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Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
player = Players.LocalPlayer
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Theme =
})
MainTab = Window:(, )
FootballSection = MainTab:()
().DribbleEnabled =
().AutoBringEnabled =
().BallHitboxEnabled =
().AntiJumpEnabled =
().InfJumpEnabled =
().FPSBoosted =
().ConcreteEnabled =
().LocalHitboxEnabled =
CurrentWalkSpeed =
CurrentJumpPower =
BallDensity =
OriginalBallProps =
DribblePosX =
DribblePosY = -
DribblePosZ = -
DribbleAngleX =
DribbleAngleY =
DribbleAngleZ =
HitboxSize =
hitboxPart =
(()
.()
char = player.Character
char
hum = char:()
hrp = char:()
foot = char:() char:()
ball = :()
hum hrp
().AntiJumpEnabled
hum.JumpPower =
hum.JumpHeight =
hum.JumpPower = CurrentJumpPower
hum.WalkSpeed = CurrentWalkSpeed
().InfJumpEnabled UserInputService:(.KeyCode.Space)
hum:(.HumanoidStateType.Jumping)
().LocalHitboxEnabled
hitboxPart hitboxPart.Parent ==
hitboxPart = .()
hitboxPart.Name =
hitboxPart.Shape = .PartType.Ball
hitboxPart.Material = .Material.Neon
hitboxPart.Color = .(, , )
hitboxPart.CanCollide =
hitboxPart.Anchored =
hitboxPart.Transparency =
hitboxPart.Parent = hrp
hitboxPart.Size = .(HitboxSize, HitboxSize, HitboxSize)
hitboxPart
hitboxPart:()
hitboxPart =
ball foot
().DribbleEnabled
ball:()
weld = .()
weld.Name =
weld.Part0 = foot
weld.Part1 = ball
weld.C0 = .(DribblePosX, DribblePosY, DribblePosZ) * .(.(DribbleAngleX), .(DribbleAngleY), .(DribbleAngleZ))
weld.Parent = foot
ball.AssemblyLinearVelocity = .(, , )
ball.AssemblyAngularVelocity = .(, , )
ball:()
ball.DribbleWeld:()
().AutoBringEnabled
dist = (ball.Position - hrp.Position).Magnitude
dist <
targetCFrame = hrp.CFrame * .(, -, -)
ball.CFrame = ball.CFrame:(targetCFrame, )
ball.AssemblyLinearVelocity = .(, , )
().BallHitboxEnabled
ball.Size = .(, , )
ball.Size = .(, , )
().ConcreteEnabled ().DribbleEnabled
OriginalBallProps
OriginalBallProps = ball.CustomPhysicalProperties PhysicalProperties.(ball.Material)
ball.CustomPhysicalProperties = PhysicalProperties.(BallDensity, OriginalBallProps.Friction, OriginalBallProps.Elasticity, OriginalBallProps.FrictionWeight, OriginalBallProps.ElasticityWeight)
OriginalBallProps
ball.CustomPhysicalProperties = OriginalBallProps
)
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
().DribbleEnabled = Value
Rayfield:({
Title = ,
Content = Value ,
Duration = ,
Image =
})
,
})
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
().AutoBringEnabled = Value
Rayfield:({
Title = ,
Content = Value ,
Duration = ,
Image =
})
,
})
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
().BallHitboxEnabled = Value
,
})
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
().AntiJumpEnabled = Value
,
})
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
().ConcreteEnabled = Value
Rayfield:({
Title = ,
Content = Value ,
Duration = ,
Image =
})
,
})
MainTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
BallDensity = Value
,
})
DribbleAdjustSection = MainTab:()
MainTab:({
Name = ,
Range = {-, },
Increment = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
DribblePosX = Value
ball = :()
().DribbleEnabled ball ball:()
ball.DribbleWeld:()
,
})
MainTab:({
Name = ,
Range = {-, },
Increment = ,
CurrentValue = -,
Flag = ,
Callback = (Value)
DribblePosY = Value
ball = :()
().DribbleEnabled ball ball:()
ball.DribbleWeld:()
,
})
MainTab:({
Name = ,
Range = {-, },
Increment = ,
CurrentValue = -,
Flag = ,
Callback = (Value)
DribblePosZ = Value
ball = :()
().DribbleEnabled ball ball:()
ball.DribbleWeld:()
,
})
MainTab:({
Name = ,
Range = {-, },
Increment = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
DribbleAngleX = Value
ball = :()
().DribbleEnabled ball ball:()
ball.DribbleWeld:()
,
})
MainTab:({
Name = ,
Range = {-, },
Increment = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
DribbleAngleY = Value
ball = :()
().DribbleEnabled ball ball:()
ball.DribbleWeld:()
,
})
MainTab:({
Name = ,
Range = {-, },
Increment = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
DribbleAngleZ = Value
ball = :()
().DribbleEnabled ball ball:()
ball.DribbleWeld:()
,
})
HitboxToolSection = MainTab:()
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
().LocalHitboxEnabled = Value
Rayfield:({
Title = ,
Content = Value ,
Duration = ,
Image =
})
,
})
MainTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
HitboxSize = Value
,
})
ExtrasTab = Window:(, )
MovementSection = ExtrasTab:()
ExtrasTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
().InfJumpEnabled = Value
,
})
ExtrasTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
CurrentWalkSpeed = Value
,
})
ExtrasTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
CurrentJumpPower = Value
,
})
ExtrasTab:({
Name = ,
Callback = ()
CurrentWalkSpeed =
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
,
})
ExtrasTab:({
Name = ,
Callback = ()
CurrentJumpPower =
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
,
})
FPSSection = ExtrasTab:()
()
decalsyeeted =
g =
w = g.Workspace
l = g.Lighting
t = w.Terrain
t.WaterWaveSize =
t.WaterWaveSpeed =
t.WaterReflectance =
t.WaterTransparency =
l.GlobalShadows =
l.FogEnd =
l.Brightness =
().Rendering.QualityLevel =
i, v (g:())
v:()
v.Material = .Material.Plastic
v.Reflectance =
v:() decalsyeeted
v.Transparency =
v:() v:()
v.Lifetime = NumberRange.()
v:()
v.BlastPressure =
v.BlastRadius =
v:() v:() v:()
v.Enabled =
v:()
v.Material = .Material.Plastic
v.Reflectance =
i, e (l:())
e:()
e.Enabled =
setfpscap
()
()
ExtrasTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Value
()
().FPSBoosted =
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
().FPSBoosted =
,
})
player.CharacterAdded:(()
.()
)
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
Brookhaven Football scripts with sticking to ball and reach and hitbox and more.

Universal