Run it
Copy the script and paste it into your executor.
local FireRate = 0.01
local BaseDamage = 10000
local Spread = 5
local Auto = true
local Clips = math.huge
local MaxClips = math.huge
local AmmoPerClip = math.huge
local Explosive = true
local Radius = 25
local Piercing = 100
local Lifesteal = 100
local Knockback = 100
local FlamingBullet = true
local Players = game:GetService("Players")
local lp = Players.LocalPlayer
local function init(gun)
local Setting = gun and gun:WaitForChild("Setting", 1)
if gun and gun:IsA() Setting
req = (Setting)
req.FireRate = FireRate
req.Spread = Spread
req.Auto =
req.Clips = Clips
req.MaxClips = MaxClips
req.ExplosiveEnabled = Explosive
req.Radius = Radius
req.Piercing = Piercing
req.Lifesteal = Lifesteal
req.Knockback = Knockback
req.FlamingBullet = FlamingBullet
req.AmmoPerClip = AmmoPerClip
req.BaseDamage = BaseDamage
_,v (lp.Backpack:())
(v)
_,v (lp.Character:())
(v)
lp.Backpack.ChildAdded:(init)