Run it
Copy the script and paste it into your executor.
=:()
Lighting=:()
RunService=:()
Debris=:()
TweenService=:()
SoundService=:()
Players=:()
player = .Players.LocalPlayer
playerGui = player:()
model=:()
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = playerGui
blur = .()
blur.Size =
blur.Parent = .Lighting
frame = .()
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.BackgroundTransparency =
frame.BorderSizePixel =
frame.Parent = screenGui
uicorner = .()
uicorner.CornerRadius = .(, )
uicorner.Parent = frame
uiStroke = .()
uiStroke.Thickness =
uiStroke.Color = .(, , )
uiStroke.Parent = frame
title = .()
title.Size = .(, , , )
title.Position = .(, , , )
title.Text =
title.TextColor3 = .(, , )
title.Font = .Font.GothamBold
title.TextSize =
title.BackgroundTransparency =
title.Parent = frame
desc = .()
desc.Size = .(, -, , )
desc.Position = .(, , , )
desc.Text =
desc.TextWrapped =
desc.TextColor3 = .(, , )
desc.Font = .Font.Gotham
desc.TextSize =
desc.BackgroundTransparency =
desc.Parent = frame
loadingBarBG = .()
loadingBarBG.Size = .(, , , )
loadingBarBG.Position = .(, , , )
loadingBarBG.BackgroundColor3 = .(, , )
loadingBarBG.BorderSizePixel =
loadingBarBG.Parent = frame
uicornerBar = .()
uicornerBar.CornerRadius = .(, )
uicornerBar.Parent = loadingBarBG
loadingBar = .()
loadingBar.Size = .(, , , )
loadingBar.Position = .(, , , )
loadingBar.BackgroundColor3 = .(, , )
loadingBar.BorderSizePixel =
loadingBar.Parent = loadingBarBG
uicornerProgress = .()
uicornerProgress.CornerRadius = .(, )
uicornerProgress.Parent = loadingBar
confirmBtn = .()
confirmBtn.Size = .(, , , )
confirmBtn.Position = .(, , , )
confirmBtn.Text =
confirmBtn.Font = .Font.GothamBold
confirmBtn.TextSize =
confirmBtn.TextColor3 = .(, , )
confirmBtn.BackgroundColor3 = .(, , )
confirmBtn.BorderSizePixel =
confirmBtn.Visible =
confirmBtn.Parent = frame
uicornerBtn = .()
uicornerBtn.CornerRadius = .(, )
uicornerBtn.Parent = confirmBtn
()
i = ,
uiStroke.Color = .(, , )
()
uiStroke.Color = .(, , )
()
sound = .()
sound.SoundId =
sound.Volume =
sound.Parent = player:()
i = ,
frame.BackgroundTransparency = - (i * )
blur.Size = i *
()
sound:()
()
i = ,
loadingBar.Size = .(i / , , , )
()
i ==
desc.Text =
i ==
desc.Text =
i ==
desc.Text =
i ==
desc.Text =
desc.Text =
confirmBtn.Visible =
(()
i = ,
frame.Position = frame.Position + .(, .(-,), , .(-,))
()
frame.Position = .(, , , )
)
confirmBtn.MouseButton1Click:(()
i = ,
frame.BackgroundTransparency = i *
blur.Size = blur.Size -
()
screenGui:()
blur:()
model
(obj)
_,c (obj:())
c:() c.Material=.Material.Basalt
c:() c:() (c)
model:() (model[])
model:()
_,o (model.Street:())
o:() o.Material=.Material.Basalt
_,o (model:())
o:() (o.Name== o.Name==) o.Material==.Material.SmoothPlastic
o.Material=.Material.Cobblestone
model.ChildAdded:((obj)
obj:() (obj.Name== obj.Name==) obj.Material==.Material.SmoothPlastic
obj.Material=.Material.Cobblestone
)
soundPart=.()
soundPart.Size=.(,,)
soundPart.Transparency=
soundPart.Anchored=
soundPart.CanCollide=
soundPart.Parent=
player=Players.LocalPlayer
character=player.Character player.CharacterAdded:()
hrp=character:()
birdSound=.()
birdSound.Name=
birdSound.SoundId=
birdSound.Looped=
birdSound.Volume=
birdSound.Parent=soundPart
wolfSound=.()
wolfSound.SoundId=
wolfSound.Volume=
wolfSound.Looped=
wolfSound.Parent=
RunService.Heartbeat:(()
hrp hrp.Parent soundPart.Position=hrp.Position+.(,,)
)
()
t=Lighting.ClockTime
(t>= t<=)
.(()
()
birdSound.IsPlaying birdSound:()
wolfSound.IsPlaying wolfSound:()
wolfSound:()
wolfSound.IsPlaying wolfSound:()
birdSound.IsPlaying birdSound:()
()
)
fountainPart=.()
fountainPart.Anchored=
fountainPart.CanCollide=
fountainPart.Transparency=
fountainPart.Size=.(,,)
fountainPart.Position=.(-,,)
fountainPart.Parent=
attachment=.()
attachment.Position=.(-,,)
attachment.Parent=fountainPart
fountainSound=.()
fountainSound.Name=
fountainSound.SoundId=
fountainSound.Looped=
fountainSound.Volume=
fountainSound.EmitterSize=
fountainSound.RollOffMode=.RollOffMode.Linear
fountainSound.MaxDistance=
fountainSound.Parent=attachment
fountainSound:()
customSound=.()
customSound.Name=
customSound.SoundId=
customSound.Volume=
customSound.Looped=
customSound.PlayOnRemove=
customSound.Parent=
customSound:()
active=
stars={}
shootingStarsFolder=.(,)
shootingStarsFolder.Name=
STAR_COUNT=
SHOOTING_STAR_CHANCE=
SHOOTING_STAR_MAX=
shootingStarCooldown=
spaceSound=.(,)
spaceSound.SoundId=
spaceSound.Volume=
spaceSound.Looped=
spaceSound.Name=
()
star=.()
size=.(,)*
star.Size=.(size,size,size)
star.Position=.(.(-,),.(,),.(-,))
star.Anchored=
star.CanCollide=
star.Material=.Material.Neon
colors={.(,,),.(,,),.(,,)}
star.Color=colors[.(,#colors)]
star.Name=
star.Parent=
light=.(,star)
light.Brightness=+.()*
light.Range=
(()
star.Parent active
star.Transparency=+.(()*.(,))*
RunService.Heartbeat:()
star.Parent star:()
)
.(stars,star)
()
active
startPos=.(.(-,),.(,),.(-,))
dir=.(.(-,),.(-,),.(-,)).Unit
speed=.(,)
isFire=.()<=SHOOTING_STAR_CHANCE
color=isFire .(,,) .(,,)
trailColor=isFire ColorSequence.(.(,,),.(,,)) ColorSequence.(.(,,),.(,,))
star=.()
star.Size=.(,,)
star.Position=startPos
star.Anchored=
star.CanCollide=
star.Material=.Material.Neon
star.Color=color
star.Name=
star.Parent=shootingStarsFolder
att0=.(,star)
att1=.(,star)
att1.Position=.(,,-)
trail=.(,star)
trail.Attachment0=att0
trail.Attachment1=att1
trail.Lifetime=
trail.Color=trailColor
trail.LightEmission=
trail.WidthScale=NumberSequence.({NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,)})
light=.(,star)
light.Brightness=isFire
light.Range=
light.Color=color
isFire
fire=.(,star)
fire.Heat=
fire.Size=
fire.Color=.(,,)
fire.SecondaryColor=.(,,)
lifetime=.(,)
timePassed=
moveConn
moveConn=RunService.Heartbeat:((dt)
active moveConn:() star.Parent star:()
timePassed+=dt
timePassed>=lifetime moveConn:() star.Parent star:()
curve=.(timePassed*)*
star.Position+=(dir+.(,curve,)).Unit*speed*dt
)
Debris:(star,)
()
hour=Lighting.ClockTime
shouldBeActive=hour>= hour<
shouldBeActive active
active=
Lighting.FogColor=.(,,)
Lighting.FogEnd=
Lighting.Brightness=
_,s (stars) s s.Parent s:()
stars={}
_,p (shootingStarsFolder:()) p:()
i=,STAR_COUNT ()
spaceSound:()
shouldBeActive active
active=
_,s (stars) s s.Parent s:()
stars={}
_,p (shootingStarsFolder:()) p:()
spaceSound:()
Lighting.FogColor=.(,,)
Lighting.FogEnd=
Lighting.Brightness=
.(()
active
i=,SHOOTING_STAR_MAX
()
.(shootingStarCooldown)
.()
)
.(()
()
.()
)
rainFolder=.(,)
rainFolder.Name=
isRaining=
birds=.(,SoundService)
birds.SoundId=
birds.Volume=
birds.Looped=
birds:()
rainSound=.(,SoundService)
rainSound.SoundId=
rainSound.Volume=
rainSound.Looped=
rainSound:()
thunder=.(,SoundService)
thunder.SoundId=
thunder.Volume=
()
isRaining birds.Volume= birds.Volume=
()
isRaining=
()
i=,
drop=.()
drop.Size=.(,,)
drop.Anchored=
drop.CanCollide=
drop.Material=.Material.Glass
drop.Transparency=
drop.Color=.(,,)
drop.Position=.(.(-,),,.(-,))
drop.Parent=rainFolder
tween=TweenService:(drop,TweenInfo.(),{Position=drop.Position-.(,,)})
tween:()
Debris:(drop,)
()
isRaining=
()
()
flash=.()
flash.Size=.(,,)
flash.Anchored=
flash.CanCollide=
flash.Transparency=
flash.Material=.Material.Neon
flash.Color=.(,,)
flash.Position=.(.(-,),,.(-,))
flash.Parent=
Lighting.Brightness=Lighting.Brightness+
thunder:()
()
Lighting.Brightness=Lighting.Brightness-
flash:()
_,part (:())
part:() part.Material==.Material.SmoothPlastic part.Reflectance=
.(()
()
.()< ()
()
)
Lighting.Brightness =
Lighting.GlobalShadows =
Lighting.OutdoorAmbient = .(, , )
Lighting.FogColor = .(, , )
Lighting.FogStart =
Lighting.FogEnd =
Lighting.EnvironmentSpecularScale =
Lighting.EnvironmentDiffuseScale =
sky = .()
sky.SkyboxBk =
sky.SkyboxDn =
sky.SkyboxFt =
sky.SkyboxLf =
sky.SkyboxRt =
sky.SkyboxUp =
sky.Parent = Lighting
color = .(, Lighting)
color.Brightness =
color.Contrast =
color.Saturation =
color.TintColor = .(, , )
bloom = .(, Lighting)
bloom.Intensity =
bloom.Size =
bloom.Threshold =
sunRays = .(, Lighting)
sunRays.Intensity =
sunRays.Spread =
blur = .(, Lighting)
blur.Size =
birds = .(, SoundService)
birds.SoundId =
birds.Volume =
birds.Looped =
birds:()
isRaining =
()
isRaining
birds.Volume =
birds.Volume =
rainFolder = .(, )
rainFolder.Name =
rainSound = .(, SoundService)
rainSound.SoundId =
rainSound.Volume =
rainSound.Looped =
rainSound:()
()
isRaining =
()
i = ,
drop = .()
drop.Size = .(, , )
drop.Anchored =
drop.CanCollide =
drop.Material = .Material.Glass
drop.Transparency =
drop.Color = .(, , )
drop.Position = .(.(-,), , .(-,))
drop.Parent = rainFolder
tween = TweenService:(drop, TweenInfo.(), {Position = drop.Position - .(, , )})
tween:()
:():(drop, )
()
isRaining =
()
_, part (:())
part:() part.Material == .Material.SmoothPlastic
part.Reflectance =
.(()
()
.() <
()
()
)
)
Universal