Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
TweenService = :()
Workspace = :()
VirtualInputManager = :()
VirtualUser = :()
DiscordLib = (:())()
win = DiscordLib:()
serv = win:(, )
autofarmChannel = serv:()
breadToggle =
crateToggle =
autosellToggle =
antiKickToggle =
antiKickConnection =
autofarmChannel:(, , (state)
breadToggle = state
)
autofarmChannel:(, , (state)
crateToggle = state
)
autofarmChannel:(, , (state)
autosellToggle = state
)
autofarmChannel:(, , (state)
antiKickToggle = state
antiKickToggle
antiKickConnection = Players.LocalPlayer.Idled:(()
VirtualUser:()
VirtualUser:(.(,))
)
antiKickConnection
antiKickConnection:()
antiKickConnection =
)
autofarmChannel:(, ()
Workspace:()
Workspace.GameModels:()
()
)
(()
player = Players.LocalPlayer
player.Character player.CharacterAdded:()
(character)
character:() character:()
()
breadToggle
character = player.Character
character
chest = (character)
chest
cf = chest.CFrame
breadFolder = Workspace:() Workspace.Bread:(player.Name..)
breadFolder
_, part (breadFolder:())
part:()
part.CFrame = cf
)
(()
player = Players.LocalPlayer
()
crateToggle
crateFolder = Workspace:() Workspace.Crates:(player.Name..)
crateFolder
crates = crateFolder:()
validFound =
_, crate (crates)
crateToggle
base =
crate:()
base = crate:() crate.PrimaryPart
crate:()
base = crate
base
base.Transparency < base:()
validFound =
character = player.Character player.CharacterAdded:()
hrp = character:()
(hrp.Position - base.Position).Magnitude <=
hrp.CFrame = base.CFrame * .(, , )
holdTime =
VirtualInputManager:(, .KeyCode.E, , )
crateToggle holdTime <
()
holdTime = holdTime +
base.Transparency >= base:()
VirtualInputManager:(, .KeyCode.E, , )
( .. crate.Name)
()
( .. crate.Name .. )
( .. crate.Name .. )
( .. crate.Name .. )
validFound
()
)
(()
player = Players.LocalPlayer
sellButton = Workspace:():():()
origCF = sellButton.CFrame
origCollide = sellButton.CanCollide
()
autosellToggle
sellButton.CanCollide =
sellButton.Anchored =
character = player.Character player.CharacterAdded:()
torso = character:() character:()
torso
sellButton.CFrame = torso.CFrame * .(, , -)
sellButton.CFrame = origCF
sellButton.CanCollide = origCollide
sellButton.CFrame = origCF
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.