Run it
Copy the script and paste it into your executor.
local player = game.Players.LocalPlayer
local character = player.Character
local humanoid = character:FindFirstChildOfClass("Humanoid")
local function InstanceTool()
local tool = Instance.new("Tool", player.Backpack)
tool.Name = "DiscoPotion"
tool.TextureId = "11031105791"
local handle = Instance.new("Part", tool)
handle.Size = Vector3.(,,)
handle.Name =
mesh = .(, handle)
mesh.MeshId =
mesh.TextureId =
discosound = .(, handle)
discosound.Name =
discosound.SoundId =
discosound.Looped =
discosound.RollOffMaxDistance =
discosound.RollOffMinDistance =
discosound.RollOffMode = .RollOffMode.Inverse
equipsound = .(, handle)
equipsound.Name =
equipsound.SoundId =
equipsound.Looped =
equipsound.RollOffMaxDistance =
equipsound.RollOffMinDistance =
equipsound.RollOffMode = .RollOffMode.Inverse
danceloop = .(, tool)
danceloop.Name =
danceloop.AnimationId =
dance = humanoid:(danceloop)
dance.Looped =
dancing =
tool.Equipped:(()
equipsound:()
)
tool.Activated:(()
dancing ==
dancing =
dance:()
discosound:()
)
tool.Unequipped:(()
dancing ==
dancing =
dance:()
discosound:()
)
humanoid.Running:((walkspeed)
walkspeed >
dancing ==
dancing =
dance:()
discosound:()
)
humanoid.RigType == .HumanoidRigType.R6
()
humanoid.Died:(()
(.Players.RespawnTime + )
humanoid.RigType == .HumanoidRigType.R6
()
)This script gives player a dance potion

Universal