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()
()
:().Effect.Container:()
:().Effect.Container.Death:()
:().Effect.Container:()
:().Effect.Container.Respawn:()
.Settings = {
Main = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
},
FightingStyle = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
},
Boss = {
[] = ,
[] = ,
[] = {},
[] = ,
},
Mastery = {
[] = {},
[] = ,
[] = ,
[] = ,
[] = ,
},
Configs = {
[] = ,
[] = ,
[] = {},
[] = ,
[] = {},
[] = {},
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
},
Stat = {
[] = ,
[] = ,
[] = {},
[] = ,
[] = ,
[] = ,
},
Misc = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
},
Teleport = {
[] = ,
},
Fruits = {
[] = ,
[] = ,
[] = {},
[] = ,
},
Raids = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = {},
},
Combat = {
[] = ,
[] = ,
[] = ,
},
HUD = {
[] = ,
[] = ,
[] = ,
[] = ,
},
ConfigsUI = {
ColorUI = .(, , ),
}
}
CombatFramework = (:().LocalPlayer.PlayerScripts:())
CombatFrameworkR = (CombatFramework)[]
RigController = (:()[].PlayerScripts.CombatFramework.RigController)
RigControllerR = (RigController)[]
realbhit = (.ReplicatedStorage.CombatFramework.RigLib)
cooldownfastattack = ()
(Sizes)
Hits = {}
Client = .Players.LocalPlayer
Enemies = :().Enemies:()
i=,#Enemies v = Enemies[i]
Human = v:()
Human Human.RootPart Human.Health > Client:(Human.RootPart.Position) < Sizes+
.(Hits,Human.RootPart)
Hits
()
ac = CombatFrameworkR.activeController
ret = ac.blades[]
ret .Players.LocalPlayer.Character:().Name
(()
ret.Parent~=.Players.LocalPlayer.Character ret=ret.Parent
)
ret .Players.LocalPlayer.Character:().Name
ret
()
ac = CombatFrameworkR.activeController
ac ac.equipped
indexincrement = ,
bladehit = ()
#bladehit >
AcAttack8 = debug.(ac.attack, )
AcAttack9 = debug.(ac.attack, )
AcAttack7 = debug.(ac.attack, )
AcAttack10 = debug.(ac.attack, )
NumberAc12 = (AcAttack8 * + AcAttack7 * ) % AcAttack9
NumberAc13 = AcAttack7 *
(()
NumberAc12 = (NumberAc12 * AcAttack9 + NumberAc13) %
AcAttack8 = .(NumberAc12 / AcAttack9)
AcAttack7 = NumberAc12 - AcAttack8 * AcAttack9
)()
AcAttack10 = AcAttack10 +
debug.(ac.attack, , AcAttack8)
debug.(ac.attack, , AcAttack9)
debug.(ac.attack, , AcAttack7)
debug.(ac.attack, , AcAttack10)
k, v (ac.animator.anims.basic)
v:(,,)
.Players.LocalPlayer.Character:() ac.blades ac.blades[]
:().RigControllerEvent:(,(()))
.ReplicatedStorage.Remotes.Validator:(.(NumberAc12 / * ), AcAttack10)
:().RigControllerEvent:(, bladehit, , )
EnemySpawns = .(,)
EnemySpawns.Name =
i, v (._WorldOrigin.EnemySpawns:())
v:()
EnemySpawnsX2 = v:()
result = .(v.Name, , )
result2 = .(result, , )
result3 = .(result2, , )
result4 = .(result3, , )
EnemySpawnsX2.Name = result4
EnemySpawnsX2.Parent = .EnemySpawns
EnemySpawnsX2.Anchored =
i, v (:().Enemies:())
v:() v:()
(v.HumanoidRootPart.Parent)
EnemySpawnsX2 = v.HumanoidRootPart:()
result = .(v.Name, , )
result2 = .(result, , )
result3 = .(result2, , )
result4 = .(result3, , )
(result4)
EnemySpawnsX2.Name = result4
EnemySpawnsX2.Parent = .EnemySpawns
EnemySpawnsX2.Anchored =
i, v (.ReplicatedStorage:())
v:() v:()
EnemySpawnsX2 = v.HumanoidRootPart:()
result = .(v.Name, , )
result2 = .(result, , )
result3 = .(result2, , )
result4 = .(result3, , )
(result4)
EnemySpawnsX2.Name = result4
EnemySpawnsX2.Parent = .EnemySpawns
EnemySpawnsX2.Anchored =
()
readfile writefile isfile isfolder
()
()
()
()
( .. .Players.LocalPlayer.Name .. )
( .. .Players.LocalPlayer.Name .. , :():(.Settings))
Decode = :():(( .. .Players.LocalPlayer.Name .. ))
i,v (Decode)
.Settings[i] = v
()
()
readfile writefile isfile isfolder
( .. .Players.LocalPlayer.Name .. )
()
Decode = :():(( .. .Players.LocalPlayer.Name .. ))
Array = {}
i,v (.Settings)
Array[i] = v
( .. .Players.LocalPlayer.Name .. , :():(Array))
()
()
(()
()
.AutoFarmLevelReal
FastAttack =
FastAttack =
)
()
Lvl = :().LocalPlayer.Data.Level.Value
Lvl >= Lvl <=
(.Players.LocalPlayer.Team) ==
MobName =
QuestName =
QuestLevel =
Mon =
NPCPosition = .(-, , , -, -, -, , , -, , -, -)
(.Players.LocalPlayer.Team) ==
MobName =
Mon =
QuestName =
QuestLevel =
NPCPosition = .(, , , -, , , , , , -, , -)
{
[] = QuestLevel,
[] = NPCPosition,
[] = MobName,
[] = QuestName,
[] = LevelRequire,
[] = Mon,
[] = MobCFrame
}
Lvl >= Lvl <=
MobName =
QuestName =
QuestLevel =
Mon =
NPCPosition = .(, , , -, -, -, , , -, , -, -)
matchingCFrames = {}
result = .(MobName, , )
result2 = .(result, , )
result3 = .(result2, , )
result4 = .(result3, , )
i,v (.workspace.EnemySpawns:())
v.Name == result4
.(matchingCFrames, v.CFrame)
MobCFrame = matchingCFrames
{
[] = QuestLevel,
[] = NPCPosition,
[] = MobName,
[] = QuestName,
[] = LevelRequire,
[] = Mon,
[] = MobCFrame
}
GuideModule = (:().GuideModule)
Quests = (:().Quests)
i,v (GuideModule[][])
i1,v1 (v[])
Lvl >= v1
LevelRequire
LevelRequire =
v1 > LevelRequire
NPCPosition = i[]
QuestLevel = i1
LevelRequire = v1
#v[] == QuestLevel ==
NPCPosition = i[]
QuestLevel =
LevelRequire = v[][]
Lvl >= Lvl <=
MobCFrame = .(, , , , , , -, , , -, -, )
.StartFarm (MobCFrame.Position - .Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude >
:().Remotes.CommF_:(,.(, , ))
Lvl >= Lvl <=
MobCFrame = .(, , , , , , -, , , -, -, )
.StartFarm (MobCFrame.Position - .Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude >
:().Remotes.CommF_:(,.(, , ))
i,v (Quests)
i1,v1 (v)
v1[] == LevelRequire i ~=
QuestName = i
i2,v2 (v1[])
MobName = i2
Mon = .(i2,.. v1[] .. )[]
QuestName ==
QuestName =
QuestLevel =
MobName =
Mon =
LevelRequire =
QuestName ==
QuestName =
QuestLevel =
MobName =
Mon =
LevelRequire =
NPCPosition = .(, , , , , , , , , -, , )
QuestName ==
QuestLevel ==
NPCPosition = .(-, , -, , -, -, , , -, , , )
QuestLevel ==
NPCPosition = .(-, , -, -, , , , , , -, , -)
QuestName == QuestLevel ==
QuestName =
QuestLevel =
MobName =
Mon =
LevelRequire =
MobName = MobName:(,#MobName)
MobName:()
i,v (:().Enemies:())
MonLV = .(v.Name, )
v.Name:(MobName) #v.Name > #MobName (MonLV) <= Lvl +
MobName = v.Name
MobName:()
i,v (:():())
MonLV = .(v.Name, )
v.Name:(MobName) #v.Name > #MobName (MonLV) <= Lvl +
MobName = v.Name
Mon = a
matchingCFrames = {}
result = .(MobName, , )
result2 = .(result, , )
result3 = .(result2, , )
result4 = .(result3, , )
i,v (.workspace.EnemySpawns:())
v.Name == result4
.(matchingCFrames, v.CFrame)
MobCFrame = matchingCFrames
{
[] = QuestLevel,
[] = NPCPosition,
[] = MobName,
[] = QuestName,
[] = LevelRequire,
[] = Mon,
[] = MobCFrame,
[] = MonQ,
[] = MobCFrameNuber
}
(Point)
(.Players.LocalPlayer.Character.HumanoidRootPart.CFrame)
()
.StopTween =
.StertScript =
:().Remotes.CommF_:()
.Players.LocalPlayer.Character.Head:()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Point * .(,,)
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Point
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Point * .(,,)
.Players.LocalPlayer.Character.HumanoidRootPart.Anchored =
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Point
()
.Players.LocalPlayer.Character.HumanoidRootPart.Anchored =
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Point * .(,,)
:().Remotes.CommF_:()
.StopTween =
.StertScript =
.Clip =
:().LocalPlayer.Character.HumanoidRootPart:()
:().LocalPlayer.Character.HumanoidRootPart:():()
.Clip =
(...)
RealtargetPos = {...}
targetPos = RealtargetPos[]
RealTarget
(targetPos) ==
RealTarget = .(targetPos)
(targetPos) ==
RealTarget = targetPos
(targetPos) ==
RealTarget = .((RealtargetPos))
.Players.LocalPlayer.Character:().Health == tween tween:() () .Players.LocalPlayer.Character:().Health > ; ()
tweenfunc = {}
Distance = (RealTarget.Position - :().LocalPlayer.Character:().Position).Magnitude
Distance <
Speed =
Distance >=
Speed =
.Settings.Configs[]
Distance > AutoFarmMaterial .Settings.FightingStyle[] .Settings.Raids[] (.Players.LocalPlayer.Backpack:() .Players.LocalPlayer.Character:() .Players.LocalPlayer.Backpack:() .Players.LocalPlayer.Character:() .Players.LocalPlayer.Backpack:() .Players.LocalPlayer.Character:() .Players.LocalPlayer.Character:() .Players.LocalPlayer.Backpack:()) (Name == Name == )
(()
tween:()
fkwarp =
:()[].Data:().Value == ((RealTarget))
()
(,)
:()[].Data:().Value == ((RealTarget))
:().LocalPlayer.Character:():()
()
() :().LocalPlayer.Character:().Health >
:().LocalPlayer.Character:().Health >
fkwarp ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = RealTarget
fkwarp =
()
:().LocalPlayer.Character:():()
() :().LocalPlayer.Character:().Health >
()
(,)
()
)
tween_s = :
info = TweenInfo.((RealTarget.Position - :().LocalPlayer.Character:().Position).Magnitude/Speed, .EasingStyle.Linear)
tweenw, err = (()
tween = tween_s:(.Players.LocalPlayer.Character[], info, { = RealTarget})
tween:()
)
tweenfunc:()
tween:()
tweenfunc:()
tween.Completed:()
tweenfunc
(object)
isnetworkowner
(object)
(object.Position - .Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <=
(()
()
setscriptable
(.Players.LocalPlayer, , )
sethiddenproperty
(.Players.LocalPlayer, , .huge)
)
SetCFarme =
(...)
RealtargetPos = {...}
targetPos = RealtargetPos[]
RealTarget
(targetPos) ==
RealTarget = targetPos
(targetPos) ==
RealTarget = targetPos.Position
(targetPos) ==
RealTarget = .((RealtargetPos))
RealTarget = RealTarget.p
ReturnValue
CheckInOut = .huge;
.Players.LocalPlayer.Team
i,v (.Workspace._WorldOrigin.PlayerSpawns:((.Players.LocalPlayer.Team)):())
ReMagnitude = (RealTarget - v:().p).Magnitude;
ReMagnitude < CheckInOut
CheckInOut = ReMagnitude;
ReturnValue = v.Name
ReturnValue
ReturnValue
(()
.()
(()
.AutoFarmLevelReal BringMobFarm
i,v (.Workspace.Enemies:())
.(v.Name,) (v.HumanoidRootPart.Position - PosMon.Position).magnitude <=
(v.HumanoidRootPart)
v.HumanoidRootPart.CFrame = PosMon
v.Humanoid.JumpPower =
v.Humanoid.WalkSpeed =
v.HumanoidRootPart.Size = .(,,)
v.HumanoidRootPart.Transparency =
v.HumanoidRootPart.CanCollide =
v.Head.CanCollide =
v.Humanoid:()
v.Humanoid.Animator:()
v.Humanoid:()
v.Humanoid:()
(.Players.LocalPlayer, , .huge)
)
)
(Tool)
(()
.Players.LocalPlayer.Backpack:(Tool)
ToolHumanoid = .Players.LocalPlayer.Backpack:(Tool)
.Players.LocalPlayer.Character.Humanoid:(ToolHumanoid)
)
(Weapon)
.Players.LocalPlayer.Character:(Weapon)
.NotAutoEquip =
()
.Players.LocalPlayer.Character:(Weapon).Parent = .Players.LocalPlayer.Backpack
()
.NotAutoEquip =
(()
()
MyLevel = .Players.LocalPlayer.Data.Level.Value
QuestC = :().LocalPlayer.PlayerGui.Main.Quest
.AutoFarmLevelReal
QuestC.Visible ==
(()[].Position - :().LocalPlayer.Character.HumanoidRootPart.Position).Magnitude >=
(()[])
:().Enemies:(()[])
i,v (:().Enemies:())
v.Name == ()[]
v:() v:() v.Humanoid.Health >
.()
.(:().LocalPlayer.PlayerGui.Main.Quest.Container.QuestTitle.Title.Text, ()[])
:().Remotes.CommF_:()
PosMon = v.HumanoidRootPart.CFrame
v.HumanoidRootPart.Size = .(,,)
v.HumanoidRootPart.CanCollide =
v.Humanoid.WalkSpeed =
v.Head.CanCollide =
BringMobFarm =
(.Settings.Configs[])
v.HumanoidRootPart.Transparency =
(v.HumanoidRootPart.CFrame * .(, , ))
.AutoFarmLevelReal v.Parent v.Humanoid.Health <= QuestC.Visible == v:()
(.Settings.Configs[])
(()[][SetCFarme] * .(,,))
(()[][SetCFarme].Position - :().LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <=
SetCFarme == SetCFarme ==
SetCFarme =
(SetCFarme)
SetCFarme >= #()[]
SetCFarme =
(SetCFarme)
SetCFarme = SetCFarme +
(SetCFarme)
()
()
:().LocalPlayer.Data.LastSpawnPoint.Value == ((()[][]))
:().Remotes.CommF_:(, ()[], ()[]) ()
(()[][] * .(,,))
(()[].Position - :().LocalPlayer.Character.HumanoidRootPart.Position).Magnitude >=
(()[])
() (()[]) (()[].Position - :().LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= .StartFarm
() (()[]) (()[].Position - :().LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= .StartFarm
(()[].Position - :().LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <=
BringMobFarm =
()
:().Remotes.CommF_:(, ()[], ()[]) ()
(()[][] * .(,,))
)
Library = (:())()
Main = Library.()
Tab1 = Main.()
Tab2 = Main.()
Tab3 = Main.()
Tab4 = Main.()
Tab5 = Main.()
Page1 = Tab1.()
Page2 = Tab1.()
Page3 = Tab1.()
Page8 = Tab1.()
Page4 = Tab1.()
Page5 = Tab1.()
Page6 = Tab1.()
Page7 = Tab1.()
Page9 = Tab2.()
Page15 = Tab2.()
Page10 = Tab3.()
Page11 = Tab3.()
Page12 = Tab4.()
Page13 = Tab4.()
Page14 = Tab5.()
Page16 = Tab5.()
Page1.({
Title = ,
})
Page1.({
Title = ,
Mode = ,
Default = .Settings.Main[],
Desc = ,
callback = (value)
.AutoFarmLevelReal = value
Auto_Farm_Level = value
value ==
(:().LocalPlayer.Character.HumanoidRootPart.CFrame)
()
,
})
Page3.({
Title = ,
Default = .Settings.Configs[],
callback = (value)
.Settings.Configs[] = value
()
,
})
Page3.({
Title = ,
Item = {,,},
callback = (value)
.Settings.Configs[] = value
()
,
})
.(()
.()
ac = CombatFrameworkR.activeController
ac ac.equipped
FastAttack .Settings.Configs[]
()
.Settings.Configs[] ==
() - cooldownfastattack > () cooldownfastattack = ()
.Settings.Configs[] ==
() - cooldownfastattack > () cooldownfastattack = ()
.Settings.Configs[] ==
() - cooldownfastattack > () cooldownfastattack = ()
FastAttack .Settings.Configs[] ==
ac.hitboxMagnitude ~=
ac.hitboxMagnitude =
ac:()
)()
Page3.()
Page3.({
Title = ,
Default = .Settings.Configs[],
callback = (value)
.Settings.Configs[] = value
()
,
})
(()
()
.Settings.Configs[]
.Players.LocalPlayer.Character:()
:().Remotes.CommF_:()
)
Weapon = {
,
,
}
Page3.()
Page3.({
Title = ,
Item = Weapon,
callback = (value)
SelectWeapon = value
,
})
.(()
()
(()
SelectWeapon ==
i ,v (.Players.LocalPlayer.Backpack:())
v.ToolTip ==
.Players.LocalPlayer.Backpack:((v.Name))
.Settings.Configs[] = v.Name
SelectWeapon ==
i ,v (.Players.LocalPlayer.Backpack:())
v.ToolTip ==
.Players.LocalPlayer.Backpack:((v.Name))
.Settings.Configs[] = v.Name
SelectWeapon ==
i ,v (.Players.LocalPlayer.Backpack:())
v.ToolTip ==
.Players.LocalPlayer.Backpack:((v.Name))
.Settings.Configs[] = v.Name
i ,v (.Players.LocalPlayer.Backpack:())
v.ToolTip ==
.Players.LocalPlayer.Backpack:((v.Name))
.Settings.Configs[] = v.Name
)
)
(()
()
.AutoFarmLevelReal
(, )
(, )
.Players.LocalPlayer.Character.Humanoid:()
.Players.LocalPlayer.Character:().Sit ==
.Players.LocalPlayer.Character:().Sit =
.Players.LocalPlayer.Character:()
:().LocalPlayer.Character.HumanoidRootPart:()
.Players.LocalPlayer.Character:().Sit ==
.Players.LocalPlayer.Character:().Sit =
BodyVelocity = .()
BodyVelocity.Name =
BodyVelocity.Parent = :().LocalPlayer.Character.HumanoidRootPart
BodyVelocity.MaxForce = .(, , )
BodyVelocity.Velocity = .(, , )
_, v (.Players.LocalPlayer.Character:())
v:()
v.CanCollide =
.Players.LocalPlayer.Character.HumanoidRootPart:()
.Players.LocalPlayer.Character.HumanoidRootPart:():();
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: discord.gg, raw.githubusercontent.com.
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