutoFarmBounty or _G.Holy_Torch or _G.AutoFarm or _G.Clip or FarmBoss or _G.AutoElitehunter or _G.AutoThirdSea or _G.Auto_Bone or _G.Autoheart or _G.Autodoughking or _G.AutoFarmMaterial or _G.AutoNevaSoulGuitar or _G.Auto_Dragon_Trident or _G.Autotushita or _G.d or _G.Autowaden or _G.Autogay or _G.Autopole or _G.Autosaw or _G.AutoObservationHakiV2 or _G.AutoFarmNearest or AutoFarmChest or _G.AutoCarvender or _G.AutoTwinHook or AutoMobAura or _G.Tweenfruit or _G.TeleportNPC or _G.Leather or _G.Auto_Wing or _G.Umm or _G.Makori_gay or Radioactive or Fish or Gunpowder or Dragon_Scale or Cocoafarm or Scrap or MiniHee or _G.AutoFarmSeabaest or Auto_Cursed_Dual_Katana or _G.AutoFarmMob or _G.AutoMysticIsland or _G.AutoFarmDungeon or _G.AutoRaidPirate or _G.AutoQuestRace or _G.TweenMGear or (getgenv()).AutoFarm or _G.AutoPlayerHunter or _G.AutoFactory or Grab_Chest or _G.Namfon or _G.AutoSwordMastery or _G.Auto_Seabest or _G.AutoSeaBest or _G.AutoKillTial or _G.Auto_Saber or _G.Position_Spawn or _G.Farmfast or _G.AutoRace or _G.RaidPirate or Open_Color_Haki or _G.AutoTerrorshark or FarmShark or _G.farmpiranya or _G.Fish_Crew_Member == true or _G.RelzPirateBrigade or _G.RelzPirateGrandBrigade or _G.SailBoat or _G.AutoFarmAllBoss or _G.TeleportKitsune or _G.RelzFishBoat then
if not (game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart:FindFirstChild("BodyClip") then
local Noclip = Instance.new("BodyVelocity");
Noclip.Name = "BodyClip";
Noclip.Parent = (game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart;
Noclip.MaxForce = Vector3.new(math.huge, math.huge, math.huge);
Noclip.Velocity = Vector3.new(0, 0, 0);
end;
end;
end;
end);
end);
spawn(function()
pcall(function()
while wait() do
if _G.AutoAdvanceDungeon or _G.AutoDoughtBoss or _G.Auto_DungeonMobAura or _G.AutoFarmChest or _G.AutoFactory or _G.AutoFarmBossHallow or _G.AutoFarmSwanGlasses or _G.AutoLongSword or _G.AutoBlackSpikeycoat or _G.AutoElectricClaw or _G.AutoFarmGunMastery or _G.AutoHolyTorch or _G.AutoLawRaid or _G.AutoFarmBoss or _G.AutoTwinHooks or _G.AutoOpenSwanDoor or _G.AutoDragon_Trident or _G.AutoSaber or _G.AutoFarmFruitMastery or _G.AutoFarmGunMastery or _G.TeleportIsland or _G.Auto_EvoRace or _G.AutoFarmAllMsBypassType or _G.AutoObservationv2 or _G.AutoMusketeerHat or _G.AutoEctoplasm or _G.AutoRengoku or _G.Auto_Rainbow_Haki or _G.AutoObservation or _G.AutoDarkDagger or _G.Safe_Mode or _G.MasteryFruit or _G.AutoBudySword or _G.AutoOderSword or _G.AutoBounty or _G.AutoAllBoss or _G.Auto_Bounty or _G.AutoSharkman or _G.Auto_Mastery_Fruit or _G.Auto_Mastery_Gun or _G.Auto_Dungeon or _G.Auto_Cavender or _G.Auto_Pole or _G.Auto_Kill_Ply or _G.Auto_Factory or _G.AutoSecondSea or _G.TeleportPly or _G.AutoBartilo or _G.Auto_DarkBoss or _G.GrabChest or _G.AutoFarmBounty or _G.Holy_Torch or _G.AutoFarm or _G.Clip or FarmBoss or _G.AutoElitehunter or _G.AutoThirdSea or _G.Auto_Bone or _G.Autoheart or _G.Autodoughking or _G.AutoFarmMaterial or _G.AutoNevaSoulGuitar or _G.Auto_Dragon_Trident or _G.Autotushita or _G.d or _G.Autowaden or _G.Autogay or _G.Autopole or _G.Autosaw or _G.AutoObservationHakiV2 or _G.AutoFarmNearest or AutoFarmChest or _G.AutoCarvender or _G.AutoTwinHook or AutoMobAura or _G.Tweenfruit or _G.TeleportNPC or _G.Leather or _G.Auto_Wing or _G.Umm or _G.Makori_gay or Radioactive or Fish or Gunpowder or Dragon_Scale or Cocoafarm or Scrap or MiniHee or _G.AutoFarmSeabaest or Auto_Cursed_Dual_Katana or _G.AutoFarmMob or _G.AutoMysticIsland or _G.AutoFarmDungeon or _G.AutoRaidPirate or _G.AutoQuestRace or _G.TweenMGear or (getgenv()).AutoFarm or _G.AutoPlayerHunter or _G.AutoFactory or Grab_Chest or _G.Namfon or _G.AutoSwordMastery or _G.Auto_Seabest or _G.AutoSeaBest or _G.AutoKillTial or _G.Auto_Saber or _G.Position_Spawn or _G.Farmfast or _G.AutoRace or _G.RaidPirate or Open_Color_Haki or _G.AutoTerrorshark or FarmShark or _G.farmpiranya or _G.Fish_Crew_Member == true or _G.RelzPirateBrigade or _G.RelzPirateGrandBrigade or _G.SailBoat or _G.AutoFarmAllBoss or _G.TeleportKitsune or _G.RelzFishBoat then
local player = (game:GetService("Players")).LocalPlayer;
local humanoid = player.Character and player.Character:FindFirstChildOfClass("Humanoid");
if humanoid then
local state = humanoid:GetState();
if state ~= Enum.HumanoidStateType.Seated and state ~= Enum.HumanoidStateType.Running and state ~= Enum.HumanoidStateType.Landed then
humanoid:ChangeState(5);
end;
end;
end;
end;
end);
end);
spawn(function()
pcall(function()
(game:GetService("RunService")).Stepped:Connect(function()
if _G.AutoAdvanceDungeon or _G.AutoDoughtBoss or _G.Auto_DungeonMobAura or _G.AutoFarmChest or _G.AutoFactory or _G.AutoFarmBossHallow or _G.AutoFarmSwanGlasses or _G.AutoLongSword or _G.AutoBlackSpikeycoat or _G.AutoElectricClaw or _G.AutoFarmGunMastery or _G.AutoHolyTorch or _G.AutoLawRaid or _G.AutoFarmBoss or _G.AutoTwinHooks or _G.AutoOpenSwanDoor or _G.AutoDragon_Trident or _G.AutoSaber or _G.NoClip or _G.AutoFarmFruitMastery or _G.AutoFarmGunMastery or _G.TeleportIsland or _G.Auto_EvoRace or _G.AutoFarmAllMsBypassType or _G.AutoObservationv2 or _G.AutoMusketeerHat or _G.AutoEctoplasm or _G.AutoRengoku or _G.Auto_Rainbow_Haki or _G.AutoObservation or _G.AutoDarkDagger or _G.Safe_Mode or _G.MasteryFruit or _G.AutoBudySword or _G.AutoOderSword or _G.AutoBounty or _G.AutoAllBoss or _G.Auto_Bounty or _G.AutoSharkman or _G.Auto_Mastery_Fruit or _G.Auto_Mastery_Gun or _G.Auto_Dungeon or _G.Auto_Cavender or _G.Auto_Pole or _G.Auto_Kill_Ply or _G.Auto_Factory or _G.AutoSecondSea or _G.TeleportPly or _G.AutoBartilo or _G.Auto_DarkBoss or _G.GrabChest or _G.AutoFarmBounty or _G.Holy_Torch or _G.AutoFarm or _G.Clip or _G.AutoElitehunter or _G.AutoThirdSea or _G.Auto_Bone or _G.Autoheart or _G.Autodoughking or _G.AutoFarmMaterial or _G.AutoNevaSoulGuitar or _G.Auto_Dragon_Trident or _G.Autotushita or _G.Autowaden or _G.Autogay or _G.Autopole or _G.Autosaw or _G.AutoObservationHakiV2 or _G.AutoFarmNearest or _G.AutoCarvender or _G.AutoTwinHook or AutoMobAura or _G.Tweenfruit or _G.TeleportNPC or _G.AutoKai or _G.Leather or _G.Auto_Wing or _G.Umm or _G.Makori_gay or Radioactive or Fish or Gunpowder or Dragon_Scale or Cocoafarm or Scrap or MiniHee or _G.AutoFarmSeabaest or Auto_Cursed_Dual_Katana or _G.AutoFarmMob or _G.AutoMysticIsland or _G.AutoFarmDungeon or _G.AutoRaidPirate or _G.AutoQuestRace or _G.TweenMGear or (getgenv()).AutoFarm or _G.AutoPlayerHunter or _G.AutoFactory or _G.Namfon or _G.AutoSwordMastery or _G.Auto_Seabest or _G.AutoSeaBest or _G.AutoKillTial or _G.Auto_Saber or _G.Position_Spawn or _G.TPB or _G.Farmfast or _G.AutoRace or _G.RaidPirate or Open_Color_Haki or _G.AutoTerrorshark or FarmShark or _G.farmpiranya or _G.SailBoat or _G.RelzPirateBrigade or _G.RelzPirateGrandBrigade or _G.AutoFarmChest or _G.ChestBypass or _G.Fish_Crew_Member == true or _G.AutoFarmAllBoss or _G.TeleportKitsune or _G.RelzFishBoat then
for _, v in pairs((game:GetService("Players")).LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false;
end;
end;
end;
end);
end);
end);
function InstancePos(pos)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos;
end;
function TP3(pos)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos;
end;
spawn(function()
(game:GetService("RunService")).RenderStepped:Connect(function()
if _G.AutoClick or Fastattack then
pcall(function()
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2.new(0, 1, 0, 1));
end);
end;
end);
end);
function StopTween(target)
if not target then
_G.StopTween = true;
wait();
topos((game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart.CFrame);
wait();
if (game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart:FindFirstChild("BodyClip") then
((game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart:FindFirstChild("BodyClip")):Destroy();
end;
_G.StopTween = false;
_G.Clip = false;
end;
if game.Players.LocalPlayer.Character:FindFirstChild("Highlight") then
(game.Players.LocalPlayer.Character:FindFirstChild("Highlight")):Destroy();
end;
end;
spawn(function()
pcall(function()
while wait() do
for i, v in pairs((game:GetService("Players")).LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
if v:FindFirstChild("RemoteFunctionShoot") then
SelectWeaponGun = v.Name;
end;
end;
end;
end;
end);
end);
(game:GetService("Players")).LocalPlayer.Idled:connect(function()
(game:GetService("VirtualUser")):Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame);
wait(1);
(game:GetService("VirtualUser")):Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame);
end);
MainTab:Seperator("Main");
Time = MainTab:Label("Executor Time");
function UpdateTime()
local GameTime = math.floor(workspace.DistributedGameTime + 0.5);
local Hour = math.floor(GameTime / 60 ^ 2) % 24;
local Minute = math.floor(GameTime / 60 ^ 1) % 60;
local Second = math.floor(GameTime / 60 ^ 0) % 60;
Time:Set("[GameTime] : Hours : " .. Hour .. " Min : " .. Minute .. " Sec : " .. Second);
end;
spawn(function()
while task.wait() do
pcall(function()
UpdateTime();
end);
end;
end);
Client = MainTab:Label("Client");
function UpdateClient()
local Fps = workspace:GetRealPhysicsFPS();
Client:Set("[Fps] : " .. Fps);
end;
spawn(function()
while true do
wait(0.1);
UpdateClient();
end;
end);
Client1 = MainTab:Label("Client");
function UpdateClient1()
local Ping = (game:GetService("Stats")).Network.ServerStatsItem["Data Ping"]:GetValueString();
Client1:Set("[Ping] : " .. Ping);
end;
spawn(function()
while true do
wait(0.1);
UpdateClient1();
end;
end);
MainTab:Label("Script By RelzBlox#6078");
MainTab:Button("Copy Discord Link", function()
setclipboard("https://discord.com/invite/ba2jasaKn2");
end);
MainTab:Seperator("Level Farm");
local WeaponList = {
"Melee",
"Sword",
"Fruit",
"Gun"
};
_G.SelectWeapon = "Melee";
MainTab:Dropdown("Select Weapon", WeaponList, _G.SelectWeapon, function(value)
_G.SelectWeapon = value;
end);
task.spawn(function()
while wait() do
pcall(function()
if _G.SelectWeapon == "Melee" then
for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.ToolTip == "Melee" then
if game.Players.LocalPlayer.Backpack:FindFirstChild(tostring(v.Name)) then
_G.SelectWeapon = v.Name;
end;
end;
end;
elseif _G.SelectWeapon == "Sword" then
for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.ToolTip == "Sword" then
if game.Players.LocalPlayer.Backpack:FindFirstChild(tostring(v.Name)) then
_G.SelectWeapon = v.Name;
end;
end;
end;
elseif _G.SelectWeapon == "Gun" then
for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.ToolTip == "Gun" then
if game.Players.LocalPlayer.Backpack:FindFirstChild(tostring(v.Name)) then
_G.SelectWeapon = v.Name;
end;
end;
end;
elseif _G.SelectWeapon == "Fruit" then
for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.ToolTip == "Blox Fruit" then
if game.Players.LocalPlayer.Backpack:FindFirstChild(tostring(v.Name)) then
_G.SelectWeapon = v.Name;
end;
end;
end;
end;
end);
end;
end);
local ListF = {
"Normal",
"Auto Quest",
"Nearest"
};
FarmMode = "Normal";
MainTab:Dropdown("Farm Mode", ListF, FarmMode, function(value)
FarmMode = value;
end);
MainTab:Toggle("Start Auto Farm", _G.AutoFarm, "Auto Farm Selected Mode", function(value)
_G.AutoFarm = value;
StopTween(_G.AutoFarm);
end);
spawn(function()
while wait() do
if FarmMode == "Normal" and _G.AutoFarm then
pcall(function()
CheckQuest();
local QuestTitle = (game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Container.QuestTitle.Title.Text;
if not string.find(QuestTitle, NameMon) then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("AbandonQuest");
end;
if (game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Visible == false then
if BypassTP then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - CFrameQuest.Position).Magnitude > 1500 then
BTP(CFrameQuest);
elseif (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - CFrameQuest.Position).Magnitude < 1500 then
TP1(CFrameQuest);
end;
else
TP1(CFrameQuest);
end;
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - CFrameQuest.Position).Magnitude <= 5 then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("StartQuest", NameQuest, LevelQuest);
end;
elseif (game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Visible == true then
if (game:GetService("Workspace")).Enemies:FindFirstChild(Mon) then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 then
if v.Name == Mon then
if string.find((game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Container.QuestTitle.Title.Text, NameMon) then
repeat
task.wait(_G.FastAttackDelay);
StartBring = true;
EquipWeapon(_G.SelectWeapon);
AutoHaki();
PosMon = v.HumanoidRootPart.CFrame;
MonFarm = v.Name;
topos(v.HumanoidRootPart.CFrame * Pos);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
v.Head.CanCollide = false;
-- v.HumanoidRootPart.Size = Vector3.new(1, 1, 1);
AttackNoCD();
until not _G.AutoFarm or v.Humanoid.Health <= 0 or (not v.Parent) or (game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Visible == false;
StartBring = false;
end;
end;
end;
end;
else
TP1(CFrameMon);
UnEquipWeapon(_G.SelectWeapon);
end;
end;
end);
end;
end;
end);
spawn(function()
while wait() do
if FarmMode == "Nearest" and _G.AutoFarm then
pcall(function()
for i, v in pairs(game.Workspace.Enemies:GetChildren()) do
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
if v.Name then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - (v:FindFirstChild("HumanoidRootPart")).Position).Magnitude <= 5000 then
repeat
wait(_G.FastAttackDelay);
StartBring = true;
AttackNoCD();
AutoHaki();
EquipWeapon(_G.SelectWeapon);
TP1(v.HumanoidRootPart.CFrame * Pos);
v.HumanoidRootPart.Size = Vector3.new(1, 1, 1);
v.HumanoidRootPart.Transparency = 1;
v.Humanoid.JumpPower = 0;
v.Humanoid.WalkSpeed = 0;
v.HumanoidRootPart.CanCollide = false;
PosMon = v.HumanoidRootPart.CFrame;
MonFarm = v.Name;
sethiddenproperty((game:GetService("Players")).LocalPlayer, "SimulationRadius", math.huge);
until not _G.AutoFarm or (not v.Parent) or v.Humanoid.Health <= 0 or (not game.Workspace.Enemies:FindFirstChild(v.Name));
StartBring = false;
end;
end;
end;
end;
end);
end;
end;
end);
spawn(function()
while wait() do
if FarmMode == "Auto Quest" and _G.AutoFarm then
pcall(function()
CheckQuest();
local QuestTitle = (game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Container.QuestTitle.Title.Text;
if not string.find(QuestTitle, NameMon) then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("AbandonQuest");
end;
if (game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Visible == false then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("StartQuest", NameQuest, LevelQuest);
if BypassTP then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - CFrameMon.Position).Magnitude > 1500 then
BTP(CFrameMon);
elseif (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - CFrameMon.Position).Magnitude < 1500 then
TP1(CFrameMon);
end;
else
TP1(CFrameMon);
end;
elseif (game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Visible == true then
if (game:GetService("Workspace")).Enemies:FindFirstChild(Mon) then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 then
if v.Name == Mon then
if string.find((game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Container.QuestTitle.Title.Text, NameMon) then
repeat
task.wait(_G.FastAttackDelay);
EquipWeapon(_G.SelectWeapon);
AutoHaki();
PosMon = v.HumanoidRootPart.CFrame;
TP1(v.HumanoidRootPart.CFrame * Pos);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
v.Head.CanCollide = false;
v.HumanoidRootPart.Size = Vector3.new(1, 1, 1);
StartBring = true;
MonFarm = v.Name;
AttackNoCD();
until not _G.AutoFarm or v.Humanoid.Health <= 0 or (not v.Parent) or (game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Visible == false;
StartBring = false;
end;
end;
end;
end;
else
TP1(CFrameMon);
UnEquipWeapon(_G.SelectWeapon);
end;
end;
end);
end;
end;
end);
if World1 then
MainTab:Toggle("Auto Farm Fast", _G.AutoFarmFast, "Farm Sky Lv.10-75", function(value)
_G.Farmfast = value;
StopTween(_G.Farmfast);
end);
spawn(function()
pcall(function()
while wait() do
if _G.Farmfast and World1 then
if game.Players.LocalPlayer.Data.Level.Value >= 10 then
_G.AutoFarm = false;
_G.Farmfast = true;
end;
end;
end;
end);
end);
spawn(function()
while wait() do
if _G.Farmfast and World1 then
pcall(function()
if game.Players.LocalPlayer.Data.Level.Value >= 10 then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("requestEntrance", Vector3.new(-7894.6176757813, 5547.1416015625, -380.29119873047));
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v.Name == "Shanda" then
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat
task.wait(_G.FastAttackDelay);
AutoHaki();
EquipWeapon(_G.SelectWeapon);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
StartBring = true;
PosMon = v.HumanoidRootPart.CFrame;
MonFarm = v.Name;
v.HumanoidRootPart.Size = Vector3.new(80, 80, 80);
TP1(v.HumanoidRootPart.CFrame * Pos);
AttackNoCD();
until not _G.Farmfast or (not v.Parent) or v.Humanoid.Health <= 0;
StartBring = false;
TP1(CFrame.new(-7678.48974609375, 5566.40380859375, -497.2156066894531));
UnEquipWeapon(_G.SelectWeapon);
end;
end;
end;
end;
end);
end;
end;
end);
spawn(function()
pcall(function()
while wait() do
if _G.Farmfast and World1 then
if game.Players.LocalPlayer.Data.Level.Value >= 75 then
_G.AutoFarm = true;
_G.Farmfast = false;
end;
end;
end;
end);
end);
end;
spawn(function()
while wait() do
if _G.BuyAllSword then
pcall(function()
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyItem", "Cutlass");
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyItem", "Katana");
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyItem", "Iron Mace");
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyItem", "Duel Katana");
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyItem", "Triple Katana");
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyItem", "Pipe");
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyItem", "Bisento");
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyItem", "Dual-Headed Blade");
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyItem", "Soul Cane");
end);
end;
end;
end);
spawn(function()
while wait() do
if _G.BuyAllAib then
pcall(function()
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("KenTalk", "Buy");
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyHaki", "Geppo");
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyHaki", "Buso");
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyHaki", "Soru");
end);
end;
end;
end);
MainTab:Seperator("Mastery Farm");
local MasteryMode = {
"Level Farm",
"Nearest"
};
local SelectedMasteryMode = "Level Farm";
MainTab:Dropdown("Select Mode", MasteryMode, SelectedMasteryMode, function(value)
SelectedMasteryMode = value;
end);
MainTab:Toggle("Auto Farm Fruit Mastery", _G.AutoFarmFruitMastery, "Auto Kill Mob Using Fruit", function(value)
_G.AutoFarmFruitMastery = value;
StopTween(_G.AutoFarmFruitMastery);
end);
MainTab:Toggle("Auto Farm Gun Mastery", _G.AutoFarmGunMastery, "Auto Kill Mob Using Gun", function(value)
_G.AutoFarmGunMastery = value;
StopTween(_G.AutoFarmGunMastery);
end);
spawn(function()
while wait() do
if SelectedMasteryMode == "Nearest" and _G.AutoFarmFruitMastery then
pcall(function()
for i, v in pairs(game.Workspace.Enemies:GetChildren()) do
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
if v.Name then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - (v:FindFirstChild("HumanoidRootPart")).Position).Magnitude <= 5000 then
repeat
wait();
HealthMs = v.Humanoid.MaxHealth * _G.Kill_At / 100;
if v.Humanoid.Health <= HealthMs then
EquipWeapon((game:GetService("Players")).LocalPlayer.Data.DevilFruit.Value);
UseSkill = true;
Skillaimbot = true;
topos(v.HumanoidRootPart.CFrame * CFrame.new(0, 15, 0));
else
UseSkill = false;
Skillaimbot = false;
EquipWeapon(_G.SelectWeapon);
topos(v.HumanoidRootPart.CFrame * Pos);
end;
StartBring = true;
NormalAttack();
AutoHaki();
v.HumanoidRootPart.Size = Vector3.new(1, 1, 1);
v.HumanoidRootPart.Transparency = 1;
v.HumanoidRootPart.CanCollide = false;
PosMon = v.HumanoidRootPart.CFrame;
MonFarm = v.Name;
sethiddenproperty((game:GetService("Players")).LocalPlayer, "SimulationRadius", math.huge);
until not _G.AutoFarmGunMastery or (not v.Parent) or v.Humanoid.Health <= 0 or (not game.Workspace.Enemies:FindFirstChild(v.Name));
StartBring = false;
end;
end;
end;
end;
end);
end;
end;
end);
spawn(function()
while wait() do
if SelectedMasteryMode == "Nearest" and _G.AutoFarmGunMastery then
pcall(function()
for i, v in pairs(game.Workspace.Enemies:GetChildren()) do
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
if v.Name then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - (v:FindFirstChild("HumanoidRootPart")).Position).Magnitude <= 5000 then
repeat
wait();
HealthMin = v.Humanoid.MaxHealth * _G.Kill_At / 100;
ShootPosition = (game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, (-15), 0);
if v.Humanoid.Health <= HealthMin then
EquipWeapon(SelectWeaponGun);
topos(v.HumanoidRootPart.CFrame * CFrame.new(0, 15, 0));
((game:GetService("Players")).LocalPlayer.Character.Humanoid:FindFirstChild("")):InvokeServer("TAP", Vector3.new(ShootPosition.Position));
UseGunSkill = true;
Skillaimbot = true;
else
EquipWeapon(_G.SelectWeapon);
topos(v.HumanoidRootPart.CFrame * Pos);
UseGunSkill = false;
Skillaimbot = false;
end;
StartBring = true;
NormalAttack();
AutoHaki();
v.HumanoidRootPart.Size = Vector3.new(1, 1, 1);
v.HumanoidRootPart.Transparency = 1;
v.HumanoidRootPart.CanCollide = false;
PosMon = v.HumanoidRootPart.CFrame;
MonFarm = v.Name;
sethiddenproperty((game:GetService("Players")).LocalPlayer, "SimulationRadius", math.huge);
until not _G.AutoFarmGunMastery or (not v.Parent) or v.Humanoid.Health <= 0 or (not game.Workspace.Enemies:FindFirstChild(v.Name));
StartBring = false;
end;
end;
end;
end;
end);
end;
end;
end);
if World1 then
tableMon = {
"Bandit",
"Monkey",
"Gorilla",
"Pirate",
"Brute",
"Desert Bandit",
"Desert Officer",
"Snow Bandit",
"Snowman",
"Chief Petty Officer",
"Sky Bandit",
"Dark Master",
"Toga Warrior",
"Gladiator",
"Military Soldier",
"Military Spy",
"Fishman Warrior",
"Fishman Commando",
"God's Guard",
"Shanda",
"Royal Squad",
"Royal Soldier",
"Galley Pirate",
"Galley Captain"
};
elseif World2 then
tableMon = {
"Raider",
"Mercenary",
"Swan Pirate",
"Factory Staff",
"Marine Lieutenant",
"Marine Captain",
"Zombie",
"Vampire",
"Snow Trooper",
"Winter Warrior",
"Lab Subordinate",
"Horned Warrior",
"Magma Ninja",
"Lava Pirate",
"Ship Deckhand",
"Ship Engineer",
"Ship Steward",
"Ship Officer",
"Arctic Warrior",
"Snow Lurker",
"Sea Soldier",
"Water Fighter"
};
elseif World3 then
tableMon = {
"Pirate Millionaire",
"Dragon Crew Warrior",
"Dragon Crew Archer",
"Female Islander",
"Giant Islander",
"Marine Commodore",
"Marine Rear Admiral",
"Fishman Raider",
"Fishman Captain",
"Forest Pirate",
"Mythological Pirate",
"Jungle Pirate",
"Musketeer Pirate",
"Reborn Skeleton",
"Living Zombie",
"Demonic Soul",
"Posessed Mummy",
"Peanut Scout",
"Peanut President",
"Ice Cream Chef",
"Ice Cream Commander",
"Cookie Crafter",
"Cake Guard",
"Baking Staff",
"Head Baker",
"Cocoa Warrior",
"Chocolate Bar Battler",
"Sweet Thief",
"Candy Rebel",
"Candy Pirate",
"Snow Demon",
"Isle Outlaw",
"Island Boy",
"Sun-kissed Warrior",
"Isle Champion"
};
end;
MainTab:Seperator("Mob Farm");
MainTab:Dropdown("Select Mob", tableMon, false, function(vu)
_G.SelectMob = vu;
end);
MainTab:Toggle("Auto Farm Mob", _G.AutoFarmMob, "Auto Kill Mob", function(value)
_G.AutoFarmMob = value;
StopTween(_G.AutoFarmMob);
end);
spawn(function()
while wait() do
if _G.AutoFarmMob then
pcall(function()
if (game:GetService("Workspace")).Enemies:FindFirstChild(_G.SelectMob) then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v.Name == _G.SelectMob then
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat
task.wait(_G.FastAttackDelay);
AutoHaki();
EquipWeapon(_G.SelectWeapon);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
StartBring = true;
PosMon = v.HumanoidRootPart.CFrame;
MonFarm = v.Name;
v.HumanoidRootPart.Size = Vector3.new(80, 80, 80);
topos(v.HumanoidRootPart.CFrame * Pos);
AttackNoCD();
until not _G.AutoFarmMob or (not v.Parent) or v.Humanoid.Health <= 0;
StartBring = false;
end;
end;
end;
end;
end);
end;
end;
end);
MainTab:Seperator("Boss Farm");
local BossLabel = MainTab:Label("Status : Select Boss");
spawn(function()
while wait() do
pcall(function()
if (game:GetService("ReplicatedStorage")):FindFirstChild(_G.SelectBoss) or (game:GetService("Workspace")).Enemies:FindFirstChild(_G.SelectBoss) then
BossLabel:Set("Status : Spawn!");
else
BossLabel:Set("Status : Boss Not Spawn");
end;
end);
end;
end);
if World1 then
tableBoss = {
"The Gorilla King",
"Bobby",
"Yeti",
"Mob Leader",
"Vice Admiral",
"Warden",
"Chief Warden",
"Swan",
"Magma Admiral",
"Fishman Lord",
"Wysper",
"Thunder God",
"Cyborg",
"Saber Expert"
};
elseif World2 then
tableBoss = {
"Diamond",
"Jeremy",
"Fajita",
"Don Swan",
"Smoke Admiral",
"Cursed Captain",
"Darkbeard",
"Order",
"Awakened Ice Admiral",
"Tide Keeper"
};
elseif World3 then
tableBoss = {
"Stone",
"Island Empress",
"Kilo Admiral",
"Captain Elephant",
"Beautiful Pirate",
"rip_indra True Form",
"Longma",
"Soul Reaper",
"Cake Queen"
};
end;
MainTab:Dropdown("Select Boss", tableBoss, false, function(value)
_G.SelectBoss = value;
end);
MainTab:Toggle("Auto Farm Boss", _G.AutoFarmBoss, "Auto Kill Selected Boss", function(value)
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("AbandonQuest");
_G.AutoFarmBoss = value;
StopTween(_G.AutoFarmBoss);
end);
spawn(function()
while wait() do
if _G.AutoFarmBoss then
pcall(function()
if (game:GetService("Workspace")).Enemies:FindFirstChild(_G.SelectBoss) then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v.Name == _G.SelectBoss then
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat
task.wait(_G.FastAttackDelay);
AutoHaki();
EquipWeapon(_G.SelectWeapon);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
v.HumanoidRootPart.Size = Vector3.new(80, 80, 80);
topos(v.HumanoidRootPart.CFrame * Pos);
AttackNoCD();
sethiddenproperty((game:GetService("Players")).LocalPlayer, "SimulationRadius", math.huge);
until not _G.AutoFarmBoss or (not v.Parent) or v.Humanoid.Health <= 0;
end;
end;
end;
elseif (game:GetService("ReplicatedStorage")):FindFirstChild(_G.SelectBoss) then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild(_G.SelectBoss)).HumanoidRootPart.CFrame * CFrame.new(5, 10, 2));
end;
end);
end;
end;
end);
MainTab:Toggle("Auto Farm All Boss", _G.AutoFarmAllBoss, "Auto Kill All Boss", function(value)
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("AbandonQuest");
_G.AutoFarmAllBoss = value;
StopTween(_G.AutoFarmAllBoss);
end);
spawn(function()
while wait() do
if _G.AutoFarmAllBoss then
pcall(function()
for i, boss in pairs(tableBoss) do
if (game:GetService("Workspace")).Enemies:FindFirstChild(boss) then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v.Name == boss then
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat
task.wait(_G.FastAttackDelay);
AutoHaki();
EquipWeapon(_G.SelectWeapon);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
v.HumanoidRootPart.Size = Vector3.new(80, 80, 80);
topos(v.HumanoidRootPart.CFrame * Pos);
AttackNoCD();
sethiddenproperty((game:GetService("Players")).LocalPlayer, "SimulationRadius", math.huge);
until not _G.AutoFarmAllBoss or (not v.Parent) or v.Humanoid.Health <= 0;
end;
end;
end;
elseif (game:GetService("ReplicatedStorage")):FindFirstChild(boss) then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild(boss)).HumanoidRootPart.CFrame * CFrame.new(5, 10, 2));
end;
end;
end);
end;
end;
end);
MainTab:Seperator("Elite Hunter");
local Elite_Hunter_Status = MainTab:Label("Status");
spawn(function()
while wait() do
pcall(function()
if (game:GetService("ReplicatedStorage")):FindFirstChild("Diablo") or (game:GetService("ReplicatedStorage")):FindFirstChild("Deandre") or (game:GetService("ReplicatedStorage")):FindFirstChild("Urban") or (game:GetService("Workspace")).Enemies:FindFirstChild("Diablo") or (game:GetService("Workspace")).Enemies:FindFirstChild("Deandre") or (game:GetService("Workspace")).Enemies:FindFirstChild("Urban") then
Elite_Hunter_Status:Set("Status : Elite Spawn!");
else
Elite_Hunter_Status:Set("Status : Elite Not Spawn");
end;
end);
end;
end);
MainTab:Toggle("Auto Elite Hunter", _G.AutoElitehunter, "Auto Kill Elite Hunter When Spawn", function(value)
_G.AutoElitehunter = value;
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("AbandonQuest");
StopTween(_G.AutoElitehunter);
end);
MainTab:Button("Check Progress", function()
Alert:create("Elite Hunter Progress : " .. (game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("EliteHunter", "Progress"));
end);
local Elite = CFrame.new(-5418.892578125, 313.74130249023, -2826.2260742188);
spawn(function()
while wait() do
if _G.AutoElitehunter and World3 then
pcall(function()
local QuestTitle = (game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Container.QuestTitle.Title.Text;
if (game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Visible == false then
if BypassTP then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - Elite.Position).Magnitude > 1500 then
BTP(Elite);
elseif (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - Elite.Position).Magnitude < 1500 then
topos(Elite);
end;
else
topos(Elite);
end;
if (Vector3.new((-5418.892578125), 313.74130249023, (-2826.2260742188)) - (game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 3 then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("EliteHunter");
end;
elseif (game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Visible == true then
if string.find(QuestTitle, "Diablo") or string.find(QuestTitle, "Deandre") or string.find(QuestTitle, "Urban") then
if (game:GetService("Workspace")).Enemies:FindFirstChild("Diablo") or (game:GetService("Workspace")).Enemies:FindFirstChild("Deandre") or (game:GetService("Workspace")).Enemies:FindFirstChild("Urban") then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v.Name == "Diablo" or v.Name == "Deandre" or v.Name == "Urban" then
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat
task.wait(_G.FastAttackDelay);
AutoHaki();
EquipWeapon(_G.SelectWeapon);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
v.HumanoidRootPart.Size = Vector3.new(50, 50, 50);
topos(v.HumanoidRootPart.CFrame * Pos);
AttackNoCD();
until _G.AutoElitehunter == false or v.Humanoid.Health <= 0 or (not v.Parent);
end;
end;
end;
elseif (game:GetService("ReplicatedStorage")):FindFirstChild("Diablo") then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Diablo")).HumanoidRootPart.CFrame * CFrame.new(2, 20, 2));
elseif (game:GetService("ReplicatedStorage")):FindFirstChild("Deandre") then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Deandre")).HumanoidRootPart.CFrame * CFrame.new(2, 20, 2));
elseif (game:GetService("ReplicatedStorage")):FindFirstChild("Urban") then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Urban")).HumanoidRootPart.CFrame * CFrame.new(2, 20, 2));
end;
end;
end;
end);
end;
end;
end);
MainTab:Seperator("Bone Farm");
local ListB = {
"No Quest",
"Quest",
"MasteryFruit",
"MasteryGun"
};
BoneFMode = "No Quest";
MainTab:Dropdown("Select Mode", ListB, BoneFMode, function(value)
BoneFMode = value;
end);
local BoneFarm = MainTab:Toggle("Auto Farm Bone", _G.Auto_Bone, "Auto Kill Bone Mob", function(value)
_G.Auto_Bone = value;
StopTween(_G.Auto_Bone);
end);
local BonePos = CFrame.new(-9506.234375, 172.130615234375, 6117.0771484375);
spawn(function()
while wait() do
if BoneFMode == "No Quest" and _G.Auto_Bone and World3 then
pcall(function()
if (game:GetService("Workspace")).Enemies:FindFirstChild("Reborn Skeleton") or (game:GetService("Workspace")).Enemies:FindFirstChild("Living Zombie") or (game:GetService("Workspace")).Enemies:FindFirstChild("Demonic Soul") or (game:GetService("Workspace")).Enemies:FindFirstChild("Posessed Mummy") then
StartBring = false;
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v.Name == "Reborn Skeleton" or v.Name == "Living Zombie" or v.Name == "Demonic Soul" or v.Name == "Posessed Mummy" then
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat
task.wait(_G.FastAttackDelay);
AutoHaki();
EquipWeapon(_G.SelectWeapon);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
v.Head.CanCollide = false;
StartBring = true;
PosMon = v.HumanoidRootPart.CFrame;
MonFarm = v.Name;
topos(v.HumanoidRootPart.CFrame * Pos);
AttackNoCD();
until not _G.Auto_Bone or (not v.Parent) or v.Humanoid.Health <= 0;
StartBring = false;
end;
end;
end;
else
if BypassTP then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - BonePos.Position).Magnitude > 1500 then
BTP(BonePos);
elseif (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - BonePos.Position).Magnitude < 1500 then
topos(BonePos);
end;
else
topos(BonePos);
end;
UnEquipWeapon(_G.SelectWeapon);
topos(CFrame.new(-9506.234375, 172.130615234375, 6117.0771484375));
end;
end);
end;
end;
end);
local BoneQuestPos = CFrame.new(-9516.99316, 172.017181, 6078.46533, 0, 0, -1, 0, 1, 0, 1, 0, 0);
spawn(function()
while wait() do
if BoneFMode == "Quest" and _G.Auto_Bone and World3 then
pcall(function()
local QuestTitle = (game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Container.QuestTitle.Title.Text;
if not string.find(QuestTitle, "Demonic Soul") then
StartBring = false;
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("AbandonQuest");
end;
if (game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Visible == false then
StartBring = false;
if BypassTP then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - BoneQuestPos.Position).Magnitude > 1500 then
BTP(BoneQuestPos);
elseif (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - BoneQuestPos.Position).Magnitude < 1500 then
topos(BoneQuestPos);
end;
else
topos(BoneQuestPos);
end;
if (BoneQuestPos.Position - (game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 3 then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("StartQuest", "HauntedQuest2", 1);
end;
elseif (game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Visible == true then
if (game:GetService("Workspace")).Enemies:FindFirstChild("Reborn Skeleton") or (game:GetService("Workspace")).Enemies:FindFirstChild("Living Zombie") or (game:GetService("Workspace")).Enemies:FindFirstChild("Demonic Soul") or (game:GetService("Workspace")).Enemies:FindFirstChild("Posessed Mummy") then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 then
if v.Name == "Reborn Skeleton" or v.Name == "Living Zombie" or v.Name == "Demonic Soul" or v.Name == "Posessed Mummy" then
if string.find((game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Container.QuestTitle.Title.Text, "Demonic Soul") then
repeat
task.wait(_G.FastAttackDelay);
EquipWeapon(_G.SelectWeapon);
AutoHaki();
PosMon = v.HumanoidRootPart.CFrame;
MonFarm = v.Name;
topos(v.HumanoidRootPart.CFrame * Pos);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
v.Head.CanCollide = false;
StartBring = true;
AttackNoCD();
until not _G.Auto_Bone or v.Humanoid.Health <= 0 or (not v.Parent) or (game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Visible == false;
StartBring = false;
end;
end;
end;
end;
end;
end;
end);
end;
end;
end);
spawn(function()
while wait() do
if BoneFMode == "MasteryFruit" and _G.Auto_Bone and World3 then
pcall(function()
local QuestTitle = (game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Container.QuestTitle.Title.Text;
if not string.find(QuestTitle, "Demonic Soul") then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("AbandonQuest");
end;
if (game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Visible == false then
if BypassTP then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - BoneQuestPos.Position).Magnitude > 1500 then
BTP(BoneQuestPos);
elseif (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - BoneQuestPos.Position).Magnitude < 1500 then
topos(BoneQuestPos);
end;
else
topos(BoneQuestPos);
end;
if (BoneQuestPos.Position - (game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 3 then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("StartQuest", "HauntedQuest2", 1);
end;
elseif (game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Visible == true then
if (game:GetService("Workspace")).Enemies:FindFirstChild("Reborn Skeleton") or (game:GetService("Workspace")).Enemies:FindFirstChild("Living Zombie") or (game:GetService("Workspace")).Enemies:FindFirstChild("Demonic Soul") or (game:GetService("Workspace")).Enemies:FindFirstChild("Posessed Mummy") then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 then
if v.Name == "Reborn Skeleton" or v.Name == "Living Zombie" or v.Name == "Demonic Soul" or v.Name == "Posessed Mummy" then
if string.find((game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Container.QuestTitle.Title.Text, "Demonic Soul") then
HealthMs = v.Humanoid.MaxHealth * _G.Kill_At / 100;
repeat
task.wait();
if v.Humanoid.Health <= HealthMs then
EquipWeapon((game:GetService("Players")).LocalPlayer.Data.DevilFruit.Value);
TP1(v.HumanoidRootPart.CFrame * CFrame.new(0, 15, 0));
UseSkill = true;
Skillaimbot = true;
else
UseSkill = false;
Skillaimbot = false;
EquipWeapon(_G.SelectWeapon);
TP1(v.HumanoidRootPart.CFrame * Pos);
end;
PosMon = v.HumanoidRootPart.CFrame;
AimBotSkillPosition = PosMon.Position;
MonFarm = v.Name;
StartBring = true;
AutoHaki();
v.HumanoidRootPart.CanCollide = false;
v.HumanoidRootPart.Size = Vector3.new(1, 1, 1);
v.Humanoid.WalkSpeed = 0;
v.Head.CanCollide = false;
NormalAttack();
until not _G.Auto_Bone or v.Humanoid.Health <= 0 or (not v.Parent) or (game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Visible == false;
StartBring = false;
Skillaimbot = false;
UseSkill = false;
end;
end;
end;
end;
end;
end;
end);
end;
end;
end);
spawn(function()
while wait() do
if BoneFMode == "MasteryGun" and _G.Auto_Bone and World3 then
pcall(function()
local QuestTitle = (game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Container.QuestTitle.Title.Text;
if not string.find(QuestTitle, "Demonic Soul") then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("AbandonQuest");
end;
if (game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Visible == false then
if BypassTP then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - BoneQuestPos.Position).Magnitude > 1500 then
BTP(BoneQuestPos);
elseif (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - BoneQuestPos.Position).Magnitude < 1500 then
topos(BoneQuestPos);
end;
else
topos(BoneQuestPos);
end;
if (BoneQuestPos.Position - (game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 3 then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("StartQuest", "HauntedQuest2", 1);
end;
elseif (game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Visible == true then
if (game:GetService("Workspace")).Enemies:FindFirstChild("Reborn Skeleton") or (game:GetService("Workspace")).Enemies:FindFirstChild("Living Zombie") or (game:GetService("Workspace")).Enemies:FindFirstChild("Demonic Soul") or (game:GetService("Workspace")).Enemies:FindFirstChild("Posessed Mummy") then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 then
if v.Name == "Reborn Skeleton" or v.Name == "Living Zombie" or v.Name == "Demonic Soul" or v.Name == "Posessed Mummy" then
if string.find((game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Container.QuestTitle.Title.Text, "Demonic Soul") then
HealthMs = v.Humanoid.MaxHealth * _G.Kill_At / 100;
repeat
task.wait();
if v.Humanoid.Health <= HealthMs then
EquipWeapon(SelectWeaponGun);
TP1(v.HumanoidRootPart.CFrame * CFrame.new(0, 15, 0));
UseSkill = true;
Skillaimbot = true;
((game:GetService("Players")).LocalPlayer.Character.Humanoid:FindFirstChild("")):InvokeServer("TAP", Vector3.new(v.HumanoidRootPart.Position));
else
UseSkill = false;
Skillaimbot = false;
EquipWeapon(_G.SelectWeapon);
TP1(v.HumanoidRootPart.CFrame * Pos);
end;
PosMon = v.HumanoidRootPart.CFrame;
AimBotSkillPosition = PosMon.Position;
MonFarm = v.Name;
StartBring = true;
AutoHaki();
v.HumanoidRootPart.CanCollide = false;
v.HumanoidRootPart.Size = Vector3.new(1, 1, 1);
v.Humanoid.WalkSpeed = 0;
v.Head.CanCollide = false;
NormalAttack();
until not _G.Auto_Bone or v.Humanoid.Health <= 0 or (not v.Parent) or (game:GetService("Players")).LocalPlayer.PlayerGui.Main.Quest.Visible == false;
StartBring = false;
Skillaimbot = false;
UseSkill = false;
end;
end;
end;
end;
end;
end;
end);
end;
end;
end);
MainTab:Toggle("Auto Random Surprise", _G.Auto_Random_Bone, "Auto Trade Bone", function(value)
_G.Auto_Random_Bone = value;
end);
spawn(function()
pcall(function()
while wait(0.1) do
if _G.Auto_Random_Bone then
wait(2);
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("Bones", "Buy", 1, 1);
end;
end;
end);
end);
MainTab:Toggle("Auto Pray", pry, false, function(value)
_G.Pray = value;
end);
spawn(function()
pcall(function()
while wait(0.1) do
if _G.Pray then
TP1(CFrame.new(-8652.99707, 143.450119, 6170.50879, -0.983064115, -0.000000000248005533, 0.18326205, -0.00000000178910387, 1, -0.00000000824392288, -0.18326205, -0.00000000843218029, -0.983064115));
wait();
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("gravestoneEvent", 1);
end;
end;
end);
end);
MainTab:Toggle("Auto Try Luck", Trylux, false, function(value)
_G.Trylux = value;
end);
spawn(function()
pcall(function()
while wait(0.1) do
if _G.Trylux then
TP1(CFrame.new(-8652.99707, 143.450119, 6170.50879, -0.983064115, -0.000000000248005533, 0.18326205, -0.00000000178910387, 1, -0.00000000824392288, -0.18326205, -0.00000000843218029, -0.983064115));
wait();
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("gravestoneEvent", 2);
end;
end;
end);
end);
MainTab:Seperator("Chest Farm");
MainTab:Toggle("Auto Farm Chest [ Tween ]", _G.AutoFarmChest, "Auto Claim Chest Tween", function(value)
_G.AutoFarmChest = value;
StopTween(_G.AutoFarmChest);
end);
_G.MagnitudeAdd = 0;
spawn(function()
while wait() do
if _G.AutoFarmChest then
for i, v in pairs((game:GetService("Workspace")):GetChildren()) do
if v.Name:find("Chest") then
if (game:GetService("Workspace")):FindFirstChild(v.Name) then
if (v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 5000 + _G.MagnitudeAdd then
repeat
wait();
if (game:GetService("Workspace")):FindFirstChild(v.Name) then
topos(v.CFrame);
end;
until AutoFarmChest == false or (not v.Parent);
topos((game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart.CFrame);
_G.MagnitudeAdd = _G.MagnitudeAdd + 1500;
break;
end;
end;
end;
end;
end;
end;
end);
MainTab:Toggle("Auto Farm Chest [ Teleport ]", false, "Auto Claim Chest Teleport", function(vu)
_G.ChestBypass = vu;
end);
MainTab:Toggle("Auto Stop Items", _G.StopItemsChest, "Stop When Get God's Chalice or FoD", function(vu)
_G.StopItemsChest = vu;
end);
spawn(function()
while wait() do
pcall(function()
if _G.StopItemsChest then
if (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("God's Chalice") or (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Fist of Darkness") then
_G.ChestBypass = false;
topos((game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart.CFrame);
end;
end;
end);
end;
end);
MainTab:Toggle("Auto Farm Chest Mirage island", false, "Auto Claim Chest Mirage", function(value)
_G.AutoChestMirage = value;
StopTween(_G.AutoChestMirage);
end);
_G.MagnitudeAdd = 0;
spawn(function()
while wait() do
if _G.AutoChestMirage then
for i, v in pairs((game:GetService("Workspace")):GetChildren()) do
if v.Name:find("FragChest") then
if (game:GetService("Workspace")):FindFirstChild(v.Name) then
if (v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 5000 + _G.MagnitudeAdd then
repeat
wait();
if (game:GetService("Workspace")):FindFirstChild(v.Name) then
topos(v.CFrame);
end;
until _G.AutoChestMirage == false or (not v.Parent);
topos((game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart.CFrame);
_G.MagnitudeAdd = _G.MagnitudeAdd + 1500;
break;
end;
end;
end;
end;
end;
end;
end);
_G.MagnitudeAdd = 0;
spawn(function()
while wait() do
if _G.ChestBypass then
for i, v in pairs((game:GetService("Workspace")):GetChildren()) do
if v.Name:find("Chest") then
if (game:GetService("Workspace")):FindFirstChild(v.Name) then
if (v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 5000 + _G.MagnitudeAdd then
repeat
wait();
if (game:GetService("Workspace")):FindFirstChild(v.Name) then
TP3(v.CFrame);
end;
until AutoFarmChest == false or (not v.Parent);
topos((game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart.CFrame);
_G.MagnitudeAdd = _G.MagnitudeAdd + 1500;
break;
end;
end;
end;
end;
end;
end;
end);
spawn(function()
while task.wait() do
if _G.ChestBypass then
local ohString1 = "SetTeam";
local ohString2 = "Pirates";
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer(ohString1, ohString2);
end;
end;
end);
MainTab:Seperator("Cake Farm");
MainTab:Toggle("Auto Farm Cake Prince", _G.AutoDoughtBoss, "Auto Farm + Kill Cake Prince", function(value)
_G.AutoDoughtBoss = value;
StopTween(_G.AutoDoughtBoss);
end);
local CakePos = CFrame.new(-2091.911865234375, 70.00884246826172, -12142.8359375);
spawn(function()
while wait() do
if _G.AutoDoughtBoss then
pcall(function()
if (game:GetService("Workspace")).Enemies:FindFirstChild("Cake Prince") then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v.Name == "Cake Prince" then
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat
task.wait(_G.FastAttackDelay);
AutoHaki();
EquipWeapon(_G.SelectWeapon);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
v.HumanoidRootPart.Size = Vector3.new(50, 50, 50);
topos(v.HumanoidRootPart.CFrame * Pos);
AttackNoCD();
until not _G.AutoDoughtBoss or (not v.Parent) or v.Humanoid.Health <= 0;
end;
end;
end;
elseif (game:GetService("ReplicatedStorage")):FindFirstChild("Cake Prince [Lv. 2300] [Raid Boss]") then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Cake Prince [Lv. 2300] [Raid Boss]")).HumanoidRootPart.CFrame * CFrame.new(2, 20, 2));
elseif (game:GetService("Workspace")).Map.CakeLoaf.BigMirror.Other.Transparency == 1 then
if (game:GetService("Workspace")).Enemies:FindFirstChild("Cookie Crafter") or (game:GetService("Workspace")).Enemies:FindFirstChild("Cake Guard") or (game:GetService("Workspace")).Enemies:FindFirstChild("Baking Staff") or (game:GetService("Workspace")).Enemies:FindFirstChild("Head Baker") then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v.Name == "Cookie Crafter" or v.Name == "Cake Guard" or v.Name == "Baking Staff" or v.Name == "Head Baker" then
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat
task.wait(_G.FastAttackDelay);
AutoHaki();
StartBring = true;
EquipWeapon(_G.SelectWeapon);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
v.Head.CanCollide = false;
v.HumanoidRootPart.Size = Vector3.new(50, 50, 50);
PosMon = v.HumanoidRootPart.CFrame;
MonFarm = v.Name;
topos(v.HumanoidRootPart.CFrame * Pos);
AttackNoCD();
until not _G.AutoDoughtBoss or (not v.Parent) or v.Humanoid.Health <= 0 or (game:GetService("Workspace")).Map.CakeLoaf.BigMirror.Other.Transparency == 0 or (game:GetService("ReplicatedStorage")):FindFirstChild("Cake Prince [Lv. 2300] [Raid Boss]") or (game:GetService("Workspace")).Enemies:FindFirstChild("Cake Prince [Lv. 2300] [Raid Boss]");
StartBring = false;
end;
end;
end;
else
if BypassTP then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - CakePos.Position).Magnitude > 1500 then
BTP(CakePos);
elseif (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - CakePos.Position).Magnitude < 1500 then
topos(CakePos);
end;
else
topos(CakePos);
end;
UnEquipWeapon(_G.SelectWeapon);
topos(CFrame.new(-2091.911865234375, 70.00884246826172, -12142.8359375));
end;
end;
end);
end;
end;
end);
MainTab:Toggle("Auto Spawn Cake Prince", _G.AutoSpawnCP, false, function(value)
_G.AutoSpawnCP = value;
end);
spawn(function()
while wait() do
if _G.AutoSpawnCP then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("CakePrinceSpawner", true);
end;
end;
end);
MainTab:Toggle("Auto Kill Cake Prince", _G.AutoCakePrince, false, function(value)
_G.AutoCakePrince = value;
StopTween(_G.AutoCakePrince);
end);
spawn(function()
while wait() do
if _G.AutoCakePrince and World3 then
pcall(function()
if (game:GetService("Workspace")).Enemies:FindFirstChild("Cake Prince") then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v.Name == "Cake Prince" then
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat
task.wait(_G.FastAttackDelay);
AutoHaki();
EquipWeapon(_G.SelectWeapon);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
v.HumanoidRootPart.Size = Vector3.new(50, 50, 50);
topos(v.HumanoidRootPart.CFrame * Pos);
AttackNoCD();
until not _G.AutoCakePrince or (not v.Parent) or v.Humanoid.Health <= 0;
end;
end;
end;
else
UnEquipWeapon(_G.SelectWeapon);
end;
end);
end;
end;
end);
MainTab:Toggle("Auto Kill Dough King", _G.Autodoughking, false, function(value)
_G.Autodoughking = value;
StopTween(_G.Autodoughking);
end);
spawn(function()
while wait() do
if _G.Autodoughking and World3 then
pcall(function()
if (game:GetService("Workspace")).Enemies:FindFirstChild("Dough King") then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v.Name == "Dough King" then
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat
task.wait(_G.FastAttackDelay);
AutoHaki();
EquipWeapon(_G.SelectWeapon);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
v.HumanoidRootPart.Size = Vector3.new(50, 50, 50);
topos(v.HumanoidRootPart.CFrame * Pos);
AttackNoCD();
until not _G.Autodoughking or (not v.Parent) or v.Humanoid.Health <= 0;
end;
end;
end;
end;
end);
end;
end;
end);
SettingsTab:Seperator("Settings");
SettingsTab:Toggle("Spin Position", false, "Spin Position When Farm", function(v)
_G.SpinPos = v;
end);
PosY = 35;
SettingsTab:Slider("Farm Distnace", 0, 50, PosY, function(value)
PosY = value;
end);
TweenSpeed = 350;
SettingsTab:Slider("Player Tween Speed", 0, 350, TweenSpeed, function(value)
TweenSpeed = value;
end);
SettingsTab:Toggle("Bring Mob", true, false, function(Mag)
_G.BringMonster = Mag;
end);
local Bring = {
"Low",
"Normal",
"High"
};
_G.BringMode = "Normal";
SettingsTab:Dropdown("BringMob Mode", Bring, _G.BringMode, function(value)
_G.BringMode = value;
end);
spawn(function()
while wait(0.1) do
if _G.BringMode then
pcall(function()
if _G.BringMode == "Low" then
_G.BringMode = 350;
elseif _G.BringMode == "Normal" then
_G.BringMode = 500;
elseif _G.BringMode == "High" then
_G.BringMode = 800;
end;
end);
end;
end;
end);
SettingsTab:Toggle("Fast Attack", true, "Fast Attack", function(value)
_G.FastAttack = value;
end);
SettingsTab:Toggle("Attack Aura", false, "Attack Mob", function(value)
_G.AttackMob = value;
end);
spawn(function()
while wait(_G.FastAttackDelay) do
if _G.AttackMob and (not _G.AutoFarmFruitMastery) and (not _G.AutoFarmGunMastery) then
pcall(function()
AttackNoCD();
end);
end;
end;
end);
local PBlade = game.Players.LocalPlayer;
local QBlade = getupvalues(require(PBlade.PlayerScripts.CombatFramework));
local RBlade = QBlade[2];
function GetCurrentBlade()
local S = RBlade.activeController;
local T = S.blades[1];
if not T then
return;
end;
while T.Parent ~= game.Players.LocalPlayer.Character do
T = T.Parent;
end;
return T;
end;
function AttackNoCD()
if not _G.AutoFarmFruitMastery or (not _G.AutoFarmGunMastery) then
if _G.FastAttack then
local U = RBlade.activeController;
for h = 1, 1 do
local V = (require(game.ReplicatedStorage.CombatFramework.RigLib)).getBladeHits(PBlade.Character, {
PBlade.Character.HumanoidRootPart
}, 60);
local W = {};
local X = {};
for k, i in pairs(V) do
if i.Parent:FindFirstChild("HumanoidRootPart") and (not X[i.Parent]) then
table.insert(W, i.Parent.HumanoidRootPart);
X[i.Parent] = true;
end;
end;
V = W;
if #V > 0 then
local Y = debug.getupvalue(U.attack, 5);
local Z = debug.getupvalue(U.attack, 6);
local _ = debug.getupvalue(U.attack, 4);
local a0 = debug.getupvalue(U.attack, 7);
local a1 = (Y * 798405 + _ * 727595) % Z;
local a2 = _ * 798405;
(function()
a1 = (a1 * Z + a2) % 1099511627776;
Y = math.floor(a1 / Z);
_ = a1 - Y * Z;
end)();
a0 = a0 + 1;
debug.setupvalue(U.attack, 5, Y);
debug.setupvalue(U.attack, 6, Z);
debug.setupvalue(U.attack, 4, _);
debug.setupvalue(U.attack, 7, a0);
pcall(function()
if PBlade.Character:FindFirstChildOfClass("Tool") and U.blades and U.blades[1] then
U.animator.anims.basic[1]:Play(0.01, 0.01, 0.01);
(game:GetService("ReplicatedStorage")).RigControllerEvent:FireServer("weaponChange", tostring(GetCurrentBlade()));
game.ReplicatedStorage.Remotes.Validator:FireServer(math.floor(a1 / 1099511627776 * 16777215), a0);
(game:GetService("ReplicatedStorage")).RigControllerEvent:FireServer("hit", V, h, "");
end;
end);
end;
end;
else
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2.new(1280, 672));
end;
end;
end;
local AttackList = {
0,
0.1,
0.15,
0.165,
0.175,
0.2,
0.25
};
_G.FastAttackDelay = 0.2;
SettingsTab:Dropdown("Fast Attack Delay", AttackList, _G.FastAttackDelay, function(v)
_G.FastAttackDelay = v;
end);
SettingsTab:Seperator("Graphic");
SettingsTab:Toggle("Hide Notifications", false, "Invisible Notification", function(v)
_G.HideNotification = v;
end);
spawn(function()
while wait() do
if _G.HideNotification then
game.Players.LocalPlayer.PlayerGui.Notifications.Enabled = false;
else
game.Players.LocalPlayer.PlayerGui.Notifications.Enabled = true;
end;
end;
end);
SettingsTab:Toggle("Hide Damage Text", true, "Invisible Damage Text", function(Remo)
_G.KobenHeegeen = Remo;
end);
spawn(function()
while wait() do
if _G.KobenHeegeen then
(game:GetService("ReplicatedStorage")).Assets.GUI.DamageCounter.Enabled = false;
else
(game:GetService("ReplicatedStorage")).Assets.GUI.DamageCounter.Enabled = true;
end;
end;
end);
SettingsTab:Toggle("Black Screen", false, false, function(Umm)
_G.StartBlackScreen = Umm;
end);
spawn(function()
while wait() do
if _G.StartBlackScreen then
(game:GetService("Players")).LocalPlayer.PlayerGui.Main.Blackscreen.Size = UDim2.new(500, 0, 500, 500);
else
(game:GetService("Players")).LocalPlayer.PlayerGui.Main.Blackscreen.Size = UDim2.new(1, 0, 500, 500);
end;
end;
end);
SettingsTab:Toggle("White Screen", _G.WhiteScreen, false, function(value)
_G.WhiteScreen = value;
if _G.WhiteScreen == true then
(game:GetService("RunService")):Set3dRenderingEnabled(false);
elseif _G.WhiteScreen == false then
(game:GetService("RunService")):Set3dRenderingEnabled(true);
end;
end);
-- spawn(function()
-- for i, v in pairs(game:GetDescendants()) do
-- if v:IsA("ParticleEmitter") or v:IsA("Trail") then
-- v.Lifetime = NumberRange.new(0);
-- elseif v:IsA("Explosion") then
-- v.BlastPressure = 1;
-- v.BlastRadius = 1;
-- elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") then
-- v.Enabled = false;
-- end;
-- end;
-- end);
SettingsTab:Toggle("Hide Monsters", _G.inv, "Invisible Monstera", function(value)
_G.inv = value;
while wait() do
if _G.inv then
pcall(function()
for i, v in pairs((game:GetService("Workspace")).Enemies:GetDescendants()) do
if v.ClassName == "MeshPart" then
v.Transparency = 1;
end;
end;
for i, v in pairs((game:GetService("Workspace")).Enemies:GetDescendants()) do
if v.Name == "Head" then
v.Transparency = 1;
end;
end;
for i, v in pairs((game:GetService("Workspace")).Enemies:GetDescendants()) do
if v.ClassName == "Accessory" then
v.Handle.Transparency = 1;
end;
end;
for i, v in pairs((game:GetService("Workspace")).Enemies:GetDescendants()) do
if v.ClassName == "Decal" then
v.Transparency = 1;
end;
end;
end);
end;
end;
end);
SettingsTab:Seperator("Mastery Setting");
_G.Kill_At = 25;
SettingsTab:Slider("Kill At %", 1, 100, _G.Kill_At, function(value)
_G.Kill_At = value;
end);
SettingsTab:Toggle("Skill Z", true, "Auto Skill Z", function(value)
_G.SkillZ = value;
end);
SettingsTab:Toggle("Skill X", true, "Auto Skill X", function(value)
_G.SkillX = value;
end);
SettingsTab:Toggle("Skill C", true, "Auto Skill C", function(value)
_G.SkillC = value;
end);
SettingsTab:Toggle("Skill V", false, "Auto Skill V", function(value)
_G.SkillV = value;
end);
SettingsTab:Toggle("Skill F", false, "Auto Skill F", function(value)
_G.SkillF = value;
end);
SettingsTab:Seperator("Other");
SettingsTab:Toggle("Bypass Tp", false, "Safe Teleport", function(Fast)
BypassTP = Fast;
end);
SettingsTab:Toggle("Auto Set Spawn Point", true, "Set Spawn Point", function(value)
_G.Set = value;
end);
spawn(function()
while wait(1) do
if _G.Set then
pcall(function()
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("SetSpawnPoint");
end);
end;
end;
end);
SettingsTab:Toggle("Auto Haki", false, "Auto Active Buso", function(value)
_G.AutoHaki = value;
end);
spawn(function()
while wait(0.1) do
if _G.AutoHaki then
if not game.Players.LocalPlayer.Character:FindFirstChild("HasBuso") then
local args = {
[1] = "Buso"
};
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer(unpack(args));
end;
end;
end;
end);
SettingsTab:Toggle("Bypass Anti Cheat", true, "Reset Flags", function(x)
_G.ResetFlags = x;
end);
spawn(function()
while wait() do
pcall(function()
if _G.ResetFlags then
for i, v in pairs((game:GetService("Players")).LocalPlayer.Character:GetDescendants()) do
if v:IsA("LocalScript") then
if v.Name == "General" or v.Name == "Shiftlock" or v.Name == "FallDamage" or v.Name == "4444" or v.Name == "CamBob" or v.Name == "JumpCD" or v.Name == "Looking" or v.Name == "Run" then
v:Destroy();
end;
end;
end;
for i, v in pairs((game:GetService("Players")).LocalPlayer.PlayerScripts:GetDescendants()) do
if v:IsA("LocalScript") then
if v.Name == "RobloxMotor6DBugFix" or v.Name == "Clans" or v.Name == "Codes" or v.Name == "CustomForceField" or v.Name == "MenuBloodSp" or v.Name == "PlayerList" then
v:Destroy();
end;
end;
end;
end;
end);
end;
end);
HoldTab:Seperator("Mastery");
_G.HoldSKillZ = 0;
HoldTab:Slider("SKill Z", 0, 5, _G.HoldSKillZ, function(v)
_G.HoldSKillZ = v;
end);
_G.HoldSKillX = 0;
HoldTab:Slider("SKill X", 0, 5, _G.HoldSKillX, function(v)
_G.HoldSKillX = v;
end);
_G.HoldSKillC = 0;
HoldTab:Slider("SKill C", 0, 5, _G.HoldSKillC, function(v)
_G.HoldSKillC = v;
end);
_G.HoldSKillV = 0;
HoldTab:Slider("SKill V", 0, 5, _G.HoldSKillV, function(v)
_G.HoldSKillV = v;
end);
_G.HoldSKillF = 0;
HoldTab:Slider("SKill F", 0, 5, _G.HoldSKillF, function(v)
_G.HoldSKillF = v;
end);
HoldTab:Seperator("Sea Event");
_G.SeaHoldSKillZ = 0;
HoldTab:Slider("SKill Z", 0, 5, _G.SeaHoldSKillZ, function(v)
_G.SeaHoldSKillZ = v;
end);
_G.SeaHoldSKillX = 0;
HoldTab:Slider("SKill X", 0, 5, _G.SeaHoldSKillX, function(v)
_G.SeaHoldSKillX = v;
end);
_G.SeaHoldSKillC = 0;
HoldTab:Slider("SKill C", 0, 5, _G.SeaHoldSKillC, function(v)
_G.SeaHoldSKillC = v;
end);
_G.SeaHoldSKillV = 0;
HoldTab:Slider("SKill V", 0, 5, _G.SeaHoldSKillV, function(v)
_G.SeaHoldSKillV = v;
end);
_G.SeaHoldSKillF = 0;
HoldTab:Slider("SKill F", 0, 5, _G.SeaHoldSKillF, function(v)
_G.SeaHoldSKillF = v;
end);
if World1 or World2 then
ItemsTab:Seperator("World");
end;
if World1 then
ItemsTab:Toggle("Auto Second Sea", _G.AutoSecondSea, false, function(value)
_G.AutoSecondSea = value;
StopTween(_G.AutoSecondSea);
end);
spawn(function()
while wait() do
if _G.AutoSecondSea then
pcall(function()
local MyLevel = (game:GetService("Players")).LocalPlayer.Data.Level.Value;
if MyLevel >= 700 and World1 then
if (game:GetService("Workspace")).Map.Ice.Door.CanCollide == false and (game:GetService("Workspace")).Map.Ice.Door.Transparency == 1 then
local CFrame1 = CFrame.new(4849.29883, 5.65138149, 719.611877);
repeat
topos(CFrame1);
wait();
until (CFrame1.Position - (game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 3 or _G.AutoSecondSea == false;
wait(1.1);
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("DressrosaQuestProgress", "Detective");
wait(0.5);
EquipWeapon("Key");
repeat
topos(CFrame.new(1347.7124, 37.3751602, -1325.6488));
wait();
until (Vector3.new(1347.7124, 37.3751602, (-1325.6488)) - (game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 3 or _G.AutoSecondSea == false;
wait(0.5);
elseif (game:GetService("Workspace")).Map.Ice.Door.CanCollide == false and (game:GetService("Workspace")).Map.Ice.Door.Transparency == 1 then
if (game:GetService("Workspace")).Enemies:FindFirstChild("Ice Admiral") then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v.Name == "Ice Admiral" then
if not v.Humanoid.Health <= 0 then
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
OldCFrameSecond = v.HumanoidRootPart.CFrame;
repeat
task.wait(_G.FastAttackDelay);
AutoHaki();
EquipWeapon(_G.SelectWeapon);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
v.Head.CanCollide = false;
v.HumanoidRootPart.Size = Vector3.new(50, 50, 50);
v.HumanoidRootPart.CFrame = OldCFrameSecond;
topos(v.HumanoidRootPart.CFrame * Pos);
AttackNoCD();
sethiddenproperty((game:GetService("Players")).LocalPlayer, "SimulationRadius", math.huge);
until not _G.AutoSecondSea or (not v.Parent) or v.Humanoid.Health <= 0;
end;
else
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("TravelDressrosa");
end;
end;
end;
elseif (game:GetService("ReplicatedStorage")):FindFirstChild("Ice Admiral") then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Ice Admiral")).HumanoidRootPart.CFrame * CFrame.new(5, 10, 7));
end;
end;
end;
end);
end;
end;
end);
end;
if World2 then
ItemsTab:Toggle("Auto Third Sea", _G.AutoThirdSea, false, function(value)
_G.AutoThirdSea = value;
StopTween(_G.AutoThirdSea);
end);
spawn(function()
while wait() do
if _G.AutoThirdSea then
pcall(function()
if (game:GetService("Players")).LocalPlayer.Data.Level.Value >= 1500 and World2 then
_G.AutoFarm = false;
if (game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("ZQuestProgress", "General") == 0 then
topos(CFrame.new(-1926.3221435547, 12.819851875305, 1738.3092041016));
if ((CFrame.new((-1926.3221435547), 12.819851875305, 1738.3092041016)).Position - (game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 10 then
wait(1.5);
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("ZQuestProgress", "Begin");
end;
wait(1.8);
if (game:GetService("Workspace")).Enemies:FindFirstChild("rip_indra") then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v.Name == "rip_indra" then
OldCFrameThird = v.HumanoidRootPart.CFrame;
repeat
task.wait(_G.FastAttackDelay);
AutoHaki();
EquipWeapon(_G.SelectWeapon);
topos(v.HumanoidRootPart.CFrame * Pos);
v.HumanoidRootPart.CFrame = OldCFrameThird;
v.HumanoidRootPart.Size = Vector3.new(50, 50, 50);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
AttackNoCD();
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("TravelZou");
until _G.AutoThirdSea == false or v.Humanoid.Health <= 0 or (not v.Parent);
end;
end;
elseif not (game:GetService("Workspace")).Enemies:FindFirstChild("rip_indra") and ((CFrame.new((-26880.93359375), 22.848554611206, 473.18951416016)).Position - (game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 1000 then
topos(CFrame.new(-26880.93359375, 22.848554611206, 473.18951416016));
end;
end;
end;
end);
end;
end;
end);
end;
if World2 then
ItemsTab:Toggle("Auto Farm Factory", _G.AutoFactory, false, function(value)
_G.AutoFactory = value;
StopTween(_G.AutoFactory);
end);
spawn(function()
while wait() do
pcall(function()
if _G.AutoFactory then
if (game:GetService("Workspace")).Enemies:FindFirstChild("Core") then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v.Name == "Core" and v.Humanoid.Health > 0 then
repeat
task.wait();
AutoHaki();
EquipWeapon(_G.SelectWeapon);
topos(CFrame.new(448.46756, 199.356781, -441.389252));
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2.new(1280, 672));
until v.Humanoid.Health <= 0 or _G.AutoFactory == false;
end;
end;
else
topos(CFrame.new(448.46756, 199.356781, -441.389252));
end;
end;
end);
end;
end);
elseif World3 then
spawn(function()
pcall(function()
while wait() do
if game.Workspace._WorldOrigin.Locations:FindFirstChild("Mirage Island") then
Mirragecheck:Set("🏝️ Mirage Island is Spawning");
_G.MirageSpawn = true;
else
Mirragecheck:Set("🏝️ Mirage Island Not Spawn");
_G.MirageSpawn = false;
end;
if game.Workspace._WorldOrigin.Locations:FindFirstChild("Kitsune Island") then
Kitsunecheck:Set("⛩️ Kitsune Island is Spawning");
_G.KitsuneSpawn = true;
else
Kitsunecheck:Set("⛩️ Kitsune Island Not Spawn");
_G.KitsuneSpawn = false;
end;
end;
end);
end);
SeaTab:Seperator("Mirage Island");
Mirragecheck = SeaTab:Label("Mirage Island");
SeaTab:Toggle("Teleport To Mirage Island", _G.AutoMysticIsland, "Tween To Mirage Island", function(value)
_G.AutoMysticIsland = value;
StopTween(_G.AutoMysticIsland);
end);
spawn(function()
pcall(function()
while wait() do
if _G.AutoMysticIsland then
if (game:GetService("Workspace")).Map:FindFirstChild("MysticIsland") then
topos(CFrame.new((game:GetService("Workspace")).Map.MysticIsland.Center.Position.X, 500, (game:GetService("Workspace")).Map.MysticIsland.Center.Position.Z));
end;
end;
end;
end);
end);
SeaTab:Toggle("Teleport Advanced Fruit Dealer", _G.TPNPC, "Tween To Advanced Fruit Dealer", function(value)
_G.Miragenpc = value;
StopTween(_G.Miragenpc);
end);
SeaTab:Seperator("Kitsune Island");
Kitsunecheck = SeaTab:Label("Kitsune Island");
SeaTab:Toggle("Teleport To Kitsune Island", _G.TeleportKitsune, "Tween To Kitsune Island", function(value)
_G.TeleportKitsune = value;
StopTween(_G.TeleportKitsune);
end);
spawn(function()
while wait() do
if _G.TeleportKitsune then
if (game:GetService("Workspace")).Map:FindFirstChild("KitsuneIsland") then
topos(game.Workspace.Map.KitsuneIsland.ShrineActive.NeonShrinePart.CFrame * CFrame.new(0, 0, 10));
end;
end;
end;
end);
SeaTab:Toggle("Auto Collect Azure", _G.CollectAzure, "Tween To Azure Ember", function(value)
_G.CollectAzure = value;
end);
spawn(function()
while wait() do
if _G.CollectAzure then
pcall(function()
if (game:GetService("Workspace")):FindFirstChild("AttachedAzureEmber") then
fastpos((((game:GetService("Workspace")):WaitForChild("EmberTemplate")):FindFirstChild("Part")).CFrame);
end;
end);
end;
end;
end);
_G.SetToTradeAureEmber = 20;
SeaTab:Slider("Set Azure Ember", 10, 25, _G.SetToTradeAureEmber, function(v)
_G.SetToTradeAureEmber = v;
end);
SeaTab:Toggle("Auto Trade Azure Ember", false, "Trade Azure Ember", function(state)
_G.TradeAureEmber = state;
end);
function GetCountMaterials(MaterialName)
local Inventory = (game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("getInventory");
for i, v in pairs(Inventory) do
if v.Name == MaterialName then
return v.Count;
end;
end;
end;
spawn(function()
while wait() do
if _G.TradeAureEmber then
pcall(function()
local AzureAvilable = GetCountMaterials("Azure Ember");
if AzureAvilable >= _G.SetToTradeAureEmber then
((game:GetService("ReplicatedStorage")).Modules.Net:FindFirstChild("RF/KitsuneStatuePray")):InvokeServer();
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("KitsuneStatuePray");
end;
end);
end;
end;
end);
spawn(function()
pcall(function()
while wait() do
if _G.Miragenpc then
if (game:GetService("Workspace")).NPCs:FindFirstChild("Advanced Fruit Dealer") then
topos(CFrame.new((game:GetService("Workspace")).NPCs["Advanced Fruit Dealer"].HumanoidRootPart.Position));
end;
end;
end;
end);
end);
spawn(function()
pcall(function()
while wait() do
if _G.TweenMGear then
if (game:GetService("Workspace")).Map:FindFirstChild("MysticIsland") then
for i, v in pairs((game:GetService("Workspace")).Map.MysticIsland:GetChildren()) do
if v:IsA("MeshPart") then
if v.Material == Enum.Material.Neon then
topos(v.CFrame);
end;
end;
end;
end;
end;
end;
end);
end);
end;
ItemsTab:Seperator("Fighting Style");
ItemsTab:Toggle("Auto Superhuman", _G.AutoSuperhuman, false, function(value)
_G.AutoSuperhuman = value;
end);
spawn(function()
pcall(function()
while wait() do
if _G.AutoSuperhuman then
if game.Players.LocalPlayer.Backpack:FindFirstChild("Combat") or game.Players.LocalPlayer.Character:FindFirstChild("Combat") and (game:GetService("Players")).LocalPlayer.Data.Beli.Value >= 150000 then
UnEquipWeapon("Combat");
wait(0.1);
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyBlackLeg");
end;
if game.Players.LocalPlayer.Character:FindFirstChild("Superhuman") or game.Players.LocalPlayer.Backpack:FindFirstChild("Superhuman") then
_G.SelectWeapon = "Superhuman";
end;
if game.Players.LocalPlayer.Backpack:FindFirstChild("Black Leg") or game.Players.LocalPlayer.Character:FindFirstChild("Black Leg") or game.Players.LocalPlayer.Backpack:FindFirstChild("Electro") or game.Players.LocalPlayer.Character:FindFirstChild("Electro") or game.Players.LocalPlayer.Backpack:FindFirstChild("Fishman Karate") or game.Players.LocalPlayer.Character:FindFirstChild("Fishman Karate") or game.Players.LocalPlayer.Backpack:FindFirstChild("Dragon Claw") or game.Players.LocalPlayer.Character:FindFirstChild("Dragon Claw") then
if game.Players.LocalPlayer.Backpack:FindFirstChild("Black Leg") and (game.Players.LocalPlayer.Backpack:FindFirstChild("Black Leg")).Level.Value <= 299 then
_G.SelectWeapon = "Black Leg";
end;
if game.Players.LocalPlayer.Backpack:FindFirstChild("Electro") and (game.Players.LocalPlayer.Backpack:FindFirstChild("Electro")).Level.Value <= 299 then
_G.SelectWeapon = "Electro";
end;
if game.Players.LocalPlayer.Backpack:FindFirstChild("Fishman Karate") and (game.Players.LocalPlayer.Backpack:FindFirstChild("Fishman Karate")).Level.Value <= 299 then
_G.SelectWeapon = "Fishman Karate";
end;
if game.Players.LocalPlayer.Backpack:FindFirstChild("Dragon Claw") and (game.Players.LocalPlayer.Backpack:FindFirstChild("Dragon Claw")).Level.Value <= 299 then
_G.SelectWeapon = "Dragon Claw";
end;
if game.Players.LocalPlayer.Backpack:FindFirstChild("Black Leg") and (game.Players.LocalPlayer.Backpack:FindFirstChild("Black Leg")).Level.Value >= 300 and (game:GetService("Players")).LocalPlayer.Data.Beli.Value >= 300000 then
UnEquipWeapon("Black Leg");
wait(0.1);
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyElectro");
end;
if game.Players.LocalPlayer.Character:FindFirstChild("Black Leg") and (game.Players.LocalPlayer.Character:FindFirstChild("Black Leg")).Level.Value >= 300 and (game:GetService("Players")).LocalPlayer.Data.Beli.Value >= 300000 then
UnEquipWeapon("Black Leg");
wait(0.1);
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyElectro");
end;
if game.Players.LocalPlayer.Backpack:FindFirstChild("Electro") and (game.Players.LocalPlayer.Backpack:FindFirstChild("Electro")).Level.Value >= 300 and (game:GetService("Players")).LocalPlayer.Data.Beli.Value >= 750000 then
UnEquipWeapon("Electro");
wait(0.1);
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyFishmanKarate");
end;
if game.Players.LocalPlayer.Character:FindFirstChild("Electro") and (game.Players.LocalPlayer.Character:FindFirstChild("Electro")).Level.Value >= 300 and (game:GetService("Players")).LocalPlayer.Data.Beli.Value >= 750000 then
UnEquipWeapon("Electro");
wait(0.1);
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyFishmanKarate");
end;
if game.Players.LocalPlayer.Backpack:FindFirstChild("Fishman Karate") and (game.Players.LocalPlayer.Backpack:FindFirstChild("Fishman Karate")).Level.Value >= 300 and (game:GetService("Players")).Localplayer.Data.Fragments.Value >= 1500 then
UnEquipWeapon("Fishman Karate");
wait(0.1);
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BlackbeardReward", "DragonClaw", "1");
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BlackbeardReward", "DragonClaw", "2");
end;
if game.Players.LocalPlayer.Character:FindFirstChild("Fishman Karate") and (game.Players.LocalPlayer.Character:FindFirstChild("Fishman Karate")).Level.Value >= 300 and (game:GetService("Players")).Localplayer.Data.Fragments.Value >= 1500 then
UnEquipWeapon("Fishman Karate");
wait(0.1);
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BlackbeardReward", "DragonClaw", "1");
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BlackbeardReward", "DragonClaw", "2");
end;
if game.Players.LocalPlayer.Backpack:FindFirstChild("Dragon Claw") and (game.Players.LocalPlayer.Backpack:FindFirstChild("Dragon Claw")).Level.Value >= 300 and (game:GetService("Players")).LocalPlayer.Data.Beli.Value >= 3000000 then
UnEquipWeapon("Dragon Claw");
wait(0.1);
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuySuperhuman");
end;
if game.Players.LocalPlayer.Character:FindFirstChild("Dragon Claw") and (game.Players.LocalPlayer.Character:FindFirstChild("Dragon Claw")).Level.Value >= 300 and (game:GetService("Players")).LocalPlayer.Data.Beli.Value >= 3000000 then
UnEquipWeapon("Dragon Claw");
wait(0.1);
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuySuperhuman");
end;
end;
end;
end;
end);
end);
ItemsTab:Toggle("Auto DeathStep", _G.AutoDeathStep, false, function(value)
_G.AutoDeathStep = value;
end);
spawn(function()
while wait() do
wait();
if _G.AutoDeathStep then
if (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Black Leg") or (game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Black Leg") or (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Death Step") or (game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Death Step") then
if (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Black Leg") and ((game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Black Leg")).Level.Value >= 450 then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyDeathStep");
_G.SelectWeapon = "Death Step";
end;
if (game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Black Leg") and ((game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Black Leg")).Level.Value >= 450 then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyDeathStep");
_G.SelectWeapon = "Death Step";
end;
if (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Black Leg") and ((game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Black Leg")).Level.Value <= 449 then
_G.SelectWeapon = "Black Leg";
end;
else
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyBlackLeg");
end;
end;
end;
end);
ItemsTab:Toggle("Auto Sharkman Karate", _G.AutoSharkman, false, function(value)
_G.AutoSharkman = value;
StopTween(_G.AutoSharkman);
end);
spawn(function()
pcall(function()
while wait() do
if _G.AutoSharkman then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyFishmanKarate");
if string.find((game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuySharkmanKarate"), "keys") then
if (game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Water Key") or (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Water Key") then
topos(CFrame.new(-2604.6958, 239.432526, -10315.1982, 0.0425701365, 0, -0.999093413, 0, 1, 0, 0.999093413, 0, 0.0425701365));
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuySharkmanKarate");
elseif (game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Fishman Karate") and ((game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Fishman Karate")).Level.Value >= 400 then
else
Ms = "Tide Keeper";
if (game:GetService("Workspace")).Enemies:FindFirstChild(Ms) then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v.Name == Ms then
OldCFrameShark = v.HumanoidRootPart.CFrame;
repeat
task.wait(_G.FastAttackDelay);
AutoHaki();
EquipWeapon(_G.SelectWeapon);
v.Head.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
v.HumanoidRootPart.CanCollide = false;
v.HumanoidRootPart.Size = Vector3.new(1, 1, 1);
v.HumanoidRootPart.CFrame = OldCFrameShark;
topos(v.HumanoidRootPart.CFrame * CFrame.new(2, 20, 2));
AttackNoCD();
until not v.Parent or v.Humanoid.Health <= 0 or _G.AutoSharkman == false or (game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Water Key") or (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Water Key");
end;
end;
else
topos(CFrame.new(-3570.18652, 123.328949, -11555.9072, 0.465199202, -0.000000013857326, 0.885206044, 0.0000000040332897, 1, 0.0000000135347511, -0.885206044, -0.00000000272606271, 0.465199202));
wait(3);
end;
end;
else
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuySharkmanKarate");
end;
end;
end;
end);
end);
ItemsTab:Toggle("Auto Electric Claw", _G.AutoElectricClaw, false, function(value)
_G.AutoElectricClaw = value;
StopTween(_G.AutoElectricClaw);
end);
spawn(function()
pcall(function()
while wait() do
if _G.AutoElectricClaw then
if (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Electro") or (game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Electro") or (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Electric Claw") or (game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Electric Claw") then
if (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Electro") and ((game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Electro")).Level.Value >= 400 then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyElectricClaw");
_G.SelectWeapon = "Electric Claw";
end;
if (game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Electro") and ((game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Electro")).Level.Value >= 400 then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyElectricClaw");
_G.SelectWeapon = "Electric Claw";
end;
if (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Electro") and ((game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Electro")).Level.Value <= 399 then
_G.SelectWeapon = "Electro";
end;
else
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyElectro");
end;
end;
if _G.AutoElectricClaw then
if (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Electro") or (game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Electro") then
if (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Electro") or (game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Electro") and ((game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Electro")).Level.Value >= 400 or ((game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Electro")).Level.Value >= 400 then
if _G.AutoFarm == false then
repeat
task.wait();
topos(CFrame.new(-10371.4717, 330.764496, -10131.4199));
until not _G.AutoElectricClaw or ((game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart.Position - (CFrame.new((-10371.4717), 330.764496, (-10131.4199))).Position).Magnitude <= 10;
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyElectricClaw", "Start");
wait(2);
repeat
task.wait();
topos(CFrame.new(-12550.532226563, 336.22631835938, -7510.4233398438));
until not _G.AutoElectricClaw or ((game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart.Position - (CFrame.new((-12550.532226563), 336.22631835938, (-7510.4233398438))).Position).Magnitude <= 10;
wait(1);
repeat
task.wait();
topos(CFrame.new(-10371.4717, 330.764496, -10131.4199));
until not _G.AutoElectricClaw or ((game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart.Position - (CFrame.new((-10371.4717), 330.764496, (-10131.4199))).Position).Magnitude <= 10;
wait(1);
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyElectricClaw");
elseif _G.AutoFarm == true then
_G.AutoFarm = false;
wait(1);
repeat
task.wait();
topos(CFrame.new(-10371.4717, 330.764496, -10131.4199));
until not _G.AutoElectricClaw or ((game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart.Position - (CFrame.new((-10371.4717), 330.764496, (-10131.4199))).Position).Magnitude <= 10;
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyElectricClaw", "Start");
wait(2);
repeat
task.wait();
topos(CFrame.new(-12550.532226563, 336.22631835938, -7510.4233398438));
until not _G.AutoElectricClaw or ((game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart.Position - (CFrame.new((-12550.532226563), 336.22631835938, (-7510.4233398438))).Position).Magnitude <= 10;
wait(1);
repeat
task.wait();
topos(CFrame.new(-10371.4717, 330.764496, -10131.4199));
until not _G.AutoElectricClaw or ((game:GetService("Players")).LocalPlayer.Character.HumanoidRootPart.Position - (CFrame.new((-10371.4717), 330.764496, (-10131.4199))).Position).Magnitude <= 10;
wait(1);
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyElectricClaw");
_G.SelectWeapon = "Electric Claw";
wait(0.1);
_G.AutoFarm = true;
end;
end;
end;
end;
end;
end);
end);
ItemsTab:Toggle("Auto Dragon Talon", _G.AutoDragonTalon, false, function(value)
_G.AutoDragonTalon = value;
end);
spawn(function()
while wait() do
if _G.AutoDragonTalon then
if (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Dragon Claw") or (game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Dragon Claw") or (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Dragon Talon") or (game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Dragon Talon") then
if (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Dragon Claw") and ((game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Dragon Claw")).Level.Value >= 400 then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyDragonTalon");
_G.SelectWeapon = "Dragon Talon";
end;
if (game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Dragon Claw") and ((game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Dragon Claw")).Level.Value >= 400 then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyDragonTalon");
_G.SelectWeapon = "Dragon Talon";
end;
if (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Dragon Claw") and ((game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Dragon Claw")).Level.Value <= 399 then
_G.SelectWeapon = "Dragon Claw";
end;
else
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BlackbeardReward", "DragonClaw", "2");
end;
end;
end;
end);
ItemsTab:Toggle("Auto GodHuman", _G.Auto_God_Human, false, function(value)
_G.Auto_God_Human = value;
end);
spawn(function()
while task.wait() do
if _G.Auto_God_Human then
pcall(function()
if game.Players.LocalPlayer.Character:FindFirstChild("Superhuman") or game.Players.LocalPlayer.Backpack:FindFirstChild("Superhuman") or (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Black Leg") or (game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Black Leg") or (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Death Step") or (game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Death Step") or (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Fishman Karate") or (game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Fishman Karate") or (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Sharkman Karate") or (game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Sharkman Karate") or game.Players.LocalPlayer.Backpack:FindFirstChild("Electro") or game.Players.LocalPlayer.Character:FindFirstChild("Electro") or game.Players.LocalPlayer.Backpack:FindFirstChild("Electric Claw") or game.Players.LocalPlayer.Character:FindFirstChild("Electric Claw") or (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Dragon Claw") or (game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Dragon Claw") or (game:GetService("Players")).LocalPlayer.Backpack:FindFirstChild("Dragon Talon") or (game:GetService("Players")).LocalPlayer.Character:FindFirstChild("Dragon Talon") or game.Players.LocalPlayer.Character:FindFirstChild("Godhuman") or game.Players.LocalPlayer.Backpack:FindFirstChild("Godhuman") then
if (game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuySuperhuman", true) == 1 then
if game.Players.LocalPlayer.Backpack:FindFirstChild("Superhuman") and (game.Players.LocalPlayer.Backpack:FindFirstChild("Superhuman")).Level.Value >= 400 or game.Players.LocalPlayer.Character:FindFirstChild("Superhuman") and (game.Players.LocalPlayer.Character:FindFirstChild("Superhuman")).Level.Value >= 400 then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyDeathStep");
end;
else
Alert:create("Not Have Superhuman");
end;
if (game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyDeathStep", true) == 1 then
if game.Players.LocalPlayer.Backpack:FindFirstChild("Death Step") and (game.Players.LocalPlayer.Backpack:FindFirstChild("Death Step")).Level.Value >= 400 or game.Players.LocalPlayer.Character:FindFirstChild("Death Step") and (game.Players.LocalPlayer.Character:FindFirstChild("Death Step")).Level.Value >= 400 then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuySharkmanKarate");
end;
else
Alert:create("Not Have Death Step");
end;
if (game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuySharkmanKarate", true) == 1 then
if game.Players.LocalPlayer.Backpack:FindFirstChild("Sharkman Karate") and (game.Players.LocalPlayer.Backpack:FindFirstChild("Sharkman Karate")).Level.Value >= 400 or game.Players.LocalPlayer.Character:FindFirstChild("Sharkman Karate") and (game.Players.LocalPlayer.Character:FindFirstChild("Sharkman Karate")).Level.Value >= 400 then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyElectricClaw");
end;
else
Alert:create("Not Have Sharkman Karate");
end;
if (game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyElectricClaw", true) == 1 then
if game.Players.LocalPlayer.Backpack:FindFirstChild("Electric Claw") and (game.Players.LocalPlayer.Backpack:FindFirstChild("Electric Claw")).Level.Value >= 400 or game.Players.LocalPlayer.Character:FindFirstChild("Electric Claw") and (game.Players.LocalPlayer.Character:FindFirstChild("Electric Claw")).Level.Value >= 400 then
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyDragonTalon");
end;
else
Alert:create("Not Have Electric Claw");
end;
if (game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyDragonTalon", true) == 1 then
if game.Players.LocalPlayer.Backpack:FindFirstChild("Dragon Talon") and (game.Players.LocalPlayer.Backpack:FindFirstChild("Dragon Talon")).Level.Value >= 400 or game.Players.LocalPlayer.Character:FindFirstChild("Dragon Talon") and (game.Players.LocalPlayer.Character:FindFirstChild("Dragon Talon")).Level.Value >= 400 then
if string.find((game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyGodhuman", true), "Bring") then
Alert:create("Not Have Enough Material");
else
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuyGodhuman");
end;
end;
else
Alert:create("Not Have Dragon Talon");
end;
else
(game:GetService("ReplicatedStorage")).Remotes.CommF_:InvokeServer("BuySuperhuman");
end;
end);
end;
end;
end);
ItemsTab:Seperator("Materials");
if World2 then
ItemsTab:Toggle("Auto Farm Radioactive Material", false, false, function(value)
Radioactive = value;
StopTween(Radioactive);
end);
local MaterialsPos1 = CFrame.new(-507.7895202636719, 72.99479675292969, -126.45632934570312);
spawn(function()
while wait() do
if Radioactive and World2 then
pcall(function()
if (game:GetService("Workspace")).Enemies:FindFirstChild("Factory Staff") then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v.Name == "Factory Staff" then
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat
task.wait(_G.FastAttackDelay);
AutoHaki();
EquipWeapon(_G.SelectWeapon);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
v.Head.CanCollide = false;
StartBring = true;
PosMon = v.HumanoidRootPart.CFrame;
MonFarm = v.Name;
topos(v.HumanoidRootPart.CFrame * Pos);
AttackNoCD();
until not Radioactive or (not v.Parent) or v.Humanoid.Health <= 0;
StartBring = false;
end;
end;
end;
else
if BypassTP then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - MaterialsPos1.Position).Magnitude > 1500 then
BTP(MaterialsPos1);
elseif (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - MaterialsPos1.Position).Magnitude < 1500 then
topos(MaterialsPos1);
end;
else
topos(MaterialsPos1);
end;
UnEquipWeapon(_G.SelectWeapon);
topos(CFrame.new(-507.7895202636719, 72.99479675292969, -126.45632934570312));
if (game:GetService("ReplicatedStorage")):FindFirstChild("Factory Staff") then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Factory Staff")).HumanoidRootPart.CFrame * CFrame.new(2, 20, 2));
end;
end;
end);
end;
end;
end);
end;
if World2 then
ItemsTab:Toggle("Auto Farm Mystic Droplet", false, false, function(value)
_G.Makori_gay = value;
StopTween(_G.Makori_gay);
end);
local MaterialsPos2 = CFrame.new(-3352.9013671875, 285.01556396484375, -10534.841796875);
spawn(function()
while wait() do
if _G.Makori_gay and World2 then
pcall(function()
if (game:GetService("Workspace")).Enemies:FindFirstChild("Water Fighter") then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v.Name == "Water Fighter" then
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat
task.wait();
AutoHaki();
EquipWeapon(_G.SelectWeapon);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
v.Head.CanCollide = false;
StartBring = true;
PosMon = v.HumanoidRootPart.CFrame;
MonFarm = v.Name;
topos(v.HumanoidRootPart.CFrame * Pos);
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2.new(1280, 672));
until not _G.Makori_gay or (not v.Parent) or v.Humanoid.Health <= 0;
StartBring = false;
end;
end;
end;
else
if BypassTP then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - MaterialsPos2.Position).Magnitude > 1500 then
BTP(MaterialsPos2);
elseif (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - MaterialsPos2.Position).Magnitude < 1500 then
topos(MaterialsPos2);
end;
else
topos(MaterialsPos2);
end;
UnEquipWeapon(_G.SelectWeapon);
topos(CFrame.new(-3352.9013671875, 285.01556396484375, -10534.841796875));
if (game:GetService("ReplicatedStorage")):FindFirstChild("Water Fighter") then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Water Fighter")).HumanoidRootPart.CFrame * CFrame.new(2, 20, 2));
end;
end;
end);
end;
end;
end);
end;
if World1 or World2 then
ItemsTab:Toggle("Auto Farm Magma Ore", _G.Makori_gay, "Auto Farm Magma Ore", function(value)
_G.Umm = value;
StopTween(_G.Umm);
end);
local MaterialsPos3 = CFrame.new(-5850.2802734375, 77.28675079345703, 8848.6748046875);
spawn(function()
while wait() do
if _G.Umm and World1 then
pcall(function()
if (game:GetService("Workspace")).Enemies:FindFirstChild("Military Spy") then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v.Name == "Military Spy" then
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat
task.wait();
AutoHaki();
EquipWeapon(_G.SelectWeapon);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
v.Head.CanCollide = false;
StartBring = true;
PosMon = v.HumanoidRootPart.CFrame;
MonFarm = v.Name;
topos(v.HumanoidRootPart.CFrame * Pos);
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2.new(1280, 672));
until not _G.Umm or (not v.Parent) or v.Humanoid.Health <= 0;
StartBring = false;
end;
end;
end;
else
if BypassTP then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - MaterialsPos3.Position).Magnitude > 1500 then
BTP(MaterialsPos3);
elseif (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - MaterialsPos3.Position).Magnitude < 1500 then
topos(MaterialsPos3);
end;
else
topos(MaterialsPos3);
end;
UnEquipWeapon(_G.SelectWeapon);
topos(CFrame.new(-5850.2802734375, 77.28675079345703, 8848.6748046875));
if (game:GetService("ReplicatedStorage")):FindFirstChild("Military Spy") then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Military Spy")).HumanoidRootPart.CFrame * CFrame.new(2, 20, 2));
end;
end;
end);
end;
end;
end);
local MaterialsPos4 = CFrame.new(-5234.60595703125, 51.953372955322266, -4732.27880859375);
spawn(function()
while wait() do
if _G.Umm and World2 then
pcall(function()
if (game:GetService("Workspace")).Enemies:FindFirstChild("Lava Pirate") then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v.Name == "Lava Pirate" then
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat
task.wait();
AutoHaki();
EquipWeapon(_G.SelectWeapon);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
v.Head.CanCollide = false;
StartBring = true;
PosMon = v.HumanoidRootPart.CFrame;
MonFarm = v.Name;
topos(v.HumanoidRootPart.CFrame * Pos);
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2.new(1280, 672));
until not _G.Umm or (not v.Parent) or v.Humanoid.Health <= 0;
StartBring = false;
end;
end;
end;
else
if BypassTP then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - MaterialsPos4.Position).Magnitude > 1500 then
BTP(MaterialsPos4);
elseif (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - MaterialsPos4.Position).Magnitude < 1500 then
topos(MaterialsPos4);
end;
else
topos(MaterialsPos4);
end;
UnEquipWeapon(_G.SelectWeapon);
topos(CFrame.new(-5234.60595703125, 51.953372955322266, -4732.27880859375));
if (game:GetService("ReplicatedStorage")):FindFirstChild("Lava Pirate") then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Lava Pirate")).HumanoidRootPart.CFrame * CFrame.new(2, 20, 2));
end;
end;
end);
end;
end;
end);
end;
if World1 then
ItemsTab:Toggle("Auto Farm Angel Wings", _G.Makori_gay, false, function(value)
_G.Auto_Wing = value;
StopTween(_G.Auto_Wing);
end);
local MaterialsPos5 = CFrame.new(-7827.15625, 5606.912109375, -1705.5833740234375);
spawn(function()
while wait() do
if _G.Auto_Wing and World1 then
pcall(function()
if (game:GetService("Workspace")).Enemies:FindFirstChild("Royal Soldier") then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v.Name == "Royal Soldier" then
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat
task.wait();
AutoHaki();
EquipWeapon(_G.SelectWeapon);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
v.Head.CanCollide = false;
StartBring = true;
PosMon = v.HumanoidRootPart.CFrame;
MonFarm = v.Name;
topos(v.HumanoidRootPart.CFrame * Pos);
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2.new(1280, 672));
until not _G.Auto_Wing or (not v.Parent) or v.Humanoid.Health <= 0;
StartBring = false;
end;
end;
end;
else
if BypassTP then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - MaterialsPos5.Position).Magnitude > 1500 then
BTP(MaterialsPos5);
elseif (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - MaterialsPos5.Position).Magnitude < 1500 then
topos(MaterialsPos5);
end;
else
topos(MaterialsPos5);
end;
UnEquipWeapon(_G.SelectWeapon);
topos(CFrame.new(-7827.15625, 5606.912109375, -1705.5833740234375));
if (game:GetService("ReplicatedStorage")):FindFirstChild("Royal Soldier") then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Royal Soldier")).HumanoidRootPart.CFrame * CFrame.new(2, 20, 2));
end;
end;
end);
end;
end;
end);
end;
if World1 or World2 or World3 then
ItemsTab:Toggle("Auto Farm Leather", _G.Makori_gay, false, function(value)
_G.Leather = value;
StopTween(_G.Leather);
end);
local MaterialsPos6 = CFrame.new(-1211.8792724609375, 4.787090301513672, 3916.83056640625);
spawn(function()
while wait() do
if _G.Leather and World1 then
pcall(function()
if (game:GetService("Workspace")).Enemies:FindFirstChild("Pirate") then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v.Name == "Pirate" then
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat
task.wait();
AutoHaki();
EquipWeapon(_G.SelectWeapon);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
v.Head.CanCollide = false;
StartBring = true;
PosMon = v.HumanoidRootPart.CFrame;
MonFarm = v.Name;
topos(v.HumanoidRootPart.CFrame * Pos);
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2.new(1280, 672));
until not _G.Leather or (not v.Parent) or v.Humanoid.Health <= 0;
StartBring = false;
end;
end;
end;
else
if BypassTP then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - MaterialsPos6.Position).Magnitude > 1500 then
BTP(MaterialsPos6);
elseif (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - MaterialsPos6.Position).Magnitude < 1500 then
topos(MaterialsPos6);
end;
else
topos(MaterialsPos6);
end;
UnEquipWeapon(_G.SelectWeapon);
topos(CFrame.new(-1211.8792724609375, 4.787090301513672, 3916.83056640625));
if (game:GetService("ReplicatedStorage")):FindFirstChild("Pirate") then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Pirate")).HumanoidRootPart.CFrame * CFrame.new(2, 20, 2));
end;
end;
end);
end;
end;
end);
local MaterialsPos7 = CFrame.new(-2010.5059814453125, 73.00115966796875, -3326.620849609375);
spawn(function()
while wait() do
if _G.Leather and World2 then
pcall(function()
if (game:GetService("Workspace")).Enemies:FindFirstChild("Marine Captain") then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v.Name == "Marine Captain" then
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat
task.wait();
AutoHaki();
EquipWeapon(_G.SelectWeapon);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
v.Head.CanCollide = false;
StartBring = true;
PosMon = v.HumanoidRootPart.CFrame;
MonFarm = v.Name;
topos(v.HumanoidRootPart.CFrame * Pos);
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2.new(1280, 672));
until not _G.Leather or (not v.Parent) or v.Humanoid.Health <= 0;
StartBring = false;
end;
end;
end;
else
if BypassTP then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - MaterialsPos7.Position).Magnitude > 1500 then
BTP(MaterialsPos7);
elseif (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - MaterialsPos7.Position).Magnitude < 1500 then
topos(MaterialsPos7);
end;
else
topos(MaterialsPos7);
end;
UnEquipWeapon(_G.SelectWeapon);
topos(CFrame.new(-2010.5059814453125, 73.00115966796875, -3326.620849609375));
if (game:GetService("ReplicatedStorage")):FindFirstChild("Marine Captain") then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Marine Captain")).HumanoidRootPart.CFrame * CFrame.new(2, 20, 2));
end;
end;
end);
end;
end;
end);
local MaterialsPos8 = CFrame.new(-11975.78515625, 331.7734069824219, -10620.0302734375);
spawn(function()
while wait() do
if _G.Leather and World3 then
pcall(function()
if (game:GetService("Workspace")).Enemies:FindFirstChild("Jungle Pirate") then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v.Name == "Jungle Pirate" then
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat
task.wait();
AutoHaki();
EquipWeapon(_G.SelectWeapon);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
v.Head.CanCollide = false;
StartBring = true;
PosMon = v.HumanoidRootPart.CFrame;
MonFarm = v.Name;
topos(v.HumanoidRootPart.CFrame * Pos);
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2.new(1280, 672));
until not _G.Leather or (not v.Parent) or v.Humanoid.Health <= 0;
StartBring = false;
end;
end;
end;
else
if BypassTP then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - MaterialsPos8.Position).Magnitude > 1500 then
BTP(MaterialsPos8);
elseif (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - MaterialsPos8.Position).Magnitude < 1500 then
topos(MaterialsPos8);
end;
else
topos(MaterialsPos8);
end;
UnEquipWeapon(_G.SelectWeapon);
topos(CFrame.new(-11975.78515625, 331.7734069824219, -10620.0302734375));
if (game:GetService("ReplicatedStorage")):FindFirstChild("Jungle Pirate") then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Jungle Pirate")).HumanoidRootPart.CFrame * CFrame.new(2, 20, 2));
end;
end;
end);
end;
end;
end);
end;
if World1 or World2 or World3 then
ItemsTab:Toggle("Auto Farm Ectoplasm", _G.AutoEctoplasm, false, function(value)
_G.AutoEctoplasm = value;
StopTween(_G.AutoEctoplasm);
end);
ItemsTab:Toggle("Auto Farm Scrap Metal", false, false, function(value)
Scrap = value;
StopTween(Scrap);
end);
local MaterialsPos9 = CFrame.new(-1132.4202880859375, 14.844913482666016, 4293.30517578125);
spawn(function()
while wait() do
if Scrap and World1 then
pcall(function()
if (game:GetService("Workspace")).Enemies:FindFirstChild("Brute") then
for i, v in pairs((game:GetService("Workspace")).Enemies:GetChildren()) do
if v.Name == "Brute" then
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat
task.wait();
AutoHaki();
EquipWeapon(_G.SelectWeapon);
v.HumanoidRootPart.CanCollide = false;
v.Humanoid.WalkSpeed = 0;
v.Head.CanCollide = false;
StartBring = true;
PosMon = v.HumanoidRootPart.CFrame;
MonFarm = v.Name;
topos(v.HumanoidRootPart.CFrame * Pos);
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2.new(1280, 672));
until not Scrap or (not v.Parent) or v.Humanoid.Health <= 0;
StartBring = false;
end;
end;
end;
else
if BypassTP then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - MaterialsPos9.Position).Magnitude > 1500 then
BTP(MaterialsPos9);
elseif (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - MaterialsPos9.Position).Magnitude < 1500 then
topos(MaterialsPos9);
end;
else
topos(MaterialsPos9);
end;
UnEquipWeapon(_G.SelectWeapon);
topos(CFrame.new(-1132.4202880Obfuscated. The code is scrambled, so you can't read what it does. Common for key systems, but take care.
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: roblox.relzscript.xyz, games.roblox.com, discord.com.
just a leak

Universal