Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UIS = :()
Player = Players.LocalPlayer
Mouse = Player:()
()
c = Player.Character Player.CharacterAdded:()
c, c:(), c:()
Char, Hum, HRP = ()
Player.CharacterAdded:(()
Char, Hum, HRP = ()
)
gui = .(, .CoreGui)
gui.Name =
frame = .(, gui)
frame.Size = .(, , , )
frame.Position = .(,,,)
frame.Active =
frame.Draggable =
frame.BorderSizePixel =
frame.BackgroundColor3 = .(,,)
frameCorner = .(, frame)
frameCorner.CornerRadius = .(,)
gradient = .(, frame)
gradient.Rotation =
gradient.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,)),
})
RunService.RenderStepped:((step)
gradient.Rotation = (gradient.Rotation + step*)%
)
title = .(, frame)
title.Size = .(,,,)
title.Position = .(,,,)
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(,,)
title.Font = .Font.GothamBold
title.TextSize =
scroll = .(, frame)
scroll.Size = .(, -, , -)
scroll.Position = .(,,,)
scroll.BackgroundTransparency =
scroll.BorderSizePixel =
scroll.CanvasSize = .(,,,)
scroll.ScrollBarThickness =
layout = .(, scroll)
layout.SortOrder = .SortOrder.LayoutOrder
layout.Padding = .(,)
layout:():(()
scroll.CanvasSize = .(,,,layout.AbsoluteContentSize.Y + )
)
(txt)
b = .(, scroll)
b.Size = .(,,,)
b.BackgroundColor3 = .(,,)
b.TextColor3 = .(,,)
b.Font = .Font.GothamBold
b.TextSize =
b.Text = txt
stroke = .(, b)
stroke.Color = .(,,)
b.MouseEnter:(()
b.BackgroundColor3 = .(,,)
)
b.MouseLeave:(()
b.BackgroundColor3 = .(,,)
)
b
(ph)
t = .(, scroll)
t.Size = .(,,,)
t.BackgroundColor3 = .(,,)
t.TextColor3 = .(,,)
t.Font = .Font.Gotham
t.TextSize =
t.PlaceholderText = ph
s = .(, t)
s.Color = .(,,)
t
toggleBtn = .(, gui)
toggleBtn.Size = .(,,,)
toggleBtn.Position = .(,,,)
toggleBtn.AnchorPoint = .(,)
toggleBtn.BackgroundColor3 = .(,,)
toggleBtn.Text =
toggleBtn.TextSize =
toggleBtn.Font = .Font.GothamBold
toggleBtn.TextColor3 = .(,,)
toggleBtn.BorderSizePixel =
toggleBtn.Active =
toggleBtn.Draggable =
corner = .(, toggleBtn)
corner.CornerRadius = .(,)
stroke = .(, toggleBtn)
stroke.Color = .(,,)
stroke.Thickness =
toggleBtn.MouseEnter:(()
toggleBtn.BackgroundColor3 = .(,,)
)
toggleBtn.MouseLeave:(()
toggleBtn.BackgroundColor3 = .(,,)
)
open =
toggleBtn.MouseButton1Click:(()
open = open
frame.Visible = open
)
fly =
bg,bv,fc
flyBtn = ()
flyBtn.MouseButton1Click:(()
fly = fly
flyBtn.Text = fly
fly
bg = .(, HRP)
bg.MaxTorque = .(,,)
bg.P =
bv = .(, HRP)
bv.MaxForce = .(,,)
fc = RunService.RenderStepped:(()
bg.CFrame = .CurrentCamera.CFrame
bv.Velocity = .CurrentCamera.CFrame.LookVector *
)
fc fc:()
bg bg:()
bv bv:()
)
speedBox = ()
speedBtn = ()
speedOn =
speedBtn.MouseButton1Click:(()
speedOn = speedOn
speedOn
s = (speedBox.Text)
s s >= s <=
Hum.WalkSpeed = s
speedBtn.Text =
speedOn =
speedBtn.Text =
Hum.WalkSpeed =
speedBtn.Text =
)
noclip =
noclipBtn = ()
noclipBtn.MouseButton1Click:(()
noclip = noclip
noclipBtn.Text = noclip
)
RunService.Stepped:(()
noclip Char
_,v (Char:())
v:()
v.CanCollide =
)
nosit =
nositBtn = ()
nositBtn.MouseButton1Click:(()
nosit = nosit
nositBtn.Text = nosit
)
Hum:():(()
nosit Hum.Sit =
)
clickTP =
clickBtn = ()
clickBtn.MouseButton1Click:(()
clickTP = clickTP
clickBtn.Text = clickTP
)
Mouse.Button1Down:(()
clickTP HRP
HRP.CFrame = .(Mouse.Hit.Position + .(,,))
)
tpBox = ()
tpBtn = ()
tpBtn.MouseButton1Click:(()
name = tpBox.Text:()
_,plr (Players:())
plr.Name:():(,#name) == name
plr.Character plr.Character:()
HRP.CFrame = plr.Character.HumanoidRootPart.CFrame * .(,,)
)
musicBox = ()
musicBtn = ()
stopBtn = ()
currentSound
()
Char
_,v (Char:())
v:() .(v.Name:(),)
v
musicBtn.MouseButton1Click:(()
id = (musicBox.Text)
id
board = ()
board
musicBtn.Text =
()
musicBtn.Text =
currentSound currentSound:()
currentSound = .()
currentSound.SoundId = ..id
currentSound.Volume =
currentSound.Looped =
currentSound.Parent = board
currentSound:()
)
stopBtn.MouseButton1Click:(()
currentSound
currentSound:()
currentSound:()
currentSound =
)
title.Text =
btnColors = {
.(,,),
.(,,),
.(,,),
.(,,),
.(,,),
}
btnIndex =
(txt)
btnIndex +=
btnIndex > #btnColors btnIndex =
b = .(, scroll)
b.Size = .(,,,)
b.BackgroundColor3 = btnColors[btnIndex]
b.TextColor3 = .(,,)
b.Font = .Font.GothamBold
b.TextSize =
b.Text = txt
stroke = .(, b)
stroke.Color = .(,,)
b.MouseEnter:(()
b.BackgroundColor3 = b.BackgroundColor3:(.(,,),)
)
b.MouseLeave:(()
b.BackgroundColor3 = btnColors[btnIndex]
)
b
bottomLabel = .(, frame)
bottomLabel.Size = .(,,,)
bottomLabel.Position = .(,,,-)
bottomLabel.BackgroundTransparency =
bottomLabel.Text =
bottomLabel.TextColor3 = .(,,)
bottomLabel.Font = .Font.GothamBold
bottomLabel.TextSize =
bottomLabel.TextScaled =
bottomLabel.TextStrokeTransparency =
btnColors = {
.(,,),
.(,,),
.(,,)
}
(txt)
b = .(, scroll)
b.Size = .(,,,)
color = btnColors[.(,#btnColors)]
b.BackgroundColor3 = color
b.TextColor3 = .(,,)
color == .(,,)
b.TextColor3 = .(,,)
b.TextColor3 = .(,,)
b.Font = .Font.GothamBold
b.TextSize =
b.Text = txt
stroke = .(, b)
stroke.Color = .(,,)
b.MouseEnter:(()
b.BackgroundColor3 = b.BackgroundColor3:(.(,,),)
)
b.MouseLeave:(()
b.BackgroundColor3 = color
)
b

Universal