Run it
Copy the script and paste it into your executor.
UI = {}
UI[] = .(, .CoreGui)
UI[][] = .ZIndexBehavior.Sibling
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , , )
UI[][] = .(, , , )
UI[][] = .(, , )
UI[] = .(, UI[])
UI[][] =
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , , )
UI[][] = .(, , , )
UI[][] = .(, , )
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , , )
UI[][] = .(, , , )
UI[][] = .(, , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , , )
UI[][] = .(, , , )
UI[][] = .(, , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[][] = .(, )
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(-, , , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] = .ApplyStrokeMode.Border
UI[][] =
UI[][] = .(, , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal)
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] = .(-, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal)
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[][] =
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , , )
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] =
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , , )
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] =
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(-, , , )
UI[] = .(, UI[])
UI[][] =
UI[] = .(, UI[])
UI[][] = -
UI[][] = .(, , )
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal)
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[][] =
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , , )
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] =
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , , )
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] =
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(-, , , )
UI[] = .(, UI[])
UI[][] =
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(-, , , )
UI[] = .(, UI[])
UI[][] =
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[][] =
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] = .(-, , , )
UI[][] = .(, , , )
UI[][] = .(, , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] = .(-, , , )
UI[][] = .(, , , )
UI[][] = .(, , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(-, , , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] = .(-, , , )
UI[][] = .(, , , )
UI[][] = .(, , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(-, , , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] = .(-, , , )
UI[][] = .(, , , )
UI[][] = .(, , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(-, , , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] = .(-, , , )
UI[][] = .(, , , )
UI[][] = .(, , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(-, , , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , )
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
()
= UI[]
.Parent.MouseButton1Down:(()
i,v (.Parent.Parent.Tabs:())
v.Name ~= .Parent.Text
v.Visible =
v.Visible =
)
.(SCRIPT_e)
()
= UI[]
()
.Parent.Image = .Players:(.Players.LocalPlayer.UserId, .ThumbnailType.HeadShot, .ThumbnailSize.Size352x352)
.(SCRIPT_13)
()
= UI[]
()
.Parent.Text = .()
.(SCRIPT_15)
()
= UI[]
.Parent.MouseButton1Down:(()
pos = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame
amount = -
.Parent.TextLabel.Text = amount
.Parent.Parent.TextBoxAmount.Text ==
.Parent.Parent.TextBoxAmount.Text =
o = , (.Parent.Parent.TextBoxAmount.Text)
amount +=
.Parent.TextLabel.Text = amount
i,v (.Workspace:())
v.Name == v.Name == v.Name ==
v.Parent:()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Parent:().CFrame + .(,,)
.Players.LocalPlayer.Character.HumanoidRootPart.Anchored =
()
.Players.LocalPlayer.Character.HumanoidRootPart.Anchored =
.()
.Players.LocalPlayer.Character.HumanoidRootPart.Anchored =
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
)
.(SCRIPT_1f)
()
= UI[]
info =
infotext = .Parent.Parent.Parent.Parent.Parent.Parent.Parent.InfoText
see =
.Parent.MouseEnter:(()
infotext.Visible =
see =
infotext.Text = info
)
.Parent.MouseLeave:(()
infotext.Visible =
see =
)
:().RenderStepped:(()
see ==
infotext.Position = .(,.Players.LocalPlayer:().X,,.Players.LocalPlayer:().Y)
)
.(SCRIPT_21)
()
= UI[]
info =
infotext = .Parent.Parent.Parent.Parent.Parent.Parent.Parent.InfoText
see =
.Parent.MouseEnter:(()
infotext.Visible =
see =
infotext.Text = info
)
.Parent.MouseLeave:(()
infotext.Visible =
see =
)
:().RenderStepped:(()
see ==
infotext.Position = .(,.Players.LocalPlayer:().X,,.Players.LocalPlayer:().Y)
)
.(SCRIPT_24)
()
= UI[]
.Parent.MouseButton1Down:(()
i,v (.Players.LocalPlayer.Backpack:())
v.Parent = .Players.LocalPlayer.Character
)
.(SCRIPT_25)
()
= UI[]
()
.Parent.Text = .. #.Players:()
.(SCRIPT_2b)
()
= UI[]
()
items =
i,v (.Workspace:())
v.Name == v.Name == v.Name ==
items +=
.Parent.Text = .. items
()
.(SCRIPT_2e)
()
= UI[]
info =
infotext = .Parent.Parent.Parent.Parent.Parent.Parent.Parent.InfoText
see =
.Parent.MouseEnter:(()
infotext.Visible =
see =
infotext.Text = info
)
.Parent.MouseLeave:(()
infotext.Visible =
see =
)
:().RenderStepped:(()
see ==
infotext.Position = .(,.Players.LocalPlayer:().X,,.Players.LocalPlayer:().Y)
)
.(SCRIPT_33)
()
= UI[]
.Parent.MouseButton1Down:(()
rocket = .Players.LocalPlayer.Backpack:()
rocket.Parent = .Players.LocalPlayer.Character
rocket.Launch:(.Players.LocalPlayer.Character.HumanoidRootPart.Position)
rocket.Parent = .Players.LocalPlayer.Backpack
)
.(SCRIPT_34)
()
= UI[]
info =
infotext = .Parent.Parent.Parent.Parent.Parent.Parent.Parent.InfoText
see =
.Parent.MouseEnter:(()
infotext.Visible =
see =
infotext.Text = info
)
.Parent.MouseLeave:(()
infotext.Visible =
see =
)
:().RenderStepped:(()
see ==
infotext.Position = .(,.Players.LocalPlayer:().X,,.Players.LocalPlayer:().Y)
)
.(SCRIPT_38)
()
= UI[]
canuse =
.Parent.MouseButton1Down:(()
canuse ==
canuse =
.Parent.Text =
()
i,v (.Players.LocalPlayer.Backpack:())
v.Name ==
rocket = v
rocket.Parent = .Players.LocalPlayer.Character
rocket.Launch:(.Players.LocalPlayer:().Hit.p)
()
canuse =
.Parent.Text =
)
.(SCRIPT_39)
()
= UI[]
info =
infotext = .Parent.Parent.Parent.Parent.Parent.Parent.Parent.InfoText
see =
.Parent.MouseEnter:(()
infotext.Visible =
see =
infotext.Text = info
)
.Parent.MouseLeave:(()
infotext.Visible =
see =
)
:().RenderStepped:(()
see ==
infotext.Position = .(,.Players.LocalPlayer:().X,,.Players.LocalPlayer:().Y)
)
.(SCRIPT_3b)
()
= UI[]
.Parent.MouseButton1Down:(()
()
args = {
[] =
}
:():():():((args))
)
.(SCRIPT_3c)
()
= UI[]
.Parent.MouseButton1Down:(()
i,v (.Parent.Parent.Tabs:())
v.Name ~= .Parent.Text
v.Visible =
v.Visible =
)
.(SCRIPT_47)
()
= UI[]
i,v (.Parent.Tabs:())
v.Name ~=
v.Visible =
v.Visible =
.(SCRIPT_48)
()
= UI[]
.Parent.MouseButton1Down:(()
i,v (.Parent.Parent.Tabs:())
v.Name ~= .Parent.Text
v.Visible =
v.Visible =
)
.(SCRIPT_4f)
()
= UI[]
.Parent.MouseButton1Down:(()
i,v (.Parent.Parent.Tabs:())
v.Name ~= .Parent.Text
v.Visible =
v.Visible =
)
.(SCRIPT_56)
()
= UI[]
.Parent.MouseButton1Down:(()
i,v (.Parent.Parent.Tabs:())
v.Name ~= .Parent.Text
v.Visible =
v.Visible =
)
.(SCRIPT_5d)
()
= UI[]
Object = .Parent
UserInputService = :()
SmoothDragSpeed =
SmoothDragToggle
SmoothDragInput
SmoothDragStart
(Frame)
(Input)
Delta = Input.Position - SmoothDragStart
Position = .(startPos.X.Scale, startPos.X.Offset + Delta.X, startPos.Y.Scale, startPos.Y.Offset + Delta.Y)
:():(Frame, TweenInfo.(SmoothDragSpeed), {Position = Position}):()
Frame.InputBegan:((Input)
(Input.UserInputType == .UserInputType.MouseButton1 Input.UserInputType == .UserInputType.Touch) UserInputService:() ==
SmoothDragToggle =
SmoothDragStart = Input.Position
startPos = Frame.Position
Input.Changed:(()
Input.UserInputState == .UserInputState.End
SmoothDragToggle =
)
)
Frame.InputChanged:((Input)
Input.UserInputType == .UserInputType.MouseMovement Input.UserInputType == .UserInputType.Touch
SmoothDragInput = Input
)
:().InputChanged:((Input)
Input == SmoothDragInput SmoothDragToggle
(Input)
)
(Object)
.(SCRIPT_61)
UI[], ;got takendown so reupload
Build Island