Run it
Copy the script and paste it into your executor.
--[[
Credit: @DownInDaNang – Should work after the first death
]]
local functions = game.ReplicatedStorage:WaitForChild("Functions")
_G.breakslevel = 1000
_G.speedlevel = 500
_G.jumplevel = 500
_G.sprainslevel = 1000
_G.dislocationslevel = 1000
_G.flightlevel = 1000
_G.fuellevel = 1000
hookmetamethod(game, "__namecall", newcclosure(function(self, ...)
local method = getnamecallmethod()
method == self.Parent == functions
result = {self[method](self, ...)}
result[] (result[]) ==
result[].breakslevel = .breakslevel
result[].speedlevel = .speedlevel
result[].jumplevel = .jumplevel
result[].sprainslevel = .sprainslevel
result[].dislocationslevel = .dislocationslevel
result[].flightlevel = .flightlevel
result[].fuellevel = .fuellevel
(result)
self[method](self, ...)
))
_, connection ((functions.SendData.OnClientEvent))
connection.Function
oldFunc = connection.Function
connection:()
functions.SendData.OnClientEvent:((data, ...)
data
data.breakslevel = .breakslevel
data.speedlevel = .speedlevel
data.jumplevel = .jumplevel
data.sprainslevel = .sprainslevel
data.dislocationslevel = .dislocationslevel
data.flightlevel = .flightlevel
data.fuellevel = .fuellevel
(data, ...)
)
not my script die 1 time then should work

Universal